:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPlayAnimation.xml. .. _class_BTPlayAnimation: BTPlayAnimation =============== **Inherits:** :ref:`BTAction` **<** :ref:`BTTask` **<** :ref:`BT` BT action that plays an animation on the specified ``AnimationPlayer`` node. .. rst-class:: classref-introduction-group Description ----------- BTPlayAnimation action plays an animation on the specified ``AnimationPlayer`` node. If the :ref:`await_completion` is greater than ``0``, the action will wait for the animation to complete, with the maximum waiting time equal to :ref:`await_completion`. Returns ``SUCCESS`` if the animation finishes playing or if the elapsed time exceeds :ref:`await_completion`. When :ref:`await_completion` is set to ``0``, BTPlayAnimation doesn't wait for the animation to finish and immediately returns ``SUCCESS``. Returns ``RUNNING`` if the animation is still playing and the elapsed time is less than :ref:`await_completion`. Returns ``FAILURE`` if the action fails to play the requested animation. .. rst-class:: classref-reftable-group Properties ---------- .. table:: :widths: auto +-----------------------------+--------------------------------------------------------------------------+-----------+ | ``StringName`` | :ref:`animation_name` | ``&""`` | +-----------------------------+--------------------------------------------------------------------------+-----------+ | :ref:`BBNode` | :ref:`animation_player` | | +-----------------------------+--------------------------------------------------------------------------+-----------+ | ``float`` | :ref:`await_completion` | ``0.0`` | +-----------------------------+--------------------------------------------------------------------------+-----------+ | ``float`` | :ref:`blend` | ``-1.0`` | +-----------------------------+--------------------------------------------------------------------------+-----------+ | ``bool`` | :ref:`from_end` | ``false`` | +-----------------------------+--------------------------------------------------------------------------+-----------+ | ``float`` | :ref:`speed` | ``1.0`` | +-----------------------------+--------------------------------------------------------------------------+-----------+ .. rst-class:: classref-section-separator ---- .. rst-class:: classref-descriptions-group Property Descriptions --------------------- .. _class_BTPlayAnimation_property_animation_name: .. rst-class:: classref-property ``StringName`` **animation_name** = ``&""`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_animation_name**\ (\ value\: ``StringName``\ ) - ``StringName`` **get_animation_name**\ (\ ) Animation's key within the ``AnimationPlayer`` node. If empty, BTPlayAnimation will resume the last played animation if the ``AnimationPlayer`` was previously paused. .. rst-class:: classref-item-separator ---- .. _class_BTPlayAnimation_property_animation_player: .. rst-class:: classref-property :ref:`BBNode` **animation_player** :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_animation_player**\ (\ value\: :ref:`BBNode`\ ) - :ref:`BBNode` **get_animation_player**\ (\ ) Parameter that specifies the ``AnimationPlayer`` node. .. rst-class:: classref-item-separator ---- .. _class_BTPlayAnimation_property_await_completion: .. rst-class:: classref-property ``float`` **await_completion** = ``0.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_await_completion**\ (\ value\: ``float``\ ) - ``float`` **get_await_completion**\ (\ ) The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTPlayAnimation will stop waiting and return ``SUCCESS``. .. rst-class:: classref-item-separator ---- .. _class_BTPlayAnimation_property_blend: .. rst-class:: classref-property ``float`` **blend** = ``-1.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_blend**\ (\ value\: ``float``\ ) - ``float`` **get_blend**\ (\ ) Custom blend time (in seconds). See :ref:`AnimationPlayer.play`. .. rst-class:: classref-item-separator ---- .. _class_BTPlayAnimation_property_from_end: .. rst-class:: classref-property ``bool`` **from_end** = ``false`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_from_end**\ (\ value\: ``bool``\ ) - ``bool`` **get_from_end**\ (\ ) Play animation from the end. Used in combination with negative :ref:`speed` to play animation in reverse. See :ref:`AnimationPlayer.play`. .. rst-class:: classref-item-separator ---- .. _class_BTPlayAnimation_property_speed: .. rst-class:: classref-property ``float`` **speed** = ``1.0`` :ref:`🔗` .. rst-class:: classref-property-setget - |void| **set_speed**\ (\ value\: ``float``\ ) - ``float`` **get_speed**\ (\ ) Custom playback speed scaling ratio. See :ref:`AnimationPlayer.play`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)` .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |void| replace:: :abbr:`void (No return value.)`