/** * bb_param.cpp * ============================================================================= * Copyright 2021-2024 Serhii Snitsaruk * * Use of this source code is governed by an MIT-style * license that can be found in the LICENSE file or at * https://opensource.org/licenses/MIT. * ============================================================================= */ #include "bb_param.h" #include "../../util/limbo_utility.h" #ifdef LIMBOAI_MODULE #endif // LIMBOAI_MODULE #ifdef LIMBOAI_GDEXTENSION using namespace godot; #endif // LIMBOAI_GDEXTENSION VARIANT_ENUM_CAST(BBParam::ValueSource); void BBParam::set_value_source(ValueSource p_value) { value_source = p_value; notify_property_list_changed(); _update_name(); emit_changed(); } Variant BBParam::get_saved_value() { return saved_value; } void BBParam::set_saved_value(Variant p_value) { if (p_value.get_type() == Variant::NIL) { _assign_default_value(); } else { saved_value = p_value; } _update_name(); emit_changed(); } void BBParam::set_variable(const StringName &p_variable) { variable = p_variable; _update_name(); emit_changed(); } #ifdef LIMBOAI_MODULE String BBParam::to_string() { #elif LIMBOAI_GDEXTENSION String BBParam::_to_string() { #endif if (value_source == SAVED_VALUE) { String s = saved_value.stringify(); switch (get_type()) { case Variant::STRING: { s = "\"" + s.c_escape() + "\""; } break; case Variant::STRING_NAME: { s = "&\"" + s.c_escape() + "\""; } break; case Variant::NODE_PATH: { s = "^\"" + s.c_escape() + "\""; } break; default: { } break; } return s; } else { return LimboUtility::get_singleton()->decorate_var(variable); } } Variant BBParam::get_value(Node *p_scene_root, const Ref &p_blackboard, const Variant &p_default) { ERR_FAIL_COND_V(!p_blackboard.is_valid(), p_default); if (value_source == SAVED_VALUE) { if (saved_value == Variant()) { _assign_default_value(); } return saved_value; } else { ERR_FAIL_COND_V_MSG(!p_blackboard->has_var(variable), p_default, vformat("BBParam: Blackboard variable \"%s\" doesn't exist.", variable)); return p_blackboard->get_var(variable, p_default); } } void BBParam::_get_property_list(List *p_list) const { if (value_source == ValueSource::SAVED_VALUE) { p_list->push_back(PropertyInfo(get_type(), "saved_value")); } else { p_list->push_back(PropertyInfo(Variant::STRING_NAME, "variable")); } } void BBParam::_bind_methods() { ClassDB::bind_method(D_METHOD("set_value_source", "value_source"), &BBParam::set_value_source); ClassDB::bind_method(D_METHOD("get_value_source"), &BBParam::get_value_source); ClassDB::bind_method(D_METHOD("set_saved_value", "value"), &BBParam::set_saved_value); ClassDB::bind_method(D_METHOD("get_saved_value"), &BBParam::get_saved_value); ClassDB::bind_method(D_METHOD("set_variable", "variable_name"), &BBParam::set_variable); ClassDB::bind_method(D_METHOD("get_variable"), &BBParam::get_variable); ClassDB::bind_method(D_METHOD("get_type"), &BBParam::get_type); ClassDB::bind_method(D_METHOD("get_value", "scene_root", "blackboard", "default"), &BBParam::get_value, Variant()); ADD_PROPERTY(PropertyInfo(Variant::INT, "value_source", PROPERTY_HINT_ENUM, "Saved Value,Blackboard Var"), "set_value_source", "get_value_source"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "variable", PROPERTY_HINT_NONE, "", 0), "set_variable", "get_variable"); ADD_PROPERTY(PropertyInfo(Variant::NIL, "saved_value", PROPERTY_HINT_NONE, "", 0), "set_saved_value", "get_saved_value"); BIND_ENUM_CONSTANT(SAVED_VALUE); BIND_ENUM_CONSTANT(BLACKBOARD_VAR); } BBParam::BBParam() { value_source = SAVED_VALUE; }