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7 Commits

Author SHA1 Message Date
Serhii Snitsaruk 32393d6f64
GHA: Refactor stripping of iOS libraries 2024-07-19 11:17:23 +02:00
Serhii Snitsaruk 66931c1a36
GHA: Build with ios_simulator=yes flag 2024-07-19 11:01:01 +02:00
Serhii Snitsaruk ee79d6ca2d
GHA: Change iOS arch to arm64 & build simulator libs 2024-07-19 11:01:01 +02:00
Serhii Snitsaruk 152d80a182
GHA: Disable stripping of iOS libs 2024-07-19 11:00:54 +02:00
Serhii Snitsaruk 6bfc2005c6
Add iOS builds to the GDExtension manifest 2024-07-19 10:51:01 +02:00
Serhii Snitsaruk 1b9a984314
GHA: Change default godot-cpp branch to master 2024-07-19 10:51:01 +02:00
Serhii Snitsaruk f112198031
GHA: Add GDExtension iOS builds 2024-07-19 10:50:48 +02:00
182 changed files with 2051 additions and 4477 deletions

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@ -1,30 +0,0 @@
name: Build .NET assemblies
inputs:
platform:
required: true
type: choice
options:
- linuxbsd
- windows
- macos
runs:
using: "composite"
steps:
- name: Override GODOT_VERSION_STATUS for NuGet packages
shell: bash
run: |
GODOT_VERSION_STATUS=$(echo "${GODOT_VERSION_STATUS}" | sed "s|+|-|").gha
echo "GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS}" >> "$GITHUB_ENV"
echo "GODOT_VERSION_STATUS: ${GODOT_VERSION_STATUS}"
- name: Generate C# glue
shell: bash
run: |
./bin/${BIN} --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET assemblies
shell: bash
run: |
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=${{ inputs.platform }}

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@ -15,7 +15,7 @@ runs:
echo "GDEXTENSION_VERSION=${GDEXTENSION_VERSION}" >> "$GITHUB_ENV" echo "GDEXTENSION_VERSION=${GDEXTENSION_VERSION}" >> "$GITHUB_ENV"
cd .. cd ../limboai
echo "LIMBOAI_VERSION=$( (git describe --tags --exact-match HEAD || git rev-parse --short HEAD) | sed 's/\(.*\)-\(.*\)/\1.\2/g' )" >> "$GITHUB_ENV" echo "LIMBOAI_VERSION=$( (git describe --tags --exact-match HEAD || git rev-parse --short HEAD) | sed 's/\(.*\)-\(.*\)/\1.\2/g' )" >> "$GITHUB_ENV"
- name: Set NAME_PREFIX - name: Set NAME_PREFIX

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@ -15,11 +15,6 @@ runs:
TOOLCHAIN_64_SHA=16c8302fcb676c1f0fb9df73d6cff250ba1f4286 TOOLCHAIN_64_SHA=16c8302fcb676c1f0fb9df73d6cff250ba1f4286
TOOLCHAIN_32_URL=https://github.com/godotengine/buildroot/releases/download/godot-2020.11.x-2/i686-godot-linux-gnu_sdk-buildroot.tar.bz2 TOOLCHAIN_32_URL=https://github.com/godotengine/buildroot/releases/download/godot-2020.11.x-2/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
TOOLCHAIN_32_SHA=6171652abc54ef219e5187bc53660ee4e2f796f4 TOOLCHAIN_32_SHA=6171652abc54ef219e5187bc53660ee4e2f796f4
TOOLCHAIN_ARM64_URL=https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-3/aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2
TOOLCHAIN_ARM64_SHA=73bed3d26b92c8b9a93c0ceb6bcce8fe567d1764
TOOLCHAIN_ARM32_URL=https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-3/arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2
TOOLCHAIN_ARM32_SHA=aa5853fd73faec3837c6127649471275d7e61cb2
# ! Export variables: # ! Export variables:
if [[ "${{ inputs.arch }}" == "x86_64" ]]; then if [[ "${{ inputs.arch }}" == "x86_64" ]]; then
echo "TOOLCHAIN_URL=${TOOLCHAIN_64_URL}" >> "$GITHUB_ENV" echo "TOOLCHAIN_URL=${TOOLCHAIN_64_URL}" >> "$GITHUB_ENV"
@ -27,12 +22,6 @@ runs:
elif [[ "${{ inputs.arch }}" == "x86_32" ]]; then elif [[ "${{ inputs.arch }}" == "x86_32" ]]; then
echo "TOOLCHAIN_URL=${TOOLCHAIN_32_URL}" >> "$GITHUB_ENV" echo "TOOLCHAIN_URL=${TOOLCHAIN_32_URL}" >> "$GITHUB_ENV"
echo "TOOLCHAIN_SHA=${TOOLCHAIN_32_SHA}" >> "$GITHUB_ENV" echo "TOOLCHAIN_SHA=${TOOLCHAIN_32_SHA}" >> "$GITHUB_ENV"
elif [[ "${{ inputs.arch }}" == "arm64" ]]; then
echo "TOOLCHAIN_URL=${TOOLCHAIN_ARM64_URL}" >> "$GITHUB_ENV"
echo "TOOLCHAIN_SHA=${TOOLCHAIN_ARM64_SHA}" >> "$GITHUB_ENV"
elif [[ "${{ inputs.arch }}" == "arm32" ]]; then
echo "TOOLCHAIN_URL=${TOOLCHAIN_ARM32_URL}" >> "$GITHUB_ENV"
echo "TOOLCHAIN_SHA=${TOOLCHAIN_ARM32_SHA}" >> "$GITHUB_ENV"
fi fi
- name: Cache buildroot - name: Cache buildroot

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@ -5,7 +5,7 @@ on:
godot-ref: godot-ref:
description: A tag, branch or commit hash in the Godot repository. description: A tag, branch or commit hash in the Godot repository.
type: string type: string
default: 4.3 default: 4.2
limboai-ref: limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository. description: A tag, branch or commit hash in the LimboAI repository.
type: string type: string
@ -13,7 +13,7 @@ on:
godot-cpp-ref: godot-cpp-ref:
description: A tag, branch or commit hash in the godot-cpp repository. description: A tag, branch or commit hash in the godot-cpp repository.
type: string type: string
default: godot-4.3-stable default: 4.2
jobs: jobs:
cache-sha: cache-sha:

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@ -37,104 +37,40 @@ jobs:
fail-fast: false fail-fast: false
matrix: matrix:
include: include:
# * Standard arm64
- name: Template (arm64, debug) - name: Template (arm64, debug)
arch: arm64 arch: arm64
target: template_debug target: template_debug
dotnet: false
- name: Template (arm64, release) - name: Template (arm64, release)
arch: arm64 arch: arm64
target: template_release target: template_release
dotnet: false
# * Standard arm32
- name: Template (arm32, debug) - name: Template (arm32, debug)
arch: arm32 arch: arm32
target: template_debug target: template_debug
dotnet: false
- name: Template (arm32, release) - name: Template (arm32, release)
arch: arm32 arch: arm32
target: template_release target: template_release
dotnet: false
# * Standard x86_64
- name: Template (x86_64, debug) - name: Template (x86_64, debug)
arch: x86_64 arch: x86_64
target: template_debug target: template_debug
dotnet: false
- name: Template (x86_64, release) - name: Template (x86_64, release)
arch: x86_64 arch: x86_64
target: template_release target: template_release
dotnet: false
# * Standard x86_32
- name: Template (x86_32, debug) - name: Template (x86_32, debug)
arch: x86_32 arch: x86_32
target: template_debug target: template_debug
dotnet: false
- name: Template (x86_32, release) - name: Template (x86_32, release)
arch: x86_32 arch: x86_32
target: template_release target: template_release
dotnet: false
# * .NET arm64
- name: Template .NET (arm64, debug)
arch: arm64
target: template_debug
dotnet: true
- name: Template .NET (arm64, release)
arch: arm64
target: template_release
dotnet: true
# * .NET arm32
- name: Template .NET (arm32, debug)
arch: arm32
target: template_debug
dotnet: true
- name: Template .NET (arm32, release)
arch: arm32
target: template_release
dotnet: true
# * .NET x86_64
- name: Template .NET (x86_64, debug)
arch: x86_64
target: template_debug
dotnet: true
- name: Template .NET (x86_64, release)
arch: x86_64
target: template_release
dotnet: true
# * .NET x86_32
- name: Template .NET (x86_32, debug)
arch: x86_32
target: template_debug
dotnet: true
- name: Template .NET (x86_32, release)
arch: x86_32
target: template_release
dotnet: true
env: env:
BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.dotnet == true && '.mono' || '' }} BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}} #${{ matrix.build-mono == true && '.mono' || '' }}
steps: steps:
- name: Clone Godot - name: Clone Godot
@ -179,28 +115,19 @@ jobs:
env: env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: | run: |
scons platform=android target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.dotnet}} ${{env.SCONSFLAGS}} scons platform=android target=${{matrix.target}} arch=${{matrix.arch}} ${{env.SCONSFLAGS}}
ls platform/android/java/lib/libs/* ls platform/android/java/lib/libs/*
- name: Upload artifact - name: Upload artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: tmp-android${{matrix.dotnet == true && '-dotnet' || ''}}-templates-${{strategy.job-index}} name: tmp-android-templates-${{strategy.job-index}}
path: platform/android/java/lib/libs/* path: platform/android/java/lib/libs/*
make-android-package: make-android-package:
runs-on: "ubuntu-20.04" runs-on: "ubuntu-20.04"
name: Make Android package
needs: android-builds needs: android-builds
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Package Android templates
dotnet: false
- name: Package Android .NET templates
dotnet: true
steps: steps:
- name: Clone Godot - name: Clone Godot
@ -221,7 +148,7 @@ jobs:
- name: Download Android template builds - name: Download Android template builds
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4
with: with:
pattern: tmp-android${{matrix.dotnet == true && '-dotnet' || ''}}-templates-* pattern: tmp-android-templates-*
merge-multiple: true merge-multiple: true
path: platform/android/java/lib/libs/ path: platform/android/java/lib/libs/
@ -253,24 +180,24 @@ jobs:
mkdir -p out/templates/ mkdir -p out/templates/
mv bin/android_* out/templates/ mv bin/android_* out/templates/
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.dotnet == true && '.mono' || ''}}" > out/templates/version.txt echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
ls -l out/* ls -l out/*
- name: Delete Android template builds - name: Delete Android template builds
uses: geekyeggo/delete-artifact@v5 uses: geekyeggo/delete-artifact@v5
with: with:
name: tmp-android${{matrix.dotnet == true && '-dotnet' || ''}}-templates-* name: tmp-android-templates-*
useGlob: true useGlob: true
failOnError: false failOnError: false
- name: Upload Android libs - name: Upload Android libs
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ${{env.NAME_PREFIX}}${{matrix.dotnet == true && '.dotnet' || ''}}.android-lib name: ${{env.NAME_PREFIX}}.android-lib
path: bin/godot-lib.* path: bin/godot-lib.*
- name: Upload Android templates - name: Upload Android templates
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ${{env.NAME_PREFIX}}${{matrix.dotnet == true && '.dotnet' || ''}}.export-templates.android name: ${{env.NAME_PREFIX}}.export-templates.android
path: out/* path: out/*

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@ -5,17 +5,13 @@ on:
godot-cpp-ref: godot-cpp-ref:
description: A tag, branch or commit hash in the godot-cpp repository. description: A tag, branch or commit hash in the godot-cpp repository.
type: string type: string
default: godot-4.3-stable default: master
limboai-ref: limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository. description: A tag, branch or commit hash in the LimboAI repository.
type: string type: string
default: master default: master
test-build: test-build:
description: Limit the number of test builds description: Should we perform only a limited number of test builds?
type: boolean
default: false
debug-symbols:
description: Build with debug symbols
type: boolean type: boolean
default: false default: false
@ -24,27 +20,23 @@ on:
godot-cpp-ref: godot-cpp-ref:
description: A tag, branch or commit hash in the godot-cpp repository. description: A tag, branch or commit hash in the godot-cpp repository.
type: string type: string
default: godot-4.3-stable default: master
limboai-ref: limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository. description: A tag, branch or commit hash in the LimboAI repository.
type: string type: string
default: master default: master
test-build: test-build:
description: Limit the number of test builds description: Should we perform only a limited number of test builds?
type: boolean
default: false
debug-symbols:
description: Build with debug symbols
type: boolean type: boolean
default: false default: false
# Global Settings # Global Settings
env: env:
SCONS_CACHE_LIMIT: 4096 SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: use_mingw=yes dev_build=no SCONSFLAGS: dev_build=no debug_symbols=no
EM_VERSION: 3.1.45 EM_VERSION: 3.1.45
EM_CACHE_FOLDER: "emsdk-cache" EM_CACHE_FOLDER: "emsdk-cache"
GODOT_VERSION: 4.3-stable GODOT_VERSION: 4.2-stable
jobs: jobs:
gdextension: gdextension:
@ -205,12 +197,6 @@ jobs:
BIN: liblimboai.${{matrix.opts.platform}}.${{matrix.opts.target}}.${{matrix.opts.arch}} BIN: liblimboai.${{matrix.opts.platform}}.${{matrix.opts.target}}.${{matrix.opts.arch}}
steps: steps:
- name: Clone LimboAI module
uses: actions/checkout@v4
with:
fetch-tags: true
ref: ${{ inputs.limboai-ref }}
- name: Clone godot-cpp - name: Clone godot-cpp
uses: actions/checkout@v4 uses: actions/checkout@v4
with: with:
@ -219,8 +205,15 @@ jobs:
path: godot-cpp path: godot-cpp
ref: ${{ inputs.godot-cpp-ref }} ref: ${{ inputs.godot-cpp-ref }}
- name: Clone LimboAI module
uses: actions/checkout@v4
with:
path: limboai
fetch-tags: true
ref: ${{ inputs.limboai-ref }}
# Inits GDEXTENSION_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables. # Inits GDEXTENSION_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./.github/actions/init-version-gdext - uses: ./limboai/.github/actions/init-version-gdext
- name: Output NAME_PREFIX - name: Output NAME_PREFIX
id: output-name-prefix id: output-name-prefix
@ -228,7 +221,7 @@ jobs:
- name: Setup Linux toolchain - name: Setup Linux toolchain
if: matrix.opts.platform == 'linux' if: matrix.opts.platform == 'linux'
uses: ./.github/actions/setup-linux-toolchain uses: ./limboai/.github/actions/setup-linux-toolchain
with: with:
arch: ${{matrix.opts.arch}} arch: ${{matrix.opts.arch}}
@ -288,35 +281,57 @@ jobs:
uses: actions/cache@v4 uses: actions/cache@v4
with: with:
path: ${{github.workspace}}/.scons_cache/ path: ${{github.workspace}}/.scons_cache/
key: ${{env.BIN}}-${{inputs.debug-symbols}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}} key: ${{env.BIN}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
restore-keys: | restore-keys: |
${{env.BIN}}-${{inputs.debug-symbols}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}} ${{env.BIN}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
${{env.BIN}}-${{inputs.debug-symbols}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}} ${{env.BIN}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}
${{env.BIN}}-${{inputs.debug-symbols}}-${{inputs.godot-cpp-ref}} ${{env.BIN}}-${{inputs.godot-cpp-ref}}
- name: Setup project structure for GDExtension
shell: bash
run: |
bash ./limboai/gdextension/setup_gdextension.sh --copy-all
echo "---"
ls -l
echo "---"
ls -l -R ./demo/
- name: Compilation - name: Compilation
shell: bash shell: bash
env: env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ SCONS_CACHE: ${{github.workspace}}/.scons_cache/
DEBUG_FLAGS: ${{ inputs.debug-symbols && 'debug_symbols=yes symbols_visibility=visible' || 'debug_symbols=no' }}
run: | run: |
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons platform=${{matrix.opts.platform}} target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{env.DEBUG_FLAGS}} ${{matrix.opts.scons-flags}} ${{env.SCONSFLAGS}} scons platform=${{matrix.opts.platform}} target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{matrix.opts.scons-flags}} ${{env.SCONSFLAGS}}
- name: Prepare artifact - name: Prepare artifact
shell: bash shell: bash
run: | run: |
ls -R demo/addons/limboai/
mkdir out mkdir out
mv demo/addons/ out/ mv demo/addons/ out/
cp {README,LICENSE,LOGO_LICENSE}.md out/addons/limboai/ cp limboai/{README,LICENSE,LOGO_LICENSE}.md out/addons/limboai/
cp -R demo/demo/ out/demo/ cp -R limboai/demo/demo/ out/demo/
cp demo/LICENSE_ASSETS.md out/demo/ cp limboai/demo/LICENSE_ASSETS.md out/demo/
rm -f out/addons/limboai/bin/*.{exp,lib,pdb} rm -f out/addons/limboai/bin/*.{exp,lib,pdb}
echo "${LIMBOAI_VERSION}" > out/addons/limboai/version.txt echo "${LIMBOAI_VERSION}" > out/addons/limboai/version.txt
echo "---" echo "---"
ls -R out/ ls -R out/
- name: Strip lib
if: matrix.opts.platform != 'windows' && matrix.opts.platform != 'web' && (matrix.opts.platform != 'android' || startsWith(matrix.opts.arch, 'x86'))
run: |
ls -l -R out/addons/limboai/bin/
echo "---"
if [ "${{matrix.opts.platform}}" == "macos" ]; then
strip -u out/addons/limboai/bin/liblimboai*/liblimboai*
elif [ "${{matrix.opts.platform}}" == "ios" ]; then
strip -u out/addons/limboai/bin/liblimboai*
else
strip out/addons/limboai/bin/liblimboai*
fi
echo "---"
ls -l -R out/addons/limboai/bin/
- name: Upload artifact - name: Upload artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
env: env:

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@ -25,7 +25,7 @@ on:
# Global Settings # Global Settings
env: env:
SCONS_CACHE_LIMIT: 4096 SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
DOTNET_NOLOGO: true DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true DOTNET_CLI_TELEMETRY_OPTOUT: true
@ -42,25 +42,21 @@ jobs:
target: template_release target: template_release
arch: arm64 arch: arm64
ios_simulator: false ios_simulator: false
dotnet: false
- name: Template (arm64, debug) - name: Template (arm64, debug)
target: template_debug target: template_debug
arch: arm64 arch: arm64
ios_simulator: false ios_simulator: false
dotnet: false
- name: Simulator (x86_64, release) - name: Simulator Lib (x86_64, release)
target: template_release target: template_release
arch: x86_64 arch: x86_64
ios_simulator: true ios_simulator: true
dotnet: false
- name: Simulator (x86_64, debug) - name: Simulator Lib (x86_64, debug)
target: template_debug target: template_debug
arch: x86_64 arch: x86_64
ios_simulator: true ios_simulator: true
dotnet: false
# ! Disabled for now as it doesn't work with cctools-port and current LLVM. # ! Disabled for now as it doesn't work with cctools-port and current LLVM.
# * See https://github.com/godotengine/build-containers/pull/85. # * See https://github.com/godotengine/build-containers/pull/85.
@ -74,32 +70,8 @@ jobs:
# arch: arm64 # arch: arm64
# ios_simulator: true # ios_simulator: true
- name: Template .NET (arm64, release)
target: template_release
arch: arm64
ios_simulator: false
dotnet: true
- name: Template .NET (arm64, debug)
target: template_debug
arch: arm64
ios_simulator: false
dotnet: true
- name: Simulator .NET (x86_64, release)
target: template_release
arch: x86_64
ios_simulator: true
dotnet: true
- name: Simulator .NET (x86_64, debug)
target: template_debug
arch: x86_64
ios_simulator: true
dotnet: true
env: env:
BIN: godot.ios.${{matrix.target}}.${{matrix.arch}}${{ matrix.dotnet == true && '.mono' || '' }} BIN: godot.ios.${{matrix.target}}.${{matrix.arch}}
steps: steps:
- name: Clone Godot - name: Clone Godot
@ -152,28 +124,19 @@ jobs:
env: env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: | run: |
scons platform=ios target=${{matrix.target}} arch=${{matrix.arch}} ios_simulator=${{matrix.ios_simulator}} module_mono_enabled=${{matrix.dotnet}} ${{env.SCONSFLAGS}} scons platform=ios target=${{matrix.target}} arch=${{matrix.arch}} ios_simulator=${{matrix.ios_simulator}} ${{env.SCONSFLAGS}}
- name: Upload artifact - name: Upload artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: tmp-ios${{matrix.dotnet == true && '-dotnet' || ''}}-templates-${{strategy.job-index}} name: tmp-ios-templates-${{strategy.job-index}}
path: bin/* path: bin/*
package-ios-templates: package-ios-templates:
runs-on: "macos-latest" runs-on: "macos-latest"
name: ${{ matrix.name }} name: Package iOS templates
needs: ios-builds needs: ios-builds
strategy:
fail-fast: false
matrix:
include:
- name: Package iOS templates
dotnet: false
- name: Package iOS .NET templates
dotnet: true
steps: steps:
- name: Clone Godot - name: Clone Godot
uses: actions/checkout@v4 uses: actions/checkout@v4
@ -197,7 +160,7 @@ jobs:
- name: Download templates artifact - name: Download templates artifact
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4
with: with:
pattern: tmp-ios${{matrix.dotnet == true && '-dotnet' || ''}}-templates-* pattern: tmp-ios-templates-*
merge-multiple: true merge-multiple: true
path: bin/ path: bin/
@ -207,6 +170,9 @@ jobs:
cp -r misc/dist/ios_xcode bin/ cp -r misc/dist/ios_xcode bin/
cd bin/ cd bin/
# --- Note: Doesn't look like libs need stripping ---
# strip *.a
mv libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a mv libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
# ! lipo -create libgodot.ios.template_debug.arm64.simulator.a libgodot.ios.template_debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a # ! lipo -create libgodot.ios.template_debug.arm64.simulator.a libgodot.ios.template_debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
mv libgodot.ios.template_debug.x86_64.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a mv libgodot.ios.template_debug.x86_64.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
@ -222,19 +188,19 @@ jobs:
cd ios_xcode cd ios_xcode
zip -q -9 -r ${{github.workspace}}/out/templates/ios.zip * zip -q -9 -r ${{github.workspace}}/out/templates/ios.zip *
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.dotnet == true && '.mono' || ''}}" > ${{github.workspace}}/out/templates/version.txt echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > ${{github.workspace}}/out/templates/version.txt
ls -l ${{github.workspace}}/out/* ls -l ${{github.workspace}}/out/*
- name: Upload template bundle - name: Upload template bundle
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ${{env.NAME_PREFIX}}${{matrix.dotnet == true && '.dotnet' || ''}}.export-templates.ios name: ${{env.NAME_PREFIX}}.export-templates.ios
path: out/* path: out/*
- name: Delete templates artifact - name: Delete templates artifact
uses: geekyeggo/delete-artifact@v5 uses: geekyeggo/delete-artifact@v5
with: with:
name: tmp-ios${{matrix.dotnet == true && '-dotnet' || ''}}-templates-* name: tmp-ios-templates-*
useGlob: true useGlob: true
failOnError: false failOnError: false

View File

@ -45,8 +45,6 @@ jobs:
fail-fast: false fail-fast: false
matrix: matrix:
opts: opts:
# * Standard x86_64
- name: Editor (x86_64, release) - name: Editor (x86_64, release)
target: editor target: editor
arch: x86_64 arch: x86_64
@ -65,8 +63,6 @@ jobs:
dotnet: false dotnet: false
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
# * Standard x86_32
# - name: Editor (x86_32, release) # - name: Editor (x86_32, release)
# target: editor # target: editor
# arch: x86_32 # arch: x86_32
@ -85,47 +81,11 @@ jobs:
dotnet: false dotnet: false
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
# * Standard arm64
- name: Editor (arm64, release)
target: editor
arch: arm64
dotnet: false
should-build: ${{ !inputs.test-build }}
- name: Template (arm64, release)
target: template_release
arch: arm64
dotnet: false
should-build: ${{ !inputs.test-build }}
- name: Template (arm64, debug)
target: template_debug
arch: arm64
dotnet: false
should-build: ${{ !inputs.test-build }}
# * Standard arm32
- name: Template (arm32, release)
target: template_release
arch: arm32
dotnet: false
should-build: ${{ !inputs.test-build }}
- name: Template (arm32, debug)
target: template_debug
arch: arm32
dotnet: false
should-build: ${{ !inputs.test-build }}
# * .NET x86_64
- name: Editor .NET (x86_64, release) - name: Editor .NET (x86_64, release)
target: editor target: editor
arch: x86_64 arch: x86_64
dotnet: true dotnet: true
should-build: true should-build: ${{ !inputs.test-build }}
- name: Template .NET (x86_64, release) - name: Template .NET (x86_64, release)
target: template_release target: template_release
@ -139,8 +99,6 @@ jobs:
dotnet: true dotnet: true
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
# * .NET x86_32
# - name: Editor .NET (x86_32, release) # - name: Editor .NET (x86_32, release)
# target: editor # target: editor
# arch: x86_32 # arch: x86_32
@ -159,42 +117,6 @@ jobs:
dotnet: true dotnet: true
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
# * .NET arm64
# ! FIXME: Needs a separate job for .NET glue generation since we can't execute arm64 binaries on x86_64.
# ! Alternatively, solution generation can be done as post-process job, taking the glue from x86_64, after all builds complete.
# - name: Editor .NET (arm64, release)
# target: editor
# arch: arm64
# dotnet: true
# should-build: ${{ !inputs.test-build }}
- name: Template .NET (arm64, release)
target: template_release
arch: arm64
dotnet: true
should-build: ${{ !inputs.test-build }}
- name: Template .NET (arm64, debug)
target: template_debug
arch: arm64
dotnet: true
should-build: ${{ !inputs.test-build }}
# * .NET arm32
- name: Template .NET (arm32, release)
target: template_release
arch: arm32
dotnet: true
should-build: ${{ !inputs.test-build }}
- name: Template .NET (arm32, debug)
target: template_debug
arch: arm32
dotnet: true
should-build: ${{ !inputs.test-build }}
exclude: exclude:
- { opts: { should-build: false } } - { opts: { should-build: false } }
@ -243,16 +165,25 @@ jobs:
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons platform=linuxbsd target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}} scons platform=linuxbsd target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
- name: Build .NET assemblies - name: Generate C# glue
if: matrix.opts.dotnet && matrix.opts.target == 'editor' if: matrix.opts.dotnet && matrix.opts.target == 'editor'
uses: ./modules/limboai/.github/actions/build-dotnet-assemblies env:
with: GODOT_VERSION_STATUS: limboai
platform: linuxbsd run: |
./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
env:
GODOT_VERSION_STATUS: limboai
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
- name: Prepare artifact - name: Prepare artifact
env: env:
OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }} OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }}
run: | run: |
strip ./bin/godot.*
chmod +x ./bin/godot.* chmod +x ./bin/godot.*
mkdir -p ${{env.OUTDIR}} mkdir -p ${{env.OUTDIR}}
mv bin/* ${{env.OUTDIR}} mv bin/* ${{env.OUTDIR}}
@ -277,7 +208,7 @@ jobs:
BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }} BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }}
run: | run: |
mv out/templates/${BIN} out/templates/linux_${BUILD_TYPE}.${{matrix.opts.arch}} mv out/templates/${BIN} out/templates/linux_${BUILD_TYPE}.${{matrix.opts.arch}}
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.opts.dotnet == true && '.mono' || ''}}" > out/templates/version.txt echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
ls -R out/ ls -R out/
- name: Upload artifact - name: Upload artifact

View File

@ -165,14 +165,7 @@ jobs:
- name: Set up Vulkan SDK - name: Set up Vulkan SDK
run: | run: |
# ! Note: Vulkan SDK changed packaging, so we need to inline these steps for the time being. sh misc/scripts/install_vulkan_sdk_macos.sh
#sh misc/scripts/install_vulkan_sdk_macos.sh
curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.zip" -o /tmp/vulkan-sdk.zip
unzip /tmp/vulkan-sdk.zip -d /tmp
/tmp/InstallVulkan.app/Contents/MacOS/InstallVulkan --accept-licenses --default-answer --confirm-command install
rm -Rf /tmp/InstallVulkan.app
rm -f /tmp/vulkan-sdk.zip
- name: Set up scons cache - name: Set up scons cache
uses: actions/cache@v4 uses: actions/cache@v4
@ -190,14 +183,23 @@ jobs:
run: | run: |
scons -j2 platform=macos target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}} scons -j2 platform=macos target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
- name: Build .NET assemblies - name: Generate C# glue
if: matrix.opts.dotnet && matrix.opts.target == 'editor' if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
uses: ./modules/limboai/.github/actions/build-dotnet-assemblies env:
with: GODOT_VERSION_STATUS: limboai
platform: macos run: |
./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
env:
GODOT_VERSION_STATUS: limboai
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
- name: Prepare artifact - name: Prepare artifact
run: | run: |
strip bin/godot.*
chmod +x bin/godot.* chmod +x bin/godot.*
- name: Upload artifact - name: Upload artifact
@ -255,6 +257,9 @@ jobs:
run: | run: |
ls bin/ ls bin/
lipo -create bin/godot.macos.editor.x86_64* bin/godot.macos.editor.arm64* -output bin/godot.macos.editor.universal lipo -create bin/godot.macos.editor.x86_64* bin/godot.macos.editor.arm64* -output bin/godot.macos.editor.universal
du -sh bin/
strip bin/godot.macos.editor.universal
du -sh bin/
mkdir -p out/editor/ mkdir -p out/editor/
cp -r misc/dist/macos_tools.app out/editor/${APP_NAME} cp -r misc/dist/macos_tools.app out/editor/${APP_NAME}
mkdir -p out/editor/${APP_NAME}/Contents/{MacOS,Resources} mkdir -p out/editor/${APP_NAME}/Contents/{MacOS,Resources}
@ -290,6 +295,7 @@ jobs:
ls bin/ ls bin/
lipo -create bin/godot.macos.template_release.x86_64* bin/godot.macos.template_release.arm64* -output bin/godot.macos.template_release.universal lipo -create bin/godot.macos.template_release.x86_64* bin/godot.macos.template_release.arm64* -output bin/godot.macos.template_release.universal
lipo -create bin/godot.macos.template_debug.x86_64* bin/godot.macos.template_debug.arm64* -output bin/godot.macos.template_debug.universal lipo -create bin/godot.macos.template_debug.x86_64* bin/godot.macos.template_debug.arm64* -output bin/godot.macos.template_debug.universal
strip bin/godot.*.universal
cp -r misc/dist/macos_template.app macos_template.app cp -r misc/dist/macos_template.app macos_template.app
mkdir -p macos_template.app/Contents/MacOS mkdir -p macos_template.app/Contents/MacOS
cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
@ -298,7 +304,7 @@ jobs:
zip -q -9 -r macos.zip macos_template.app zip -q -9 -r macos.zip macos_template.app
mkdir -p out/templates/ mkdir -p out/templates/
mv macos.zip out/templates/macos.zip mv macos.zip out/templates/macos.zip
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.opts.dotnet == true && '.mono' || ''}}" > out/templates/version.txt echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
rm -rf bin/* rm -rf bin/*
ls out/templates/ ls out/templates/

View File

@ -26,8 +26,8 @@ concurrency:
# Global Settings. # Global Settings.
env: env:
GODOT_REF: "4.3" GODOT_REF: "master"
GODOT_CPP_REF: "godot-4.3-stable" GODOT_CPP_REF: "master"
jobs: jobs:
unit-tests: unit-tests:
@ -101,18 +101,6 @@ jobs:
run: | run: |
bin/${{ env.BIN }} --test --headless bin/${{ env.BIN }} --test --headless
static-checks:
name: ⚙️ Static checks
runs-on: ubuntu-20.04
steps:
- name: Clone LimboAI module
uses: actions/checkout@v4
- name: Code style checks
uses: pre-commit/action@v3.0.1
with:
extra_args: --all-files
cache-env: cache-env:
runs-on: ubuntu-latest runs-on: ubuntu-latest
outputs: outputs:

View File

@ -46,8 +46,6 @@ jobs:
fail-fast: false fail-fast: false
matrix: matrix:
opts: opts:
# * Standard x86_64
- name: Editor (x86_64, release) - name: Editor (x86_64, release)
target: editor target: editor
arch: x86_64 arch: x86_64
@ -66,8 +64,6 @@ jobs:
dotnet: false dotnet: false
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
# * Standard x86_32
# - name: Editor (x86_32, release) # - name: Editor (x86_32, release)
# target: editor # target: editor
# arch: x86_32 # arch: x86_32
@ -86,33 +82,11 @@ jobs:
dotnet: false dotnet: false
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
# * Standard arm64
# - name: Editor (arm64, release)
# target: editor
# arch: arm64
# dotnet: false
# should-build: ${{ !inputs.test-build }}
- name: Template (arm64, release)
target: template_release
arch: arm64
dotnet: false
should-build: ${{ !inputs.test-build }}
- name: Template (arm64, debug)
target: template_debug
arch: arm64
dotnet: false
should-build: ${{ !inputs.test-build }}
# * .NET x86_64
- name: Editor .NET (x86_64, release) - name: Editor .NET (x86_64, release)
target: editor target: editor
arch: x86_64 arch: x86_64
dotnet: true dotnet: true
should-build: ${{ !inputs.test-build }} should-build: true
- name: Template .NET (x86_64, release) - name: Template .NET (x86_64, release)
target: template_release target: template_release
@ -126,8 +100,6 @@ jobs:
dotnet: true dotnet: true
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
# * .NET x86_32
# - name: Editor .NET (x86_32, release) # - name: Editor .NET (x86_32, release)
# target: editor # target: editor
# arch: x86_32 # arch: x86_32
@ -146,26 +118,6 @@ jobs:
dotnet: true dotnet: true
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
# * .NET arm64
# - name: Editor (arm64, release)
# target: editor
# arch: arm64
# dotnet: true
# should-build: ${{ !inputs.test-build }}
- name: Template (arm64, release)
target: template_release
arch: arm64
dotnet: true
should-build: ${{ !inputs.test-build }}
- name: Template (arm64, debug)
target: template_debug
arch: arm64
dotnet: true
should-build: ${{ !inputs.test-build }}
exclude: exclude:
- { opts: { should-build: false } } - { opts: { should-build: false } }
@ -220,11 +172,19 @@ jobs:
run: | run: |
scons -j2 platform=windows target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}} scons -j2 platform=windows target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
- name: Build .NET assemblies - name: Generate C# glue
if: matrix.opts.dotnet && matrix.opts.target == 'editor' if: matrix.opts.dotnet && matrix.opts.target == 'editor'
uses: ./modules/limboai/.github/actions/build-dotnet-assemblies env:
with: GODOT_VERSION_STATUS: limboai
platform: windows run: |
./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
env:
GODOT_VERSION_STATUS: limboai
run: |
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
- name: Prepare artifact - name: Prepare artifact
shell: bash shell: bash
@ -244,7 +204,7 @@ jobs:
run: | run: |
mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}.exe mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}.exe
mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}_console.exe mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}_console.exe
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.opts.dotnet == true && '.mono' || ''}}" > out/templates/version.txt echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
ls -R out/ ls -R out/
- name: Upload artifact - name: Upload artifact

4
.gitignore vendored
View File

@ -2,7 +2,6 @@
demo/addons/ demo/addons/
demo/script_templates/ demo/script_templates/
icons/*.import icons/*.import
godot-cpp
# Godot auto generated files # Godot auto generated files
*.gen.* *.gen.*
@ -187,6 +186,3 @@ godot.creator.*
# compile commands (https://clang.llvm.org/docs/JSONCompilationDatabase.html) # compile commands (https://clang.llvm.org/docs/JSONCompilationDatabase.html)
compile_commands.json compile_commands.json
# clang cache
.cache

View File

@ -8,23 +8,22 @@
[![🔎 Unit Tests](https://github.com/limbonaut/limboai/actions/workflows/test_builds.yml/badge.svg)](https://github.com/limbonaut/limboai/actions/workflows/test_builds.yml) [![🔎 Unit Tests](https://github.com/limbonaut/limboai/actions/workflows/test_builds.yml/badge.svg)](https://github.com/limbonaut/limboai/actions/workflows/test_builds.yml)
[![Documentation Status](https://readthedocs.org/projects/limboai/badge/?version=latest)](https://limboai.readthedocs.io/en/latest/?badge=latest) [![Documentation Status](https://readthedocs.org/projects/limboai/badge/?version=latest)](https://limboai.readthedocs.io/en/latest/?badge=latest)
[![GitHub License](https://img.shields.io/github/license/limbonaut/limboai)](https://github.com/limbonaut/limboai/blob/master/LICENSE.md) [![GitHub License](https://img.shields.io/github/license/limbonaut/limboai)](https://github.com/limbonaut/limboai/blob/master/LICENSE.md)
[![Discord](https://img.shields.io/discord/1185664967379267774?logo=discord&link=https%3A%2F%2Fdiscord.gg%2FN5MGC95GpP)](https://discord.gg/N5MGC95GpP) [![Discord](https://img.shields.io/discord/1185664967379267774?logo=discord&link=https%3A%2F%2Fdiscord.gg%2FN5MGC95GpP)](https://discord.gg/N5MGC95GpP)
[![Support this project](https://img.shields.io/badge/Support%20this%20project-red?logo=kofi&logoColor=white&link=https%3A%2F%2Fko-fi.com%2Flimbonaut)](https://ko-fi.com/limbonaut)
[![Mastodon Follow](https://img.shields.io/mastodon/follow/109346796150895359?domain=https%3A%2F%2Fmastodon.gamedev.place)](https://mastodon.gamedev.place/@limbo) [![Mastodon Follow](https://img.shields.io/mastodon/follow/109346796150895359?domain=https%3A%2F%2Fmastodon.gamedev.place)](https://mastodon.gamedev.place/@limbo)
>**🛈 Supported Godot Engine:** **4.3** (v1.2.0+) | **4.2** (v1.1.x releases)
**LimboAI** is an open-source C++ plugin for **Godot Engine 4** providing a combination of **LimboAI** is an open-source C++ plugin for **Godot Engine 4** providing a combination of
**Behavior Trees** and **State Machines**, which can be used together to create complex AI behaviors. **Behavior Trees** and **State Machines**, which can be used together to create complex AI behaviors.
It comes with a behavior tree editor, built-in documentation, visual debugger, extensive demo project with a tutorial, and more! It comes with a behavior tree editor, built-in documentation, visual debugger, extensive demo project with a tutorial, and more!
While it is implemented in C++, it fully supports GDScript for [creating your own tasks](https://limboai.readthedocs.io/en/stable/getting-started/custom-tasks.html) and [states](https://limboai.readthedocs.io/en/stable/getting-started/hsm.html). While it is implemented in C++, it fully supports GDScript for [creating your own tasks](https://limboai.readthedocs.io/en/latest/getting-started/custom-tasks.html) and [states](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html).
If you enjoy using LimboAI, please **consider supporting** my efforts with a donation on Ko-fi 😊 Your contribution will help me continue developing and improving it. >**🛈 Supported Godot Engine: 4.2**
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/Y8Y2TCNH0)
![Textured screenshot](doc/images/behavior-tree-editor-debugger.png) ![Textured screenshot](doc/images/behavior-tree-editor-debugger.png)
Behavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies). They are designed to make it easier to create rich and highly modular behaviors for your games. To learn more about behavior trees, check out [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/stable/getting-started/introduction.html) and our demo project, which includes a tutorial. Behavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies). They are designed to make it easier to create rich and highly modular behaviors for your games. To learn more about behavior trees, check out [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/latest/getting-started/introduction.html) and our demo project, which includes a tutorial.
## Demonstration ## Demonstration
@ -36,12 +35,8 @@ Behavior Trees are powerful hierarchical structures used to model and control th
### Videos ### Videos
> **🛈** YouTube videos produced by various creators
<a href="https://www.youtube.com/watch?v=NWaMArUg7mY"><img src="https://img.youtube.com/vi/NWaMArUg7mY/0.jpg" width=410></a> <a href="https://www.youtube.com/watch?v=NWaMArUg7mY"><img src="https://img.youtube.com/vi/NWaMArUg7mY/0.jpg" width=410></a>
<a href="https://www.youtube.com/watch?v=aP0Aacdxmno"><img src="https://img.youtube.com/vi/aP0Aacdxmno/0.jpg" width=410></a> <a href="https://www.youtube.com/watch?v=aP0Aacdxmno"><img src="https://img.youtube.com/vi/aP0Aacdxmno/0.jpg" width=410></a>
<a href="https://www.youtube.com/watch?v=vZHzMO90IwQ"><img src="https://img.youtube.com/vi/vZHzMO90IwQ/0.jpg" width=410></a>
<a href="https://www.youtube.com/watch?v=gAk3xl5fBsM"><img src="https://img.youtube.com/vi/gAk3xl5fBsM/0.jpg" width=410></a>
## Features ## Features
@ -50,13 +45,13 @@ Behavior Trees are powerful hierarchical structures used to model and control th
- Execute `BehaviorTree` resources using the `BTPlayer` node. - Execute `BehaviorTree` resources using the `BTPlayer` node.
- Create complex behaviors by combining and nesting tasks in a hierarchy. - Create complex behaviors by combining and nesting tasks in a hierarchy.
- Control execution flow using composite, decorator, and condition tasks. - Control execution flow using composite, decorator, and condition tasks.
- [Create custom tasks](https://limboai.readthedocs.io/en/stable/getting-started/custom-tasks.html) by extending core classes: `BTAction`, `BTCondition`, `BTDecorator`, and `BTComposite`. - [Create custom tasks](https://limboai.readthedocs.io/en/latest/getting-started/custom-tasks.html) by extending core classes: `BTAction`, `BTCondition`, `BTDecorator`, and `BTComposite`.
- Built-in class documentation. - Built-in class documentation.
- Blackboard system: Share data seamlessly between tasks using the `Blackboard`. - Blackboard system: Share data seamlessly between tasks using the `Blackboard`.
- Blackboard plans: Define variables in the BehaviorTree resource and override their values in the BTPlayer node. - Blackboard plans: Define variables in the BehaviorTree resource and override their values in the BTPlayer node.
- Plan editor: Manage variables, their data types and property hints. - Plan editor: Manage variables, their data types and property hints.
- Blackboard scopes: Prevent name conflicts and enable advanced techniques like [sharing data between several agents](https://limboai.readthedocs.io/en/stable/getting-started/using-blackboard.html#sharing-data-between-several-agents). - Blackboard scopes: Prevent name conflicts and enable advanced techniques like [sharing data between several agents](https://limboai.readthedocs.io/en/latest/getting-started/using-blackboard.html#sharing-data-between-several-agents).
- Blackboard parameters: [Export a BB parameter](https://limboai.readthedocs.io/en/stable/getting-started/using-blackboard.html#task-parameters), for which user can provide a value or bind it to a blackboard variable (can be used in custom tasks). - Blackboard parameters: [Export a BB parameter](https://limboai.readthedocs.io/en/latest/getting-started/using-blackboard.html#task-parameters), for which user can provide a value or bind it to a blackboard variable (can be used in custom tasks).
- Inspector support for specifying blackboard variables (custom editor for exported `StringName` properties ending with "_var"). - Inspector support for specifying blackboard variables (custom editor for exported `StringName` properties ending with "_var").
- Use the `BTSubtree` task to execute a tree from a different resource file, promoting organization and reusability. - Use the `BTSubtree` task to execute a tree from a different resource file, promoting organization and reusability.
- Visual Debugger: Inspect the execution of any BT in a running scene to identify and troubleshoot issues. - Visual Debugger: Inspect the execution of any BT in a running scene to identify and troubleshoot issues.
@ -67,24 +62,24 @@ Behavior Trees are powerful hierarchical structures used to model and control th
- Extend the `LimboState` class to implement state logic. - Extend the `LimboState` class to implement state logic.
- `LimboHSM` node serves as a state machine that manages `LimboState` instances and transitions. - `LimboHSM` node serves as a state machine that manages `LimboState` instances and transitions.
- `LimboHSM` is a state itself and can be nested within other `LimboHSM` instances. - `LimboHSM` is a state itself and can be nested within other `LimboHSM` instances.
- [Event-based](https://limboai.readthedocs.io/en/stable/getting-started/hsm.html#events-and-transitions): Transitions are associated with events and are triggered by the state machine when the relevant event is dispatched, allowing for better decoupling of transitions from state logic. - [Event-based](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html#events-and-transitions): Transitions are associated with events and are triggered by the state machine when the relevant event is dispatched, allowing for better decoupling of transitions from state logic.
- Combine state machines with behavior trees using `BTState` for advanced reactive AI. - Combine state machines with behavior trees using `BTState` for advanced reactive AI.
- Delegation Option: Using the vanilla `LimboState`, [delegate the implementation](https://limboai.readthedocs.io/en/stable/getting-started/hsm.html#single-file-state-machine-setup) to your callback functions, making it perfect for rapid prototyping and game jams. - Delegation Option: Using the vanilla `LimboState`, [delegate the implementation](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html#single-file-state-machine-setup) to your callback functions, making it perfect for rapid prototyping and game jams.
- 🛈 Note: State machine setup and initialization require code; there is no GUI editor. - 🛈 Note: State machine setup and initialization require code; there is no GUI editor.
- **Tested:** Behavior tree tasks and HSM are covered by unit tests. - **Tested:** Behavior tree tasks and HSM are covered by unit tests.
- **GDExtension:** LimboAI can be [used as extension](https://limboai.readthedocs.io/en/stable/getting-started/gdextension.html). Custom engine builds are not necessary. - **GDExtension:** LimboAI can be [used as extension](https://limboai.readthedocs.io/en/latest/getting-started/gdextension.html). Custom engine builds are not necessary.
- **Demo + Tutorial:** Check out our extensive demo project, which includes an introduction to behavior trees using examples. - **Demo + Tutorial:** Check out our extensive demo project, which includes an introduction to behavior trees using examples.
## First steps ## First steps
Follow the [First steps](https://limboai.readthedocs.io/en/stable/index.html#first-steps) guide to learn how to get started with LimboAI and the demo project. Follow the [First steps](https://limboai.readthedocs.io/en/latest/index.html#first-steps) guide to learn how to get started with LimboAI and the demo project.
## Getting LimboAI ## Getting LimboAI
LimboAI can be used as either a C++ module or as a GDExtension shared library. GDExtension version is more convenient to use but somewhat limited in features. Whichever you choose to use, your project will stay compatible with both and you can switch from one to the other any time. See [Using GDExtension](https://limboai.readthedocs.io/en/stable/getting-started/gdextension.html). LimboAI can be used as either a C++ module or as a GDExtension shared library. GDExtension version is more convenient to use but somewhat limited in features. Whichever you choose to use, your project will stay compatible with both and you can switch from one to the other any time. See [Using GDExtension](https://limboai.readthedocs.io/en/latest/getting-started/gdextension.html).
### Precompiled builds ### Precompiled builds
@ -93,31 +88,25 @@ LimboAI can be used as either a C++ module or as a GDExtension shared library. G
### Compiling from source ### Compiling from source
>**🛈 For GDExtension:** Refer to comments in [setup_gdextension.sh](./gdextension/setup_gdextension.sh) file.
- Download the Godot Engine source code and put this module source into the `modules/limboai` directory. - Download the Godot Engine source code and put this module source into the `modules/limboai` directory.
- Consult the Godot Engine documentation for instructions on [how to build from source code](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html). - Consult the Godot Engine documentation for instructions on [how to build from source code](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html).
- If you plan to export a game utilizing the LimboAI module, you'll also need to build export templates. - If you plan to export a game utilizing the LimboAI module, you'll also need to build export templates.
- To execute unit tests, compile the engine with `tests=yes` and run it with `--test --tc="*[LimboAI]*"`. - To execute unit tests, compile the engine with `tests=yes` and run it with `--test --tc="*[LimboAI]*"`.
#### For GDExtension
- You'll need SCons build tool and a C++ compiler. See also [Compiling](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html).
- Run `scons target=editor` to build the plugin library for your current platform.
- SCons will automatically clone the godot-cpp/ repository if it doesn't already exist in the `limboai/godot-cpp` directory.
- By default, built targets are placed in the demo project: `demo/addons/limboai/bin/`
- Check `scons -h` for other options and targets.
## Using the plugin ## Using the plugin
- Online Documentation: [stable](https://limboai.readthedocs.io/en/stable/index.html), [latest](https://limboai.readthedocs.io/en/latest/index.html) - [Online Documentation](https://limboai.readthedocs.io/en/latest/index.html)
- [First steps](https://limboai.readthedocs.io/en/stable/index.html#first-steps) - [First steps](https://limboai.readthedocs.io/en/latest/index.html#first-steps)
- [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/stable/getting-started/introduction.html) - [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/latest/getting-started/introduction.html)
- [Creating custom tasks in GDScript](https://limboai.readthedocs.io/en/stable/getting-started/custom-tasks.html) - [Creating custom tasks in GDScript](https://limboai.readthedocs.io/en/latest/getting-started/custom-tasks.html)
- [Sharing data using Blackboard](https://limboai.readthedocs.io/en/stable/getting-started/using-blackboard.html) - [Sharing data using Blackboard](https://limboai.readthedocs.io/en/latest/getting-started/using-blackboard.html)
- [Accessing nodes in the scene tree](https://limboai.readthedocs.io/en/stable/getting-started/accessing-nodes.html) - [Accessing nodes in the scene tree](https://limboai.readthedocs.io/en/latest/getting-started/accessing-nodes.html)
- [State machines](https://limboai.readthedocs.io/en/stable/getting-started/hsm.html) - [State machines](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html)
- [Using GDExtension](https://limboai.readthedocs.io/en/stable/getting-started/gdextension.html) - [Using GDExtension](https://limboai.readthedocs.io/en/latest/getting-started/gdextension.html)
- [Using LimboAI with C#](https://limboai.readthedocs.io/en/stable/getting-started/c-sharp.html) - [Using LimboAI with C#](https://limboai.readthedocs.io/en/latest/getting-started/c-sharp.html)
- [Class reference](https://limboai.readthedocs.io/en/stable/getting-started/featured-classes.html) - [Class reference](https://limboai.readthedocs.io/en/latest/getting-started/featured-classes.html)
## Contributing ## Contributing
@ -133,6 +122,4 @@ I write about LimboAI development on Mastodon: https://mastodon.gamedev.place/@l
## License ## License
Use of this source code is governed by an MIT-style license that can be found in the LICENSE file or at https://opensource.org/licenses/MIT Use of this source code is governed by an MIT-style license that can be found in the LICENSE file or at https://opensource.org/licenses/MIT.
LimboAI logo and demo project art assets are licensed under the Creative Commons Attribution 4.0 International license that can be found at https://creativecommons.org/licenses/by/4.0/

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@ -1,160 +0,0 @@
#!/usr/bin/env python
"""
This is SConstruct file for building GDExtension variant using SCons build system.
For module variant, see SCsub file.
Use --project=DIR to customize output path for built targets.
- Built targets are placed into "DIR/addons/limboai/bin".
- For example: scons --project="../my_project"
- built targets will be placed into "../my_project/addons/limboai/bin".
- If not specified, built targets are put into the demo/ project.
"""
import os
import sys
import subprocess
from limboai_version import generate_module_version_header, godot_cpp_ref
sys.path.append("gdextension")
from update_icon_entries import update_icon_entries
from fix_icon_imports import fix_icon_imports
# Check if godot-cpp/ exists
if not os.path.exists("godot-cpp"):
print("Directory godot-cpp/ not found. Cloning repository...")
result = subprocess.run(
["git", "clone", "-b", godot_cpp_ref, "https://github.com/godotengine/godot-cpp.git"],
check=True,
# capture_output=True
)
if result.returncode != 0:
print("Error: Cloning godot-cpp repository failed.")
Exit(1)
print("Finished cloning godot-cpp repository.")
AddOption(
"--project",
dest="project",
type="string",
nargs=1,
action="store",
metavar="DIR",
default="demo",
help="Specify project directory",
)
help_text = """
Options:
--project=DIR Specify project directory (default: "demo");
built targets will be placed in DIR/addons/limboai/bin
"""
Help(help_text)
project_dir = GetOption("project")
if not os.path.isdir(project_dir):
print("Project directory not found: " + project_dir)
Exit(2)
# Parse LimboAI-specific variables.
vars = Variables()
vars.AddVariables(
BoolVariable("deploy_manifest", help="Deploy limboai.gdextension into PROJECT/addons/limboai/bin", default=True),
BoolVariable("deploy_icons", help="Deploy icons into PROJECT/addons/limboai/icons", default=True),
)
env = Environment(tools=["default"], PLATFORM="", variables=vars)
Help(vars.GenerateHelpText(env))
# Read LimboAI-specific variables.
deploy_manifest = env["deploy_manifest"]
deploy_icons = env["deploy_icons"]
# Remove processed variables from ARGUMENTS to avoid godot-cpp warnings.
for o in vars.options:
if o.key in ARGUMENTS:
del ARGUMENTS[o.key]
# For reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
env = SConscript("godot-cpp/SConstruct")
# Generate version header.
print("Generating LimboAI version header...")
generate_module_version_header()
# Update icon entries in limboai.gdextension file.
# Note: This will remove everything after [icons] section, and rebuild it with generated icon entries.
print("Updating LimboAI icon entries...")
update_icon_entries(silent=True)
# Fix icon imports in the PROJECT/addons/limboai/icons/.
# Enables scaling and color conversion in the editor for imported SVG icons.
try:
fix_icon_imports(project_dir)
except FileNotFoundError as e:
print(e)
except Exception as e:
print("Unknown error: " + str(e))
# Tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPDEFINES=["LIMBOAI_GDEXTENSION"])
sources = Glob("*.cpp")
sources += Glob("blackboard/*.cpp")
sources += Glob("blackboard/bb_param/*.cpp")
sources += Glob("bt/*.cpp")
sources += Glob("bt/tasks/*.cpp")
sources += Glob("bt/tasks/blackboard/*.cpp")
sources += Glob("bt/tasks/composites/*.cpp")
sources += Glob("bt/tasks/decorators/*.cpp")
sources += Glob("bt/tasks/scene/*.cpp")
sources += Glob("bt/tasks/utility/*.cpp")
sources += Glob("gdextension/*.cpp")
sources += Glob("editor/debugger/*.cpp")
sources += Glob("editor/*.cpp")
sources += Glob("hsm/*.cpp")
sources += Glob("util/*.cpp")
# Generate documentation header.
if env["target"] in ["editor", "template_debug"]:
doc_data = env.GodotCPPDocData("gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
sources.append(doc_data)
# Build library.
if env["platform"] == "macos":
library = env.SharedLibrary(
project_dir
+ "/addons/limboai/bin/liblimboai.{}.{}.framework/liblimboai.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
project_dir + "/addons/limboai/bin/liblimboai{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)
# Deploy icons into PROJECT/addons/limboai/icons.
if deploy_icons:
cmd_deploy_icons = env.Command(
project_dir + "/addons/limboai/icons/",
"icons/",
Copy("$TARGET", "$SOURCE"),
)
Default(cmd_deploy_icons)
# Deploy limboai.gdextension into PROJECT/addons/limboai/bin.
if deploy_manifest:
cmd_deploy_manifest = env.Command(
project_dir + "/addons/limboai/bin/limboai.gdextension",
"gdextension/limboai.gdextension",
Copy("$TARGET", "$SOURCE"),
)
Default(cmd_deploy_manifest)

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@ -11,6 +11,15 @@
#include "bb_node.h" #include "bb_node.h"
#ifdef LIMBOAI_MODULE
#include "core/error/error_macros.h"
#include "scene/main/node.h"
#endif // LIMBOAI_MODULE
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/node.hpp>
#endif // LIMBOAI_GDEXTENSION
Variant BBNode::get_value(Node *p_scene_root, const Ref<Blackboard> &p_blackboard, const Variant &p_default) { Variant BBNode::get_value(Node *p_scene_root, const Ref<Blackboard> &p_blackboard, const Variant &p_default) {
ERR_FAIL_NULL_V_MSG(p_scene_root, Variant(), "BBNode: get_value() failed - scene_root is null."); ERR_FAIL_NULL_V_MSG(p_scene_root, Variant(), "BBNode: get_value() failed - scene_root is null.");
ERR_FAIL_NULL_V_MSG(p_blackboard, Variant(), "BBNode: get_value() failed - blackboard is null."); ERR_FAIL_NULL_V_MSG(p_blackboard, Variant(), "BBNode: get_value() failed - blackboard is null.");
@ -24,10 +33,13 @@ Variant BBNode::get_value(Node *p_scene_root, const Ref<Blackboard> &p_blackboar
if (val.get_type() == Variant::NODE_PATH) { if (val.get_type() == Variant::NODE_PATH) {
return p_scene_root->get_node_or_null(val); return p_scene_root->get_node_or_null(val);
} else if (val.get_type() == Variant::OBJECT || val.get_type() == Variant::NIL) {
return val;
} else { } else {
WARN_PRINT("BBNode: Unexpected variant type: " + Variant::get_type_name(val.get_type()) + ". Returning default value."); Object *obj = val;
if (unlikely(obj == nullptr && val.get_type() != Variant::NIL)) {
WARN_PRINT("BBNode: Unexpected variant type of a blackboard variable.");
return p_default; return p_default;
} else {
return obj;
}
} }
} }

View File

@ -25,7 +25,7 @@ void BBVariable::set_value(const Variant &p_value) {
data->value_changed = true; data->value_changed = true;
if (is_bound()) { if (is_bound()) {
Object *obj = OBJECT_DB_GET_INSTANCE(data->bound_object); Object *obj = ObjectDB::get_instance(ObjectID(data->bound_object));
ERR_FAIL_COND_MSG(!obj, "Blackboard: Failed to get bound object."); ERR_FAIL_COND_MSG(!obj, "Blackboard: Failed to get bound object.");
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
bool r_valid; bool r_valid;
@ -39,7 +39,7 @@ void BBVariable::set_value(const Variant &p_value) {
Variant BBVariable::get_value() const { Variant BBVariable::get_value() const {
if (is_bound()) { if (is_bound()) {
Object *obj = OBJECT_DB_GET_INSTANCE(data->bound_object); Object *obj = ObjectDB::get_instance(ObjectID(data->bound_object));
ERR_FAIL_COND_V_MSG(!obj, data->value, "Blackboard: Failed to get bound object."); ERR_FAIL_COND_V_MSG(!obj, data->value, "Blackboard: Failed to get bound object.");
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
bool r_valid; bool r_valid;

View File

@ -40,10 +40,6 @@ private:
protected: protected:
static void _bind_methods(); static void _bind_methods();
#ifdef LIMBOAI_GDEXTENSION
String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
#endif
public: public:
void set_parent(const Ref<Blackboard> &p_blackboard) { parent = p_blackboard; } void set_parent(const Ref<Blackboard> &p_blackboard) { parent = p_blackboard; }
Ref<Blackboard> get_parent() const { return parent; } Ref<Blackboard> get_parent() const { return parent; }
@ -53,7 +49,6 @@ public:
Variant get_var(const StringName &p_name, const Variant &p_default = Variant(), bool p_complain = true) const; Variant get_var(const StringName &p_name, const Variant &p_default = Variant(), bool p_complain = true) const;
void set_var(const StringName &p_name, const Variant &p_value); void set_var(const StringName &p_name, const Variant &p_value);
bool has_var(const StringName &p_name) const; bool has_var(const StringName &p_name) const;
_FORCE_INLINE_ bool has_local_var(const StringName &p_name) const { return data.has(p_name); }
void erase_var(const StringName &p_name); void erase_var(const StringName &p_name);
void clear() { data.clear(); } void clear() { data.clear(); }
TypedArray<StringName> list_vars() const; TypedArray<StringName> list_vars() const;

View File

@ -387,50 +387,46 @@ void BlackboardPlan::sync_with_base_plan() {
} }
} }
Ref<Blackboard> BlackboardPlan::create_blackboard(Node *p_prefetch_root, const Ref<Blackboard> &p_parent_scope, Node *p_prefetch_root_for_base_plan) { // Add a variable duplicate to the blackboard, optionally with NodePath prefetch.
ERR_FAIL_COND_V(p_prefetch_root == nullptr && prefetch_nodepath_vars, memnew(Blackboard)); inline void bb_add_var_dup_with_prefetch(const Ref<Blackboard> &p_blackboard, const StringName &p_name, const BBVariable &p_var, bool p_prefetch, Node *p_node) {
Ref<Blackboard> bb = memnew(Blackboard); if (unlikely(p_prefetch && p_var.get_type() == Variant::NODE_PATH)) {
bb->set_parent(p_parent_scope); Node *n = p_node->get_node_or_null(p_var.get_value());
populate_blackboard(bb, true, p_prefetch_root, p_prefetch_root_for_base_plan); BBVariable var = p_var.duplicate(true);
return bb;
}
void BlackboardPlan::populate_blackboard(const Ref<Blackboard> &p_blackboard, bool overwrite, Node *p_prefetch_root, Node *p_prefetch_root_for_base_plan) {
ERR_FAIL_COND(p_prefetch_root == nullptr && prefetch_nodepath_vars);
ERR_FAIL_COND(p_blackboard.is_null());
for (const Pair<StringName, BBVariable> &p : var_list) {
if (p_blackboard->has_local_var(p.first) && !overwrite) {
#ifdef DEBUG_ENABLED
Variant::Type existing_type = p_blackboard->get_var(p.first).get_type();
Variant::Type planned_type = p.second.get_type();
if (existing_type != planned_type && existing_type != Variant::NIL && planned_type != Variant::NIL && !(existing_type == Variant::OBJECT && planned_type == Variant::NODE_PATH)) {
WARN_PRINT(vformat("BlackboardPlan: Not overwriting %s as it already exists in the blackboard, but it has a different type than planned (%s vs %s). File: %s",
LimboUtility::get_singleton()->decorate_var(p.first), Variant::get_type_name(existing_type), Variant::get_type_name(planned_type), get_path()));
}
#endif
continue;
}
bool has_mapping = parent_scope_mapping.has(p.first);
bool do_prefetch = !has_mapping && prefetch_nodepath_vars;
// Add a variable duplicate to the blackboard, optionally with NodePath prefetch.
BBVariable var = p.second.duplicate(true);
if (unlikely(do_prefetch && p.second.get_type() == Variant::NODE_PATH)) {
Node *prefetch_root = !p_prefetch_root_for_base_plan || !is_derived() || is_derived_var_changed(p.first) ? p_prefetch_root : p_prefetch_root_for_base_plan;
Node *n = prefetch_root->get_node_or_null(p.second.get_value());
if (n != nullptr) { if (n != nullptr) {
var.set_value(n); var.set_value(n);
} else { } else {
ERR_PRINT(vformat("BlackboardPlan: Prefetch failed for variable $%s with value: %s", p.first, p.second.get_value())); if (p_blackboard->has_var(p_name)) {
// Not adding: Assuming variable was initialized by the user or in the parent scope.
return;
}
ERR_PRINT(vformat("BlackboardPlan: Prefetch failed for variable $%s with value: %s", p_name, p_var.get_value()));
var.set_value(Variant()); var.set_value(Variant());
} }
p_blackboard->assign_var(p_name, var);
} else {
p_blackboard->assign_var(p_name, p_var.duplicate(true));
} }
p_blackboard->assign_var(p.first, var); }
if (has_mapping) { Ref<Blackboard> BlackboardPlan::create_blackboard(Node *p_node, const Ref<Blackboard> &p_parent_scope) {
ERR_FAIL_COND_V(p_node == nullptr && prefetch_nodepath_vars, memnew(Blackboard));
Ref<Blackboard> bb = memnew(Blackboard);
bb->set_parent(p_parent_scope);
populate_blackboard(bb, true, p_node);
return bb;
}
void BlackboardPlan::populate_blackboard(const Ref<Blackboard> &p_blackboard, bool overwrite, Node *p_node) {
ERR_FAIL_COND(p_node == nullptr && prefetch_nodepath_vars);
for (const Pair<StringName, BBVariable> &p : var_list) {
if (p_blackboard->has_var(p.first) && !overwrite) {
continue;
}
bb_add_var_dup_with_prefetch(p_blackboard, p.first, p.second, prefetch_nodepath_vars, p_node);
if (parent_scope_mapping.has(p.first)) {
StringName target_var = parent_scope_mapping[p.first]; StringName target_var = parent_scope_mapping[p.first];
if (target_var != StringName()) { if (target_var != StringName()) {
ERR_CONTINUE_MSG(p_blackboard->get_parent() == nullptr, vformat("BlackboardPlan: Cannot link variable %s to parent scope because the parent scope is not set.", LimboUtility::get_singleton()->decorate_var(p.first))); ERR_CONTINUE_MSG(p_blackboard->get_parent() == nullptr, vformat("BlackboardPlan: Cannot link variable $%s to parent scope because the parent scope is not set.", p.first));
p_blackboard->link_var(p.first, p_blackboard->get_parent(), target_var); p_blackboard->link_var(p.first, p_blackboard->get_parent(), target_var);
} }
} }
@ -447,8 +443,8 @@ void BlackboardPlan::_bind_methods() {
ClassDB::bind_method(D_METHOD("sync_with_base_plan"), &BlackboardPlan::sync_with_base_plan); ClassDB::bind_method(D_METHOD("sync_with_base_plan"), &BlackboardPlan::sync_with_base_plan);
ClassDB::bind_method(D_METHOD("set_parent_scope_plan_provider", "callable"), &BlackboardPlan::set_parent_scope_plan_provider); ClassDB::bind_method(D_METHOD("set_parent_scope_plan_provider", "callable"), &BlackboardPlan::set_parent_scope_plan_provider);
ClassDB::bind_method(D_METHOD("get_parent_scope_plan_provider"), &BlackboardPlan::get_parent_scope_plan_provider); ClassDB::bind_method(D_METHOD("get_parent_scope_plan_provider"), &BlackboardPlan::get_parent_scope_plan_provider);
ClassDB::bind_method(D_METHOD("create_blackboard", "prefetch_root", "parent_scope", "prefetch_root_for_base_plan"), &BlackboardPlan::create_blackboard, DEFVAL(Ref<Blackboard>()), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("create_blackboard", "node", "parent_scope"), &BlackboardPlan::create_blackboard, DEFVAL(Ref<Blackboard>()));
ClassDB::bind_method(D_METHOD("populate_blackboard", "blackboard", "overwrite", "prefetch_root", "prefetch_root_for_base_plan"), &BlackboardPlan::populate_blackboard, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("populate_blackboard", "blackboard", "overwrite", "node"), &BlackboardPlan::populate_blackboard);
// To avoid cluttering the member namespace, we do not export unnecessary properties in this class. // To avoid cluttering the member namespace, we do not export unnecessary properties in this class.
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "prefetch_nodepath_vars", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_prefetch_nodepath_vars", "is_prefetching_nodepath_vars"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "prefetch_nodepath_vars", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_prefetch_nodepath_vars", "is_prefetching_nodepath_vars");

View File

@ -55,10 +55,6 @@ protected:
bool _property_can_revert(const StringName &p_name) const; bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const; bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
#ifdef LIMBOAI_GDEXTENSION
String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
#endif
public: public:
void set_base_plan(const Ref<BlackboardPlan> &p_base); void set_base_plan(const Ref<BlackboardPlan> &p_base);
Ref<BlackboardPlan> get_base_plan() const { return base; } Ref<BlackboardPlan> get_base_plan() const { return base; }
@ -88,10 +84,9 @@ public:
void sync_with_base_plan(); void sync_with_base_plan();
_FORCE_INLINE_ bool is_derived() const { return base.is_valid(); } _FORCE_INLINE_ bool is_derived() const { return base.is_valid(); }
_FORCE_INLINE_ bool is_derived_var_changed(const StringName &p_name) const { return base.is_valid() && var_map.has(p_name) && var_map[p_name].is_value_changed(); }
Ref<Blackboard> create_blackboard(Node *p_prefetch_root, const Ref<Blackboard> &p_parent_scope = Ref<Blackboard>(), Node *p_prefetch_root_for_base_plan = nullptr); Ref<Blackboard> create_blackboard(Node *p_agent, const Ref<Blackboard> &p_parent_scope = Ref<Blackboard>());
void populate_blackboard(const Ref<Blackboard> &p_blackboard, bool overwrite, Node *p_prefetch_root, Node *p_prefetch_root_for_base_plan = nullptr); void populate_blackboard(const Ref<Blackboard> &p_blackboard, bool overwrite, Node *p_node);
BlackboardPlan(); BlackboardPlan();
}; };

View File

@ -77,16 +77,13 @@ void BehaviorTree::copy_other(const Ref<BehaviorTree> &p_other) {
root_task = p_other->get_root_task(); root_task = p_other->get_root_task();
} }
Ref<BTInstance> BehaviorTree::instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard, Node *p_instance_owner, Node *p_custom_scene_root) const { Ref<BTTask> BehaviorTree::instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard, Node *p_scene_root) const {
ERR_FAIL_COND_V_MSG(root_task == nullptr, nullptr, "BehaviorTree: Instantiation failed - BT has no valid root task."); ERR_FAIL_COND_V_MSG(root_task == nullptr, memnew(BTTask), "Trying to instance a behavior tree with no valid root task.");
ERR_FAIL_NULL_V_MSG(p_agent, nullptr, "BehaviorTree: Instantiation failed - agent can't be null."); ERR_FAIL_NULL_V_MSG(p_agent, memnew(BTTask), "Trying to instance a behavior tree with no valid agent.");
ERR_FAIL_NULL_V_MSG(p_instance_owner, nullptr, "BehaviorTree: Instantiation failed -- instance owner can't be null."); ERR_FAIL_NULL_V_MSG(p_scene_root, memnew(BTTask), "Trying to instance a behavior tree with no valid scene root.");
ERR_FAIL_NULL_V_MSG(p_blackboard, nullptr, "BehaviorTree: Instantiation failed - blackboard can't be null."); Ref<BTTask> inst = root_task->clone();
Node *scene_root = p_custom_scene_root ? p_custom_scene_root : p_instance_owner->get_owner(); inst->initialize(p_agent, p_blackboard, p_scene_root);
ERR_FAIL_NULL_V_MSG(scene_root, nullptr, "BehaviorTree: Instantiation failed - unable to establish scene root. This is likely due to the instance owner not being owned by a scene node and custom_scene_root being null."); return inst;
Ref<BTTask> root_copy = root_task->clone();
root_copy->initialize(p_agent, p_blackboard, scene_root);
return BTInstance::create(root_copy, get_path(), p_instance_owner);
} }
void BehaviorTree::_plan_changed() { void BehaviorTree::_plan_changed() {
@ -119,7 +116,7 @@ void BehaviorTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root_task"), &BehaviorTree::get_root_task); ClassDB::bind_method(D_METHOD("get_root_task"), &BehaviorTree::get_root_task);
ClassDB::bind_method(D_METHOD("clone"), &BehaviorTree::clone); ClassDB::bind_method(D_METHOD("clone"), &BehaviorTree::clone);
ClassDB::bind_method(D_METHOD("copy_other", "other"), &BehaviorTree::copy_other); ClassDB::bind_method(D_METHOD("copy_other", "other"), &BehaviorTree::copy_other);
ClassDB::bind_method(D_METHOD("instantiate", "agent", "blackboard", "instance_owner", "custom_scene_root"), &BehaviorTree::instantiate, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("instantiate", "agent", "blackboard", "scene_root"), &BehaviorTree::instantiate);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "description", PROPERTY_HINT_MULTILINE_TEXT), "set_description", "get_description"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "description", PROPERTY_HINT_MULTILINE_TEXT), "set_description", "get_description");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard_plan", PROPERTY_HINT_RESOURCE_TYPE, "BlackboardPlan", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_blackboard_plan", "get_blackboard_plan"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard_plan", PROPERTY_HINT_RESOURCE_TYPE, "BlackboardPlan", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_blackboard_plan", "get_blackboard_plan");

View File

@ -13,7 +13,6 @@
#define BEHAVIOR_TREE_H #define BEHAVIOR_TREE_H
#include "../blackboard/blackboard_plan.h" #include "../blackboard/blackboard_plan.h"
#include "bt_instance.h"
#include "tasks/bt_task.h" #include "tasks/bt_task.h"
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
@ -43,10 +42,6 @@ private:
protected: protected:
static void _bind_methods(); static void _bind_methods();
#ifdef LIMBOAI_GDEXTENSION
String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
#endif
public: public:
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
virtual bool editor_can_reload_from_file() override { return false; } virtual bool editor_can_reload_from_file() override { return false; }
@ -63,7 +58,7 @@ public:
Ref<BehaviorTree> clone() const; Ref<BehaviorTree> clone() const;
void copy_other(const Ref<BehaviorTree> &p_other); void copy_other(const Ref<BehaviorTree> &p_other);
Ref<BTInstance> instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard, Node *p_instance_owner, Node *p_custom_scene_root = nullptr) const; Ref<BTTask> instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard, Node *p_scene_root) const;
BehaviorTree(); BehaviorTree();
~BehaviorTree(); ~BehaviorTree();

View File

@ -1,154 +0,0 @@
/**
* bt_instance.cpp
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#include "bt_instance.h"
#include "../editor/debugger/limbo_debugger.h"
#include "behavior_tree.h"
#ifdef LIMBOAI_MODULE
#include "core/os/time.h"
#include "main/performance.h"
#endif
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/performance.hpp>
#include <godot_cpp/classes/time.hpp>
#endif
Ref<BTInstance> BTInstance::create(Ref<BTTask> p_root_task, String p_source_bt_path, Node *p_owner_node) {
ERR_FAIL_NULL_V(p_root_task, nullptr);
ERR_FAIL_NULL_V(p_owner_node, nullptr);
Ref<BTInstance> inst;
inst.instantiate();
inst->root_task = p_root_task;
inst->owner_node_id = p_owner_node->get_instance_id();
inst->source_bt_path = p_source_bt_path;
return inst;
}
BT::Status BTInstance::update(double p_delta) {
ERR_FAIL_COND_V(!root_task.is_valid(), BT::FRESH);
#ifdef DEBUG_ENABLED
double start = Time::get_singleton()->get_ticks_usec();
#endif
last_status = root_task->execute(p_delta);
emit_signal(LW_NAME(updated), last_status);
#ifdef DEBUG_ENABLED
double end = Time::get_singleton()->get_ticks_usec();
update_time_acc += (end - start);
update_time_n += 1.0;
#endif
return last_status;
}
void BTInstance::set_monitor_performance(bool p_monitor) {
#ifdef DEBUG_ENABLED
monitor_performance = p_monitor;
if (monitor_performance) {
_add_custom_monitor();
} else {
_remove_custom_monitor();
}
#endif
}
bool BTInstance::get_monitor_performance() const {
#ifdef DEBUG_ENABLED
return monitor_performance;
#else
return false;
#endif
}
void BTInstance::register_with_debugger() {
#ifdef DEBUG_ENABLED
if (LimboDebugger::get_singleton()->is_active()) {
LimboDebugger::get_singleton()->register_bt_instance(get_instance_id());
}
#endif
}
void BTInstance::unregister_with_debugger() {
#ifdef DEBUG_ENABLED
if (LimboDebugger::get_singleton()->is_active()) {
LimboDebugger::get_singleton()->unregister_bt_instance(get_instance_id());
}
#endif
}
#ifdef DEBUG_ENABLED
double BTInstance::_get_mean_update_time_msec_and_reset() {
if (update_time_n) {
double mean_time_msec = (update_time_acc * 0.001) / update_time_n;
update_time_acc = 0.0;
update_time_n = 0.0;
return mean_time_msec;
}
return 0.0;
}
void BTInstance::_add_custom_monitor() {
ERR_FAIL_NULL(get_owner_node());
ERR_FAIL_NULL(root_task);
ERR_FAIL_NULL(root_task->get_agent());
if (monitor_id == StringName()) {
monitor_id = vformat("LimboAI/update_ms|%s_%s_%s", root_task->get_agent()->get_name(), get_owner_node()->get_name(),
String(itos(get_instance_id())).md5_text().substr(0, 4));
}
if (!Performance::get_singleton()->has_custom_monitor(monitor_id)) {
PERFORMANCE_ADD_CUSTOM_MONITOR(monitor_id, callable_mp(this, &BTInstance::_get_mean_update_time_msec_and_reset));
}
}
void BTInstance::_remove_custom_monitor() {
if (monitor_id != StringName() && Performance::get_singleton()->has_custom_monitor(monitor_id)) {
Performance::get_singleton()->remove_custom_monitor(monitor_id);
}
}
#endif // * DEBUG_ENABLED
void BTInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root_task"), &BTInstance::get_root_task);
ClassDB::bind_method(D_METHOD("get_owner_node"), &BTInstance::get_owner_node);
ClassDB::bind_method(D_METHOD("get_last_status"), &BTInstance::get_last_status);
ClassDB::bind_method(D_METHOD("get_source_bt_path"), &BTInstance::get_source_bt_path);
ClassDB::bind_method(D_METHOD("get_agent"), &BTInstance::get_agent);
ClassDB::bind_method(D_METHOD("get_blackboard"), &BTInstance::get_blackboard);
ClassDB::bind_method(D_METHOD("is_instance_valid"), &BTInstance::is_instance_valid);
ClassDB::bind_method(D_METHOD("set_monitor_performance", "monitor"), &BTInstance::set_monitor_performance);
ClassDB::bind_method(D_METHOD("get_monitor_performance"), &BTInstance::get_monitor_performance);
ClassDB::bind_method(D_METHOD("update", "delta"), &BTInstance::update);
ClassDB::bind_method(D_METHOD("register_with_debugger"), &BTInstance::register_with_debugger);
ClassDB::bind_method(D_METHOD("unregister_with_debugger"), &BTInstance::unregister_with_debugger);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitor_performance"), "set_monitor_performance", "get_monitor_performance");
ADD_SIGNAL(MethodInfo("updated", PropertyInfo(Variant::INT, "status")));
ADD_SIGNAL(MethodInfo("freed"));
}
BTInstance::~BTInstance() {
emit_signal(LW_NAME(freed));
#ifdef DEBUG_ENABLED
_remove_custom_monitor();
#endif
}

View File

@ -1,68 +0,0 @@
/**
* bt_instance.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BT_INSTANCE_H
#define BT_INSTANCE_H
#include "tasks/bt_task.h"
class BTInstance : public RefCounted {
GDCLASS(BTInstance, RefCounted);
private:
Ref<BTTask> root_task;
uint64_t owner_node_id = 0;
String source_bt_path;
BT::Status last_status = BT::FRESH;
#ifdef DEBUG_ENABLED
bool monitor_performance = false;
StringName monitor_id;
double update_time_acc = 0.0;
double update_time_n = 0.0;
double _get_mean_update_time_msec_and_reset();
void _add_custom_monitor();
void _remove_custom_monitor();
#endif // * DEBUG_ENABLED
protected:
static void _bind_methods();
#ifdef LIMBOAI_GDEXTENSION
String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
#endif
public:
_FORCE_INLINE_ Ref<BTTask> get_root_task() const { return root_task; }
_FORCE_INLINE_ Node *get_owner_node() const { return owner_node_id ? Object::cast_to<Node>(OBJECT_DB_GET_INSTANCE(owner_node_id)) : nullptr; }
_FORCE_INLINE_ BT::Status get_last_status() const { return last_status; }
_FORCE_INLINE_ String get_source_bt_path() const { return source_bt_path; }
_FORCE_INLINE_ Node *get_agent() const { return root_task.is_valid() ? root_task->get_agent() : nullptr; }
_FORCE_INLINE_ Ref<Blackboard> get_blackboard() const { return root_task.is_valid() ? root_task->get_blackboard() : Ref<Blackboard>(); }
_FORCE_INLINE_ bool is_instance_valid() const { return root_task.is_valid(); }
BT::Status update(double p_delta);
void set_monitor_performance(bool p_monitor);
bool get_monitor_performance() const;
void register_with_debugger();
void unregister_with_debugger();
static Ref<BTInstance> create(Ref<BTTask> p_root_task, String p_source_bt_path, Node *p_owner_node);
BTInstance() = default;
~BTInstance();
};
#endif // BT_INSTANCE_H

View File

@ -11,6 +11,7 @@
#include "bt_player.h" #include "bt_player.h"
#include "../editor/debugger/limbo_debugger.h"
#include "../util/limbo_compat.h" #include "../util/limbo_compat.h"
#include "../util/limbo_string_names.h" #include "../util/limbo_string_names.h"
@ -43,20 +44,24 @@
VARIANT_ENUM_CAST(BTPlayer::UpdateMode); VARIANT_ENUM_CAST(BTPlayer::UpdateMode);
void BTPlayer::_load_tree() { void BTPlayer::_load_tree() {
bt_instance.unref(); #ifdef DEBUG_ENABLED
if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
LimboDebugger::get_singleton()->unregister_bt_instance(tree_instance, get_path());
}
#endif
tree_instance.unref();
ERR_FAIL_COND_MSG(!behavior_tree.is_valid(), "BTPlayer: Initialization failed - needs a valid behavior tree."); ERR_FAIL_COND_MSG(!behavior_tree.is_valid(), "BTPlayer: Initialization failed - needs a valid behavior tree.");
ERR_FAIL_COND_MSG(!behavior_tree->get_root_task().is_valid(), "BTPlayer: Initialization failed - behavior tree has no valid root task."); ERR_FAIL_COND_MSG(!behavior_tree->get_root_task().is_valid(), "BTPlayer: Initialization failed - behavior tree has no valid root task.");
Node *agent = GET_NODE(this, agent_node); Node *agent = GET_NODE(this, agent_node);
ERR_FAIL_NULL_MSG(agent, vformat("BTPlayer: Initialization failed - can't get agent with path '%s'.", agent_node)); ERR_FAIL_NULL_MSG(agent, vformat("BTPlayer: Initialization failed - can't get agent with path '%s'.", agent_node));
Node *scene_root = _get_scene_root(); Node *scene_root = get_owner();
ERR_FAIL_COND_MSG(scene_root == nullptr, ERR_FAIL_NULL_MSG(scene_root, "BTPlayer: Initialization failed - can't get scene root (make sure the BTPlayer's owner property is set).");
"BTPlayer: Initialization failed - unable to establish scene root. This is likely due to BTPlayer not being owned by a scene node. Check BTPlayer.set_scene_root_hint()."); tree_instance = behavior_tree->instantiate(agent, blackboard, scene_root);
bt_instance = behavior_tree->instantiate(agent, blackboard, this, scene_root);
ERR_FAIL_COND_MSG(bt_instance.is_null(), "BTPlayer: Failed to instantiate behavior tree.");
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
bt_instance->set_monitor_performance(monitor_performance); if (IS_DEBUGGER_ACTIVE()) {
bt_instance->register_with_debugger(); LimboDebugger::get_singleton()->register_bt_instance(tree_instance, get_path());
#endif // DEBUG_ENABLED }
#endif
} }
void BTPlayer::_update_blackboard_plan() { void BTPlayer::_update_blackboard_plan() {
@ -70,27 +75,6 @@ void BTPlayer::_update_blackboard_plan() {
blackboard_plan->set_base_plan(behavior_tree.is_valid() ? behavior_tree->get_blackboard_plan() : nullptr); blackboard_plan->set_base_plan(behavior_tree.is_valid() ? behavior_tree->get_blackboard_plan() : nullptr);
} }
void BTPlayer::set_bt_instance(const Ref<BTInstance> &p_bt_instance) {
ERR_FAIL_COND_MSG(p_bt_instance.is_null(), "BTPlayer: Failed to set behavior tree instance - instance is null.");
ERR_FAIL_COND_MSG(!p_bt_instance->is_instance_valid(), "BTPlayer: Failed to set behavior tree instance - instance is not valid.");
bt_instance = p_bt_instance;
blackboard = p_bt_instance->get_blackboard();
agent_node = p_bt_instance->get_agent()->get_path();
blackboard_plan.unref();
behavior_tree.unref();
}
void BTPlayer::set_scene_root_hint(Node *p_scene_root) {
ERR_FAIL_NULL_MSG(p_scene_root, "BTPlayer: Failed to set scene root hint - scene root is null.");
if (bt_instance.is_valid()) {
ERR_PRINT("BTPlayer: Scene root hint shouldn't be set after the behavior tree is instantiated. This change will not affect the current behavior tree instance.");
}
scene_root_hint = p_scene_root;
}
void BTPlayer::set_behavior_tree(const Ref<BehaviorTree> &p_tree) { void BTPlayer::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
if (Engine::get_singleton()->is_editor_hint()) { if (Engine::get_singleton()->is_editor_hint()) {
if (behavior_tree.is_valid() && behavior_tree->is_connected(LW_NAME(plan_changed), callable_mp(this, &BTPlayer::_update_blackboard_plan))) { if (behavior_tree.is_valid() && behavior_tree->is_connected(LW_NAME(plan_changed), callable_mp(this, &BTPlayer::_update_blackboard_plan))) {
@ -103,7 +87,7 @@ void BTPlayer::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
_update_blackboard_plan(); _update_blackboard_plan();
} else { } else {
behavior_tree = p_tree; behavior_tree = p_tree;
if (get_owner() && is_inside_tree()) { if (get_owner()) {
_load_tree(); _load_tree();
} }
} }
@ -111,7 +95,7 @@ void BTPlayer::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
void BTPlayer::set_agent_node(const NodePath &p_agent_node) { void BTPlayer::set_agent_node(const NodePath &p_agent_node) {
agent_node = p_agent_node; agent_node = p_agent_node;
if (bt_instance.is_valid()) { if (tree_instance.is_valid()) {
ERR_PRINT("BTPlayer: Agent node cannot be set after the behavior tree is instantiated. This change will not affect the behavior tree instance."); ERR_PRINT("BTPlayer: Agent node cannot be set after the behavior tree is instantiated. This change will not affect the behavior tree instance.");
} }
} }
@ -135,38 +119,80 @@ void BTPlayer::set_active(bool p_active) {
} }
void BTPlayer::update(double p_delta) { void BTPlayer::update(double p_delta) {
if (!bt_instance.is_valid()) { if (!tree_instance.is_valid()) {
ERR_PRINT_ONCE(vformat("BTPlayer doesn't have a behavior tree with a valid root task to execute (owner: %s)", get_owner())); ERR_PRINT_ONCE(vformat("BTPlayer doesn't have a behavior tree with a valid root task to execute (owner: %s)", get_owner()));
return; return;
} }
#ifdef DEBUG_ENABLED
double start = GET_TICKS_USEC();
#endif
if (active) { if (active) {
BT::Status status = bt_instance->update(p_delta); last_status = tree_instance->execute(p_delta);
emit_signal(LW_NAME(updated), status); emit_signal(LimboStringNames::get_singleton()->updated, last_status);
#ifndef DISABLE_DEPRECATED if (last_status == BTTask::SUCCESS || last_status == BTTask::FAILURE) {
if (status == BTTask::SUCCESS || status == BTTask::FAILURE) { emit_signal(LimboStringNames::get_singleton()->behavior_tree_finished, last_status);
emit_signal(LW_NAME(behavior_tree_finished), status);
} }
#endif // DISABLE_DEPRECATED
} }
#ifdef DEBUG_ENABLED
double end = GET_TICKS_USEC();
update_time_acc += (end - start);
update_time_n += 1.0;
#endif
} }
void BTPlayer::restart() { void BTPlayer::restart() {
ERR_FAIL_COND_MSG(bt_instance.is_null(), "BTPlayer: Restart failed - no valid tree instance. Make sure the BTPlayer has a valid behavior tree with a valid root task."); tree_instance->abort();
bt_instance->get_root_task()->abort();
set_active(true); set_active(true);
} }
void BTPlayer::set_monitor_performance(bool p_monitor_performance) { #ifdef DEBUG_ENABLED
void BTPlayer::_set_monitor_performance(bool p_monitor_performance) {
monitor_performance = p_monitor_performance; monitor_performance = p_monitor_performance;
#ifdef DEBUG_ENABLED if (!get_owner() && monitor_performance) {
if (bt_instance.is_valid()) { // Don't add custom monitor if not in scene.
bt_instance->set_monitor_performance(monitor_performance); return;
}
if (monitor_performance) {
_add_custom_monitor();
} else {
_remove_custom_monitor();
} }
#endif
} }
void BTPlayer::_add_custom_monitor() {
if (monitor_id == StringName()) {
monitor_id = vformat("LimboAI/update_ms|%s_%s_%s", get_owner()->get_name(), get_name(),
String(itos(get_instance_id())).md5_text().substr(0, 4));
}
if (!Performance::get_singleton()->has_custom_monitor(monitor_id)) {
PERFORMANCE_ADD_CUSTOM_MONITOR(monitor_id, callable_mp(this, &BTPlayer::_get_mean_update_time_msec));
}
}
void BTPlayer::_remove_custom_monitor() {
if (monitor_id != StringName() && Performance::get_singleton()->has_custom_monitor(monitor_id)) {
Performance::get_singleton()->remove_custom_monitor(monitor_id);
}
}
double BTPlayer::_get_mean_update_time_msec() {
if (update_time_n) {
double mean_time_msec = (update_time_acc * 0.001) / update_time_n;
update_time_acc = 0.0;
update_time_n = 0.0;
return mean_time_msec;
}
return 0.0;
}
#endif // ! DEBUG_ENABLED
void BTPlayer::_notification(int p_notification) { void BTPlayer::_notification(int p_notification) {
switch (p_notification) { switch (p_notification) {
case NOTIFICATION_PROCESS: { case NOTIFICATION_PROCESS: {
@ -183,8 +209,7 @@ void BTPlayer::_notification(int p_notification) {
blackboard = Ref<Blackboard>(memnew(Blackboard)); blackboard = Ref<Blackboard>(memnew(Blackboard));
} }
if (blackboard_plan.is_valid()) { if (blackboard_plan.is_valid()) {
// Don't overwrite existing blackboard values as they may be initialized from code. blackboard_plan->populate_blackboard(blackboard, false, this);
blackboard_plan->populate_blackboard(blackboard, false, this, _get_scene_root());
} }
if (behavior_tree.is_valid()) { if (behavior_tree.is_valid()) {
_load_tree(); _load_tree();
@ -196,17 +221,21 @@ void BTPlayer::_notification(int p_notification) {
} break; } break;
case NOTIFICATION_ENTER_TREE: { case NOTIFICATION_ENTER_TREE: {
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
if (bt_instance.is_valid()) { if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
bt_instance->set_monitor_performance(monitor_performance); LimboDebugger::get_singleton()->register_bt_instance(tree_instance, get_path());
bt_instance->register_with_debugger(); }
if (monitor_performance) {
_add_custom_monitor();
} }
#endif // DEBUG_ENABLED #endif // DEBUG_ENABLED
} break; } break;
case NOTIFICATION_EXIT_TREE: { case NOTIFICATION_EXIT_TREE: {
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
if (bt_instance.is_valid()) { if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
bt_instance->set_monitor_performance(false); LimboDebugger::get_singleton()->unregister_bt_instance(tree_instance, get_path());
bt_instance->unregister_with_debugger(); }
if (monitor_performance) {
_remove_custom_monitor();
} }
#endif // DEBUG_ENABLED #endif // DEBUG_ENABLED
@ -234,16 +263,11 @@ void BTPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blackboard_plan", "plan"), &BTPlayer::set_blackboard_plan); ClassDB::bind_method(D_METHOD("set_blackboard_plan", "plan"), &BTPlayer::set_blackboard_plan);
ClassDB::bind_method(D_METHOD("get_blackboard_plan"), &BTPlayer::get_blackboard_plan); ClassDB::bind_method(D_METHOD("get_blackboard_plan"), &BTPlayer::get_blackboard_plan);
ClassDB::bind_method(D_METHOD("set_monitor_performance", "enable"), &BTPlayer::set_monitor_performance);
ClassDB::bind_method(D_METHOD("get_monitor_performance"), &BTPlayer::get_monitor_performance);
ClassDB::bind_method(D_METHOD("update", "delta"), &BTPlayer::update); ClassDB::bind_method(D_METHOD("update", "delta"), &BTPlayer::update);
ClassDB::bind_method(D_METHOD("restart"), &BTPlayer::restart); ClassDB::bind_method(D_METHOD("restart"), &BTPlayer::restart);
ClassDB::bind_method(D_METHOD("get_last_status"), &BTPlayer::get_last_status);
ClassDB::bind_method(D_METHOD("get_bt_instance"), &BTPlayer::get_bt_instance); ClassDB::bind_method(D_METHOD("get_tree_instance"), &BTPlayer::get_tree_instance);
ClassDB::bind_method(D_METHOD("set_bt_instance", "bt_instance"), &BTPlayer::set_bt_instance);
ClassDB::bind_method(D_METHOD("set_scene_root_hint", "scene_root"), &BTPlayer::set_scene_root_hint);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "agent_node"), "set_agent_node", "get_agent_node"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "agent_node"), "set_agent_node", "get_agent_node");
@ -251,17 +275,19 @@ void BTPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "get_active"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "get_active");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard", PROPERTY_HINT_NONE, "Blackboard", 0), "set_blackboard", "get_blackboard"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard", PROPERTY_HINT_NONE, "Blackboard", 0), "set_blackboard", "get_blackboard");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard_plan", PROPERTY_HINT_RESOURCE_TYPE, "BlackboardPlan", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_blackboard_plan", "get_blackboard_plan"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard_plan", PROPERTY_HINT_RESOURCE_TYPE, "BlackboardPlan", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_blackboard_plan", "get_blackboard_plan");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitor_performance"), "set_monitor_performance", "get_monitor_performance");
BIND_ENUM_CONSTANT(IDLE); BIND_ENUM_CONSTANT(IDLE);
BIND_ENUM_CONSTANT(PHYSICS); BIND_ENUM_CONSTANT(PHYSICS);
BIND_ENUM_CONSTANT(MANUAL); BIND_ENUM_CONSTANT(MANUAL);
ADD_SIGNAL(MethodInfo("behavior_tree_finished", PropertyInfo(Variant::INT, "status")));
ADD_SIGNAL(MethodInfo("updated", PropertyInfo(Variant::INT, "status"))); ADD_SIGNAL(MethodInfo("updated", PropertyInfo(Variant::INT, "status")));
#ifndef DISABLE_DEPRECATED #ifdef DEBUG_ENABLED
ADD_SIGNAL(MethodInfo("behavior_tree_finished", PropertyInfo(Variant::INT, "status"))); ClassDB::bind_method(D_METHOD("_set_monitor_performance", "enable"), &BTPlayer::_set_monitor_performance);
#endif ClassDB::bind_method(D_METHOD("_get_monitor_performance"), &BTPlayer::_get_monitor_performance);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitor_performance"), "_set_monitor_performance", "_get_monitor_performance");
#endif // DEBUG_ENABLED
} }
BTPlayer::BTPlayer() { BTPlayer::BTPlayer() {

View File

@ -15,7 +15,6 @@
#include "../blackboard/blackboard.h" #include "../blackboard/blackboard.h"
#include "../blackboard/blackboard_plan.h" #include "../blackboard/blackboard_plan.h"
#include "behavior_tree.h" #include "behavior_tree.h"
#include "bt_instance.h"
#include "tasks/bt_task.h" #include "tasks/bt_task.h"
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
@ -43,24 +42,18 @@ private:
UpdateMode update_mode = UpdateMode::PHYSICS; UpdateMode update_mode = UpdateMode::PHYSICS;
bool active = true; bool active = true;
Ref<Blackboard> blackboard; Ref<Blackboard> blackboard;
Node *scene_root_hint = nullptr; int last_status = -1;
bool monitor_performance = false;
Ref<BTInstance> bt_instance; Ref<BTTask> tree_instance;
void _load_tree(); void _load_tree();
void _update_blackboard_plan(); void _update_blackboard_plan();
_FORCE_INLINE_ Node *_get_scene_root() const { return scene_root_hint ? scene_root_hint : get_owner(); }
protected: protected:
static void _bind_methods(); static void _bind_methods();
void _notification(int p_notification); void _notification(int p_notification);
#ifdef LIMBOAI_GDEXTENSION
String _to_string() const { return String(get_name()) + ":<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
#endif
public: public:
void set_behavior_tree(const Ref<BehaviorTree> &p_tree); void set_behavior_tree(const Ref<BehaviorTree> &p_tree);
Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; }; Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; };
@ -80,19 +73,32 @@ public:
Ref<Blackboard> get_blackboard() const { return blackboard; } Ref<Blackboard> get_blackboard() const { return blackboard; }
void set_blackboard(const Ref<Blackboard> &p_blackboard) { blackboard = p_blackboard; } void set_blackboard(const Ref<Blackboard> &p_blackboard) { blackboard = p_blackboard; }
void set_monitor_performance(bool p_monitor_performance);
bool get_monitor_performance() const { return monitor_performance; }
void update(double p_delta); void update(double p_delta);
void restart(); void restart();
int get_last_status() const { return last_status; }
Ref<BTInstance> get_bt_instance() { return bt_instance; } Ref<BTTask> get_tree_instance() { return tree_instance; }
void set_bt_instance(const Ref<BTInstance> &p_bt_instance);
void set_scene_root_hint(Node *p_scene_root);
BTPlayer(); BTPlayer();
~BTPlayer(); ~BTPlayer();
#ifdef DEBUG_ENABLED // Performance monitoring
private:
bool monitor_performance = false;
StringName monitor_id;
double update_time_acc = 0.0;
double update_time_n = 0.0;
void _set_monitor_performance(bool p_monitor_performance);
bool _get_monitor_performance() const { return monitor_performance; }
void _add_custom_monitor();
void _remove_custom_monitor();
double _get_mean_update_time_msec();
#endif // DEBUG_ENABLED
}; };
#endif // BT_PLAYER_H #endif // BT_PLAYER_H

View File

@ -11,6 +11,7 @@
#include "bt_state.h" #include "bt_state.h"
#include "../editor/debugger/limbo_debugger.h"
#include "../util/limbo_compat.h" #include "../util/limbo_compat.h"
#include "../util/limbo_string_names.h" #include "../util/limbo_string_names.h"
@ -37,23 +38,6 @@ void BTState::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
_update_blackboard_plan(); _update_blackboard_plan();
} }
void BTState::set_scene_root_hint(Node *p_scene_root) {
ERR_FAIL_NULL_MSG(p_scene_root, "BTState: Failed to set scene root hint - scene root is null.");
ERR_FAIL_COND_MSG(bt_instance.is_valid(), "BTState: Scene root hint shouldn't be set after initialization. This change will not affect the current behavior tree instance.");
scene_root_hint = p_scene_root;
}
void BTState::set_monitor_performance(bool p_monitor) {
monitor_performance = p_monitor;
#ifdef DEBUG_ENABLED
if (bt_instance.is_valid()) {
bt_instance->set_monitor_performance(monitor_performance);
}
#endif
}
void BTState::_update_blackboard_plan() { void BTState::_update_blackboard_plan() {
if (get_blackboard_plan().is_null()) { if (get_blackboard_plan().is_null()) {
set_blackboard_plan(memnew(BlackboardPlan)); set_blackboard_plan(memnew(BlackboardPlan));
@ -65,27 +49,23 @@ void BTState::_update_blackboard_plan() {
} }
} }
Node *BTState::_get_prefetch_root_for_base_plan() {
return _get_scene_root();
}
void BTState::_setup() { void BTState::_setup() {
LimboState::_setup(); LimboState::_setup();
ERR_FAIL_COND_MSG(behavior_tree.is_null(), "BTState: BehaviorTree is not assigned."); ERR_FAIL_COND_MSG(behavior_tree.is_null(), "BTState: BehaviorTree is not assigned.");
Node *scene_root = _get_scene_root(); Node *scene_root = get_owner();
ERR_FAIL_NULL_MSG(scene_root, "BTState: Initialization failed - unable to establish scene root. This is likely due to BTState not being owned by a scene node. Check BTState.set_scene_root_hint()."); ERR_FAIL_NULL_MSG(scene_root, "BTState: Initialization failed - can't get scene root (make sure the BTState's owner property is set).");
bt_instance = behavior_tree->instantiate(get_agent(), get_blackboard(), this, scene_root); tree_instance = behavior_tree->instantiate(get_agent(), get_blackboard(), scene_root);
ERR_FAIL_COND_MSG(bt_instance.is_null(), "BTState: Initialization failed - failed to instantiate behavior tree.");
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
bt_instance->register_with_debugger(); if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
bt_instance->set_monitor_performance(monitor_performance); LimboDebugger::get_singleton()->register_bt_instance(tree_instance, get_path());
}
#endif #endif
} }
void BTState::_exit() { void BTState::_exit() {
if (bt_instance.is_valid()) { if (tree_instance.is_valid()) {
bt_instance->get_root_task()->abort(); tree_instance->abort();
} else { } else {
ERR_PRINT_ONCE("BTState: BehaviorTree is not assigned."); ERR_PRINT_ONCE("BTState: BehaviorTree is not assigned.");
} }
@ -98,8 +78,8 @@ void BTState::_update(double p_delta) {
// Bail out if a transition happened in the meantime. // Bail out if a transition happened in the meantime.
return; return;
} }
ERR_FAIL_NULL(bt_instance); ERR_FAIL_NULL(tree_instance);
BT::Status status = bt_instance->update(p_delta); int status = tree_instance->execute(p_delta);
if (status == BTTask::SUCCESS) { if (status == BTTask::SUCCESS) {
get_root()->dispatch(success_event, Variant()); get_root()->dispatch(success_event, Variant());
} else if (status == BTTask::FAILURE) { } else if (status == BTTask::FAILURE) {
@ -112,19 +92,16 @@ void BTState::_notification(int p_notification) {
switch (p_notification) { switch (p_notification) {
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
case NOTIFICATION_ENTER_TREE: { case NOTIFICATION_ENTER_TREE: {
if (bt_instance.is_valid()) { if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
bt_instance->register_with_debugger(); LimboDebugger::get_singleton()->register_bt_instance(tree_instance, get_path());
bt_instance->set_monitor_performance(monitor_performance);
} }
} break; } break;
#endif // DEBUG_ENABLED #endif // DEBUG_ENABLED
case NOTIFICATION_EXIT_TREE: { case NOTIFICATION_EXIT_TREE: {
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
if (bt_instance.is_valid()) { if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
bt_instance->unregister_with_debugger(); LimboDebugger::get_singleton()->unregister_bt_instance(tree_instance, get_path());
bt_instance->set_monitor_performance(false);
} }
#endif // DEBUG_ENABLED #endif // DEBUG_ENABLED
if (Engine::get_singleton()->is_editor_hint()) { if (Engine::get_singleton()->is_editor_hint()) {
@ -140,7 +117,7 @@ void BTState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_behavior_tree", "behavior_tree"), &BTState::set_behavior_tree); ClassDB::bind_method(D_METHOD("set_behavior_tree", "behavior_tree"), &BTState::set_behavior_tree);
ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree); ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree);
ClassDB::bind_method(D_METHOD("get_bt_instance"), &BTState::get_bt_instance); ClassDB::bind_method(D_METHOD("get_tree_instance"), &BTState::get_tree_instance);
ClassDB::bind_method(D_METHOD("set_success_event", "event"), &BTState::set_success_event); ClassDB::bind_method(D_METHOD("set_success_event", "event"), &BTState::set_success_event);
ClassDB::bind_method(D_METHOD("get_success_event"), &BTState::get_success_event); ClassDB::bind_method(D_METHOD("get_success_event"), &BTState::get_success_event);
@ -148,15 +125,9 @@ void BTState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_failure_event", "event"), &BTState::set_failure_event); ClassDB::bind_method(D_METHOD("set_failure_event", "event"), &BTState::set_failure_event);
ClassDB::bind_method(D_METHOD("get_failure_event"), &BTState::get_failure_event); ClassDB::bind_method(D_METHOD("get_failure_event"), &BTState::get_failure_event);
ClassDB::bind_method(D_METHOD("set_monitor_performance", "enable"), &BTState::set_monitor_performance);
ClassDB::bind_method(D_METHOD("get_monitor_performance"), &BTState::get_monitor_performance);
ClassDB::bind_method(D_METHOD("set_scene_root_hint", "scene_root"), &BTState::set_scene_root_hint);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "success_event"), "set_success_event", "get_success_event"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "success_event"), "set_success_event", "get_success_event");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "failure_event"), "set_failure_event", "get_failure_event"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "failure_event"), "set_failure_event", "get_failure_event");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitor_performance"), "set_monitor_performance", "get_monitor_performance");
} }
BTState::BTState() { BTState::BTState() {

View File

@ -22,13 +22,9 @@ class BTState : public LimboState {
private: private:
Ref<BehaviorTree> behavior_tree; Ref<BehaviorTree> behavior_tree;
Ref<BTInstance> bt_instance; Ref<BTTask> tree_instance;
StringName success_event; StringName success_event;
StringName failure_event; StringName failure_event;
Node *scene_root_hint = nullptr;
bool monitor_performance = false;
_FORCE_INLINE_ Node *_get_scene_root() const { return scene_root_hint ? scene_root_hint : get_owner(); }
protected: protected:
static void _bind_methods(); static void _bind_methods();
@ -37,7 +33,6 @@ protected:
virtual bool _should_use_new_scope() const override { return true; } virtual bool _should_use_new_scope() const override { return true; }
virtual void _update_blackboard_plan() override; virtual void _update_blackboard_plan() override;
virtual Node *_get_prefetch_root_for_base_plan() override;
virtual void _setup() override; virtual void _setup() override;
virtual void _exit() override; virtual void _exit() override;
@ -47,7 +42,7 @@ public:
void set_behavior_tree(const Ref<BehaviorTree> &p_value); void set_behavior_tree(const Ref<BehaviorTree> &p_value);
Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; } Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; }
Ref<BTInstance> get_bt_instance() const { return bt_instance; } Ref<BTTask> get_tree_instance() const { return tree_instance; }
void set_success_event(const StringName &p_success_event) { success_event = p_success_event; } void set_success_event(const StringName &p_success_event) { success_event = p_success_event; }
StringName get_success_event() const { return success_event; } StringName get_success_event() const { return success_event; }
@ -55,11 +50,6 @@ public:
void set_failure_event(const StringName &p_failure_event) { failure_event = p_failure_event; } void set_failure_event(const StringName &p_failure_event) { failure_event = p_failure_event; }
StringName get_failure_event() const { return failure_event; } StringName get_failure_event() const { return failure_event; }
void set_monitor_performance(bool p_monitor);
bool get_monitor_performance() const { return monitor_performance; }
void set_scene_root_hint(Node *p_node);
BTState(); BTState();
}; };

View File

@ -24,9 +24,8 @@ void BTCheckVar::set_check_type(LimboUtility::CheckType p_check_type) {
void BTCheckVar::set_value(const Ref<BBVariant> &p_value) { void BTCheckVar::set_value(const Ref<BBVariant> &p_value) {
value = p_value; value = p_value;
emit_changed(); emit_changed();
if (Engine::get_singleton()->is_editor_hint() && value.is_valid() && if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) {
!value->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) { value->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
value->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
} }
} }

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@ -48,9 +48,8 @@ void BTSetVar::set_variable(const StringName &p_variable) {
void BTSetVar::set_value(const Ref<BBVariant> &p_value) { void BTSetVar::set_value(const Ref<BBVariant> &p_value) {
value = p_value; value = p_value;
emit_changed(); emit_changed();
if (Engine::get_singleton()->is_editor_hint() && value.is_valid() && if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) {
!value->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) { value->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
value->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
} }
} }

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@ -125,7 +125,6 @@ String BTTask::get_task_name() {
Ref<Script> task_script = get_script(); Ref<Script> task_script = get_script();
if (task_script.is_valid()) { if (task_script.is_valid()) {
// ! CURSED: Currently, has_method() doesn't return true for ClassDB-registered native virtual methods. This may break in the future.
bool has_generate_method = has_method(LW_NAME(_generate_name)); bool has_generate_method = has_method(LW_NAME(_generate_name));
ERR_FAIL_COND_V_MSG(has_generate_method && !task_script->is_tool(), _generate_name(), vformat("BTTask: @tool annotation is required if _generate_name is defined: %s", task_script->get_path())); ERR_FAIL_COND_V_MSG(has_generate_method && !task_script->is_tool(), _generate_name(), vformat("BTTask: @tool annotation is required if _generate_name is defined: %s", task_script->get_path()));
if (task_script->is_tool() && has_generate_method) { if (task_script->is_tool() && has_generate_method) {
@ -387,21 +386,16 @@ void BTTask::print_tree(int p_initial_tabs) {
} }
} }
Ref<BehaviorTree> BTTask::editor_get_behavior_tree() {
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
Ref<BehaviorTree> BTTask::editor_get_behavior_tree() {
BTTask *task = this; BTTask *task = this;
while (task->data.behavior_tree_id.is_null() && task->get_parent().is_valid()) { while (task->data.behavior_tree_id.is_null() && task->get_parent().is_valid()) {
task = task->data.parent; task = task->data.parent;
} }
return Object::cast_to<BehaviorTree>(ObjectDB::get_instance(task->data.behavior_tree_id)); return Object::cast_to<BehaviorTree>(ObjectDB::get_instance(task->data.behavior_tree_id));
#else
ERR_PRINT("BTTask::editor_get_behavior_tree: Not available in release builds.");
return Ref<BehaviorTree>();
#endif
} }
#ifdef TOOLS_ENABLED
void BTTask::editor_set_behavior_tree(const Ref<BehaviorTree> &p_bt) { void BTTask::editor_set_behavior_tree(const Ref<BehaviorTree> &p_bt) {
data.behavior_tree_id = p_bt->get_instance_id(); data.behavior_tree_id = p_bt->get_instance_id();
} }
@ -429,7 +423,9 @@ void BTTask::_bind_methods() {
ClassDB::bind_method(D_METHOD("print_tree", "initial_tabs"), &BTTask::print_tree, Variant(0)); ClassDB::bind_method(D_METHOD("print_tree", "initial_tabs"), &BTTask::print_tree, Variant(0));
ClassDB::bind_method(D_METHOD("get_task_name"), &BTTask::get_task_name); ClassDB::bind_method(D_METHOD("get_task_name"), &BTTask::get_task_name);
ClassDB::bind_method(D_METHOD("abort"), &BTTask::abort); ClassDB::bind_method(D_METHOD("abort"), &BTTask::abort);
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("editor_get_behavior_tree"), &BTTask::editor_get_behavior_tree); ClassDB::bind_method(D_METHOD("editor_get_behavior_tree"), &BTTask::editor_get_behavior_tree);
#endif // TOOLS_ENABLED
// Properties, setters and getters. // Properties, setters and getters.
ClassDB::bind_method(D_METHOD("get_agent"), &BTTask::get_agent); ClassDB::bind_method(D_METHOD("get_agent"), &BTTask::get_agent);

View File

@ -111,10 +111,6 @@ protected:
GDVIRTUAL1R(Status, _tick, double); GDVIRTUAL1R(Status, _tick, double);
GDVIRTUAL0RC(PackedStringArray, _get_configuration_warnings); GDVIRTUAL0RC(PackedStringArray, _get_configuration_warnings);
#ifdef LIMBOAI_GDEXTENSION
String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
#endif
public: public:
// TODO: GDExtension doesn't have this method hmm... // TODO: GDExtension doesn't have this method hmm...
@ -170,8 +166,8 @@ public:
void print_tree(int p_initial_tabs = 0); void print_tree(int p_initial_tabs = 0);
Ref<BehaviorTree> editor_get_behavior_tree();
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
Ref<BehaviorTree> editor_get_behavior_tree();
void editor_set_behavior_tree(const Ref<BehaviorTree> &p_bt); void editor_set_behavior_tree(const Ref<BehaviorTree> &p_bt);
#endif #endif

View File

@ -43,15 +43,12 @@ void BTForEach::_enter() {
} }
BT::Status BTForEach::_tick(double p_delta) { BT::Status BTForEach::_tick(double p_delta) {
ERR_FAIL_COND_V_MSG(get_child_count() == 0, FAILURE, "BTForEach: Decorator has no child."); ERR_FAIL_COND_V_MSG(get_child_count() == 0, FAILURE, "ForEach decorator has no child.");
ERR_FAIL_COND_V_MSG(save_var == StringName(), FAILURE, "BTForEach: Save variable is not set."); ERR_FAIL_COND_V_MSG(save_var == StringName(), FAILURE, "ForEach save variable is not set.");
ERR_FAIL_COND_V_MSG(array_var == StringName(), FAILURE, "BTForEach: Array variable is not set."); ERR_FAIL_COND_V_MSG(array_var == StringName(), FAILURE, "ForEach array variable is not set.");
Array arr = get_blackboard()->get_var(array_var, Variant()); Array arr = get_blackboard()->get_var(array_var, Variant());
if (current_idx >= arr.size()) { if (arr.size() == 0) {
if (current_idx != 0) {
WARN_PRINT("BTForEach: Array size changed during iteration.");
}
return SUCCESS; return SUCCESS;
} }
Variant elem = arr[current_idx]; Variant elem = arr[current_idx];

View File

@ -16,9 +16,8 @@
void BTAwaitAnimation::set_animation_player(Ref<BBNode> p_animation_player) { void BTAwaitAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
animation_player_param = p_animation_player; animation_player_param = p_animation_player;
emit_changed(); emit_changed();
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid() && if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
!animation_player_param->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) { animation_player_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
animation_player_param->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
} }
} }

View File

@ -24,9 +24,8 @@ void BTCheckAgentProperty::set_check_type(LimboUtility::CheckType p_check_type)
void BTCheckAgentProperty::set_value(Ref<BBVariant> p_value) { void BTCheckAgentProperty::set_value(Ref<BBVariant> p_value) {
value = p_value; value = p_value;
emit_changed(); emit_changed();
if (Engine::get_singleton()->is_editor_hint() && value.is_valid() && if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) {
!value->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) { value->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
value->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
} }
} }

View File

@ -16,9 +16,8 @@
void BTPauseAnimation::set_animation_player(Ref<BBNode> p_animation_player) { void BTPauseAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
animation_player_param = p_animation_player; animation_player_param = p_animation_player;
emit_changed(); emit_changed();
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid() && if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
!animation_player_param->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) { animation_player_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
animation_player_param->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
} }
} }

View File

@ -16,9 +16,8 @@
void BTPlayAnimation::set_animation_player(Ref<BBNode> p_animation_player) { void BTPlayAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
animation_player_param = p_animation_player; animation_player_param = p_animation_player;
emit_changed(); emit_changed();
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid() && if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
!animation_player_param->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) { animation_player_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
animation_player_param->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
} }
} }

View File

@ -19,9 +19,8 @@ void BTSetAgentProperty::set_property(StringName p_prop) {
void BTSetAgentProperty::set_value(Ref<BBVariant> p_value) { void BTSetAgentProperty::set_value(Ref<BBVariant> p_value) {
value = p_value; value = p_value;
emit_changed(); emit_changed();
if (Engine::get_singleton()->is_editor_hint() && value.is_valid() && if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) {
!value->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) { value->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
value->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
} }
} }
@ -46,9 +45,7 @@ String BTSetAgentProperty::_generate_name() {
return "SetAgentProperty ???"; return "SetAgentProperty ???";
} }
return vformat("Set agent.%s %s= %s", return vformat("Set agent.%s = %s", property,
property,
LimboUtility::get_singleton()->get_operation_string(operation),
value.is_valid() ? Variant(value) : Variant("???")); value.is_valid() ? Variant(value) : Variant("???"));
} }

View File

@ -16,9 +16,8 @@
void BTStopAnimation::set_animation_player(Ref<BBNode> p_animation_player) { void BTStopAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
animation_player_param = p_animation_player; animation_player_param = p_animation_player;
emit_changed(); emit_changed();
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid() && if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
!animation_player_param->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) { animation_player_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
animation_player_param->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
} }
} }

View File

@ -28,9 +28,8 @@ void BTCallMethod::set_method(const StringName &p_method_name) {
void BTCallMethod::set_node_param(const Ref<BBNode> &p_object) { void BTCallMethod::set_node_param(const Ref<BBNode> &p_object) {
node_param = p_object; node_param = p_object;
emit_changed(); emit_changed();
if (Engine::get_singleton()->is_editor_hint() && node_param.is_valid() && if (Engine::get_singleton()->is_editor_hint() && node_param.is_valid()) {
!node_param->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) { node_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
node_param->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
} }
} }

View File

@ -29,9 +29,8 @@ void BTEvaluateExpression::set_expression_string(const String &p_expression_stri
void BTEvaluateExpression::set_node_param(Ref<BBNode> p_object) { void BTEvaluateExpression::set_node_param(Ref<BBNode> p_object) {
node_param = p_object; node_param = p_object;
emit_changed(); emit_changed();
if (Engine::get_singleton()->is_editor_hint() && node_param.is_valid() && if (Engine::get_singleton()->is_editor_hint() && node_param.is_valid()) {
!node_param->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) { node_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
node_param->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
} }
} }

View File

@ -83,7 +83,6 @@ def get_doc_classes():
"BTDynamicSequence", "BTDynamicSequence",
"BTFail", "BTFail",
"BTForEach", "BTForEach",
"BTInstance",
"BTInvert", "BTInvert",
"BTNewScope", "BTNewScope",
"BTParallel", "BTParallel",

View File

@ -41,8 +41,6 @@ func _physics_process(delta: float) -> void:
func _die() -> void: func _die() -> void:
if _is_dead:
return
_is_dead = true _is_dead = true
trail.emitting = false trail.emitting = false
root.hide() root.hide()

View File

@ -39,8 +39,6 @@ func _physics_process(delta: float) -> void:
func _die() -> void: func _die() -> void:
if _is_dead:
return
_is_dead = true _is_dead = true
root.hide() root.hide()
collision_shape_2d.set_deferred(&"disabled", true) collision_shape_2d.set_deferred(&"disabled", true)

View File

@ -15,7 +15,6 @@ dest_files=["res://.godot/imported/junction_bold.otf-4db2200a8b1a6423bafe2a4e7c7
Rendering=null Rendering=null
antialiasing=1 antialiasing=1
generate_mipmaps=false generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false multichannel_signed_distance_field=false
msdf_pixel_range=8 msdf_pixel_range=8
msdf_size=48 msdf_size=48

View File

@ -15,7 +15,6 @@ dest_files=["res://.godot/imported/knewave_regular.ttf-955953b059f713782c7b07e66
Rendering=null Rendering=null
antialiasing=1 antialiasing=1
generate_mipmaps=false generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false multichannel_signed_distance_field=false
msdf_pixel_range=8 msdf_pixel_range=8
msdf_size=48 msdf_size=48

View File

@ -42,8 +42,8 @@ func _ready() -> void:
func _physics_process(_delta: float) -> void: func _physics_process(_delta: float) -> void:
var inst: BTInstance = bt_player.get_bt_instance() var inst: BTTask = bt_player.get_tree_instance()
var bt_data: BehaviorTreeData = BehaviorTreeData.create_from_bt_instance(inst) var bt_data: BehaviorTreeData = BehaviorTreeData.create_from_tree_instance(inst)
behavior_tree_view.update_tree(bt_data) behavior_tree_view.update_tree(bt_data)

View File

@ -234,18 +234,18 @@ unique_name_in_owner = true
custom_minimum_size = Vector2(0, 140) custom_minimum_size = Vector2(0, 140)
layout_mode = 2 layout_mode = 2
size_flags_vertical = 3 size_flags_vertical = 3
theme_override_font_sizes/bold_italics_font_size = 20
theme_override_font_sizes/italics_font_size = 20
theme_override_font_sizes/mono_font_size = 20
theme_override_font_sizes/normal_font_size = 20 theme_override_font_sizes/normal_font_size = 20
theme_override_font_sizes/bold_font_size = 20 theme_override_font_sizes/bold_font_size = 20
theme_override_font_sizes/italics_font_size = 20
theme_override_font_sizes/bold_italics_font_size = 20
theme_override_font_sizes/mono_font_size = 20
bbcode_enabled = true bbcode_enabled = true
text = "[b]Behavior Trees[/b] are composed of tasks that represent specific actions or decision-making rules. Tasks can be broadly categorized into two main types: control tasks and leaf tasks. Control tasks determine the execution flow within the tree. They include Sequence, Selector, and Invert. Leaf tasks represent specific actions to perform, like moving or attacking, or conditions that need to be checked. The BTTask class provides the foundation for various building blocks of the Behavior Trees. BT tasks can share data with the help of the Blackboard." text = "[b]Behavior Trees[/b] are composed of tasks that represent specific actions or decision-making rules. Tasks can be broadly categorized into two main types: control tasks and leaf tasks. Control tasks determine the execution flow within the tree. They include Sequence, Selector, and Invert. Leaf tasks represent specific actions to perform, like moving or attacking, or conditions that need to be checked. The BTTask class provides the foundation for various building blocks of the Behavior Trees. BT tasks can share data with the help of the Blackboard."
fit_content = true fit_content = true
[node name="CodePopup" type="PopupPanel" parent="UI Layer/Control"] [node name="CodePopup" type="PopupPanel" parent="UI Layer/Control"]
unique_name_in_owner = true unique_name_in_owner = true
position = Vector2i(0, 60) position = Vector2i(135, 60)
size = Vector2i(1024, 708) size = Vector2i(1024, 708)
visible = true visible = true
@ -257,8 +257,8 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_left = 4.0 offset_left = 4.0
offset_top = 4.0 offset_top = 4.0
offset_right = 1020.0 offset_right = -4.0
offset_bottom = 704.0 offset_bottom = -4.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
gutters_draw_line_numbers = true gutters_draw_line_numbers = true

View File

@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBAabb.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBAabb.xml.
.. _class_BBAabb: .. _class_BBAabb:
@ -21,4 +21,3 @@ AABB-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref:
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

View File

@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBArray.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBArray.xml.
.. _class_BBArray: .. _class_BBArray:
@ -21,4 +21,3 @@ Array-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

View File

@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBBasis.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBBasis.xml.
.. _class_BBBasis: .. _class_BBBasis:
@ -21,4 +21,3 @@ Basis-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

View File

@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBBool.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBBool.xml.
.. _class_BBBool: .. _class_BBBool:
@ -21,4 +21,3 @@ Bool-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref:
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

View File

@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBByteArray.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBByteArray.xml.
.. _class_BBByteArray: .. _class_BBByteArray:
@ -21,4 +21,3 @@ ByteArray-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

View File

@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBColor.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBColor.xml.
.. _class_BBColor: .. _class_BBColor:
@ -21,4 +21,3 @@ Color-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

View File

@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBColorArray.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBColorArray.xml.
.. _class_BBColorArray: .. _class_BBColorArray:
@ -21,4 +21,3 @@ ColorArray-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

View File

@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBDictionary.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBDictionary.xml.
.. _class_BBDictionary: .. _class_BBDictionary:
@ -21,4 +21,3 @@ Dictionary-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

View File

@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBFloat.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBFloat.xml.
.. _class_BBFloat: .. _class_BBFloat:
@ -21,4 +21,3 @@ Float-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

View File

@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBFloat32Array.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBFloat32Array.xml.
.. _class_BBFloat32Array: .. _class_BBFloat32Array:
@ -21,4 +21,3 @@ PackedFloat32Array-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` ta
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBFloat64Array.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBFloat64Array.xml.
.. _class_BBFloat64Array: .. _class_BBFloat64Array:
@ -21,4 +21,3 @@ PackedFloat64Array-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` ta
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -0,0 +1,23 @@
:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBFloatArray.xml.
.. _class_BBFloatArray:
BBFloatArray
============
**Inherits:** :ref:`BBParam<class_BBParam>`
FloatArray-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref:`BBParam<class_BBParam>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBInt.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBInt.xml.
.. _class_BBInt: .. _class_BBInt:
@ -21,4 +21,3 @@ Integer-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :r
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBInt32Array.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBInt32Array.xml.
.. _class_BBInt32Array: .. _class_BBInt32Array:
@ -21,4 +21,3 @@ PackedInt32Array-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` task
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBInt64Array.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBInt64Array.xml.
.. _class_BBInt64Array: .. _class_BBInt64Array:
@ -21,4 +21,3 @@ PackedInt64Array-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` task
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBNode.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBNode.xml.
.. _class_BBNode: .. _class_BBNode:
@ -30,4 +30,3 @@ If the source is a blackboard variable, it allows any type extended from ``Objec
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBParam.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBParam.xml.
.. _class_BBParam: .. _class_BBParam:
@ -34,11 +34,11 @@ Properties
:widths: auto :widths: auto
+----------------------------------------------+----------------------------------------------------------+----------+ +----------------------------------------------+----------------------------------------------------------+----------+
| ``Variant`` | :ref:`saved_value<class_BBParam_property_saved_value>` | ``null`` | | Variant | :ref:`saved_value<class_BBParam_property_saved_value>` | ``null`` |
+----------------------------------------------+----------------------------------------------------------+----------+ +----------------------------------------------+----------------------------------------------------------+----------+
| :ref:`ValueSource<enum_BBParam_ValueSource>` | :ref:`value_source<class_BBParam_property_value_source>` | ``0`` | | :ref:`ValueSource<enum_BBParam_ValueSource>` | :ref:`value_source<class_BBParam_property_value_source>` | ``0`` |
+----------------------------------------------+----------------------------------------------------------+----------+ +----------------------------------------------+----------------------------------------------------------+----------+
| ``StringName`` | :ref:`variable<class_BBParam_property_variable>` | | | StringName | :ref:`variable<class_BBParam_property_variable>` | |
+----------------------------------------------+----------------------------------------------------------+----------+ +----------------------------------------------+----------------------------------------------------------+----------+
.. rst-class:: classref-reftable-group .. rst-class:: classref-reftable-group
@ -49,11 +49,11 @@ Methods
.. table:: .. table::
:widths: auto :widths: auto
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`get_type<class_BBParam_method_get_type>`\ (\ ) |const| | | :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`get_type<class_BBParam_method_get_type>` **(** **)** |const| |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| ``Variant`` | :ref:`get_value<class_BBParam_method_get_value>`\ (\ scene_root\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, default\: ``Variant`` = null\ ) | | Variant | :ref:`get_value<class_BBParam_method_get_value>` **(** Node scene_root, :ref:`Blackboard<class_Blackboard>` blackboard, Variant default=null **)** |
+-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -68,7 +68,7 @@ Enumerations
.. rst-class:: classref-enumeration .. rst-class:: classref-enumeration
enum **ValueSource**: :ref:`🔗<enum_BBParam_ValueSource>` enum **ValueSource**:
.. _class_BBParam_constant_SAVED_VALUE: .. _class_BBParam_constant_SAVED_VALUE:
@ -99,12 +99,12 @@ Property Descriptions
.. rst-class:: classref-property .. rst-class:: classref-property
``Variant`` **saved_value** = ``null`` :ref:`🔗<class_BBParam_property_saved_value>` Variant **saved_value** = ``null``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_saved_value**\ (\ value\: ``Variant``\ ) - void **set_saved_value** **(** Variant value **)**
- ``Variant`` **get_saved_value**\ (\ ) - Variant **get_saved_value** **(** **)**
Stores the parameter value when :ref:`value_source<class_BBParam_property_value_source>` is set to :ref:`SAVED_VALUE<class_BBParam_constant_SAVED_VALUE>`. The data type of the value is determined by :ref:`get_type<class_BBParam_method_get_type>`. Stores the parameter value when :ref:`value_source<class_BBParam_property_value_source>` is set to :ref:`SAVED_VALUE<class_BBParam_constant_SAVED_VALUE>`. The data type of the value is determined by :ref:`get_type<class_BBParam_method_get_type>`.
@ -116,12 +116,12 @@ Stores the parameter value when :ref:`value_source<class_BBParam_property_value_
.. rst-class:: classref-property .. rst-class:: classref-property
:ref:`ValueSource<enum_BBParam_ValueSource>` **value_source** = ``0`` :ref:`🔗<class_BBParam_property_value_source>` :ref:`ValueSource<enum_BBParam_ValueSource>` **value_source** = ``0``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_value_source**\ (\ value\: :ref:`ValueSource<enum_BBParam_ValueSource>`\ ) - void **set_value_source** **(** :ref:`ValueSource<enum_BBParam_ValueSource>` value **)**
- :ref:`ValueSource<enum_BBParam_ValueSource>` **get_value_source**\ (\ ) - :ref:`ValueSource<enum_BBParam_ValueSource>` **get_value_source** **(** **)**
Specifies the source of the value for BBParam. See :ref:`ValueSource<enum_BBParam_ValueSource>`. Specifies the source of the value for BBParam. See :ref:`ValueSource<enum_BBParam_ValueSource>`.
@ -133,12 +133,12 @@ Specifies the source of the value for BBParam. See :ref:`ValueSource<enum_BBPara
.. rst-class:: classref-property .. rst-class:: classref-property
``StringName`` **variable** :ref:`🔗<class_BBParam_property_variable>` StringName **variable**
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_variable**\ (\ value\: ``StringName``\ ) - void **set_variable** **(** StringName value **)**
- ``StringName`` **get_variable**\ (\ ) - StringName **get_variable** **(** **)**
Stores the name of a :ref:`Blackboard<class_Blackboard>` variable when :ref:`value_source<class_BBParam_property_value_source>` is set to :ref:`BLACKBOARD_VAR<class_BBParam_constant_BLACKBOARD_VAR>`. Stores the name of a :ref:`Blackboard<class_Blackboard>` variable when :ref:`value_source<class_BBParam_property_value_source>` is set to :ref:`BLACKBOARD_VAR<class_BBParam_constant_BLACKBOARD_VAR>`.
@ -155,7 +155,7 @@ Method Descriptions
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **get_type**\ (\ ) |const| :ref:`🔗<class_BBParam_method_get_type>` :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **get_type** **(** **)** |const|
Returns the expected data type of the parameter. Returns the expected data type of the parameter.
@ -167,7 +167,7 @@ Returns the expected data type of the parameter.
.. rst-class:: classref-method .. rst-class:: classref-method
``Variant`` **get_value**\ (\ scene_root\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, default\: ``Variant`` = null\ ) :ref:`🔗<class_BBParam_method_get_value>` Variant **get_value** **(** Node scene_root, :ref:`Blackboard<class_Blackboard>` blackboard, Variant default=null **)**
Returns the value of the parameter. Returns the value of the parameter.
@ -178,4 +178,3 @@ Returns the value of the parameter.
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBPlane.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBPlane.xml.
.. _class_BBPlane: .. _class_BBPlane:
@ -21,4 +21,3 @@ Plane-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBProjection.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBProjection.xml.
.. _class_BBProjection: .. _class_BBProjection:
@ -21,4 +21,3 @@ Projection-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBQuaternion.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBQuaternion.xml.
.. _class_BBQuaternion: .. _class_BBQuaternion:
@ -21,4 +21,3 @@ Quaternion-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBRect2.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBRect2.xml.
.. _class_BBRect2: .. _class_BBRect2:
@ -21,4 +21,3 @@ Rect2-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBRect2i.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBRect2i.xml.
.. _class_BBRect2i: .. _class_BBRect2i:
@ -21,4 +21,3 @@ Rect2i-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :re
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBString.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBString.xml.
.. _class_BBString: .. _class_BBString:
@ -21,4 +21,3 @@ String-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :re
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBStringArray.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBStringArray.xml.
.. _class_BBStringArray: .. _class_BBStringArray:
@ -21,4 +21,3 @@ StringArray-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. Se
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBStringName.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBStringName.xml.
.. _class_BBStringName: .. _class_BBStringName:
@ -21,4 +21,3 @@ StringName-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBTransform2D.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBTransform2D.xml.
.. _class_BBTransform2D: .. _class_BBTransform2D:
@ -21,4 +21,3 @@ Transform2D-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. Se
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBTransform3D.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBTransform3D.xml.
.. _class_BBTransform3D: .. _class_BBTransform3D:
@ -21,4 +21,3 @@ Transform3D-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. Se
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVariant.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBVariant.xml.
.. _class_BBVariant: .. _class_BBVariant:
@ -48,12 +48,12 @@ Property Descriptions
.. rst-class:: classref-property .. rst-class:: classref-property
:ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type** = ``0`` :ref:`🔗<class_BBVariant_property_type>` :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type** = ``0``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_type**\ (\ value\: :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`\ ) - void **set_type** **(** :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` value **)**
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **get_type**\ (\ ) - :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **get_type** **(** **)**
Specified :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` for the parameter value. Specified :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` for the parameter value.
@ -64,4 +64,3 @@ Specified :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` for the parameter
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector2.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBVector2.xml.
.. _class_BBVector2: .. _class_BBVector2:
@ -21,4 +21,3 @@ Vector2-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :r
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector2Array.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBVector2Array.xml.
.. _class_BBVector2Array: .. _class_BBVector2Array:
@ -21,4 +21,3 @@ Vector2Array-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. S
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector2i.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBVector2i.xml.
.. _class_BBVector2i: .. _class_BBVector2i:
@ -21,4 +21,3 @@ Vector2i-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector3.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBVector3.xml.
.. _class_BBVector3: .. _class_BBVector3:
@ -21,4 +21,3 @@ Vector3-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :r
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector3Array.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBVector3Array.xml.
.. _class_BBVector3Array: .. _class_BBVector3Array:
@ -21,4 +21,3 @@ Vector3Array-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. S
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector3i.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBVector3i.xml.
.. _class_BBVector3i: .. _class_BBVector3i:
@ -21,4 +21,3 @@ Vector3i-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector4.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBVector4.xml.
.. _class_BBVector4: .. _class_BBVector4:
@ -21,4 +21,3 @@ Vector4-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :r
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector4i.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBVector4i.xml.
.. _class_BBVector4i: .. _class_BBVector4i:
@ -21,4 +21,3 @@ Vector4i-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTree.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BehaviorTree.xml.
.. _class_BehaviorTree: .. _class_BehaviorTree:
@ -44,7 +44,7 @@ Properties
+---------------------------------------------+---------------------------------------------------------------------+--------+ +---------------------------------------------+---------------------------------------------------------------------+--------+
| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`blackboard_plan<class_BehaviorTree_property_blackboard_plan>` | | | :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`blackboard_plan<class_BehaviorTree_property_blackboard_plan>` | |
+---------------------------------------------+---------------------------------------------------------------------+--------+ +---------------------------------------------+---------------------------------------------------------------------+--------+
| ``String`` | :ref:`description<class_BehaviorTree_property_description>` | ``""`` | | String | :ref:`description<class_BehaviorTree_property_description>` | ``""`` |
+---------------------------------------------+---------------------------------------------------------------------+--------+ +---------------------------------------------+---------------------------------------------------------------------+--------+
.. rst-class:: classref-reftable-group .. rst-class:: classref-reftable-group
@ -55,17 +55,17 @@ Methods
.. table:: .. table::
:widths: auto :widths: auto
+-----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`clone<class_BehaviorTree_method_clone>`\ (\ ) |const| | | :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`clone<class_BehaviorTree_method_clone>` **(** **)** |const| |
+-----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`copy_other<class_BehaviorTree_method_copy_other>`\ (\ other\: :ref:`BehaviorTree<class_BehaviorTree>`\ ) | | void | :ref:`copy_other<class_BehaviorTree_method_copy_other>` **(** :ref:`BehaviorTree<class_BehaviorTree>` other **)** |
+-----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BTTask<class_BTTask>` | :ref:`get_root_task<class_BehaviorTree_method_get_root_task>`\ (\ ) |const| | | :ref:`BTTask<class_BTTask>` | :ref:`get_root_task<class_BehaviorTree_method_get_root_task>` **(** **)** |const| |
+-----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BTInstance<class_BTInstance>` | :ref:`instantiate<class_BehaviorTree_method_instantiate>`\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, instance_owner\: ``Node``, custom_scene_root\: ``Node`` = null\ ) |const| | | :ref:`BTTask<class_BTTask>` | :ref:`instantiate<class_BehaviorTree_method_instantiate>` **(** Node agent, :ref:`Blackboard<class_Blackboard>` blackboard, Node scene_root **)** |const| |
+-----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_root_task<class_BehaviorTree_method_set_root_task>`\ (\ task\: :ref:`BTTask<class_BTTask>`\ ) | | void | :ref:`set_root_task<class_BehaviorTree_method_set_root_task>` **(** :ref:`BTTask<class_BTTask>` task **)** |
+-----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -80,7 +80,7 @@ Signals
.. rst-class:: classref-signal .. rst-class:: classref-signal
**plan_changed**\ (\ ) :ref:`🔗<class_BehaviorTree_signal_plan_changed>` **plan_changed** **(** **)**
Emitted when the :ref:`BlackboardPlan<class_BlackboardPlan>` changes. Emitted when the :ref:`BlackboardPlan<class_BlackboardPlan>` changes.
@ -97,12 +97,12 @@ Property Descriptions
.. rst-class:: classref-property .. rst-class:: classref-property
:ref:`BlackboardPlan<class_BlackboardPlan>` **blackboard_plan** :ref:`🔗<class_BehaviorTree_property_blackboard_plan>` :ref:`BlackboardPlan<class_BlackboardPlan>` **blackboard_plan**
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_blackboard_plan**\ (\ value\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) - void **set_blackboard_plan** **(** :ref:`BlackboardPlan<class_BlackboardPlan>` value **)**
- :ref:`BlackboardPlan<class_BlackboardPlan>` **get_blackboard_plan**\ (\ ) - :ref:`BlackboardPlan<class_BlackboardPlan>` **get_blackboard_plan** **(** **)**
Stores and manages variables that will be used in constructing new :ref:`Blackboard<class_Blackboard>` instances. Stores and manages variables that will be used in constructing new :ref:`Blackboard<class_Blackboard>` instances.
@ -114,14 +114,14 @@ Stores and manages variables that will be used in constructing new :ref:`Blackbo
.. rst-class:: classref-property .. rst-class:: classref-property
``String`` **description** = ``""`` :ref:`🔗<class_BehaviorTree_property_description>` String **description** = ``""``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_description**\ (\ value\: ``String``\ ) - void **set_description** **(** String value **)**
- ``String`` **get_description**\ (\ ) - String **get_description** **(** **)**
User-provided description of the **BehaviorTree**. User-provided description of the BehaviorTree.
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -136,7 +136,7 @@ Method Descriptions
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`BehaviorTree<class_BehaviorTree>` **clone**\ (\ ) |const| :ref:`🔗<class_BehaviorTree_method_clone>` :ref:`BehaviorTree<class_BehaviorTree>` **clone** **(** **)** |const|
Makes a copy of the BehaviorTree resource. Makes a copy of the BehaviorTree resource.
@ -148,7 +148,7 @@ Makes a copy of the BehaviorTree resource.
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **copy_other**\ (\ other\: :ref:`BehaviorTree<class_BehaviorTree>`\ ) :ref:`🔗<class_BehaviorTree_method_copy_other>` void **copy_other** **(** :ref:`BehaviorTree<class_BehaviorTree>` other **)**
Become a copy of another behavior tree. Become a copy of another behavior tree.
@ -160,7 +160,7 @@ Become a copy of another behavior tree.
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`BTTask<class_BTTask>` **get_root_task**\ (\ ) |const| :ref:`🔗<class_BehaviorTree_method_get_root_task>` :ref:`BTTask<class_BTTask>` **get_root_task** **(** **)** |const|
Returns the root task of the BehaviorTree resource. Returns the root task of the BehaviorTree resource.
@ -172,11 +172,9 @@ Returns the root task of the BehaviorTree resource.
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`BTInstance<class_BTInstance>` **instantiate**\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, instance_owner\: ``Node``, custom_scene_root\: ``Node`` = null\ ) |const| :ref:`🔗<class_BehaviorTree_method_instantiate>` :ref:`BTTask<class_BTTask>` **instantiate** **(** Node agent, :ref:`Blackboard<class_Blackboard>` blackboard, Node scene_root **)** |const|
Instantiates the behavior tree and returns :ref:`BTInstance<class_BTInstance>`. ``instance_owner`` should be the scene node that will own the behavior tree instance. This is typically a :ref:`BTPlayer<class_BTPlayer>`, :ref:`BTState<class_BTState>`, or a custom player node that controls the behavior tree execution. Make sure to pass a :ref:`Blackboard<class_Blackboard>` with values populated from :ref:`blackboard_plan<class_BehaviorTree_property_blackboard_plan>`. See also :ref:`BlackboardPlan.populate_blackboard<class_BlackboardPlan_method_populate_blackboard>` & :ref:`BlackboardPlan.create_blackboard<class_BlackboardPlan_method_create_blackboard>`. Instantiates the behavior tree and returns the root :ref:`BTTask<class_BTTask>`. ``scene_root`` should be the root node of the scene that the Behavior Tree will be used in (e.g., the owner of the node that contains the behavior tree).
If ``custom_scene_root`` is not ``null``, it will be used as the scene root for the newly instantiated behavior tree; otherwise, the scene root will be set to ``instance_owner.owner``. Scene root is essential for :ref:`BBNode<class_BBNode>` instances to work properly.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator
@ -186,7 +184,7 @@ If ``custom_scene_root`` is not ``null``, it will be used as the scene root for
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **set_root_task**\ (\ task\: :ref:`BTTask<class_BTTask>`\ ) :ref:`🔗<class_BehaviorTree_method_set_root_task>` void **set_root_task** **(** :ref:`BTTask<class_BTTask>` task **)**
Assigns a new root task to the **BehaviorTree** resource. Assigns a new root task to the **BehaviorTree** resource.
@ -197,4 +195,3 @@ Assigns a new root task to the **BehaviorTree** resource.
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTreeData.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BehaviorTreeData.xml.
.. _class_BehaviorTreeData: .. _class_BehaviorTreeData:
@ -31,9 +31,9 @@ Methods
.. table:: .. table::
:widths: auto :widths: auto
+-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BehaviorTreeData<class_BehaviorTreeData>` | :ref:`create_from_bt_instance<class_BehaviorTreeData_method_create_from_bt_instance>`\ (\ bt_instance\: :ref:`BTInstance<class_BTInstance>`\ ) |static| | | :ref:`BehaviorTreeData<class_BehaviorTreeData>` | :ref:`create_from_tree_instance<class_BehaviorTreeData_method_create_from_tree_instance>` **(** :ref:`BTTask<class_BTTask>` tree_instance **)** |static| |
+-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -44,15 +44,15 @@ Methods
Method Descriptions Method Descriptions
------------------- -------------------
.. _class_BehaviorTreeData_method_create_from_bt_instance: .. _class_BehaviorTreeData_method_create_from_tree_instance:
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`BehaviorTreeData<class_BehaviorTreeData>` **create_from_bt_instance**\ (\ bt_instance\: :ref:`BTInstance<class_BTInstance>`\ ) |static| :ref:`🔗<class_BehaviorTreeData_method_create_from_bt_instance>` :ref:`BehaviorTreeData<class_BehaviorTreeData>` **create_from_tree_instance** **(** :ref:`BTTask<class_BTTask>` tree_instance **)** |static|
Returns current state of the ``bt_instance`` encoded as a **BehaviorTreeData**, suitable for use with :ref:`BehaviorTreeView<class_BehaviorTreeView>`. Returns current state of the ``tree_instance`` encoded as a **BehaviorTreeData**, suitable for use with :ref:`BehaviorTreeView<class_BehaviorTreeView>`.
Behavior tree instance can be acquired with :ref:`BTPlayer.get_bt_instance<class_BTPlayer_method_get_bt_instance>`. Behavior tree instance can be acquired with :ref:`BTPlayer.get_tree_instance<class_BTPlayer_method_get_tree_instance>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
@ -61,4 +61,3 @@ Behavior tree instance can be acquired with :ref:`BTPlayer.get_bt_instance<class
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTreeView.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BehaviorTreeView.xml.
.. _class_BehaviorTreeView: .. _class_BehaviorTreeView:
@ -29,9 +29,9 @@ Properties
.. table:: .. table::
:widths: auto :widths: auto
+---------+-----------------------------------------------------------------------------------+-------+ +-----+-----------------------------------------------------------------------------------+-------+
| ``int`` | :ref:`update_interval_msec<class_BehaviorTreeView_property_update_interval_msec>` | ``0`` | | int | :ref:`update_interval_msec<class_BehaviorTreeView_property_update_interval_msec>` | ``0`` |
+---------+-----------------------------------------------------------------------------------+-------+ +-----+-----------------------------------------------------------------------------------+-------+
.. rst-class:: classref-reftable-group .. rst-class:: classref-reftable-group
@ -41,11 +41,11 @@ Methods
.. table:: .. table::
:widths: auto :widths: auto
+--------+-------------------------------------------------------------------------------------------------------------------------------------------+ +------+----------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`clear<class_BehaviorTreeView_method_clear>`\ (\ ) | | void | :ref:`clear<class_BehaviorTreeView_method_clear>` **(** **)** |
+--------+-------------------------------------------------------------------------------------------------------------------------------------------+ +------+----------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`update_tree<class_BehaviorTreeView_method_update_tree>`\ (\ behavior_tree_data\: :ref:`BehaviorTreeData<class_BehaviorTreeData>`\ ) | | void | :ref:`update_tree<class_BehaviorTreeView_method_update_tree>` **(** :ref:`BehaviorTreeData<class_BehaviorTreeData>` behavior_tree_data **)** |
+--------+-------------------------------------------------------------------------------------------------------------------------------------------+ +------+----------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -60,7 +60,7 @@ Signals
.. rst-class:: classref-signal .. rst-class:: classref-signal
**task_selected**\ (\ type_name\: ``String``, script_path\: ``String``\ ) :ref:`🔗<class_BehaviorTreeView_signal_task_selected>` **task_selected** **(** String type_name, String script_path **)**
Emitted when a task item is selected in **BehaviorTreeView**. Emitted when a task item is selected in **BehaviorTreeView**.
@ -77,12 +77,12 @@ Property Descriptions
.. rst-class:: classref-property .. rst-class:: classref-property
``int`` **update_interval_msec** = ``0`` :ref:`🔗<class_BehaviorTreeView_property_update_interval_msec>` int **update_interval_msec** = ``0``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_update_interval_msec**\ (\ value\: ``int``\ ) - void **set_update_interval_msec** **(** int value **)**
- ``int`` **get_update_interval_msec**\ (\ ) - int **get_update_interval_msec** **(** **)**
Minimum delay between two updates (in milliseconds). Set to higher values for a lower CPU load. Minimum delay between two updates (in milliseconds). Set to higher values for a lower CPU load.
@ -99,7 +99,7 @@ Method Descriptions
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **clear**\ (\ ) :ref:`🔗<class_BehaviorTreeView_method_clear>` void **clear** **(** **)**
Clears the tree view. Clears the tree view.
@ -111,7 +111,7 @@ Clears the tree view.
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **update_tree**\ (\ behavior_tree_data\: :ref:`BehaviorTreeData<class_BehaviorTreeData>`\ ) :ref:`🔗<class_BehaviorTreeView_method_update_tree>` void **update_tree** **(** :ref:`BehaviorTreeData<class_BehaviorTreeData>` behavior_tree_data **)**
Updates the representation of a :ref:`BehaviorTree<class_BehaviorTree>` instance. See also :ref:`BehaviorTreeData<class_BehaviorTreeData>`. Updates the representation of a :ref:`BehaviorTree<class_BehaviorTree>` instance. See also :ref:`BehaviorTreeData<class_BehaviorTreeData>`.
@ -122,4 +122,3 @@ Updates the representation of a :ref:`BehaviorTree<class_BehaviorTree>` instance
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

View File

@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/Blackboard.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/Blackboard.xml.
.. _class_Blackboard: .. _class_Blackboard:
@ -33,35 +33,35 @@ Methods
.. table:: .. table::
:widths: auto :widths: auto
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`bind_var_to_property<class_Blackboard_method_bind_var_to_property>`\ (\ var_name\: ``StringName``, object\: ``Object``, property\: ``StringName``, create\: ``bool`` = false\ ) | | void | :ref:`bind_var_to_property<class_Blackboard_method_bind_var_to_property>` **(** StringName var_name, Object object, StringName property, bool create=false **)** |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`clear<class_Blackboard_method_clear>`\ (\ ) | | void | :ref:`clear<class_Blackboard_method_clear>` **(** **)** |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`erase_var<class_Blackboard_method_erase_var>`\ (\ var_name\: ``StringName``\ ) | | void | :ref:`erase_var<class_Blackboard_method_erase_var>` **(** StringName var_name **)** |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Blackboard<class_Blackboard>` | :ref:`get_parent<class_Blackboard_method_get_parent>`\ (\ ) |const| | | :ref:`Blackboard<class_Blackboard>` | :ref:`get_parent<class_Blackboard_method_get_parent>` **(** **)** |const| |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``Variant`` | :ref:`get_var<class_Blackboard_method_get_var>`\ (\ var_name\: ``StringName``, default\: ``Variant`` = null, complain\: ``bool`` = true\ ) |const| | | Variant | :ref:`get_var<class_Blackboard_method_get_var>` **(** StringName var_name, Variant default=null, bool complain=true **)** |const| |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``Dictionary`` | :ref:`get_vars_as_dict<class_Blackboard_method_get_vars_as_dict>`\ (\ ) |const| | | Dictionary | :ref:`get_vars_as_dict<class_Blackboard_method_get_vars_as_dict>` **(** **)** |const| |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``bool`` | :ref:`has_var<class_Blackboard_method_has_var>`\ (\ var_name\: ``StringName``\ ) |const| | | bool | :ref:`has_var<class_Blackboard_method_has_var>` **(** StringName var_name **)** |const| |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`link_var<class_Blackboard_method_link_var>`\ (\ var_name\: ``StringName``, target_blackboard\: :ref:`Blackboard<class_Blackboard>`, target_var\: ``StringName``, create\: ``bool`` = false\ ) | | void | :ref:`link_var<class_Blackboard_method_link_var>` **(** StringName var_name, :ref:`Blackboard<class_Blackboard>` target_blackboard, StringName target_var, bool create=false **)** |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[``StringName``\] | :ref:`list_vars<class_Blackboard_method_list_vars>`\ (\ ) |const| | | StringName[] | :ref:`list_vars<class_Blackboard_method_list_vars>` **(** **)** |const| |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`populate_from_dict<class_Blackboard_method_populate_from_dict>`\ (\ dictionary\: ``Dictionary``\ ) | | void | :ref:`populate_from_dict<class_Blackboard_method_populate_from_dict>` **(** Dictionary dictionary **)** |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_parent<class_Blackboard_method_set_parent>`\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`\ ) | | void | :ref:`set_parent<class_Blackboard_method_set_parent>` **(** :ref:`Blackboard<class_Blackboard>` blackboard **)** |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_var<class_Blackboard_method_set_var>`\ (\ var_name\: ``StringName``, value\: ``Variant``\ ) | | void | :ref:`set_var<class_Blackboard_method_set_var>` **(** StringName var_name, Variant value **)** |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Blackboard<class_Blackboard>` | :ref:`top<class_Blackboard_method_top>`\ (\ ) |const| | | :ref:`Blackboard<class_Blackboard>` | :ref:`top<class_Blackboard_method_top>` **(** **)** |const| |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`unbind_var<class_Blackboard_method_unbind_var>`\ (\ var_name\: ``StringName``\ ) | | void | :ref:`unbind_var<class_Blackboard_method_unbind_var>` **(** StringName var_name **)** |
+---------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -76,7 +76,7 @@ Method Descriptions
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **bind_var_to_property**\ (\ var_name\: ``StringName``, object\: ``Object``, property\: ``StringName``, create\: ``bool`` = false\ ) :ref:`🔗<class_Blackboard_method_bind_var_to_property>` void **bind_var_to_property** **(** StringName var_name, Object object, StringName property, bool create=false **)**
Establish a binding between a variable and the object's property specified by ``property`` and ``object``. Changes to the variable update the property, and vice versa. If ``create`` is ``true``, the variable will be created if it doesn't exist. Establish a binding between a variable and the object's property specified by ``property`` and ``object``. Changes to the variable update the property, and vice versa. If ``create`` is ``true``, the variable will be created if it doesn't exist.
@ -88,7 +88,7 @@ Establish a binding between a variable and the object's property specified by ``
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **clear**\ (\ ) :ref:`🔗<class_Blackboard_method_clear>` void **clear** **(** **)**
Removes all variables from the Blackboard. Parent scopes are not affected. Removes all variables from the Blackboard. Parent scopes are not affected.
@ -100,7 +100,7 @@ Removes all variables from the Blackboard. Parent scopes are not affected.
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **erase_var**\ (\ var_name\: ``StringName``\ ) :ref:`🔗<class_Blackboard_method_erase_var>` void **erase_var** **(** StringName var_name **)**
Removes a variable by its name. Removes a variable by its name.
@ -112,7 +112,7 @@ Removes a variable by its name.
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`Blackboard<class_Blackboard>` **get_parent**\ (\ ) |const| :ref:`🔗<class_Blackboard_method_get_parent>` :ref:`Blackboard<class_Blackboard>` **get_parent** **(** **)** |const|
Returns a Blackboard that serves as the parent scope for this instance. Returns a Blackboard that serves as the parent scope for this instance.
@ -124,9 +124,9 @@ Returns a Blackboard that serves as the parent scope for this instance.
.. rst-class:: classref-method .. rst-class:: classref-method
``Variant`` **get_var**\ (\ var_name\: ``StringName``, default\: ``Variant`` = null, complain\: ``bool`` = true\ ) |const| :ref:`🔗<class_Blackboard_method_get_var>` Variant **get_var** **(** StringName var_name, Variant default=null, bool complain=true **)** |const|
Returns variable value or ``default`` if variable doesn't exist. If ``complain`` is ``true``, an error will be printed if variable doesn't exist. If the variable doesn't exist in the current **Blackboard** scope, it will look in the parent scope **Blackboard** to find it. Returns variable value or ``default`` if variable doesn't exist. If ``complain`` is ``true``, an error will be printed if variable doesn't exist.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator
@ -136,7 +136,7 @@ Returns variable value or ``default`` if variable doesn't exist. If ``complain``
.. rst-class:: classref-method .. rst-class:: classref-method
``Dictionary`` **get_vars_as_dict**\ (\ ) |const| :ref:`🔗<class_Blackboard_method_get_vars_as_dict>` Dictionary **get_vars_as_dict** **(** **)** |const|
Returns all variables in the Blackboard as a dictionary. Keys are the variable names, values are the variable values. Parent scopes are not included. Returns all variables in the Blackboard as a dictionary. Keys are the variable names, values are the variable values. Parent scopes are not included.
@ -148,7 +148,7 @@ Returns all variables in the Blackboard as a dictionary. Keys are the variable n
.. rst-class:: classref-method .. rst-class:: classref-method
``bool`` **has_var**\ (\ var_name\: ``StringName``\ ) |const| :ref:`🔗<class_Blackboard_method_has_var>` bool **has_var** **(** StringName var_name **)** |const|
Returns ``true`` if the Blackboard contains the ``var_name`` variable, including the parent scopes. Returns ``true`` if the Blackboard contains the ``var_name`` variable, including the parent scopes.
@ -160,7 +160,7 @@ Returns ``true`` if the Blackboard contains the ``var_name`` variable, including
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **link_var**\ (\ var_name\: ``StringName``, target_blackboard\: :ref:`Blackboard<class_Blackboard>`, target_var\: ``StringName``, create\: ``bool`` = false\ ) :ref:`🔗<class_Blackboard_method_link_var>` void **link_var** **(** StringName var_name, :ref:`Blackboard<class_Blackboard>` target_blackboard, StringName target_var, bool create=false **)**
Links a variable to another Blackboard variable. If a variable is linked to another variable, their state will always be identical, and any change to one will be reflected in the other. If ``create`` is ``true``, the variable will be created if it doesn't exist. Links a variable to another Blackboard variable. If a variable is linked to another variable, their state will always be identical, and any change to one will be reflected in the other. If ``create`` is ``true``, the variable will be created if it doesn't exist.
@ -174,7 +174,7 @@ You can use this method to link a variable in the current scope to a variable in
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`Array<class_Array>`\[``StringName``\] **list_vars**\ (\ ) |const| :ref:`🔗<class_Blackboard_method_list_vars>` StringName[] **list_vars** **(** **)** |const|
Returns all variable names in the Blackboard. Parent scopes are not included. Returns all variable names in the Blackboard. Parent scopes are not included.
@ -186,7 +186,7 @@ Returns all variable names in the Blackboard. Parent scopes are not included.
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **populate_from_dict**\ (\ dictionary\: ``Dictionary``\ ) :ref:`🔗<class_Blackboard_method_populate_from_dict>` void **populate_from_dict** **(** Dictionary dictionary **)**
Fills the Blackboard with multiple variables from a dictionary. The dictionary keys must be variable names and the dictionary values must be variable values. Keys must be StringName or String. Fills the Blackboard with multiple variables from a dictionary. The dictionary keys must be variable names and the dictionary values must be variable values. Keys must be StringName or String.
@ -198,7 +198,7 @@ Fills the Blackboard with multiple variables from a dictionary. The dictionary k
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **set_parent**\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`\ ) :ref:`🔗<class_Blackboard_method_set_parent>` void **set_parent** **(** :ref:`Blackboard<class_Blackboard>` blackboard **)**
Assigns the parent scope. If a value isn't in the current Blackboard scope, it will look in the parent scope Blackboard to find it. Assigns the parent scope. If a value isn't in the current Blackboard scope, it will look in the parent scope Blackboard to find it.
@ -210,9 +210,9 @@ Assigns the parent scope. If a value isn't in the current Blackboard scope, it w
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **set_var**\ (\ var_name\: ``StringName``, value\: ``Variant``\ ) :ref:`🔗<class_Blackboard_method_set_var>` void **set_var** **(** StringName var_name, Variant value **)**
Assigns a value to a variable in the current Blackboard scope. If the variable doesn't exist, it will be created. If the variable already exists in the parent scope, the parent scope value will NOT be changed. Assigns a value to a Blackboard variable.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator
@ -222,7 +222,7 @@ Assigns a value to a variable in the current Blackboard scope. If the variable d
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`Blackboard<class_Blackboard>` **top**\ (\ ) |const| :ref:`🔗<class_Blackboard_method_top>` :ref:`Blackboard<class_Blackboard>` **top** **(** **)** |const|
Returns the topmost **Blackboard** in the scope chain. Returns the topmost **Blackboard** in the scope chain.
@ -234,7 +234,7 @@ Returns the topmost **Blackboard** in the scope chain.
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **unbind_var**\ (\ var_name\: ``StringName``\ ) :ref:`🔗<class_Blackboard_method_unbind_var>` void **unbind_var** **(** StringName var_name **)**
Remove binding from a variable. Remove binding from a variable.
@ -245,4 +245,3 @@ Remove binding from a variable.
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BlackboardPlan.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BlackboardPlan.xml.
.. _class_BlackboardPlan: .. _class_BlackboardPlan:
@ -22,9 +22,9 @@ Properties
.. table:: .. table::
:widths: auto :widths: auto
+----------+-------------------------------------------------------------------------------------+----------+ +------+-------------------------------------------------------------------------------------+----------+
| ``bool`` | :ref:`prefetch_nodepath_vars<class_BlackboardPlan_property_prefetch_nodepath_vars>` | ``true`` | | bool | :ref:`prefetch_nodepath_vars<class_BlackboardPlan_property_prefetch_nodepath_vars>` | ``true`` |
+----------+-------------------------------------------------------------------------------------+----------+ +------+-------------------------------------------------------------------------------------+----------+
.. rst-class:: classref-reftable-group .. rst-class:: classref-reftable-group
@ -34,23 +34,23 @@ Methods
.. table:: .. table::
:widths: auto :widths: auto
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Blackboard<class_Blackboard>` | :ref:`create_blackboard<class_BlackboardPlan_method_create_blackboard>`\ (\ prefetch_root\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null, prefetch_root_for_base_plan\: ``Node`` = null\ ) | | :ref:`Blackboard<class_Blackboard>` | :ref:`create_blackboard<class_BlackboardPlan_method_create_blackboard>` **(** Node node, :ref:`Blackboard<class_Blackboard>` parent_scope=null **)** |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`get_base_plan<class_BlackboardPlan_method_get_base_plan>`\ (\ ) |const| | | :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`get_base_plan<class_BlackboardPlan_method_get_base_plan>` **(** **)** |const| |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``Callable`` | :ref:`get_parent_scope_plan_provider<class_BlackboardPlan_method_get_parent_scope_plan_provider>`\ (\ ) |const| | | Callable | :ref:`get_parent_scope_plan_provider<class_BlackboardPlan_method_get_parent_scope_plan_provider>` **(** **)** |const| |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``bool`` | :ref:`is_derived<class_BlackboardPlan_method_is_derived>`\ (\ ) |const| | | bool | :ref:`is_derived<class_BlackboardPlan_method_is_derived>` **(** **)** |const| |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`populate_blackboard<class_BlackboardPlan_method_populate_blackboard>`\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, prefetch_root\: ``Node``, prefetch_root_for_base_plan\: ``Node`` = null\ ) | | void | :ref:`populate_blackboard<class_BlackboardPlan_method_populate_blackboard>` **(** :ref:`Blackboard<class_Blackboard>` blackboard, bool overwrite, Node node **)** |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_base_plan<class_BlackboardPlan_method_set_base_plan>`\ (\ blackboard_plan\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) | | void | :ref:`set_base_plan<class_BlackboardPlan_method_set_base_plan>` **(** :ref:`BlackboardPlan<class_BlackboardPlan>` blackboard_plan **)** |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_parent_scope_plan_provider<class_BlackboardPlan_method_set_parent_scope_plan_provider>`\ (\ callable\: ``Callable``\ ) | | void | :ref:`set_parent_scope_plan_provider<class_BlackboardPlan_method_set_parent_scope_plan_provider>` **(** Callable callable **)** |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`sync_with_base_plan<class_BlackboardPlan_method_sync_with_base_plan>`\ (\ ) | | void | :ref:`sync_with_base_plan<class_BlackboardPlan_method_sync_with_base_plan>` **(** **)** |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -65,12 +65,12 @@ Property Descriptions
.. rst-class:: classref-property .. rst-class:: classref-property
``bool`` **prefetch_nodepath_vars** = ``true`` :ref:`🔗<class_BlackboardPlan_property_prefetch_nodepath_vars>` bool **prefetch_nodepath_vars** = ``true``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_prefetch_nodepath_vars**\ (\ value\: ``bool``\ ) - void **set_prefetch_nodepath_vars** **(** bool value **)**
- ``bool`` **is_prefetching_nodepath_vars**\ (\ ) - bool **is_prefetching_nodepath_vars** **(** **)**
Enables or disables ``NodePath`` variable prefetching. If ``true``, ``NodePath`` values will be replaced with node instances when the :ref:`Blackboard<class_Blackboard>` is created. Enables or disables ``NodePath`` variable prefetching. If ``true``, ``NodePath`` values will be replaced with node instances when the :ref:`Blackboard<class_Blackboard>` is created.
@ -87,9 +87,9 @@ Method Descriptions
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`Blackboard<class_Blackboard>` **create_blackboard**\ (\ prefetch_root\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null, prefetch_root_for_base_plan\: ``Node`` = null\ ) :ref:`🔗<class_BlackboardPlan_method_create_blackboard>` :ref:`Blackboard<class_Blackboard>` **create_blackboard** **(** Node node, :ref:`Blackboard<class_Blackboard>` parent_scope=null **)**
Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this plan. If ``NodePath`` prefetching is enabled, ``prefetch_root`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values. Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this plan. If ``NodePath`` prefetching is enabled, ``node`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator
@ -99,7 +99,7 @@ Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this pl
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`BlackboardPlan<class_BlackboardPlan>` **get_base_plan**\ (\ ) |const| :ref:`🔗<class_BlackboardPlan_method_get_base_plan>` :ref:`BlackboardPlan<class_BlackboardPlan>` **get_base_plan** **(** **)** |const|
Returns the base plan. See :ref:`is_derived<class_BlackboardPlan_method_is_derived>`. Returns the base plan. See :ref:`is_derived<class_BlackboardPlan_method_is_derived>`.
@ -111,7 +111,7 @@ Returns the base plan. See :ref:`is_derived<class_BlackboardPlan_method_is_deriv
.. rst-class:: classref-method .. rst-class:: classref-method
``Callable`` **get_parent_scope_plan_provider**\ (\ ) |const| :ref:`🔗<class_BlackboardPlan_method_get_parent_scope_plan_provider>` Callable **get_parent_scope_plan_provider** **(** **)** |const|
Returns the parent scope plan provider - a callable that returns a **BlackboardPlan**. Returns the parent scope plan provider - a callable that returns a **BlackboardPlan**.
@ -123,7 +123,7 @@ Returns the parent scope plan provider - a callable that returns a **BlackboardP
.. rst-class:: classref-method .. rst-class:: classref-method
``bool`` **is_derived**\ (\ ) |const| :ref:`🔗<class_BlackboardPlan_method_is_derived>` bool **is_derived** **(** **)** |const|
Returns ``true`` if this plan is derived from another, i.e., the base plan is not ``null``. A derived plan can only contain variables that are present in the base plan, and only variable values can be different. Returns ``true`` if this plan is derived from another, i.e., the base plan is not ``null``. A derived plan can only contain variables that are present in the base plan, and only variable values can be different.
@ -135,9 +135,9 @@ Returns ``true`` if this plan is derived from another, i.e., the base plan is no
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **populate_blackboard**\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, prefetch_root\: ``Node``, prefetch_root_for_base_plan\: ``Node`` = null\ ) :ref:`🔗<class_BlackboardPlan_method_populate_blackboard>` void **populate_blackboard** **(** :ref:`Blackboard<class_Blackboard>` blackboard, bool overwrite, Node node **)**
Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is ``true``, existing variables with the same names will be overwritten. If ``NodePath`` prefetching is enabled, ``prefetch_root`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values. Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is ``true``, existing variables with the same names will be overwritten. If ``NodePath`` prefetching is enabled, ``node`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator
@ -147,7 +147,7 @@ Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **set_base_plan**\ (\ blackboard_plan\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) :ref:`🔗<class_BlackboardPlan_method_set_base_plan>` void **set_base_plan** **(** :ref:`BlackboardPlan<class_BlackboardPlan>` blackboard_plan **)**
Sets the base plan. If assigned, this plan will be derived from the base plan. Sets the base plan. If assigned, this plan will be derived from the base plan.
@ -161,7 +161,7 @@ Use with caution, as it will remove variables not present in the base plan. Only
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **set_parent_scope_plan_provider**\ (\ callable\: ``Callable``\ ) :ref:`🔗<class_BlackboardPlan_method_set_parent_scope_plan_provider>` void **set_parent_scope_plan_provider** **(** Callable callable **)**
Sets the parent scope plan provider - a callable that returns a **BlackboardPlan**. Used to provide hints in the inspector. When set, mapping feature becomes available. Sets the parent scope plan provider - a callable that returns a **BlackboardPlan**. Used to provide hints in the inspector. When set, mapping feature becomes available.
@ -173,7 +173,7 @@ Sets the parent scope plan provider - a callable that returns a **BlackboardPlan
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **sync_with_base_plan**\ (\ ) :ref:`🔗<class_BlackboardPlan_method_sync_with_base_plan>` void **sync_with_base_plan** **(** **)**
Synchronizes this plan with the base plan: removes variables not present in the base plan, and updates type information. Only use this for custom tooling. Synchronizes this plan with the base plan: removes variables not present in the base plan, and updates type information. Only use this for custom tooling.
@ -184,4 +184,3 @@ Synchronizes this plan with the base plan: removes variables not present in the
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BT.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BT.xml.
.. _class_BT: .. _class_BT:
@ -29,7 +29,7 @@ Enumerations
.. rst-class:: classref-enumeration .. rst-class:: classref-enumeration
enum **Status**: :ref:`🔗<enum_BT_Status>` enum **Status**:
.. _class_BT_constant_FRESH: .. _class_BT_constant_FRESH:
@ -70,4 +70,3 @@ Task has finished with success.
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAction.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTAction.xml.
.. _class_BTAction: .. _class_BTAction:
@ -34,4 +34,3 @@ A single action can perform a task within one or multiple ticks. If it takes mor
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAlwaysFail.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTAlwaysFail.xml.
.. _class_BTAlwaysFail: .. _class_BTAlwaysFail:
@ -21,4 +21,3 @@ BT decorator that converts ``SUCCESS`` into ``FAILURE``.
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAlwaysSucceed.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTAlwaysSucceed.xml.
.. _class_BTAlwaysSucceed: .. _class_BTAlwaysSucceed:
@ -21,4 +21,3 @@ BT decorator that converts ``FAILURE`` into ``SUCCESS``.
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAwaitAnimation.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTAwaitAnimation.xml.
.. _class_BTAwaitAnimation: .. _class_BTAwaitAnimation:
@ -34,11 +34,11 @@ Properties
:widths: auto :widths: auto
+-----------------------------+---------------------------------------------------------------------------+---------+ +-----------------------------+---------------------------------------------------------------------------+---------+
| ``StringName`` | :ref:`animation_name<class_BTAwaitAnimation_property_animation_name>` | ``&""`` | | StringName | :ref:`animation_name<class_BTAwaitAnimation_property_animation_name>` | ``&""`` |
+-----------------------------+---------------------------------------------------------------------------+---------+ +-----------------------------+---------------------------------------------------------------------------+---------+
| :ref:`BBNode<class_BBNode>` | :ref:`animation_player<class_BTAwaitAnimation_property_animation_player>` | | | :ref:`BBNode<class_BBNode>` | :ref:`animation_player<class_BTAwaitAnimation_property_animation_player>` | |
+-----------------------------+---------------------------------------------------------------------------+---------+ +-----------------------------+---------------------------------------------------------------------------+---------+
| ``float`` | :ref:`max_time<class_BTAwaitAnimation_property_max_time>` | ``1.0`` | | float | :ref:`max_time<class_BTAwaitAnimation_property_max_time>` | ``1.0`` |
+-----------------------------+---------------------------------------------------------------------------+---------+ +-----------------------------+---------------------------------------------------------------------------+---------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -54,12 +54,12 @@ Property Descriptions
.. rst-class:: classref-property .. rst-class:: classref-property
``StringName`` **animation_name** = ``&""`` :ref:`🔗<class_BTAwaitAnimation_property_animation_name>` StringName **animation_name** = ``&""``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_animation_name**\ (\ value\: ``StringName``\ ) - void **set_animation_name** **(** StringName value **)**
- ``StringName`` **get_animation_name**\ (\ ) - StringName **get_animation_name** **(** **)**
Animation's key within the ``AnimationPlayer`` node. Animation's key within the ``AnimationPlayer`` node.
@ -71,12 +71,12 @@ Animation's key within the ``AnimationPlayer`` node.
.. rst-class:: classref-property .. rst-class:: classref-property
:ref:`BBNode<class_BBNode>` **animation_player** :ref:`🔗<class_BTAwaitAnimation_property_animation_player>` :ref:`BBNode<class_BBNode>` **animation_player**
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_animation_player**\ (\ value\: :ref:`BBNode<class_BBNode>`\ ) - void **set_animation_player** **(** :ref:`BBNode<class_BBNode>` value **)**
- :ref:`BBNode<class_BBNode>` **get_animation_player**\ (\ ) - :ref:`BBNode<class_BBNode>` **get_animation_player** **(** **)**
Parameter that specifies the ``AnimationPlayer`` node. Parameter that specifies the ``AnimationPlayer`` node.
@ -88,14 +88,14 @@ Parameter that specifies the ``AnimationPlayer`` node.
.. rst-class:: classref-property .. rst-class:: classref-property
``float`` **max_time** = ``1.0`` :ref:`🔗<class_BTAwaitAnimation_property_max_time>` float **max_time** = ``1.0``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_max_time**\ (\ value\: ``float``\ ) - void **set_max_time** **(** float value **)**
- ``float`` **get_max_time**\ (\ ) - float **get_max_time** **(** **)**
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will stop waiting and return ``SUCCESS``. The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
@ -104,4 +104,3 @@ The maximum duration to wait for the animation to complete (in seconds). If the
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCallMethod.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTCallMethod.xml.
.. _class_BTCallMethod: .. _class_BTCallMethod:
@ -31,17 +31,17 @@ Properties
.. table:: .. table::
:widths: auto :widths: auto
+----------------------------------------------------------------+---------------------------------------------------------------------------+-----------+ +-------------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`Array<class_Array>`\[:ref:`BBVariant<class_BBVariant>`\] | :ref:`args<class_BTCallMethod_property_args>` | ``[]`` | | :ref:`BBVariant[]<class_BBVariant>` | :ref:`args<class_BTCallMethod_property_args>` | ``[]`` |
+----------------------------------------------------------------+---------------------------------------------------------------------------+-----------+ +-------------------------------------+---------------------------------------------------------------------------+-----------+
| ``bool`` | :ref:`args_include_delta<class_BTCallMethod_property_args_include_delta>` | ``false`` | | bool | :ref:`args_include_delta<class_BTCallMethod_property_args_include_delta>` | ``false`` |
+----------------------------------------------------------------+---------------------------------------------------------------------------+-----------+ +-------------------------------------+---------------------------------------------------------------------------+-----------+
| ``StringName`` | :ref:`method<class_BTCallMethod_property_method>` | ``&""`` | | StringName | :ref:`method<class_BTCallMethod_property_method>` | ``&""`` |
+----------------------------------------------------------------+---------------------------------------------------------------------------+-----------+ +-------------------------------------+---------------------------------------------------------------------------+-----------+
| :ref:`BBNode<class_BBNode>` | :ref:`node<class_BTCallMethod_property_node>` | | | :ref:`BBNode<class_BBNode>` | :ref:`node<class_BTCallMethod_property_node>` | |
+----------------------------------------------------------------+---------------------------------------------------------------------------+-----------+ +-------------------------------------+---------------------------------------------------------------------------+-----------+
| ``StringName`` | :ref:`result_var<class_BTCallMethod_property_result_var>` | ``&""`` | | StringName | :ref:`result_var<class_BTCallMethod_property_result_var>` | ``&""`` |
+----------------------------------------------------------------+---------------------------------------------------------------------------+-----------+ +-------------------------------------+---------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -56,12 +56,12 @@ Property Descriptions
.. rst-class:: classref-property .. rst-class:: classref-property
:ref:`Array<class_Array>`\[:ref:`BBVariant<class_BBVariant>`\] **args** = ``[]`` :ref:`🔗<class_BTCallMethod_property_args>` :ref:`BBVariant[]<class_BBVariant>` **args** = ``[]``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_args**\ (\ value\: :ref:`Array<class_Array>`\[:ref:`BBVariant<class_BBVariant>`\]\ ) - void **set_args** **(** :ref:`BBVariant[]<class_BBVariant>` value **)**
- :ref:`Array<class_Array>`\[:ref:`BBVariant<class_BBVariant>`\] **get_args**\ (\ ) - :ref:`BBVariant[]<class_BBVariant>` **get_args** **(** **)**
The arguments to be passed when calling the method. The arguments to be passed when calling the method.
@ -73,12 +73,12 @@ The arguments to be passed when calling the method.
.. rst-class:: classref-property .. rst-class:: classref-property
``bool`` **args_include_delta** = ``false`` :ref:`🔗<class_BTCallMethod_property_args_include_delta>` bool **args_include_delta** = ``false``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_include_delta**\ (\ value\: ``bool``\ ) - void **set_include_delta** **(** bool value **)**
- ``bool`` **is_delta_included**\ (\ ) - bool **is_delta_included** **(** **)**
Include delta as a first parameter and shift the position of the rest of the arguments if any. Include delta as a first parameter and shift the position of the rest of the arguments if any.
@ -90,12 +90,12 @@ Include delta as a first parameter and shift the position of the rest of the arg
.. rst-class:: classref-property .. rst-class:: classref-property
``StringName`` **method** = ``&""`` :ref:`🔗<class_BTCallMethod_property_method>` StringName **method** = ``&""``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_method**\ (\ value\: ``StringName``\ ) - void **set_method** **(** StringName value **)**
- ``StringName`` **get_method**\ (\ ) - StringName **get_method** **(** **)**
The name of the method to be called. The name of the method to be called.
@ -107,12 +107,12 @@ The name of the method to be called.
.. rst-class:: classref-property .. rst-class:: classref-property
:ref:`BBNode<class_BBNode>` **node** :ref:`🔗<class_BTCallMethod_property_node>` :ref:`BBNode<class_BBNode>` **node**
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_node_param**\ (\ value\: :ref:`BBNode<class_BBNode>`\ ) - void **set_node_param** **(** :ref:`BBNode<class_BBNode>` value **)**
- :ref:`BBNode<class_BBNode>` **get_node_param**\ (\ ) - :ref:`BBNode<class_BBNode>` **get_node_param** **(** **)**
Specifies the ``Node`` or ``Object`` instance containing the method to be called. Specifies the ``Node`` or ``Object`` instance containing the method to be called.
@ -124,12 +124,12 @@ Specifies the ``Node`` or ``Object`` instance containing the method to be called
.. rst-class:: classref-property .. rst-class:: classref-property
``StringName`` **result_var** = ``&""`` :ref:`🔗<class_BTCallMethod_property_result_var>` StringName **result_var** = ``&""``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_result_var**\ (\ value\: ``StringName``\ ) - void **set_result_var** **(** StringName value **)**
- ``StringName`` **get_result_var**\ (\ ) - StringName **get_result_var** **(** **)**
if non-empty, assign the result of the method call to the blackboard variable specified by this property. if non-empty, assign the result of the method call to the blackboard variable specified by this property.
@ -140,4 +140,3 @@ if non-empty, assign the result of the method call to the blackboard variable sp
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckAgentProperty.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTCheckAgentProperty.xml.
.. _class_BTCheckAgentProperty: .. _class_BTCheckAgentProperty:
@ -34,7 +34,7 @@ Properties
+-----------------------------------------------+-------------------------------------------------------------------+---------+ +-----------------------------------------------+-------------------------------------------------------------------+---------+
| :ref:`CheckType<enum_LimboUtility_CheckType>` | :ref:`check_type<class_BTCheckAgentProperty_property_check_type>` | ``0`` | | :ref:`CheckType<enum_LimboUtility_CheckType>` | :ref:`check_type<class_BTCheckAgentProperty_property_check_type>` | ``0`` |
+-----------------------------------------------+-------------------------------------------------------------------+---------+ +-----------------------------------------------+-------------------------------------------------------------------+---------+
| ``StringName`` | :ref:`property<class_BTCheckAgentProperty_property_property>` | ``&""`` | | StringName | :ref:`property<class_BTCheckAgentProperty_property_property>` | ``&""`` |
+-----------------------------------------------+-------------------------------------------------------------------+---------+ +-----------------------------------------------+-------------------------------------------------------------------+---------+
| :ref:`BBVariant<class_BBVariant>` | :ref:`value<class_BTCheckAgentProperty_property_value>` | | | :ref:`BBVariant<class_BBVariant>` | :ref:`value<class_BTCheckAgentProperty_property_value>` | |
+-----------------------------------------------+-------------------------------------------------------------------+---------+ +-----------------------------------------------+-------------------------------------------------------------------+---------+
@ -52,12 +52,12 @@ Property Descriptions
.. rst-class:: classref-property .. rst-class:: classref-property
:ref:`CheckType<enum_LimboUtility_CheckType>` **check_type** = ``0`` :ref:`🔗<class_BTCheckAgentProperty_property_check_type>` :ref:`CheckType<enum_LimboUtility_CheckType>` **check_type** = ``0``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_check_type**\ (\ value\: :ref:`CheckType<enum_LimboUtility_CheckType>`\ ) - void **set_check_type** **(** :ref:`CheckType<enum_LimboUtility_CheckType>` value **)**
- :ref:`CheckType<enum_LimboUtility_CheckType>` **get_check_type**\ (\ ) - :ref:`CheckType<enum_LimboUtility_CheckType>` **get_check_type** **(** **)**
The type of check to be performed. The type of check to be performed.
@ -69,12 +69,12 @@ The type of check to be performed.
.. rst-class:: classref-property .. rst-class:: classref-property
``StringName`` **property** = ``&""`` :ref:`🔗<class_BTCheckAgentProperty_property_property>` StringName **property** = ``&""``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_property**\ (\ value\: ``StringName``\ ) - void **set_property** **(** StringName value **)**
- ``StringName`` **get_property**\ (\ ) - StringName **get_property** **(** **)**
Parameter that specifies the agent's property to be compared. Parameter that specifies the agent's property to be compared.
@ -86,12 +86,12 @@ Parameter that specifies the agent's property to be compared.
.. rst-class:: classref-property .. rst-class:: classref-property
:ref:`BBVariant<class_BBVariant>` **value** :ref:`🔗<class_BTCheckAgentProperty_property_value>` :ref:`BBVariant<class_BBVariant>` **value**
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_value**\ (\ value\: :ref:`BBVariant<class_BBVariant>`\ ) - void **set_value** **(** :ref:`BBVariant<class_BBVariant>` value **)**
- :ref:`BBVariant<class_BBVariant>` **get_value**\ (\ ) - :ref:`BBVariant<class_BBVariant>` **get_value** **(** **)**
Parameter that specifies the value against which an agent's property will be compared. Parameter that specifies the value against which an agent's property will be compared.
@ -102,4 +102,3 @@ Parameter that specifies the value against which an agent's property will be com
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckTrigger.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTCheckTrigger.xml.
.. _class_BTCheckTrigger: .. _class_BTCheckTrigger:
@ -31,9 +31,9 @@ Properties
.. table:: .. table::
:widths: auto :widths: auto
+----------------+---------------------------------------------------------+---------+ +------------+---------------------------------------------------------+---------+
| ``StringName`` | :ref:`variable<class_BTCheckTrigger_property_variable>` | ``&""`` | | StringName | :ref:`variable<class_BTCheckTrigger_property_variable>` | ``&""`` |
+----------------+---------------------------------------------------------+---------+ +------------+---------------------------------------------------------+---------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -48,12 +48,12 @@ Property Descriptions
.. rst-class:: classref-property .. rst-class:: classref-property
``StringName`` **variable** = ``&""`` :ref:`🔗<class_BTCheckTrigger_property_variable>` StringName **variable** = ``&""``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_variable**\ (\ value\: ``StringName``\ ) - void **set_variable** **(** StringName value **)**
- ``StringName`` **get_variable**\ (\ ) - StringName **get_variable** **(** **)**
A boolean variable on the blackboard used as a trigger. See also :ref:`BTTask.blackboard<class_BTTask_property_blackboard>`. A boolean variable on the blackboard used as a trigger. See also :ref:`BTTask.blackboard<class_BTTask_property_blackboard>`.
@ -68,4 +68,3 @@ If variable's value is ``false``, **BTCheckTrigger** will return ``FAILURE``.
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckVar.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTCheckVar.xml.
.. _class_BTCheckVar: .. _class_BTCheckVar:
@ -34,7 +34,7 @@ Properties
+-----------------------------------------------+---------------------------------------------------------+---------+ +-----------------------------------------------+---------------------------------------------------------+---------+
| :ref:`BBVariant<class_BBVariant>` | :ref:`value<class_BTCheckVar_property_value>` | | | :ref:`BBVariant<class_BBVariant>` | :ref:`value<class_BTCheckVar_property_value>` | |
+-----------------------------------------------+---------------------------------------------------------+---------+ +-----------------------------------------------+---------------------------------------------------------+---------+
| ``StringName`` | :ref:`variable<class_BTCheckVar_property_variable>` | ``&""`` | | StringName | :ref:`variable<class_BTCheckVar_property_variable>` | ``&""`` |
+-----------------------------------------------+---------------------------------------------------------+---------+ +-----------------------------------------------+---------------------------------------------------------+---------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -50,12 +50,12 @@ Property Descriptions
.. rst-class:: classref-property .. rst-class:: classref-property
:ref:`CheckType<enum_LimboUtility_CheckType>` **check_type** = ``0`` :ref:`🔗<class_BTCheckVar_property_check_type>` :ref:`CheckType<enum_LimboUtility_CheckType>` **check_type** = ``0``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_check_type**\ (\ value\: :ref:`CheckType<enum_LimboUtility_CheckType>`\ ) - void **set_check_type** **(** :ref:`CheckType<enum_LimboUtility_CheckType>` value **)**
- :ref:`CheckType<enum_LimboUtility_CheckType>` **get_check_type**\ (\ ) - :ref:`CheckType<enum_LimboUtility_CheckType>` **get_check_type** **(** **)**
The type of check to be performed. The type of check to be performed.
@ -67,12 +67,12 @@ The type of check to be performed.
.. rst-class:: classref-property .. rst-class:: classref-property
:ref:`BBVariant<class_BBVariant>` **value** :ref:`🔗<class_BTCheckVar_property_value>` :ref:`BBVariant<class_BBVariant>` **value**
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_value**\ (\ value\: :ref:`BBVariant<class_BBVariant>`\ ) - void **set_value** **(** :ref:`BBVariant<class_BBVariant>` value **)**
- :ref:`BBVariant<class_BBVariant>` **get_value**\ (\ ) - :ref:`BBVariant<class_BBVariant>` **get_value** **(** **)**
A parameter that specifies the value against which the :ref:`variable<class_BTCheckVar_property_variable>` will be compared. A parameter that specifies the value against which the :ref:`variable<class_BTCheckVar_property_variable>` will be compared.
@ -84,12 +84,12 @@ A parameter that specifies the value against which the :ref:`variable<class_BTCh
.. rst-class:: classref-property .. rst-class:: classref-property
``StringName`` **variable** = ``&""`` :ref:`🔗<class_BTCheckVar_property_variable>` StringName **variable** = ``&""``
.. rst-class:: classref-property-setget .. rst-class:: classref-property-setget
- |void| **set_variable**\ (\ value\: ``StringName``\ ) - void **set_variable** **(** StringName value **)**
- ``StringName`` **get_variable**\ (\ ) - StringName **get_variable** **(** **)**
The name of the variable to check its value. The name of the variable to check its value.
@ -100,4 +100,3 @@ The name of the variable to check its value.
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTComment.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTComment.xml.
.. _class_BTComment: .. _class_BTComment:
@ -30,4 +30,3 @@ Comments are not executed as part of the tree and are removed from runtime insta
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTComposite.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTComposite.xml.
.. _class_BTComposite: .. _class_BTComposite:
@ -32,4 +32,3 @@ Composite is a control task within a :ref:`BehaviorTree<class_BehaviorTree>` tha
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCondition.xml. .. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BTCondition.xml.
.. _class_BTCondition: .. _class_BTCondition:
@ -34,4 +34,3 @@ Conditions typically don't take multiple ticks to finish and return either ``SUC
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)` .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)` .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)` .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

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