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9 Commits

Author SHA1 Message Date
Wilson E. Alvarez 17aa848bce
Fix unhandled PROPERTY_HINT_NO_NODEPATH warning
Due to upstream change:

	6f7525c396
2025-01-03 14:59:28 -05:00
Wilson E. Alvarez 1bf393b331
Override renamed EditorPlugin::get_name() method
Due to upstream change:

	0ab3dc273e
2025-01-03 14:59:28 -05:00
Wilson E. Alvarez 8f45a2eb3b
Refactor EditorHelpBit usage
Due to upstream change:

	4e19ab8afe
2025-01-03 14:59:28 -05:00
Wilson E. Alvarez c406d96cde
Fix unhandled PROPERTY_HINT_ONESHOT warning
Due to upstream change:

	761a20f7a7
2025-01-03 14:59:28 -05:00
Wilson E. Alvarez 8cae451983
Fix forbidden comparisons between Ref and nullptr.
Necessary when compiling with strict_checks=yes.

Due to upstream change:

	df29cc696f
2025-01-03 14:59:28 -05:00
Wilson E. Alvarez 16ee9b65c7
Fix internal Button set_icon calls to set_button_icon
Due to upstream change:

    562c666e3d
2025-01-03 14:59:28 -05:00
Wilson E. Alvarez 8e9d021b05
Fix unhandled PROPERTY_HINT_TOOL_BUTTON warning
Due to upstream change:

	85dfd89653
2025-01-03 14:59:28 -05:00
Wilson E. Alvarez ef724eb5bc
Fix unhandled PROPERTY_HINT_DICTIONARY_TYPE warning
Due to upstream change:

	9853a69144
2025-01-03 14:59:28 -05:00
Wilson E. Alvarez 5cbccd96bf
Update EditorMainScreen calls after its extraction
Due to upstream change:

	5e1c9d68aa
2025-01-03 14:59:28 -05:00
1 changed files with 4 additions and 22 deletions

View File

@ -34,21 +34,6 @@ Here's an example of how you can interact with the :ref:`Blackboard<class_Blackb
if blackboard.has_var(speed_var): if blackboard.has_var(speed_var):
# ... # ...
If you are accessing a variable that holds an object instance, and it is
expected that the instance may be null or freed, you can do it like this:
.. code:: gdscript
@export var object_var: StringName = &"object"
func _tick(delta: float) -> Status:
# Get object instance stored in the "object" variable.
# - Important: Avoid specifying a type for "obj" in GDScript
# to prevent errors when the instance is freed.
var obj = blackboard.get_var(object_var)
if is_instance_valid(obj):
# ...
It is recommended to suffix variable name properties with ``_var``, like in the example above, which enables the It is recommended to suffix variable name properties with ``_var``, like in the example above, which enables the
inspector to provide a more convenient property editor for the variable. This editor inspector to provide a more convenient property editor for the variable. This editor
allows you to select or add the variable to the blackboard plan, and provides a allows you to select or add the variable to the blackboard plan, and provides a
@ -122,13 +107,10 @@ This creates a "blackboard scope chain," where each :ref:`Blackboard<class_Black
and there is no limit to how many blackboards can be in this chain. and there is no limit to how many blackboards can be in this chain.
It's important to note that the :ref:`Blackboard<class_Blackboard>` doesn't modify values in the parent scopes. It's important to note that the :ref:`Blackboard<class_Blackboard>` doesn't modify values in the parent scopes.
Scopes are created automatically to prevent naming collisions between contextually separate environments: Some scopes are created automatically. For instance, when using the :ref:`BTNewScope<class_BTNewScope>`
and :ref:`BTSubtree<class_BTSubtree>` decorators, or when a :ref:`LimboState<class_LimboState>`
- Within :ref:`BTNewScope<class_BTNewScope>`. has non-empty blackboard plan defined, or when a root-level :ref:`LimboHSM<class_LimboHSM>`
- Under :ref:`BTSubtree<class_BTSubtree>` decorators. node is used. Such scopes prevent naming collisions between contextually separate environments.
- With :ref:`LimboState<class_LimboState>` that have a non-empty blackboard plan defined.
- Under :ref:`LimboHSM<class_LimboHSM>` nodes: A new scope is created at the root level,
and each :ref:`BTState<class_BTState>` child also receives its own separate scope.
Sharing data between several agents Sharing data between several agents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~