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Author SHA1 Message Date
Serhii Snitsaruk 49b3a0ad6f
Merge pull request #205 from monxa/fix-editor-setting-gdextension
Generalize EDITOR_DEF macro to fix potential editor setting issues
2024-09-03 17:18:46 +02:00
Alexander Montag ad11f401b1 Generalize EDITOR_DEF macro to fix potential editor setting issues
This commit provides a generalized solution to ensure editor settings are
properly initialized and available in both module and GDExtension versions.
While #204 fixed the specific issue with 'limbo_ai/editor/layout', this change
aims to prevent similar problems for all editor settings.

In particular, `limbo_ai/editor/prefer_online_documentation` was also not
available.

Changes:
- Updated EDITOR_DEF macro to handle both module and GDExtension cases
- Remove special case for `limbo_ai/editor/layout` in
  LimboAiEditorPlugin from earlier fix.
2024-09-03 16:37:54 +02:00
2 changed files with 6 additions and 6 deletions

View File

@ -1470,11 +1470,6 @@ LimboAIEditor::LimboAIEditor() {
pinfo.hint = PROPERTY_HINT_ENUM; pinfo.hint = PROPERTY_HINT_ENUM;
pinfo.hint_string = "Classic:0,Widescreen Optimized:1"; pinfo.hint_string = "Classic:0,Widescreen Optimized:1";
EDITOR_SETTINGS()->add_property_info(pinfo); EDITOR_SETTINGS()->add_property_info(pinfo);
// Hotfix: Ensure the property is set (EditorInterface->get_singleton()->set_initial_value(m_setting, m_value, false) appears insufficient.)
if (!EDITOR_SETTINGS()->has_setting("limbo_ai/editor/layout")) {
EDITOR_SETTINGS()->set_setting("limbo_ai/editor/layout", 0);
}
#endif #endif
LW_SHORTCUT("limbo_ai/rename_task", TTR("Rename"), LW_KEY(F2)); LW_SHORTCUT("limbo_ai/rename_task", TTR("Rename"), LW_KEY(F2));

View File

@ -114,7 +114,12 @@ using namespace godot;
#define ADD_STYLEBOX_OVERRIDE(m_control, m_name, m_stylebox) (m_control->add_theme_stylebox_override(m_name, m_stylebox)) #define ADD_STYLEBOX_OVERRIDE(m_control, m_name, m_stylebox) (m_control->add_theme_stylebox_override(m_name, m_stylebox))
#define GET_NODE(m_parent, m_path) m_parent->get_node_internal(m_path) #define GET_NODE(m_parent, m_path) m_parent->get_node_internal(m_path)
#define OBJECT_DB_GET_INSTANCE(m_id) ObjectDB::get_instance(m_id) #define OBJECT_DB_GET_INSTANCE(m_id) ObjectDB::get_instance(m_id)
#define EDITOR_DEF(m_setting, m_value) EditorInterface::get_singleton()->get_editor_settings()->set_initial_value(m_setting, m_value, false) #define EDITOR_DEF(m_setting, m_value) do { /* do-while(0) ideom to avoid any potential semicolon errors. */\
EditorInterface::get_singleton()->get_editor_settings()->set_initial_value(m_setting, m_value, false); \
if (!EDITOR_SETTINGS()->has_setting(m_setting)) { \
EDITOR_SETTINGS()->set_setting(m_setting, m_value); \
} \
} while(0)
_FORCE_INLINE_ bool OBJECT_HAS_PROPERTY(Object *p_obj, const StringName &p_prop) { _FORCE_INLINE_ bool OBJECT_HAS_PROPERTY(Object *p_obj, const StringName &p_prop) {
return Variant(p_obj).has_key(p_prop); return Variant(p_obj).has_key(p_prop);