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5 changed files with 13 additions and 15 deletions

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@ -5,7 +5,7 @@ on:
godot-ref:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: 4.3-stable
default: 4.2
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
@ -13,7 +13,7 @@ on:
godot-cpp-ref:
description: A tag, branch or commit hash in the godot-cpp repository.
type: string
default: godot-4.3-stable
default: 4.2
jobs:
cache-sha:

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@ -5,7 +5,7 @@ on:
godot-cpp-ref:
description: A tag, branch or commit hash in the godot-cpp repository.
type: string
default: godot-4.3-stable
default: 4.2
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
@ -20,7 +20,7 @@ on:
godot-cpp-ref:
description: A tag, branch or commit hash in the godot-cpp repository.
type: string
default: godot-4.3-stable
default: 4.2
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
@ -36,7 +36,7 @@ env:
SCONSFLAGS: dev_build=no debug_symbols=no
EM_VERSION: 3.1.45
EM_CACHE_FOLDER: "emsdk-cache"
GODOT_VERSION: 4.3-stable
GODOT_VERSION: 4.2-stable
jobs:
gdextension:

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@ -26,8 +26,8 @@ concurrency:
# Global Settings.
env:
GODOT_REF: "4.3-stable"
GODOT_CPP_REF: "godot-4.3-stable"
GODOT_REF: "master"
GODOT_CPP_REF: "master"
jobs:
unit-tests:

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@ -222,18 +222,16 @@ jobs:
- name: Generate C# glue
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
shell: bash
env:
GODOT_VERSION_STATUS: limboai
run: |
GODOT_VERSION_STATUS=$(echo "${GODOT_VERSION_STATUS}" | sed "s|+|-|")
echo "GODOT_VERSION_STATUS: ${GODOT_VERSION_STATUS}"
./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
shell: bash
env:
GODOT_VERSION_STATUS: limboai
run: |
GODOT_VERSION_STATUS=$(echo "${GODOT_VERSION_STATUS}" | sed "s|+|-|")
echo "GODOT_VERSION_STATUS: ${GODOT_VERSION_STATUS}"
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
- name: Prepare artifact

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@ -3,9 +3,9 @@
major = 1
minor = 2
patch = 0
status = "rc"
status = "dev"
doc_branch = "latest"
godot_cpp_ref = "godot-4.3-stable"
godot_cpp_ref = "master"
# Code that generates version header