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7 Commits

Author SHA1 Message Date
Wilson E. Alvarez c868bda033
Merge 224ceda390 into ae61d551c0 2024-11-05 16:06:50 -05:00
Serhii Snitsaruk ae61d551c0
Doc: Clarify when `LimboState::_exit` is called 2024-11-05 19:41:16 +01:00
Serhii Snitsaruk a14cc4cc68
GHA: Use 4.3-stable in "All builds" 2024-11-05 19:16:41 +01:00
Serhii Snitsaruk d304f957ef
Merge pull request #244 from limbonaut/save-builtin-bt-on-ctrls
Improve workflow with built-in BT resources
2024-11-05 01:40:51 -08:00
Serhii Snitsaruk bf85350260
Open the owner scene when switching to a built-in BT 2024-11-04 19:45:54 +01:00
Serhii Snitsaruk 03476721d9
Change shortcut for "Jump to Owner"
Ctrl+J is no longer available by default
2024-11-04 15:52:42 +01:00
Serhii Snitsaruk bebd6a15eb
Save edited built-in BT resource on `Ctrl+S` 2024-11-04 14:52:35 +01:00
6 changed files with 38 additions and 18 deletions

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@ -5,7 +5,7 @@ on:
godot-ref:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: 4.3
default: 4.3-stable
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string

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@ -234,7 +234,7 @@ Called when the state is entered.
|void| **_exit**\ (\ ) |virtual| :ref:`🔗<class_LimboState_private_method__exit>`
Called when the state is exited.
Called when the state is exited. This happens on a transition to another state, and when the state machine is removed from the scene tree (e.g., when the node is freed with :ref:`Node.queue_free<class_Node_method_queue_free>` or the scene changes). Due to implementation details, :ref:`_exit<class_LimboState_private_method__exit>` will not be called on :ref:`Object.free<class_Object_method_free>`!
.. rst-class:: classref-item-separator

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@ -20,7 +20,7 @@
<method name="_exit" qualifiers="virtual">
<return type="void" />
<description>
Called when the state is exited.
Called when the state is exited. This happens on a transition to another state, and when the state machine is removed from the scene tree (e.g., when the node is freed with [method Node.queue_free] or the scene changes). Due to implementation details, [method _exit] will not be called on [method Object.free]!
</description>
</method>
<method name="_setup" qualifiers="virtual">

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@ -66,6 +66,7 @@
#include <godot_cpp/classes/ref_counted.hpp>
#include <godot_cpp/classes/resource_loader.hpp>
#include <godot_cpp/classes/resource_saver.hpp>
#include <godot_cpp/classes/scene_tree.hpp>
#include <godot_cpp/classes/script.hpp>
#include <godot_cpp/classes/script_editor.hpp>
#include <godot_cpp/classes/script_editor_base.hpp>
@ -73,6 +74,21 @@
#include <godot_cpp/core/error_macros.hpp>
#endif // LIMBOAI_GDEXTENSION
namespace {
// If built-in resource - switch to the owner scene (open it if not already).
inline void _switch_to_owner_scene_if_builtin(const Ref<BehaviorTree> &p_behavior_tree) {
if (p_behavior_tree.is_valid() && p_behavior_tree->get_path().contains("::")) {
String current_scene = SCENE_TREE()->get_edited_scene_root()->get_scene_file_path();
String scene_path = p_behavior_tree->get_path().get_slice("::", 0);
if (current_scene != scene_path) {
EditorInterface::get_singleton()->open_scene_from_path(scene_path);
}
}
}
} // unnamed namespace
//**** LimboAIEditor
_FORCE_INLINE_ String _get_script_template_path() {
@ -291,6 +307,8 @@ void LimboAIEditor::_disable_editing() {
void LimboAIEditor::edit_bt(const Ref<BehaviorTree> &p_behavior_tree, bool p_force_refresh) {
ERR_FAIL_COND_MSG(p_behavior_tree.is_null(), "p_behavior_tree is null");
_switch_to_owner_scene_if_builtin(p_behavior_tree);
if (!p_force_refresh && task_tree->get_bt() == p_behavior_tree) {
return;
}
@ -476,6 +494,14 @@ void LimboAIEditor::_process_shortcut_input(const Ref<InputEvent> &p_event) {
} else if (LW_IS_SHORTCUT("limbo_ai/close_tab", p_event)) {
_tab_menu_option_selected(TAB_CLOSE);
handled = true;
} else if (LW_IS_SHORTCUT("limbo_ai/editor_save_scene", p_event)) {
// This intercepts the editor save action, but does not set the event as handled because we don't know the user's intention.
// We just want to save the currently edited BT as well, which may cause a loop with built-in resource if done from "_save_external_data".
// Workaround for: https://github.com/limbonaut/limboai/issues/240#issuecomment-2453087424
if (task_tree->get_bt().is_valid() && RESOURCE_IS_BUILT_IN(task_tree->get_bt())) {
_on_save_pressed();
}
handled = false; // intentionally not set as handled
}
}
@ -874,6 +900,7 @@ void LimboAIEditor::_on_tree_task_activated() {
void LimboAIEditor::_on_visibility_changed() {
if (task_tree->is_visible_in_tree()) {
_switch_to_owner_scene_if_builtin(task_tree->get_bt());
Ref<BTTask> sel = task_tree->get_selected();
if (sel.is_valid()) {
EDIT_RESOURCE(sel);
@ -891,16 +918,6 @@ void LimboAIEditor::_on_visibility_changed() {
}
}
void LimboAIEditor::_on_header_pressed() {
task_tree->clear_selection();
#ifdef LIMBOAI_MODULE
if (task_tree->get_bt().is_valid()) {
task_tree->get_bt()->editor_set_section_unfold("blackboard_plan", true);
}
#endif // LIMBOAI_MODULE
EDIT_RESOURCE(task_tree->get_bt());
}
void LimboAIEditor::_on_save_pressed() {
if (task_tree->get_bt().is_null()) {
return;
@ -1580,11 +1597,14 @@ LimboAIEditor::LimboAIEditor() {
LW_SHORTCUT("limbo_ai/save_behavior_tree", TTR("Save Behavior Tree"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(S)));
LW_SHORTCUT("limbo_ai/load_behavior_tree", TTR("Load Behavior Tree"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(L)));
LW_SHORTCUT("limbo_ai/open_debugger", TTR("Open Debugger"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(D)));
LW_SHORTCUT("limbo_ai/jump_to_owner", TTR("Jump to Owner"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(J)));
LW_SHORTCUT("limbo_ai/jump_to_owner", TTR("Jump to Owner"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(G)));
LW_SHORTCUT("limbo_ai/close_tab", TTR("Close Tab"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(W)));
LW_SHORTCUT("limbo_ai/find_task", TTR("Find Task"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(F)));
LW_SHORTCUT("limbo_ai/hide_tree_search", TTR("Close Search"), (Key)(LW_KEY(ESCAPE)));
// Intercept editor save scene action.
LW_SHORTCUT("limbo_ai/editor_save_scene", TTR("Save Scene"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(S)));
set_process_shortcut_input(true);
save_dialog = memnew(FileDialog);
@ -1948,8 +1968,9 @@ void LimboAIEditorPlugin::edit(Object *p_object) {
#elif LIMBOAI_GDEXTENSION
void LimboAIEditorPlugin::_edit(Object *p_object) {
#endif
if (Object::cast_to<BehaviorTree>(p_object)) {
limbo_ai_editor->edit_bt(Object::cast_to<BehaviorTree>(p_object));
Ref<BehaviorTree> bt = Object::cast_to<BehaviorTree>(p_object);
if (bt.is_valid()) {
limbo_ai_editor->edit_bt(bt);
}
}

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@ -243,7 +243,6 @@ private:
void _on_tree_task_selected(const Ref<BTTask> &p_task);
void _on_tree_task_activated();
void _on_visibility_changed();
void _on_header_pressed();
void _on_save_pressed();
void _on_history_back();
void _on_history_forward();

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@ -95,7 +95,7 @@ protected:
public:
void load_bt(const Ref<BehaviorTree> &p_behavior_tree);
void unload();
Ref<BehaviorTree> get_bt() const { return bt; }
_FORCE_INLINE_ Ref<BehaviorTree> get_bt() const { return bt; }
void update_tree() { _update_tree(); }
void update_task(const Ref<BTTask> &p_task);
void add_selection(const Ref<BTTask> &p_task);