Compare commits

...

3 Commits

Author SHA1 Message Date
Legendsmith e45ea2b1dc
Merge bbdafa9033 into e3be34670e 2025-01-06 21:15:07 -06:00
Serhii Snitsaruk e3be34670e
Doc: Clarify how to access objects on the blackboard that may be freed 2025-01-05 20:53:53 +01:00
Legendsmith bbdafa9033 Update editor_plugin, utility, amd compat files for Godot 4.4
- Update #includes and header macros to account for the changes in godotengine/godot/#96389
- Tested by compiling with mingw64
2024-10-22 22:55:34 +11:00
5 changed files with 27 additions and 4 deletions

View File

@ -34,6 +34,21 @@ Here's an example of how you can interact with the :ref:`Blackboard<class_Blackb
if blackboard.has_var(speed_var): if blackboard.has_var(speed_var):
# ... # ...
If you are accessing a variable that holds an object instance, and it is
expected that the instance may be null or freed, you can do it like this:
.. code:: gdscript
@export var object_var: StringName = &"object"
func _tick(delta: float) -> Status:
# Get object instance stored in the "object" variable.
# - Important: Avoid specifying a type for "obj" in GDScript
# to prevent errors when the instance is freed.
var obj = blackboard.get_var(object_var)
if is_instance_valid(obj):
# ...
It is recommended to suffix variable name properties with ``_var``, like in the example above, which enables the It is recommended to suffix variable name properties with ``_var``, like in the example above, which enables the
inspector to provide a more convenient property editor for the variable. This editor inspector to provide a more convenient property editor for the variable. This editor
allows you to select or add the variable to the blackboard plan, and provides a allows you to select or add the variable to the blackboard plan, and provides a

View File

@ -36,6 +36,7 @@
#include "editor/editor_file_system.h" #include "editor/editor_file_system.h"
#include "editor/editor_help.h" #include "editor/editor_help.h"
#include "editor/editor_interface.h" #include "editor/editor_interface.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_paths.h" #include "editor/editor_paths.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "editor/filesystem_dock.h" #include "editor/filesystem_dock.h"

View File

@ -17,6 +17,7 @@
#include "core/io/resource.h" #include "core/io/resource.h"
#include "core/variant/variant.h" #include "core/variant/variant.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_main_screen.h"
#include "editor/plugins/script_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h"
#endif // TOOLS_ENABLED #endif // TOOLS_ENABLED
@ -213,7 +214,7 @@ Variant VARIANT_DEFAULT(Variant::Type p_type) {
void SHOW_BUILTIN_DOC(const String &p_topic) { void SHOW_BUILTIN_DOC(const String &p_topic) {
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
ScriptEditor::get_singleton()->goto_help(p_topic); ScriptEditor::get_singleton()->goto_help(p_topic);
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_SCRIPT);
#elif LIMBOAI_GDEXTENSION #elif LIMBOAI_GDEXTENSION
TypedArray<ScriptEditorBase> open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors(); TypedArray<ScriptEditorBase> open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors();
ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor."); ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor.");

View File

@ -28,7 +28,7 @@
#define EDITOR_FILE_SYSTEM() (EditorFileSystem::get_singleton()) #define EDITOR_FILE_SYSTEM() (EditorFileSystem::get_singleton())
#define EDITOR_SETTINGS() (EditorSettings::get_singleton()) #define EDITOR_SETTINGS() (EditorSettings::get_singleton())
#define BASE_CONTROL() (EditorNode::get_singleton()->get_gui_base()) #define BASE_CONTROL() (EditorNode::get_singleton()->get_gui_base())
#define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_main_screen_control()) #define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_editor_main_screen()->get_control())
#define SCENE_TREE() (SceneTree::get_singleton()) #define SCENE_TREE() (SceneTree::get_singleton())
#define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active()) #define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active())
#define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path) #define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path)
@ -47,7 +47,7 @@
#define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir() #define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir()
#define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res) #define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res)
#define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object()) #define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object())
#define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->select_editor_by_name(m_name)) #define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->get_editor_main_screen()->select_by_name(m_name))
#define FILE_EXISTS(m_path) FileAccess::exists(m_path) #define FILE_EXISTS(m_path) FileAccess::exists(m_path)
#define DIR_ACCESS_CREATE() DirAccess::create(DirAccess::ACCESS_RESOURCES) #define DIR_ACCESS_CREATE() DirAccess::create(DirAccess::ACCESS_RESOURCES)
#define PERFORMANCE_ADD_CUSTOM_MONITOR(m_id, m_callable) (Performance::get_singleton()->add_custom_monitor(m_id, m_callable, Variant())) #define PERFORMANCE_ADD_CUSTOM_MONITOR(m_id, m_callable) (Performance::get_singleton()->add_custom_monitor(m_id, m_callable, Variant()))
@ -85,7 +85,7 @@ using namespace godot;
#define EDITOR_FILE_SYSTEM() (EditorInterface::get_singleton()->get_resource_filesystem()) #define EDITOR_FILE_SYSTEM() (EditorInterface::get_singleton()->get_resource_filesystem())
#define EDITOR_SETTINGS() (EditorInterface::get_singleton()->get_editor_settings()) #define EDITOR_SETTINGS() (EditorInterface::get_singleton()->get_editor_settings())
#define BASE_CONTROL() (EditorInterface::get_singleton()->get_base_control()) #define BASE_CONTROL() (EditorInterface::get_singleton()->get_base_control())
#define MAIN_SCREEN_CONTROL() (EditorInterface::get_singleton()->get_editor_main_screen()) #define MAIN_SCREEN_CONTROL() (EditorInterface::get_singleton()->get_editor_main_screen()->get_control())
#define SCENE_TREE() ((SceneTree *)(Engine::get_singleton()->get_main_loop())) #define SCENE_TREE() ((SceneTree *)(Engine::get_singleton()->get_main_loop()))
#define IS_DEBUGGER_ACTIVE() (EngineDebugger::get_singleton()->is_active()) #define IS_DEBUGGER_ACTIVE() (EngineDebugger::get_singleton()->is_active())
#define FS_DOCK_SELECT_FILE(m_path) EditorInterface::get_singleton()->get_file_system_dock()->navigate_to_path(m_path) #define FS_DOCK_SELECT_FILE(m_path) EditorInterface::get_singleton()->get_file_system_dock()->navigate_to_path(m_path)

View File

@ -416,6 +416,12 @@ String LimboUtility::get_property_hint_text(PropertyHint p_hint) const {
case PROPERTY_HINT_MAX: { case PROPERTY_HINT_MAX: {
return "MAX"; return "MAX";
} }
case PROPERTY_HINT_DICTIONARY_TYPE: {
return "DICTIONARY_TYPE";
}
case PROPERTY_HINT_TOOL_BUTTON: {
return "TOOL_BUTTON";
}
} }
return ""; return "";
} }