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@ -67,6 +67,7 @@
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#include <godot_cpp/classes/ref_counted.hpp>
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/resource_saver.hpp>
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#include <godot_cpp/classes/scene_tree.hpp>
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#include <godot_cpp/classes/script.hpp>
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#include <godot_cpp/classes/script_editor.hpp>
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#include <godot_cpp/classes/script_editor_base.hpp>
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@ -74,6 +75,21 @@
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#include <godot_cpp/core/error_macros.hpp>
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#endif // LIMBOAI_GDEXTENSION
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namespace {
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// If built-in resource - switch to the owner scene (open it if not already).
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inline void _switch_to_owner_scene_if_builtin(const Ref<BehaviorTree> &p_behavior_tree) {
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if (p_behavior_tree.is_valid() && p_behavior_tree->get_path().contains("::")) {
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String current_scene = SCENE_TREE()->get_edited_scene_root()->get_scene_file_path();
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String scene_path = p_behavior_tree->get_path().get_slice("::", 0);
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if (current_scene != scene_path) {
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EditorInterface::get_singleton()->open_scene_from_path(scene_path);
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}
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}
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}
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} // unnamed namespace
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//**** LimboAIEditor
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_FORCE_INLINE_ String _get_script_template_path() {
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@ -98,7 +114,7 @@ void LimboAIEditor::_commit_action_with_update(EditorUndoRedoManager *p_undo_red
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p_undo_redo->add_do_method(this, LW_NAME(_update_task_tree), task_tree->get_bt());
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p_undo_redo->add_undo_method(this, LW_NAME(_update_task_tree), task_tree->get_bt());
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p_undo_redo->commit_action();
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_mark_as_dirty(true);
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_set_as_dirty(task_tree->get_bt(), true);
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}
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void LimboAIEditor::_add_task(const Ref<BTTask> &p_task, bool p_as_sibling) {
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@ -202,20 +218,58 @@ void LimboAIEditor::_new_bt() {
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EDIT_RESOURCE(bt);
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}
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void LimboAIEditor::_save_bt(String p_path) {
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ERR_FAIL_COND_MSG(p_path.is_empty(), "Empty p_path");
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ERR_FAIL_COND_MSG(task_tree->get_bt().is_null(), "Behavior Tree is null.");
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void LimboAIEditor::_save_bt(const Ref<BehaviorTree> &p_bt, const String &p_path) {
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ERR_FAIL_COND(p_path.is_empty());
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ERR_FAIL_COND(!p_path.begins_with("res://"));
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ERR_FAIL_COND(p_bt.is_null());
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if (p_bt->get_path() != p_path) {
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#ifdef LIMBOAI_MODULE
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task_tree->get_bt()->set_path(p_path, true);
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#elif LIMBOAI_GDEXTENSION
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task_tree->get_bt()->take_over_path(p_path);
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#endif
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RESOURCE_SAVE(task_tree->get_bt(), p_path, ResourceSaver::FLAG_CHANGE_PATH);
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}
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// This is a workaround, because EditorNode::save_resource() function is not accessible in GDExtension.
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if (RESOURCE_IS_BUILT_IN(p_bt)) {
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// If built-in resource - save the containing resource instead.
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String file_path = p_path.get_slice("::", 0);
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ERR_FAIL_COND_MSG(!RESOURCE_EXISTS(file_path, "Resource"), "LimboAI: SAVE FAILED - resource file doesn't exist: " + file_path);
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if (RESOURCE_IS_SCENE_FILE(file_path)) {
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// Packed scene - save the scene instead.
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if (EditorInterface::get_singleton()->get_open_scenes().has(file_path)) {
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// If scene is open, switch to it first, and then ask to save.
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// This is needed because saving the currently edited scene can have complications.
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EditorInterface::get_singleton()->open_scene_from_path(file_path);
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EditorInterface::get_singleton()->save_scene();
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} else {
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// If scene is not currently open in the editor, load and resave it.
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Ref<Resource> scene = RESOURCE_LOAD(file_path, "PackedScene");
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RESOURCE_SAVE(scene, file_path, ResourceSaver::FLAG_NONE);
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}
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} else {
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// Not a packed scene - save the containing resource to file.
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Ref<Resource> res = RESOURCE_LOAD(file_path, "Resource");
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RESOURCE_SAVE(res, file_path, ResourceSaver::FLAG_NONE);
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}
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} else {
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// If external resource - save to file.
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RESOURCE_SAVE(p_bt, p_path, ResourceSaver::FLAG_CHANGE_PATH);
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}
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_set_as_dirty(p_bt, false);
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_update_tabs();
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_mark_as_dirty(false);
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}
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void LimboAIEditor::_load_bt(String p_path) {
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void LimboAIEditor::_save_current_bt(const String &p_path) {
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ERR_FAIL_COND_MSG(p_path.is_empty(), "LimboAI: SAVE FAILED - p_path is empty");
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ERR_FAIL_COND_MSG(task_tree->get_bt().is_null(), "LimboAI: SAVE FAILED - bt is null");
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_save_bt(task_tree->get_bt(), p_path);
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}
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void LimboAIEditor::_load_bt(const String &p_path) {
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ERR_FAIL_COND_MSG(p_path.is_empty(), "Empty p_path");
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Ref<BehaviorTree> bt = RESOURCE_LOAD(p_path, "BehaviorTree");
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ERR_FAIL_COND(!bt.is_valid());
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@ -254,6 +308,8 @@ void LimboAIEditor::_disable_editing() {
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void LimboAIEditor::edit_bt(const Ref<BehaviorTree> &p_behavior_tree, bool p_force_refresh) {
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ERR_FAIL_COND_MSG(p_behavior_tree.is_null(), "p_behavior_tree is null");
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_switch_to_owner_scene_if_builtin(p_behavior_tree);
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if (!p_force_refresh && task_tree->get_bt() == p_behavior_tree) {
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return;
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}
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@ -269,8 +325,8 @@ void LimboAIEditor::edit_bt(const Ref<BehaviorTree> &p_behavior_tree, bool p_for
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task_tree->load_bt(p_behavior_tree);
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if (task_tree->get_bt().is_valid() && !task_tree->get_bt()->is_connected(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_mark_as_dirty))) {
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task_tree->get_bt()->connect(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_mark_as_dirty).bind(true));
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if (task_tree->get_bt().is_valid() && !task_tree->get_bt()->is_connected(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_set_as_dirty))) {
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task_tree->get_bt()->connect(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_set_as_dirty).bind(task_tree->get_bt(), true));
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}
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int idx = history.find(p_behavior_tree);
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@ -335,12 +391,11 @@ void LimboAIEditor::get_window_layout(const Ref<ConfigFile> &p_configuration) {
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p_configuration->set_value("LimboAI", "bteditor_hsplit", split_offset);
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}
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void LimboAIEditor::_mark_as_dirty(bool p_dirty) {
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Ref<BehaviorTree> bt = task_tree->get_bt();
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if (p_dirty && !dirty.has(bt)) {
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dirty.insert(bt);
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} else if (p_dirty == false && dirty.has(bt)) {
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dirty.erase(bt);
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void LimboAIEditor::_set_as_dirty(const Ref<BehaviorTree> &p_bt, bool p_dirty) {
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if (p_dirty && !dirty.has(p_bt)) {
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dirty.insert(p_bt);
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} else if (p_dirty == false && dirty.has(p_bt)) {
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dirty.erase(p_bt);
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}
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}
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@ -440,6 +495,14 @@ void LimboAIEditor::_process_shortcut_input(const Ref<InputEvent> &p_event) {
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} else if (LW_IS_SHORTCUT("limbo_ai/close_tab", p_event)) {
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_tab_menu_option_selected(TAB_CLOSE);
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handled = true;
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} else if (LW_IS_SHORTCUT("limbo_ai/editor_save_scene", p_event)) {
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// This intercepts the editor save action, but does not set the event as handled because we don't know the user's intention.
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// We just want to save the currently edited BT as well, which may cause a loop with built-in resource if done from "_save_external_data".
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// Workaround for: https://github.com/limbonaut/limboai/issues/240#issuecomment-2453087424
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if (task_tree->get_bt().is_valid() && RESOURCE_IS_BUILT_IN(task_tree->get_bt())) {
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_on_save_pressed();
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}
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handled = false; // intentionally not set as handled
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}
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}
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@ -838,6 +901,7 @@ void LimboAIEditor::_on_tree_task_activated() {
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void LimboAIEditor::_on_visibility_changed() {
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if (task_tree->is_visible_in_tree()) {
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_switch_to_owner_scene_if_builtin(task_tree->get_bt());
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Ref<BTTask> sel = task_tree->get_selected();
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if (sel.is_valid()) {
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EDIT_RESOURCE(sel);
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@ -855,16 +919,6 @@ void LimboAIEditor::_on_visibility_changed() {
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}
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}
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void LimboAIEditor::_on_header_pressed() {
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task_tree->clear_selection();
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#ifdef LIMBOAI_MODULE
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if (task_tree->get_bt().is_valid()) {
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task_tree->get_bt()->editor_set_section_unfold("blackboard_plan", true);
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}
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#endif // LIMBOAI_MODULE
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EDIT_RESOURCE(task_tree->get_bt());
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}
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void LimboAIEditor::_on_save_pressed() {
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if (task_tree->get_bt().is_null()) {
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return;
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@ -873,7 +927,7 @@ void LimboAIEditor::_on_save_pressed() {
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if (path.is_empty()) {
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save_dialog->popup_centered_ratio();
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} else {
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_save_bt(path);
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_save_current_bt(path);
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}
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}
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@ -1061,8 +1115,8 @@ void LimboAIEditor::_tab_clicked(int p_tab) {
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void LimboAIEditor::_tab_closed(int p_tab) {
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ERR_FAIL_INDEX(p_tab, history.size());
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Ref<BehaviorTree> history_bt = history[p_tab];
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if (history_bt.is_valid() && history_bt->is_connected(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_mark_as_dirty))) {
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history_bt->disconnect(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_mark_as_dirty));
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if (history_bt.is_valid() && history_bt->is_connected(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_set_as_dirty))) {
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history_bt->disconnect(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_set_as_dirty));
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}
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if (tab_search_context.has(history_bt)) {
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tab_search_context.erase(history_bt);
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@ -1242,10 +1296,13 @@ void LimboAIEditor::_reload_modified() {
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void LimboAIEditor::_resave_modified(String _str) {
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for (const String &res_path : disk_changed_files) {
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Ref<BehaviorTree> res = RESOURCE_LOAD(res_path, "BehaviorTree");
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if (res.is_valid()) {
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ERR_FAIL_COND(!res->is_class("BehaviorTree"));
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RESOURCE_SAVE(res, res->get_path(), 0);
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Ref<BehaviorTree> bt = RESOURCE_LOAD(res_path, "BehaviorTree");
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if (bt.is_valid()) {
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ERR_FAIL_COND(!bt->is_class("BehaviorTree"));
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if (RESOURCE_IS_EXTERNAL(bt)) {
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// Only resave external - scene files are handled by the editor.
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_save_bt(bt, bt->get_path());
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}
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}
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}
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task_tree->update_tree();
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@ -1270,14 +1327,13 @@ void LimboAIEditor::_rename_task_confirmed() {
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undo_redo->commit_action();
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}
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void LimboAIEditor::apply_changes() {
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void LimboAIEditor::save_all(bool p_external_only) {
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for (int i = 0; i < history.size(); i++) {
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Ref<BehaviorTree> bt = history.get(i);
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String path = bt->get_path();
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if (RESOURCE_EXISTS(path, "BehaviorTree")) {
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RESOURCE_SAVE(bt, path, 0);
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if (RESOURCE_EXISTS(path, "BehaviorTree") && (!p_external_only || RESOURCE_PATH_IS_EXTERNAL(path))) {
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_save_bt(bt, path);
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}
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dirty.clear();
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}
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}
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@ -1424,14 +1480,14 @@ void LimboAIEditor::_notification(int p_what) {
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case NOTIFICATION_EXIT_TREE: {
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task_tree->unload();
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for (int i = 0; i < history.size(); i++) {
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if (history[i]->is_connected(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_mark_as_dirty))) {
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history[i]->disconnect(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_mark_as_dirty));
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if (history[i]->is_connected(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_set_as_dirty))) {
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history[i]->disconnect(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_set_as_dirty));
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}
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}
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} break;
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case NOTIFICATION_READY: {
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// **** Signals
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save_dialog->connect("file_selected", callable_mp(this, &LimboAIEditor::_save_bt));
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save_dialog->connect("file_selected", callable_mp(this, &LimboAIEditor::_save_current_bt));
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load_dialog->connect("file_selected", callable_mp(this, &LimboAIEditor::_load_bt));
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extract_dialog->connect("file_selected", callable_mp(this, &LimboAIEditor::_extract_subtree));
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new_btn->connect(LW_NAME(pressed), callable_mp(this, &LimboAIEditor::_new_bt));
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@ -1495,7 +1551,7 @@ void LimboAIEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_remove_task", "task"), &LimboAIEditor::_remove_task);
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ClassDB::bind_method(D_METHOD("_add_task_with_prototype", "prototype_task"), &LimboAIEditor::_add_task_with_prototype);
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ClassDB::bind_method(D_METHOD("_new_bt"), &LimboAIEditor::_new_bt);
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ClassDB::bind_method(D_METHOD("_save_bt", "path"), &LimboAIEditor::_save_bt);
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ClassDB::bind_method(D_METHOD("_save_bt", "path"), &LimboAIEditor::_save_current_bt);
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ClassDB::bind_method(D_METHOD("_load_bt", "path"), &LimboAIEditor::_load_bt);
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ClassDB::bind_method(D_METHOD("_update_task_tree", "bt", "specific_task"), &LimboAIEditor::_update_task_tree, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("edit_bt", "behavior_tree", "force_refresh"), &LimboAIEditor::edit_bt, Variant(false));
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@ -1542,11 +1598,14 @@ LimboAIEditor::LimboAIEditor() {
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LW_SHORTCUT("limbo_ai/save_behavior_tree", TTR("Save Behavior Tree"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(S)));
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LW_SHORTCUT("limbo_ai/load_behavior_tree", TTR("Load Behavior Tree"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(L)));
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LW_SHORTCUT("limbo_ai/open_debugger", TTR("Open Debugger"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY_MASK(ALT) | LW_KEY(D)));
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LW_SHORTCUT("limbo_ai/jump_to_owner", TTR("Jump to Owner"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(J)));
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LW_SHORTCUT("limbo_ai/jump_to_owner", TTR("Jump to Owner"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(G)));
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LW_SHORTCUT("limbo_ai/close_tab", TTR("Close Tab"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(W)));
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LW_SHORTCUT("limbo_ai/find_task", TTR("Find Task"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(F)));
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LW_SHORTCUT("limbo_ai/hide_tree_search", TTR("Close Search"), (Key)(LW_KEY(ESCAPE)));
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// Intercept editor save scene action.
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LW_SHORTCUT("limbo_ai/editor_save_scene", TTR("Save Scene"), (Key)(LW_KEY_MASK(CMD_OR_CTRL) | LW_KEY(S)));
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set_process_shortcut_input(true);
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save_dialog = memnew(FileDialog);
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@ -1852,14 +1911,6 @@ LimboAIEditor::~LimboAIEditor() {
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//**** LimboAIEditorPlugin
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#ifdef LIMBOAI_MODULE
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void LimboAIEditorPlugin::apply_changes() {
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#elif LIMBOAI_GDEXTENSION
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void LimboAIEditorPlugin::_apply_changes() {
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#endif
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limbo_ai_editor->apply_changes();
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}
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void LimboAIEditorPlugin::_bind_methods() {
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}
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@ -1918,8 +1969,9 @@ void LimboAIEditorPlugin::edit(Object *p_object) {
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#elif LIMBOAI_GDEXTENSION
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void LimboAIEditorPlugin::_edit(Object *p_object) {
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#endif
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if (Object::cast_to<BehaviorTree>(p_object)) {
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limbo_ai_editor->edit_bt(Object::cast_to<BehaviorTree>(p_object));
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Ref<BehaviorTree> bt = Object::cast_to<BehaviorTree>(p_object);
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if (bt.is_valid()) {
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limbo_ai_editor->edit_bt(bt);
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}
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}
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@ -1934,6 +1986,14 @@ bool LimboAIEditorPlugin::_handles(Object *p_object) const {
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return false;
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}
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#ifdef LIMBOAI_MODULE
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void LimboAIEditorPlugin::save_external_data() {
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#elif LIMBOAI_GDEXTENSION
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void LimboAIEditorPlugin::_save_external_data() {
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#endif
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limbo_ai_editor->save_all(true);
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}
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#ifdef LIMBOAI_GDEXTENSION
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Ref<Texture2D> LimboAIEditorPlugin::_get_plugin_icon() const {
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return LimboUtility::get_singleton()->get_task_icon("LimboAI");
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