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2 Commits

Author SHA1 Message Date
Wilson E. Alvarez b217c803e3
Fix unhandled dictionary property hint
Due to upstream change:

	9853a69144
2024-09-17 13:15:45 -04:00
Wilson E. Alvarez abe4d03656
Update EditorMainScreen calls after its extraction
Due to upstream change:

	5e1c9d68aa
2024-09-17 12:35:05 -04:00
104 changed files with 276 additions and 307 deletions

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:github_url: hide
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BBFloatArray
============
**Inherits:** :ref:`BBParam<class_BBParam>`
FloatArray-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref:`BBParam<class_BBParam>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`

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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BlackboardPlan.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BlackboardPlan.xml.
.. _class_BlackboardPlan:
@ -34,23 +34,23 @@ Methods
.. table::
:widths: auto
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Blackboard<class_Blackboard>` | :ref:`create_blackboard<class_BlackboardPlan_method_create_blackboard>`\ (\ prefetch_root\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null, prefetch_root_for_base_plan\: ``Node`` = null\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`get_base_plan<class_BlackboardPlan_method_get_base_plan>`\ (\ ) |const| |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``Callable`` | :ref:`get_parent_scope_plan_provider<class_BlackboardPlan_method_get_parent_scope_plan_provider>`\ (\ ) |const| |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``bool`` | :ref:`is_derived<class_BlackboardPlan_method_is_derived>`\ (\ ) |const| |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`populate_blackboard<class_BlackboardPlan_method_populate_blackboard>`\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, prefetch_root\: ``Node``, prefetch_root_for_base_plan\: ``Node`` = null\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_base_plan<class_BlackboardPlan_method_set_base_plan>`\ (\ blackboard_plan\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_parent_scope_plan_provider<class_BlackboardPlan_method_set_parent_scope_plan_provider>`\ (\ callable\: ``Callable``\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`sync_with_base_plan<class_BlackboardPlan_method_sync_with_base_plan>`\ (\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Blackboard<class_Blackboard>` | :ref:`create_blackboard<class_BlackboardPlan_method_create_blackboard>`\ (\ node\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`get_base_plan<class_BlackboardPlan_method_get_base_plan>`\ (\ ) |const| |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``Callable`` | :ref:`get_parent_scope_plan_provider<class_BlackboardPlan_method_get_parent_scope_plan_provider>`\ (\ ) |const| |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``bool`` | :ref:`is_derived<class_BlackboardPlan_method_is_derived>`\ (\ ) |const| |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`populate_blackboard<class_BlackboardPlan_method_populate_blackboard>`\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, node\: ``Node``\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_base_plan<class_BlackboardPlan_method_set_base_plan>`\ (\ blackboard_plan\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_parent_scope_plan_provider<class_BlackboardPlan_method_set_parent_scope_plan_provider>`\ (\ callable\: ``Callable``\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`sync_with_base_plan<class_BlackboardPlan_method_sync_with_base_plan>`\ (\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
@ -87,9 +87,9 @@ Method Descriptions
.. rst-class:: classref-method
:ref:`Blackboard<class_Blackboard>` **create_blackboard**\ (\ prefetch_root\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null, prefetch_root_for_base_plan\: ``Node`` = null\ ) :ref:`🔗<class_BlackboardPlan_method_create_blackboard>`
:ref:`Blackboard<class_Blackboard>` **create_blackboard**\ (\ node\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null\ ) :ref:`🔗<class_BlackboardPlan_method_create_blackboard>`
Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this plan. If ``NodePath`` prefetching is enabled, ``prefetch_root`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this plan. If ``NodePath`` prefetching is enabled, ``node`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
.. rst-class:: classref-item-separator
@ -135,9 +135,9 @@ Returns ``true`` if this plan is derived from another, i.e., the base plan is no
.. rst-class:: classref-method
|void| **populate_blackboard**\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, prefetch_root\: ``Node``, prefetch_root_for_base_plan\: ``Node`` = null\ ) :ref:`🔗<class_BlackboardPlan_method_populate_blackboard>`
|void| **populate_blackboard**\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, node\: ``Node``\ ) :ref:`🔗<class_BlackboardPlan_method_populate_blackboard>`
Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is ``true``, existing variables with the same names will be overwritten. If ``NodePath`` prefetching is enabled, ``prefetch_root`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is ``true``, existing variables with the same names will be overwritten. If ``NodePath`` prefetching is enabled, ``node`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
.. rst-class:: classref-item-separator

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BT.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BT.xml.
.. _class_BT:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAction.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAction.xml.
.. _class_BTAction:

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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAlwaysFail.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAlwaysFail.xml.
.. _class_BTAlwaysFail:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAlwaysSucceed.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAlwaysSucceed.xml.
.. _class_BTAlwaysSucceed:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAwaitAnimation.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAwaitAnimation.xml.
.. _class_BTAwaitAnimation:
@ -95,7 +95,7 @@ Parameter that specifies the ``AnimationPlayer`` node.
- |void| **set_max_time**\ (\ value\: ``float``\ )
- ``float`` **get_max_time**\ (\ )
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will stop waiting and return ``SUCCESS``.
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`

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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCallMethod.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCallMethod.xml.
.. _class_BTCallMethod:

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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckAgentProperty.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckAgentProperty.xml.
.. _class_BTCheckAgentProperty:

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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckTrigger.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckTrigger.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckVar.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckVar.xml.
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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTComment.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTComment.xml.
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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTComposite.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTComposite.xml.
.. _class_BTComposite:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCondition.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCondition.xml.
.. _class_BTCondition:

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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTConsolePrint.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTConsolePrint.xml.
.. _class_BTConsolePrint:

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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCooldown.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCooldown.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDecorator.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDecorator.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDelay.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDelay.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDynamicSelector.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDynamicSelector.xml.
.. _class_BTDynamicSelector:

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.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDynamicSequence.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDynamicSequence.xml.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTEvaluateExpression.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTEvaluateExpression.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTFail.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTFail.xml.
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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTForEach.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTForEach.xml.
.. _class_BTForEach:

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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTInstance.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTInstance.xml.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTInvert.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTInvert.xml.
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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTNewScope.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTNewScope.xml.
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTParallel.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTParallel.xml.
.. _class_BTParallel:
@ -65,7 +65,7 @@ Property Descriptions
- |void| **set_num_failures_required**\ (\ value\: ``int``\ )
- ``int`` **get_num_failures_required**\ (\ )
If the specified number of child tasks return ``FAILURE``, BTParallel will also return ``FAILURE``.
If the specified number of child tasks return ``SUCCESS``, BTParallel will also return ``SUCCESS``.
.. rst-class:: classref-item-separator
@ -82,7 +82,7 @@ If the specified number of child tasks return ``FAILURE``, BTParallel will also
- |void| **set_num_successes_required**\ (\ value\: ``int``\ )
- ``int`` **get_num_successes_required**\ (\ )
If the specified number of child tasks return ``SUCCESS``, BTParallel will also return ``SUCCESS``.
If the specified number of child tasks return ``FAILURE``, BTParallel will also return ``FAILURE``.
.. rst-class:: classref-item-separator

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPauseAnimation.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPauseAnimation.xml.
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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPlayAnimation.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPlayAnimation.xml.
.. _class_BTPlayAnimation:
@ -103,7 +103,7 @@ Parameter that specifies the ``AnimationPlayer`` node.
- |void| **set_await_completion**\ (\ value\: ``float``\ )
- ``float`` **get_await_completion**\ (\ )
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTPlayAnimation will stop waiting and return ``SUCCESS``.
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``. If set to ``0``, BTPlayAnimation doesn't wait for the animation to finish and immediately returns ``SUCCESS``.
.. rst-class:: classref-item-separator

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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPlayer.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPlayer.xml.
.. _class_BTPlayer:
@ -241,11 +241,6 @@ Stores and manages variables that will be used in constructing new :ref:`Blackbo
``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTPlayer_property_monitor_performance>`
.. rst-class:: classref-property-setget
- |void| **set_monitor_performance**\ (\ value\: ``bool``\ )
- ``bool`` **get_monitor_performance**\ (\ )
If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTPlayer** node.
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTProbability.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTProbability.xml.
.. _class_BTProbability:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTProbabilitySelector.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTProbabilitySelector.xml.
.. _class_BTProbabilitySelector:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRandomSelector.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRandomSelector.xml.
.. _class_BTRandomSelector:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRandomSequence.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRandomSequence.xml.
.. _class_BTRandomSequence:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRandomWait.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRandomWait.xml.
.. _class_BTRandomWait:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRepeat.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRepeat.xml.
.. _class_BTRepeat:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRepeatUntilFailure.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRepeatUntilFailure.xml.
.. _class_BTRepeatUntilFailure:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRepeatUntilSuccess.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRepeatUntilSuccess.xml.
.. _class_BTRepeatUntilSuccess:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRunLimit.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRunLimit.xml.
.. _class_BTRunLimit:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSelector.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSelector.xml.
.. _class_BTSelector:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSequence.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSequence.xml.
.. _class_BTSequence:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSetAgentProperty.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSetAgentProperty.xml.
.. _class_BTSetAgentProperty:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSetVar.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSetVar.xml.
.. _class_BTSetVar:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTState.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTState.xml.
.. _class_BTState:
@ -102,11 +102,6 @@ HSM event that will be dispatched when the behavior tree results in ``FAILURE``.
``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTState_property_monitor_performance>`
.. rst-class:: classref-property-setget
- |void| **set_monitor_performance**\ (\ value\: ``bool``\ )
- ``bool`` **get_monitor_performance**\ (\ )
If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTState** node.
.. rst-class:: classref-item-separator

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTStopAnimation.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTStopAnimation.xml.
.. _class_BTStopAnimation:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSubtree.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSubtree.xml.
.. _class_BTSubtree:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTTask.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTTask.xml.
.. _class_BTTask:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTTimeLimit.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTTimeLimit.xml.
.. _class_BTTimeLimit:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTWait.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTWait.xml.
.. _class_BTWait:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTWaitTicks.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTWaitTicks.xml.
.. _class_BTWaitTicks:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/LimboHSM.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/LimboHSM.xml.
.. _class_LimboHSM:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/LimboState.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/LimboState.xml.
.. _class_LimboState:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/LimboUtility.xml.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/LimboUtility.xml.
.. _class_LimboUtility:

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@ -18,7 +18,7 @@
Parameter that specifies the [AnimationPlayer] node.
</member>
<member name="max_time" type="float" setter="set_max_time" getter="get_max_time" default="1.0">
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will stop waiting and return [code]SUCCESS[/code].
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return [code]FAILURE[/code].
</member>
</members>
</class>

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@ -14,10 +14,10 @@
</tutorials>
<members>
<member name="num_failures_required" type="int" setter="set_num_failures_required" getter="get_num_failures_required" default="1">
If the specified number of child tasks return [code]FAILURE[/code], BTParallel will also return [code]FAILURE[/code].
If the specified number of child tasks return [code]SUCCESS[/code], BTParallel will also return [code]SUCCESS[/code].
</member>
<member name="num_successes_required" type="int" setter="set_num_successes_required" getter="get_num_successes_required" default="1">
If the specified number of child tasks return [code]SUCCESS[/code], BTParallel will also return [code]SUCCESS[/code].
If the specified number of child tasks return [code]FAILURE[/code], BTParallel will also return [code]FAILURE[/code].
</member>
<member name="repeat" type="bool" setter="set_repeat" getter="get_repeat" default="false">
When [code]true[/code], the child tasks will be executed again, regardless of whether they previously resulted in a [code]SUCCESS[/code] or [code]FAILURE[/code].

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@ -19,7 +19,7 @@
Parameter that specifies the [AnimationPlayer] node.
</member>
<member name="await_completion" type="float" setter="set_await_completion" getter="get_await_completion" default="0.0">
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTPlayAnimation will stop waiting and return [code]SUCCESS[/code].
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return [code]FAILURE[/code]. If set to [code]0[/code], BTPlayAnimation doesn't wait for the animation to finish and immediately returns [code]SUCCESS[/code].
</member>
<member name="blend" type="float" setter="set_blend" getter="get_blend" default="-1.0">
Custom blend time (in seconds). See [method AnimationPlayer.play].

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@ -193,18 +193,18 @@ void LimboDebuggerTab::_notification(int p_what) {
Ref<ConfigFile> cf;
cf.instantiate();
String conf_path = LAYOUT_CONFIG_FILE();
String conf_path = PROJECT_CONFIG_FILE();
if (cf->load(conf_path) == OK) {
Variant value = cf->get_value("LimboAI", "debugger_update_interval_msec", 0);
Variant value = cf->get_value("debugger", "update_interval_msec", 0);
update_interval->set_value(value);
}
} break;
case NOTIFICATION_EXIT_TREE: {
Ref<ConfigFile> cf;
cf.instantiate();
String conf_path = LAYOUT_CONFIG_FILE();
String conf_path = PROJECT_CONFIG_FILE();
cf->load(conf_path);
cf->set_value("LimboAI", "debugger_update_interval_msec", update_interval->get_value());
cf->set_value("debugger", "update_interval_msec", update_interval->get_value());
cf->save(conf_path);
} break;
case NOTIFICATION_THEME_CHANGED: {

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@ -293,34 +293,6 @@ Ref<BlackboardPlan> LimboAIEditor::get_edited_blackboard_plan() {
return task_tree->get_bt()->get_blackboard_plan();
}
void LimboAIEditor::set_window_layout(const Ref<ConfigFile> &p_configuration) {
Array open_bts;
open_bts = p_configuration->get_value("LimboAI", "bteditor_open_bts", open_bts);
for (int i = 0; i < open_bts.size(); i++) {
String path = open_bts[i];
if (FILE_EXISTS(path)) {
_load_bt(path);
}
}
hsc->set_split_offset(p_configuration->get_value("LimboAI", "bteditor_hsplit", hsc->get_split_offset()));
}
void LimboAIEditor::get_window_layout(const Ref<ConfigFile> &p_configuration) {
Array open_bts;
for (const Ref<BehaviorTree> &bt : history) {
open_bts.push_back(bt->get_path());
}
p_configuration->set_value("LimboAI", "bteditor_open_bts", open_bts);
int split_offset = hsc->get_split_offset();
if (editor_layout != (int)EDITOR_GET("limbo_ai/editor/layout")) {
// Editor layout settings changed - flip split offset.
split_offset *= -1;
}
p_configuration->set_value("LimboAI", "bteditor_hsplit", split_offset);
}
void LimboAIEditor::_mark_as_dirty(bool p_dirty) {
Ref<BehaviorTree> bt = task_tree->get_bt();
if (p_dirty && !dirty.has(bt)) {
@ -1389,7 +1361,27 @@ void LimboAIEditor::_do_update_theme_item_cache() {
void LimboAIEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
Ref<ConfigFile> cf;
cf.instantiate();
String conf_path = PROJECT_CONFIG_FILE();
if (cf->load(conf_path) == OK) {
hsc->set_split_offset(cf->get_value("bt_editor", "bteditor_hsplit", hsc->get_split_offset()));
}
} break;
case NOTIFICATION_EXIT_TREE: {
Ref<ConfigFile> cf;
cf.instantiate();
String conf_path = PROJECT_CONFIG_FILE();
cf->load(conf_path);
int split_offset = hsc->get_split_offset();
if (editor_layout != (int)EDITOR_GET("limbo_ai/editor/layout")) {
// Editor layout settings changed - flip split offset.
split_offset *= -1;
}
cf->set_value("bt_editor", "bteditor_hsplit", split_offset);
cf->save(conf_path);
task_tree->unload();
for (int i = 0; i < history.size(); i++) {
if (history[i]->is_connected(LW_NAME(changed), callable_mp(this, &LimboAIEditor::_mark_as_dirty))) {
@ -1436,6 +1428,7 @@ void LimboAIEditor::_notification(int p_what) {
EDITOR_FILE_SYSTEM()->connect("resources_reload", callable_mp(this, &LimboAIEditor::_on_resources_reload));
EDITOR_FILE_SYSTEM()->connect("filesystem_changed", callable_mp(this, &LimboAIEditor::_on_filesystem_changed));
} break;
case NOTIFICATION_THEME_CHANGED: {
_do_update_theme_item_cache();
@ -1863,22 +1856,6 @@ void LimboAIEditorPlugin::_make_visible(bool p_visible) {
limbo_ai_editor->set_visible(p_visible);
}
#ifdef LIMBOAI_MODULE
void LimboAIEditorPlugin::get_window_layout(Ref<ConfigFile> p_configuration) {
#elif LIMBOAI_GDEXTENSION
void LimboAIEditorPlugin::_get_window_layout(const Ref<ConfigFile> &p_configuration) {
#endif
limbo_ai_editor->get_window_layout(p_configuration);
}
#ifdef LIMBOAI_MODULE
void LimboAIEditorPlugin::set_window_layout(Ref<ConfigFile> p_configuration) {
#elif LIMBOAI_GDEXTENSION
void LimboAIEditorPlugin::_set_window_layout(const Ref<ConfigFile> &p_configuration) {
#endif
limbo_ai_editor->set_window_layout(p_configuration);
}
#ifdef LIMBOAI_MODULE
void LimboAIEditorPlugin::edit(Object *p_object) {
#elif LIMBOAI_GDEXTENSION

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@ -65,7 +65,6 @@
#include <godot_cpp/classes/texture2d.hpp>
#include <godot_cpp/variant/packed_string_array.hpp>
#include <godot_cpp/variant/variant.hpp>
#include <godot_cpp/classes/config_file.hpp>
using namespace godot;
@ -266,8 +265,6 @@ public:
void set_plugin(EditorPlugin *p_plugin) { plugin = p_plugin; };
void edit_bt(const Ref<BehaviorTree> &p_behavior_tree, bool p_force_refresh = false);
Ref<BlackboardPlan> get_edited_blackboard_plan();
void set_window_layout(const Ref<ConfigFile> &p_configuration);
void get_window_layout(const Ref<ConfigFile> &p_configuration);
void apply_changes();
@ -298,8 +295,6 @@ public:
virtual void apply_changes() override;
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void set_window_layout(Ref<ConfigFile> p_configuration) override;
virtual void get_window_layout(Ref<ConfigFile> p_configuration) override;
#elif LIMBOAI_GDEXTENSION
bool _has_main_screen() const override { return true; }
@ -310,8 +305,6 @@ public:
virtual void _edit(Object *p_object) override;
virtual bool _handles(Object *p_object) const override;
virtual Ref<Texture2D> _get_plugin_icon() const override;
virtual void _set_window_layout(const Ref<ConfigFile> &p_configuration) override;
virtual void _get_window_layout(const Ref<ConfigFile> &p_configuration) override;
#endif // LIMBOAI_MODULE & LIMBOAI_GDEXTENSION
LimboAIEditorPlugin();

View File

@ -440,9 +440,9 @@ void TaskPalette::refresh() {
// Restore collapsed state from config.
Ref<ConfigFile> cf;
cf.instantiate();
String conf_path = LAYOUT_CONFIG_FILE();
String conf_path = PROJECT_CONFIG_FILE();
if (cf->load(conf_path) == OK) {
Variant value = cf->get_value("LimboAI", "task_palette_collapsed_sections", Array());
Variant value = cf->get_value("task_palette", "collapsed_sections", Array());
if (VARIANT_IS_ARRAY(value)) {
Array arr = value;
for (int i = 0; i < arr.size(); i++) {
@ -547,19 +547,19 @@ void TaskPalette::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
Ref<ConfigFile> cf;
cf.instantiate();
String conf_path = LAYOUT_CONFIG_FILE();
String conf_path = PROJECT_CONFIG_FILE();
if (cf->load(conf_path) == OK) {
Variant value = cf->get_value("LimboAI", "task_palette_type_filter", FilterSettings::TypeFilter(0));
Variant value = cf->get_value("task_palette", "type_filter", FilterSettings::TypeFilter(0));
if (VARIANT_IS_NUM(value)) {
filter_settings.type_filter = (FilterSettings::TypeFilter)(int)value;
}
value = cf->get_value("LimboAI", "task_palette_category_filter", FilterSettings::CategoryFilter(0));
value = cf->get_value("task_palette", "category_filter", FilterSettings::CategoryFilter(0));
if (VARIANT_IS_NUM(value)) {
filter_settings.category_filter = (FilterSettings::CategoryFilter)(int)value;
}
value = cf->get_value("LimboAI", "task_palette_excluded_categories", Array());
value = cf->get_value("task_palette", "excluded_categories", Array());
if (VARIANT_IS_ARRAY(value)) {
Array arr = value;
for (int i = 0; i < arr.size(); i++) {
@ -574,7 +574,7 @@ void TaskPalette::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
Ref<ConfigFile> cf;
cf.instantiate();
String conf_path = LAYOUT_CONFIG_FILE();
String conf_path = PROJECT_CONFIG_FILE();
cf->load(conf_path);
Array collapsed_sections;
@ -584,16 +584,16 @@ void TaskPalette::_notification(int p_what) {
collapsed_sections.push_back(sec->get_category_name());
}
}
cf->set_value("LimboAI", "task_palette_collapsed_sections", collapsed_sections);
cf->set_value("task_palette", "collapsed_sections", collapsed_sections);
cf->set_value("LimboAI", "task_palette_type_filter", filter_settings.type_filter);
cf->set_value("LimboAI", "task_palette_category_filter", filter_settings.category_filter);
cf->set_value("task_palette", "type_filter", filter_settings.type_filter);
cf->set_value("task_palette", "category_filter", filter_settings.category_filter);
Array excluded_categories;
for (const String &cat : filter_settings.excluded_categories) {
excluded_categories.append(cat);
}
cf->set_value("LimboAI", "task_palette_excluded_categories", excluded_categories);
cf->set_value("task_palette", "excluded_categories", excluded_categories);
cf->save(conf_path);
} break;

View File

@ -263,21 +263,6 @@ void LimboHSM::_validate_property(PropertyInfo &p_property) const {
void LimboHSM::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POST_ENTER_TREE: {
if (was_active && is_root()) {
// Re-activate the root HSM if it was previously active.
// Typically, this happens when the node is re-entered scene repeatedly (e.g., re-parenting, pooling).
set_active(true);
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (is_root()) {
// Remember active status for re-parenting and exit state machine
// to release resources and signal connections if active.
was_active = active;
if (is_active()) {
_exit();
}
}
} break;
case NOTIFICATION_PROCESS: {
_update(get_process_delta_time());

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