Compare commits

...

3 Commits

Author SHA1 Message Date
speak 2b618223e7
Merge 2dfe775f7b into 3dcbee829c 2025-01-17 00:04:05 +01:00
Laurent Senta 3dcbee829c
doc: clarify scoping for BTState (#271) 2025-01-10 16:42:09 +01:00
Jesse Viikari 2dfe775f7b Fix compatibility with Godot dev 4.4dev4 2024-11-13 14:04:44 +02:00
5 changed files with 16 additions and 11 deletions

View File

@ -122,10 +122,13 @@ This creates a "blackboard scope chain," where each :ref:`Blackboard<class_Black
and there is no limit to how many blackboards can be in this chain. and there is no limit to how many blackboards can be in this chain.
It's important to note that the :ref:`Blackboard<class_Blackboard>` doesn't modify values in the parent scopes. It's important to note that the :ref:`Blackboard<class_Blackboard>` doesn't modify values in the parent scopes.
Some scopes are created automatically. For instance, when using the :ref:`BTNewScope<class_BTNewScope>` Scopes are created automatically to prevent naming collisions between contextually separate environments:
and :ref:`BTSubtree<class_BTSubtree>` decorators, or when a :ref:`LimboState<class_LimboState>`
has non-empty blackboard plan defined, or when a root-level :ref:`LimboHSM<class_LimboHSM>` - Within :ref:`BTNewScope<class_BTNewScope>`.
node is used. Such scopes prevent naming collisions between contextually separate environments. - Under :ref:`BTSubtree<class_BTSubtree>` decorators.
- With :ref:`LimboState<class_LimboState>` that have a non-empty blackboard plan defined.
- Under :ref:`LimboHSM<class_LimboHSM>` nodes: A new scope is created at the root level,
and each :ref:`BTState<class_BTState>` child also receives its own separate scope.
Sharing data between several agents Sharing data between several agents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

View File

@ -287,14 +287,14 @@ void EditorPropertyBBParam::update_property() {
variable_editor->update_property(); variable_editor->update_property();
variable_editor->show(); variable_editor->show();
bottom_container->hide(); bottom_container->hide();
type_choice->set_icon(get_editor_theme_icon(SNAME("LimboExtraVariable"))); type_choice->set_button_icon(get_editor_theme_icon(SNAME("LimboExtraVariable")));
} else { } else {
_create_value_editor(param->get_type()); _create_value_editor(param->get_type());
variable_editor->hide(); variable_editor->hide();
value_editor->show(); value_editor->show();
value_editor->set_object_and_property(param.ptr(), SNAME("saved_value")); value_editor->set_object_and_property(param.ptr(), SNAME("saved_value"));
value_editor->update_property(); value_editor->update_property();
type_choice->set_icon(get_editor_theme_icon(Variant::get_type_name(param->get_type()))); type_choice->set_button_icon(get_editor_theme_icon(Variant::get_type_name(param->get_type())));
} }
} }
@ -316,7 +316,7 @@ void EditorPropertyBBParam::_notification(int p_what) {
{ {
String type = Variant::get_type_name(_get_edited_param()->get_type()); String type = Variant::get_type_name(_get_edited_param()->get_type());
type_choice->set_icon(get_editor_theme_icon(type)); type_choice->set_button_icon(get_editor_theme_icon(type));
} }
// Initialize type choice. // Initialize type choice.

View File

@ -27,6 +27,7 @@
#include "core/object/object.h" #include "core/object/object.h"
#include "core/templates/hash_set.h" #include "core/templates/hash_set.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_undo_redo_manager.h" #include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_spin_slider.h" #include "editor/gui/editor_spin_slider.h"
#include "editor/plugins/editor_plugin.h" #include "editor/plugins/editor_plugin.h"

View File

@ -17,6 +17,7 @@
#include "core/io/resource.h" #include "core/io/resource.h"
#include "core/variant/variant.h" #include "core/variant/variant.h"
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_main_screen.h"
#include "editor/plugins/script_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h"
#endif // TOOLS_ENABLED #endif // TOOLS_ENABLED
@ -213,7 +214,7 @@ Variant VARIANT_DEFAULT(Variant::Type p_type) {
void SHOW_BUILTIN_DOC(const String &p_topic) { void SHOW_BUILTIN_DOC(const String &p_topic) {
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
ScriptEditor::get_singleton()->goto_help(p_topic); ScriptEditor::get_singleton()->goto_help(p_topic);
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_SCRIPT);
#elif LIMBOAI_GDEXTENSION #elif LIMBOAI_GDEXTENSION
TypedArray<ScriptEditorBase> open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors(); TypedArray<ScriptEditorBase> open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors();
ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor."); ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor.");

View File

@ -28,7 +28,7 @@
#define EDITOR_FILE_SYSTEM() (EditorFileSystem::get_singleton()) #define EDITOR_FILE_SYSTEM() (EditorFileSystem::get_singleton())
#define EDITOR_SETTINGS() (EditorSettings::get_singleton()) #define EDITOR_SETTINGS() (EditorSettings::get_singleton())
#define BASE_CONTROL() (EditorNode::get_singleton()->get_gui_base()) #define BASE_CONTROL() (EditorNode::get_singleton()->get_gui_base())
#define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_main_screen_control()) #define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_editor_main_screen()->get_control())
#define SCENE_TREE() (SceneTree::get_singleton()) #define SCENE_TREE() (SceneTree::get_singleton())
#define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active()) #define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active())
#define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path) #define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path)
@ -37,7 +37,7 @@
#define IS_CLASS(m_obj, m_class) (m_obj->is_class_ptr(m_class::get_class_ptr_static())) #define IS_CLASS(m_obj, m_class) (m_obj->is_class_ptr(m_class::get_class_ptr_static()))
#define RAND_RANGE(m_from, m_to) (Math::random(m_from, m_to)) #define RAND_RANGE(m_from, m_to) (Math::random(m_from, m_to))
#define RANDF() (Math::randf()) #define RANDF() (Math::randf())
#define BUTTON_SET_ICON(m_btn, m_icon) m_btn->set_icon(m_icon) #define BUTTON_SET_ICON(m_btn, m_icon) m_btn->set_button_icon(m_icon)
#define RESOURCE_LOAD(m_path, m_hint) ResourceLoader::load(m_path, m_hint) #define RESOURCE_LOAD(m_path, m_hint) ResourceLoader::load(m_path, m_hint)
#define RESOURCE_LOAD_NO_CACHE(m_path, m_hint) ResourceLoader::load(m_path, m_hint, ResourceFormatLoader::CACHE_MODE_IGNORE) #define RESOURCE_LOAD_NO_CACHE(m_path, m_hint) ResourceLoader::load(m_path, m_hint, ResourceFormatLoader::CACHE_MODE_IGNORE)
#define RESOURCE_SAVE(m_res, m_path, m_flags) ResourceSaver::save(m_res, m_path, m_flags) #define RESOURCE_SAVE(m_res, m_path, m_flags) ResourceSaver::save(m_res, m_path, m_flags)
@ -47,7 +47,7 @@
#define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir() #define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir()
#define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res) #define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res)
#define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object()) #define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object())
#define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->select_editor_by_name(m_name)) #define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->get_editor_main_screen()->select_by_name(m_name))
#define FILE_EXISTS(m_path) FileAccess::exists(m_path) #define FILE_EXISTS(m_path) FileAccess::exists(m_path)
#define DIR_ACCESS_CREATE() DirAccess::create(DirAccess::ACCESS_RESOURCES) #define DIR_ACCESS_CREATE() DirAccess::create(DirAccess::ACCESS_RESOURCES)
#define PERFORMANCE_ADD_CUSTOM_MONITOR(m_id, m_callable) (Performance::get_singleton()->add_custom_monitor(m_id, m_callable, Variant())) #define PERFORMANCE_ADD_CUSTOM_MONITOR(m_id, m_callable) (Performance::get_singleton()->add_custom_monitor(m_id, m_callable, Variant()))