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3 Commits
af27aca021
...
abe9a26460
Author | SHA1 | Date |
---|---|---|
Serhii Snitsaruk | abe9a26460 | |
Serhii Snitsaruk | 2c58cfc3cb | |
Serhii Snitsaruk | afc2b63f06 |
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@ -17,6 +17,8 @@ runs:
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TOOLCHAIN_32_SHA=6171652abc54ef219e5187bc53660ee4e2f796f4
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TOOLCHAIN_ARM64_URL=https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-3/aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2
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TOOLCHAIN_ARM64_SHA=73bed3d26b92c8b9a93c0ceb6bcce8fe567d1764
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TOOLCHAIN_ARM32_URL=https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-3/arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2
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TOOLCHAIN_ARM32_SHA=aa5853fd73faec3837c6127649471275d7e61cb2
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# ! Export variables:
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if [[ "${{ inputs.arch }}" == "x86_64" ]]; then
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@ -28,6 +30,9 @@ runs:
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elif [[ "${{ inputs.arch }}" == "arm64" ]]; then
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echo "TOOLCHAIN_URL=${TOOLCHAIN_ARM64_URL}" >> "$GITHUB_ENV"
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echo "TOOLCHAIN_SHA=${TOOLCHAIN_ARM64_SHA}" >> "$GITHUB_ENV"
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elif [[ "${{ inputs.arch }}" == "arm32" ]]; then
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echo "TOOLCHAIN_URL=${TOOLCHAIN_ARM32_URL}" >> "$GITHUB_ENV"
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echo "TOOLCHAIN_SHA=${TOOLCHAIN_ARM32_SHA}" >> "$GITHUB_ENV"
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fi
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- name: Cache buildroot
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@ -287,19 +287,6 @@ jobs:
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echo "---"
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ls -R out/
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- name: Strip lib
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if: matrix.opts.platform != 'windows' && matrix.opts.platform != 'web' && (matrix.opts.platform != 'android' || startsWith(matrix.opts.arch, 'x86'))
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run: |
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ls -l -R out/addons/limboai/bin/
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echo "---"
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if [ "$RUNNER_OS" == "macOS" ]; then
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strip -u out/addons/limboai/bin/liblimboai*/liblimboai*
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else
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strip out/addons/limboai/bin/liblimboai*
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fi
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echo "---"
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ls -l -R out/addons/limboai/bin/
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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env:
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@ -170,9 +170,6 @@ jobs:
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cp -r misc/dist/ios_xcode bin/
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cd bin/
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# --- Note: Doesn't look like libs need stripping ---
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# strip *.a
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mv libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
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# ! lipo -create libgodot.ios.template_debug.arm64.simulator.a libgodot.ios.template_debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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mv libgodot.ios.template_debug.x86_64.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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@ -105,6 +105,20 @@ jobs:
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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# * Standard arm32
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- name: Template (arm32, release)
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target: template_release
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arch: arm32
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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- name: Template (arm32, debug)
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target: template_debug
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arch: arm32
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dotnet: false
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should-build: ${{ !inputs.test-build }}
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# * .NET x86_64
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- name: Editor .NET (x86_64, release)
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@ -147,11 +161,13 @@ jobs:
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# * .NET arm64
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- name: Editor .NET (arm64, release)
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target: editor
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arch: arm64
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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# ! FIXME: Needs a separate job for .NET glue generation since we can't execute arm64 binaries on x86_64.
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# ! Alternatively, solution generation can be done as post-process job, taking the glue from x86_64, after all builds complete.
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# - name: Editor .NET (arm64, release)
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# target: editor
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# arch: arm64
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# dotnet: true
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# should-build: ${{ !inputs.test-build }}
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- name: Template .NET (arm64, release)
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target: template_release
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@ -165,6 +181,20 @@ jobs:
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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# * .NET arm32
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- name: Template .NET (arm32, release)
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target: template_release
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arch: arm32
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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- name: Template .NET (arm32, debug)
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target: template_debug
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arch: arm32
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dotnet: true
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should-build: ${{ !inputs.test-build }}
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exclude:
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- { opts: { should-build: false } }
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@ -231,11 +261,6 @@ jobs:
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env:
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OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }}
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run: |
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if [ "${{matrix.opts.arch}}" == "arm64" ]; then
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${GITHUB_WORKSPACE}/buildroot/bin/aarch64-godot-linux-gnu-strip ./bin/godot.*
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else
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strip ./bin/godot.*
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fi
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chmod +x ./bin/godot.*
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mkdir -p ${{env.OUTDIR}}
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mv bin/* ${{env.OUTDIR}}
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@ -199,7 +199,6 @@ jobs:
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- name: Prepare artifact
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run: |
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strip bin/godot.*
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chmod +x bin/godot.*
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- name: Upload artifact
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@ -257,9 +256,6 @@ jobs:
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run: |
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ls bin/
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lipo -create bin/godot.macos.editor.x86_64* bin/godot.macos.editor.arm64* -output bin/godot.macos.editor.universal
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du -sh bin/
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strip bin/godot.macos.editor.universal
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du -sh bin/
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mkdir -p out/editor/
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cp -r misc/dist/macos_tools.app out/editor/${APP_NAME}
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mkdir -p out/editor/${APP_NAME}/Contents/{MacOS,Resources}
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@ -295,7 +291,6 @@ jobs:
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ls bin/
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lipo -create bin/godot.macos.template_release.x86_64* bin/godot.macos.template_release.arm64* -output bin/godot.macos.template_release.universal
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lipo -create bin/godot.macos.template_debug.x86_64* bin/godot.macos.template_debug.arm64* -output bin/godot.macos.template_debug.universal
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strip bin/godot.*.universal
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cp -r misc/dist/macos_template.app macos_template.app
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mkdir -p macos_template.app/Contents/MacOS
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cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
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