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7 Commits

Author SHA1 Message Date
monxa a4381eb040
Merge 4f7996b1ea into 760af804c0 2024-10-01 01:44:38 +02:00
Alexander Montag 4f7996b1ea
Fix new filtering approach for TreeSearch 2024-10-01 01:44:16 +02:00
Alexander Montag 74cf9855a7
Fix tree filtering with new approach 2024-10-01 00:13:08 +02:00
Serhii Snitsaruk 760af804c0
Merge pull request #230 from limbonaut/fix-docs
Fix and update docs
2024-09-30 12:36:57 +02:00
Serhii Snitsaruk c49e5142a5
Fix and update docs 2024-09-30 11:17:01 +02:00
Serhii Snitsaruk 60a767032e
Merge pull request #226 from limbonaut/fix-hsm-exit-crash
Fix invalid access errors on exit in LimboHSM
2024-09-26 16:54:31 +02:00
Serhii Snitsaruk 60142b191d
Fix invalid access crash on exit in LimboHSM
Since #131, `LimboState::_exit()` became a source of potential crashes
if object references are used without a validity check. It's too easy
to miss this, which can lead to game crashing during runtime.

This fix reverts #131 change and proposes alternative approach of
re-activating root HSM upon tree entering if it was previously active.
Note that it's not an ideal solution, as some state will be lost upon
re-parenting: HSM exits and then re-activates and enters its initial state.
2024-09-22 13:57:15 +02:00
99 changed files with 274 additions and 255 deletions

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:github_url: hide
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BBFloatArray
============
**Inherits:** :ref:`BBParam<class_BBParam>`
FloatArray-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref:`BBParam<class_BBParam>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTreeView.xml.
.. _class_BehaviorTreeView:

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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/Blackboard.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/Blackboard.xml.
.. _class_Blackboard:

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BlackboardPlan.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BlackboardPlan.xml.
.. _class_BlackboardPlan:
@ -34,23 +34,23 @@ Methods
.. table::
:widths: auto
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Blackboard<class_Blackboard>` | :ref:`create_blackboard<class_BlackboardPlan_method_create_blackboard>`\ (\ node\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`get_base_plan<class_BlackboardPlan_method_get_base_plan>`\ (\ ) |const| |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``Callable`` | :ref:`get_parent_scope_plan_provider<class_BlackboardPlan_method_get_parent_scope_plan_provider>`\ (\ ) |const| |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``bool`` | :ref:`is_derived<class_BlackboardPlan_method_is_derived>`\ (\ ) |const| |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`populate_blackboard<class_BlackboardPlan_method_populate_blackboard>`\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, node\: ``Node``\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_base_plan<class_BlackboardPlan_method_set_base_plan>`\ (\ blackboard_plan\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_parent_scope_plan_provider<class_BlackboardPlan_method_set_parent_scope_plan_provider>`\ (\ callable\: ``Callable``\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`sync_with_base_plan<class_BlackboardPlan_method_sync_with_base_plan>`\ (\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Blackboard<class_Blackboard>` | :ref:`create_blackboard<class_BlackboardPlan_method_create_blackboard>`\ (\ prefetch_root\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null, prefetch_root_for_base_plan\: ``Node`` = null\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`get_base_plan<class_BlackboardPlan_method_get_base_plan>`\ (\ ) |const| |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``Callable`` | :ref:`get_parent_scope_plan_provider<class_BlackboardPlan_method_get_parent_scope_plan_provider>`\ (\ ) |const| |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``bool`` | :ref:`is_derived<class_BlackboardPlan_method_is_derived>`\ (\ ) |const| |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`populate_blackboard<class_BlackboardPlan_method_populate_blackboard>`\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, prefetch_root\: ``Node``, prefetch_root_for_base_plan\: ``Node`` = null\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_base_plan<class_BlackboardPlan_method_set_base_plan>`\ (\ blackboard_plan\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_parent_scope_plan_provider<class_BlackboardPlan_method_set_parent_scope_plan_provider>`\ (\ callable\: ``Callable``\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`sync_with_base_plan<class_BlackboardPlan_method_sync_with_base_plan>`\ (\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
@ -87,9 +87,9 @@ Method Descriptions
.. rst-class:: classref-method
:ref:`Blackboard<class_Blackboard>` **create_blackboard**\ (\ node\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null\ ) :ref:`🔗<class_BlackboardPlan_method_create_blackboard>`
:ref:`Blackboard<class_Blackboard>` **create_blackboard**\ (\ prefetch_root\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null, prefetch_root_for_base_plan\: ``Node`` = null\ ) :ref:`🔗<class_BlackboardPlan_method_create_blackboard>`
Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this plan. If ``NodePath`` prefetching is enabled, ``node`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this plan. If ``NodePath`` prefetching is enabled, ``prefetch_root`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
.. rst-class:: classref-item-separator
@ -135,9 +135,9 @@ Returns ``true`` if this plan is derived from another, i.e., the base plan is no
.. rst-class:: classref-method
|void| **populate_blackboard**\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, node\: ``Node``\ ) :ref:`🔗<class_BlackboardPlan_method_populate_blackboard>`
|void| **populate_blackboard**\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, prefetch_root\: ``Node``, prefetch_root_for_base_plan\: ``Node`` = null\ ) :ref:`🔗<class_BlackboardPlan_method_populate_blackboard>`
Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is ``true``, existing variables with the same names will be overwritten. If ``NodePath`` prefetching is enabled, ``node`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is ``true``, existing variables with the same names will be overwritten. If ``NodePath`` prefetching is enabled, ``prefetch_root`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
.. rst-class:: classref-item-separator

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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BT.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BT.xml.
.. _class_BT:

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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAction.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAction.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAlwaysFail.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAlwaysFail.xml.
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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAlwaysSucceed.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAlwaysSucceed.xml.
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAwaitAnimation.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAwaitAnimation.xml.
.. _class_BTAwaitAnimation:
@ -95,7 +95,7 @@ Parameter that specifies the ``AnimationPlayer`` node.
- |void| **set_max_time**\ (\ value\: ``float``\ )
- ``float`` **get_max_time**\ (\ )
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``.
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will stop waiting and return ``SUCCESS``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`

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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCallMethod.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCallMethod.xml.
.. _class_BTCallMethod:

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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckAgentProperty.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckAgentProperty.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckTrigger.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckTrigger.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckVar.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckVar.xml.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTComment.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTComment.xml.
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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTComposite.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTComposite.xml.
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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCondition.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCondition.xml.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTConsolePrint.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTConsolePrint.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCooldown.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCooldown.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDecorator.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDecorator.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDelay.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDelay.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDynamicSelector.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDynamicSelector.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDynamicSequence.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDynamicSequence.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTEvaluateExpression.xml.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTEvaluateExpression.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTFail.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTFail.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTForEach.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTForEach.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTInstance.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTInstance.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTInvert.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTInvert.xml.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTNewScope.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTNewScope.xml.
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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTParallel.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTParallel.xml.
.. _class_BTParallel:
@ -65,7 +65,7 @@ Property Descriptions
- |void| **set_num_failures_required**\ (\ value\: ``int``\ )
- ``int`` **get_num_failures_required**\ (\ )
If the specified number of child tasks return ``SUCCESS``, BTParallel will also return ``SUCCESS``.
If the specified number of child tasks return ``FAILURE``, BTParallel will also return ``FAILURE``.
.. rst-class:: classref-item-separator
@ -82,7 +82,7 @@ If the specified number of child tasks return ``SUCCESS``, BTParallel will also
- |void| **set_num_successes_required**\ (\ value\: ``int``\ )
- ``int`` **get_num_successes_required**\ (\ )
If the specified number of child tasks return ``FAILURE``, BTParallel will also return ``FAILURE``.
If the specified number of child tasks return ``SUCCESS``, BTParallel will also return ``SUCCESS``.
.. rst-class:: classref-item-separator

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.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPauseAnimation.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPauseAnimation.xml.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPlayAnimation.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPlayAnimation.xml.
.. _class_BTPlayAnimation:
@ -103,7 +103,7 @@ Parameter that specifies the ``AnimationPlayer`` node.
- |void| **set_await_completion**\ (\ value\: ``float``\ )
- ``float`` **get_await_completion**\ (\ )
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``. If set to ``0``, BTPlayAnimation doesn't wait for the animation to finish and immediately returns ``SUCCESS``.
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTPlayAnimation will stop waiting and return ``SUCCESS``.
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPlayer.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPlayer.xml.
.. _class_BTPlayer:
@ -241,6 +241,11 @@ Stores and manages variables that will be used in constructing new :ref:`Blackbo
``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTPlayer_property_monitor_performance>`
.. rst-class:: classref-property-setget
- |void| **set_monitor_performance**\ (\ value\: ``bool``\ )
- ``bool`` **get_monitor_performance**\ (\ )
If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTPlayer** node.
.. rst-class:: classref-item-separator

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTProbability.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTProbability.xml.
.. _class_BTProbability:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTProbabilitySelector.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTProbabilitySelector.xml.
.. _class_BTProbabilitySelector:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRandomSelector.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRandomSelector.xml.
.. _class_BTRandomSelector:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRandomSequence.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRandomSequence.xml.
.. _class_BTRandomSequence:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRandomWait.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRandomWait.xml.
.. _class_BTRandomWait:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRepeat.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRepeat.xml.
.. _class_BTRepeat:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRepeatUntilFailure.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRepeatUntilFailure.xml.
.. _class_BTRepeatUntilFailure:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRepeatUntilSuccess.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRepeatUntilSuccess.xml.
.. _class_BTRepeatUntilSuccess:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRunLimit.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRunLimit.xml.
.. _class_BTRunLimit:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSelector.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSelector.xml.
.. _class_BTSelector:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSequence.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSequence.xml.
.. _class_BTSequence:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSetAgentProperty.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSetAgentProperty.xml.
.. _class_BTSetAgentProperty:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSetVar.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSetVar.xml.
.. _class_BTSetVar:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTState.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTState.xml.
.. _class_BTState:
@ -102,6 +102,11 @@ HSM event that will be dispatched when the behavior tree results in ``FAILURE``.
``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTState_property_monitor_performance>`
.. rst-class:: classref-property-setget
- |void| **set_monitor_performance**\ (\ value\: ``bool``\ )
- ``bool`` **get_monitor_performance**\ (\ )
If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTState** node.
.. rst-class:: classref-item-separator

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTStopAnimation.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTStopAnimation.xml.
.. _class_BTStopAnimation:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSubtree.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSubtree.xml.
.. _class_BTSubtree:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTTask.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTTask.xml.
.. _class_BTTask:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTTimeLimit.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTTimeLimit.xml.
.. _class_BTTimeLimit:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTWait.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTWait.xml.
.. _class_BTWait:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTWaitTicks.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTWaitTicks.xml.
.. _class_BTWaitTicks:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/LimboHSM.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/LimboHSM.xml.
.. _class_LimboHSM:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/LimboState.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/LimboState.xml.
.. _class_LimboState:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/LimboUtility.xml.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/LimboUtility.xml.
.. _class_LimboUtility:

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@ -18,7 +18,7 @@
Parameter that specifies the [AnimationPlayer] node.
</member>
<member name="max_time" type="float" setter="set_max_time" getter="get_max_time" default="1.0">
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return [code]FAILURE[/code].
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will stop waiting and return [code]SUCCESS[/code].
</member>
</members>
</class>

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@ -14,10 +14,10 @@
</tutorials>
<members>
<member name="num_failures_required" type="int" setter="set_num_failures_required" getter="get_num_failures_required" default="1">
If the specified number of child tasks return [code]SUCCESS[/code], BTParallel will also return [code]SUCCESS[/code].
If the specified number of child tasks return [code]FAILURE[/code], BTParallel will also return [code]FAILURE[/code].
</member>
<member name="num_successes_required" type="int" setter="set_num_successes_required" getter="get_num_successes_required" default="1">
If the specified number of child tasks return [code]FAILURE[/code], BTParallel will also return [code]FAILURE[/code].
If the specified number of child tasks return [code]SUCCESS[/code], BTParallel will also return [code]SUCCESS[/code].
</member>
<member name="repeat" type="bool" setter="set_repeat" getter="get_repeat" default="false">
When [code]true[/code], the child tasks will be executed again, regardless of whether they previously resulted in a [code]SUCCESS[/code] or [code]FAILURE[/code].

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@ -19,7 +19,7 @@
Parameter that specifies the [AnimationPlayer] node.
</member>
<member name="await_completion" type="float" setter="set_await_completion" getter="get_await_completion" default="0.0">
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return [code]FAILURE[/code]. If set to [code]0[/code], BTPlayAnimation doesn't wait for the animation to finish and immediately returns [code]SUCCESS[/code].
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTPlayAnimation will stop waiting and return [code]SUCCESS[/code].
</member>
<member name="blend" type="float" setter="set_blend" getter="get_blend" default="-1.0">
Custom blend time (in seconds). See [method AnimationPlayer.play].

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@ -56,34 +56,55 @@ void TreeSearch::_clean_callable_cache() {
}
void TreeSearch::_filter_tree(const String &p_search_mask) {
if (matching_entries.size() == 0) {
if (matching_entries.is_empty()) {
return;
}
Vector<bool> item_visibilities;
item_visibilities.resize(ordered_tree_items.size());
item_visibilities.fill(false);
// Make all entries visible that have any matching descendents. O(n)
for (int i = 0; i < ordered_tree_items.size(); i++) {
TreeItem *cur_item = ordered_tree_items[i];
if (number_matches.has(cur_item)) {
continue;
TreeItem *entry = ordered_tree_items[i];
if (number_matches.has(entry) && number_matches[entry] > 0) {
item_visibilities.set(i, true);
}
}
TreeItem *first_counting_ancestor = cur_item;
bool parents_visible = true;
while (first_counting_ancestor && !number_matches.has(first_counting_ancestor)) {
// Performance: we only need to check the first visible ancestor. This is already optimal because of the ordering in ordered_tree_items.
if (!first_counting_ancestor->is_visible()){
parents_visible = false;
break;
// Make all descendents of matching entries visible. O(n) * log(|matching_entries|)
for (int i = 0; i < ordered_tree_items.size(); i++) {
TreeItem *entry = ordered_tree_items[i];
if (_vector_has_bsearch(matching_entries, entry)) {
// the [next_entry] at the same depth or depth above.
TreeItem *next_entry = entry->get_next();
// search above current depth if no [next_entry].
while (!next_entry && entry) {
entry = entry->get_parent();
}
first_counting_ancestor = first_counting_ancestor->get_parent();
if (entry) {
next_entry = entry->get_next();
}
// mark visible all successors upto next entry at the same depth or above
int j = i;
for (; j < ordered_tree_items.size() && ordered_tree_items[j] != next_entry; j++) {
item_visibilities.set(j, true);
}
i = j - 1; // every entry is only processed once.
}
if (!parents_visible || !first_counting_ancestor || !_vector_has_bsearch(matching_entries, first_counting_ancestor)) {
cur_item->set_visible(false);
}
// Apply visibility. O(n)
for (int i = 0; i < ordered_tree_items.size(); i++) {
if (!item_visibilities[i]) {
ordered_tree_items[i]->set_visible(false);
}
}
}
// makes all tree items visible.
// Makes all tree items visible.
void TreeSearch::_clear_filter() {
ERR_FAIL_COND(!tree_reference);
Vector<TreeItem *> items = { tree_reference->get_root() };

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@ -263,6 +263,21 @@ void LimboHSM::_validate_property(PropertyInfo &p_property) const {
void LimboHSM::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POST_ENTER_TREE: {
if (was_active && is_root()) {
// Re-activate the root HSM if it was previously active.
// Typically, this happens when the node is re-entered scene repeatedly (e.g., re-parenting, pooling).
set_active(true);
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (is_root()) {
// Remember active status for re-parenting and exit state machine
// to release resources and signal connections if active.
was_active = active;
if (is_active()) {
_exit();
}
}
} break;
case NOTIFICATION_PROCESS: {
_update(get_process_delta_time());

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@ -55,6 +55,7 @@ private:
LimboState *previous_active;
LimboState *next_active;
bool updating = false;
bool was_active = false;
HashMap<TransitionKey, Transition, TransitionKeyHasher> transitions;

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@ -190,11 +190,6 @@ void LimboState::_notification(int p_what) {
_update_blackboard_plan();
}
} break;
case NOTIFICATION_PREDELETE: {
if (is_active()) {
_exit();
}
} break;
}
}