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@ -14,6 +14,10 @@ You can change your decision at any time - both versions are fully compatible.
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Get GDExtension version
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------------------------
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Precompiled builds are available on the official
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`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page,
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and in the Asset Library.
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GDExtension is the most convenient way of using the LimboAI plugin, but it comes
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with certain limitations:
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@ -34,8 +38,7 @@ Get module version
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-------------------
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Precompiled builds are available on the official
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`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page,
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and in the Asset Library (coming soon!).
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`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page.
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Installation instructions:
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@ -44,3 +47,5 @@ Installation instructions:
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3. Extract the pre-compiled editor and the demo project files.
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4. Launch the pre-compiled editor binary, import and open the demo project.
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5. Run the project.
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**Important**: To export your game using the module version of LimboAI, make sure to use the pre-compiled export templates included in the same GitHub release build.
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@ -918,6 +918,7 @@ void LimboAIEditor::_on_visibility_changed() {
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}
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task_palette->refresh();
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_update_banners();
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}
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_update_favorite_tasks();
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@ -1420,9 +1421,11 @@ void LimboAIEditor::_update_misc_menu() {
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}
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void LimboAIEditor::_update_banners() {
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for (int i = 0; i < banners->get_child_count(); i++) {
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for (int i = banners->get_child_count() - 1; i >= 0; i--) {
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if (banners->get_child(i)->has_meta(LW_NAME(managed))) {
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banners->get_child(i)->queue_free();
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Node *banner = banners->get_child(i);
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banners->remove_child(banner);
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memfree(banner);
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}
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}
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@ -1436,7 +1439,7 @@ void LimboAIEditor::_update_banners() {
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banner->add_spacer();
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banner->add_action(TTR("Help..."), callable_mp(LimboUtility::get_singleton(), &LimboUtility::open_doc_custom_tasks));
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banner->set_meta(LW_NAME(managed), Variant(true));
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banners->call_deferred(LW_NAME(add_child), banner);
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banners->add_child(banner);
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}
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}
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@ -1450,7 +1453,7 @@ void LimboAIEditor::_update_banners() {
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banner->add_action(TTR("Remove"), callable_mp(this, &LimboAIEditor::_remove_task_from_favorite).bind(task_meta), true);
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banner->add_action(TTR("Edit Favorite Tasks..."), callable_mp(this, &LimboAIEditor::_edit_project_settings));
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banner->set_meta(LW_NAME(managed), Variant(true));
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banners->call_deferred(LW_NAME(add_child), banner);
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banners->add_child(banner);
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}
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}
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@ -1460,7 +1463,7 @@ void LimboAIEditor::_update_banners() {
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banner->set_text(TTR("Restart required to apply changes to editor layout"));
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banner->add_action(TTR("Save & Restart"), callable_mp(this, &LimboAIEditor::_save_and_restart), true);
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banner->set_meta(LW_NAME(managed), Variant(true));
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banners->call_deferred(LW_NAME(add_child), banner);
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banners->add_child(banner);
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}
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}
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@ -1509,7 +1512,6 @@ void LimboAIEditor::_notification(int p_what) {
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task_tree->connect("task_activated", callable_mp(this, &LimboAIEditor::_on_tree_task_activated));
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task_tree->connect("probability_clicked", callable_mp(this, &LimboAIEditor::_action_selected).bind(ACTION_EDIT_PROBABILITY));
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task_tree->connect("visibility_changed", callable_mp(this, &LimboAIEditor::_on_visibility_changed));
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task_tree->connect("visibility_changed", callable_mp(this, &LimboAIEditor::_update_banners));
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save_btn->connect(LW_NAME(pressed), callable_mp(this, &LimboAIEditor::_on_save_pressed));
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misc_btn->connect(LW_NAME(pressed), callable_mp(this, &LimboAIEditor::_update_misc_menu));
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misc_btn->get_popup()->connect("id_pressed", callable_mp(this, &LimboAIEditor::_misc_option_selected));
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@ -1,10 +1,10 @@
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# Edit the following variables to change version info
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major = 1
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minor = 4
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patch = 0
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status = "dev"
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doc_branch = "latest"
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minor = 3
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patch = 1
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status = ""
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doc_branch = "v1.3.1"
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godot_cpp_ref = "godot-4.3-stable"
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# Code that generates version header
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