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Author SHA1 Message Date
speak 388236a291
Merge 2dfe775f7b into 7aebed5897 2025-01-25 16:13:21 +01:00
3 changed files with 12 additions and 19 deletions

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@ -14,10 +14,6 @@ You can change your decision at any time - both versions are fully compatible.
Get GDExtension version
------------------------
Precompiled builds are available on the official
`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page,
and in the Asset Library.
GDExtension is the most convenient way of using the LimboAI plugin, but it comes
with certain limitations:
@ -38,7 +34,8 @@ Get module version
-------------------
Precompiled builds are available on the official
`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page.
`LimboAI GitHub <https://github.com/limbonaut/limboai#getting-limboai>`_ page,
and in the Asset Library (coming soon!).
Installation instructions:
@ -47,5 +44,3 @@ Installation instructions:
3. Extract the pre-compiled editor and the demo project files.
4. Launch the pre-compiled editor binary, import and open the demo project.
5. Run the project.
**Important**: To export your game using the module version of LimboAI, make sure to use the pre-compiled export templates included in the same GitHub release build.

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@ -917,7 +917,6 @@ void LimboAIEditor::_on_visibility_changed() {
}
task_palette->refresh();
_update_banners();
}
_update_favorite_tasks();
@ -1420,11 +1419,9 @@ void LimboAIEditor::_update_misc_menu() {
}
void LimboAIEditor::_update_banners() {
for (int i = banners->get_child_count() - 1; i >= 0; i--) {
for (int i = 0; i < banners->get_child_count(); i++) {
if (banners->get_child(i)->has_meta(LW_NAME(managed))) {
Node *banner = banners->get_child(i);
banners->remove_child(banner);
memfree(banner);
banners->get_child(i)->queue_free();
}
}
@ -1438,7 +1435,7 @@ void LimboAIEditor::_update_banners() {
banner->add_spacer();
banner->add_action(TTR("Help..."), callable_mp(LimboUtility::get_singleton(), &LimboUtility::open_doc_custom_tasks));
banner->set_meta(LW_NAME(managed), Variant(true));
banners->add_child(banner);
banners->call_deferred(LW_NAME(add_child), banner);
}
}
@ -1452,7 +1449,7 @@ void LimboAIEditor::_update_banners() {
banner->add_action(TTR("Remove"), callable_mp(this, &LimboAIEditor::_remove_task_from_favorite).bind(task_meta), true);
banner->add_action(TTR("Edit Favorite Tasks..."), callable_mp(this, &LimboAIEditor::_edit_project_settings));
banner->set_meta(LW_NAME(managed), Variant(true));
banners->add_child(banner);
banners->call_deferred(LW_NAME(add_child), banner);
}
}
@ -1462,7 +1459,7 @@ void LimboAIEditor::_update_banners() {
banner->set_text(TTR("Restart required to apply changes to editor layout"));
banner->add_action(TTR("Save & Restart"), callable_mp(this, &LimboAIEditor::_save_and_restart), true);
banner->set_meta(LW_NAME(managed), Variant(true));
banners->add_child(banner);
banners->call_deferred(LW_NAME(add_child), banner);
}
}
@ -1511,6 +1508,7 @@ void LimboAIEditor::_notification(int p_what) {
task_tree->connect("task_activated", callable_mp(this, &LimboAIEditor::_on_tree_task_activated));
task_tree->connect("probability_clicked", callable_mp(this, &LimboAIEditor::_action_selected).bind(ACTION_EDIT_PROBABILITY));
task_tree->connect("visibility_changed", callable_mp(this, &LimboAIEditor::_on_visibility_changed));
task_tree->connect("visibility_changed", callable_mp(this, &LimboAIEditor::_update_banners));
save_btn->connect(LW_NAME(pressed), callable_mp(this, &LimboAIEditor::_on_save_pressed));
misc_btn->connect(LW_NAME(pressed), callable_mp(this, &LimboAIEditor::_update_misc_menu));
misc_btn->get_popup()->connect("id_pressed", callable_mp(this, &LimboAIEditor::_misc_option_selected));

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@ -1,10 +1,10 @@
# Edit the following variables to change version info
major = 1
minor = 3
patch = 1
status = ""
doc_branch = "v1.3.1"
minor = 4
patch = 0
status = "dev"
doc_branch = "latest"
godot_cpp_ref = "godot-4.3-stable"
# Code that generates version header