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8b2b47c1ce
Author | SHA1 | Date |
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Wilson E. Alvarez | 8b2b47c1ce | |
Serhii Snitsaruk | 106608aca9 | |
Serhii Snitsaruk | d5bc62830a | |
Wilson E. Alvarez | b5fe6bb77f | |
Wilson E. Alvarez | cae111ffa4 | |
Wilson E. Alvarez | fb26b79482 |
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@ -182,60 +182,47 @@ Ref<BTTask> BTTask::clone() const {
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// * Children are duplicated via children property. See _set_children().
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// * Children are duplicated via children property. See _set_children().
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// * Make BBParam properties unique.
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HashMap<Ref<Resource>, Ref<Resource>> duplicates;
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#ifdef LIMBOAI_MODULE
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#ifdef LIMBOAI_MODULE
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// Make BBParam properties unique.
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List<PropertyInfo> props;
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List<PropertyInfo> props;
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inst->get_property_list(&props);
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inst->get_property_list(&props);
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HashMap<Ref<Resource>, Ref<Resource>> duplicates;
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for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
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for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
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PropertyInfo prop = E->get();
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continue;
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}
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Variant v = inst->get(E->get().name);
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if (v.is_ref_counted()) {
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Ref<RefCounted> ref = v;
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if (ref.is_valid()) {
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Ref<Resource> res = ref;
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if (res.is_valid() && res->is_class("BBParam")) {
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if (!duplicates.has(res)) {
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duplicates[res] = res->duplicate();
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}
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res = duplicates[res];
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inst->set(E->get().name, res);
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}
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}
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}
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}
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#elif LIMBOAI_GDEXTENSION
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#elif LIMBOAI_GDEXTENSION
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// Make BBParam properties unique.
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TypedArray<Dictionary> props = inst->get_property_list();
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TypedArray<Dictionary> props = inst->get_property_list();
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HashMap<Ref<Resource>, Ref<Resource>> duplicates;
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for (int i = 0; i < props.size(); i++) {
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for (int i = 0; i < props.size(); i++) {
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Dictionary prop = props[i];
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PropertyInfo prop = PropertyInfo::from_dict(props[i]);
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if (!(int(prop["usage"]) & PROPERTY_USAGE_STORAGE)) {
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#endif
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if (!(prop.usage & PROPERTY_USAGE_STORAGE)) {
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continue;
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continue;
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}
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}
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StringName prop_name = prop["name"];
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Variant prop_value = inst->get(prop.name);
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Variant v = inst->get(prop_name);
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Ref<Resource> res = prop_value;
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if (v.get_type() == Variant::OBJECT && int(prop["hint"]) == PROPERTY_HINT_RESOURCE_TYPE) {
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Ref<RefCounted> ref = v;
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if (ref.is_valid()) {
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Ref<Resource> res = ref;
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if (res.is_valid() && res->is_class("BBParam")) {
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if (res.is_valid() && res->is_class("BBParam")) {
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// Duplicate BBParam
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if (!duplicates.has(res)) {
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if (!duplicates.has(res)) {
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duplicates[res] = res->duplicate();
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duplicates[res] = res->duplicate();
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}
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}
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res = duplicates[res];
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res = duplicates[res];
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inst->set(prop_name, res);
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inst->set(prop.name, res);
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} else if (prop_value.get_type() == Variant::ARRAY) {
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// Duplicate BBParams instances inside an array.
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// - This code doesn't handle arrays of arrays.
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// - A partial workaround for: https://github.com/godotengine/godot/issues/74918
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// - We actually don't want to duplicate resources in clone() except for BBParam subtypes.
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Array arr = prop_value;
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if (arr.is_typed() && ClassDB::is_parent_class(arr.get_typed_class_name(), LW_NAME(BBParam))) {
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for (int j = 0; j < arr.size(); j++) {
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Ref<Resource> bb_param = arr[j];
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if (bb_param.is_valid()) {
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arr[j] = bb_param->duplicate();
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}
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}
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}
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}
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}
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}
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}
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}
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}
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#endif // LIMBOAI_MODULE & LIMBOAI_GDEXTENSION
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return inst;
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return inst;
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}
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}
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@ -26,6 +26,7 @@
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#include "core/object/class_db.h"
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "core/object/object.h"
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#include "core/templates/hash_set.h"
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#include "core/templates/hash_set.h"
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#include "editor/editor_main_screen.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_spin_slider.h"
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#include "editor/gui/editor_spin_slider.h"
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@ -42,6 +43,7 @@
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#include "scene/gui/popup.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tab_bar.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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#endif // LIMBOAI_MODULE
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#endif // LIMBOAI_MODULE
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@ -16,6 +16,7 @@
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "core/io/resource.h"
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#include "core/io/resource.h"
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#include "core/variant/variant.h"
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#include "core/variant/variant.h"
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#include "editor/editor_main_screen.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#endif // TOOLS_ENABLED
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#endif // TOOLS_ENABLED
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@ -213,7 +214,7 @@ Variant VARIANT_DEFAULT(Variant::Type p_type) {
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void SHOW_BUILTIN_DOC(const String &p_topic) {
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void SHOW_BUILTIN_DOC(const String &p_topic) {
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#ifdef LIMBOAI_MODULE
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#ifdef LIMBOAI_MODULE
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ScriptEditor::get_singleton()->goto_help(p_topic);
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ScriptEditor::get_singleton()->goto_help(p_topic);
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EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
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EditorNode::get_singleton()->get_editor_main_screen()->select(EditorMainScreen::EDITOR_SCRIPT);
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#elif LIMBOAI_GDEXTENSION
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#elif LIMBOAI_GDEXTENSION
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TypedArray<ScriptEditorBase> open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors();
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TypedArray<ScriptEditorBase> open_editors = EditorInterface::get_singleton()->get_script_editor()->get_open_script_editors();
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ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor.");
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ERR_FAIL_COND_MSG(open_editors.size() == 0, "Can't open help page. Need at least one script open in the script editor.");
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@ -28,7 +28,7 @@
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#define EDITOR_FILE_SYSTEM() (EditorFileSystem::get_singleton())
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#define EDITOR_FILE_SYSTEM() (EditorFileSystem::get_singleton())
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#define EDITOR_SETTINGS() (EditorSettings::get_singleton())
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#define EDITOR_SETTINGS() (EditorSettings::get_singleton())
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#define BASE_CONTROL() (EditorNode::get_singleton()->get_gui_base())
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#define BASE_CONTROL() (EditorNode::get_singleton()->get_gui_base())
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#define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_main_screen_control())
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#define MAIN_SCREEN_CONTROL() (EditorNode::get_singleton()->get_editor_main_screen())
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#define SCENE_TREE() (SceneTree::get_singleton())
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#define SCENE_TREE() (SceneTree::get_singleton())
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#define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active())
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#define IS_DEBUGGER_ACTIVE() (EngineDebugger::is_active())
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#define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path)
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#define FS_DOCK_SELECT_FILE(m_path) FileSystemDock::get_singleton()->select_file(m_path)
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@ -47,7 +47,7 @@
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#define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir()
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#define GET_PROJECT_SETTINGS_DIR() EditorPaths::get_singleton()->get_project_settings_dir()
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#define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res)
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#define EDIT_RESOURCE(m_res) EditorNode::get_singleton()->edit_resource(m_res)
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#define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object())
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#define INSPECTOR_GET_EDITED_OBJECT() (InspectorDock::get_inspector_singleton()->get_edited_object())
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#define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->select_editor_by_name(m_name))
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#define SET_MAIN_SCREEN_EDITOR(m_name) (EditorNode::get_singleton()->get_editor_main_screen()->select_by_name(m_name))
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#define FILE_EXISTS(m_path) FileAccess::exists(m_path)
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#define FILE_EXISTS(m_path) FileAccess::exists(m_path)
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#define DIR_ACCESS_CREATE() DirAccess::create(DirAccess::ACCESS_RESOURCES)
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#define DIR_ACCESS_CREATE() DirAccess::create(DirAccess::ACCESS_RESOURCES)
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#define PERFORMANCE_ADD_CUSTOM_MONITOR(m_id, m_callable) (Performance::get_singleton()->add_custom_monitor(m_id, m_callable, Variant()))
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#define PERFORMANCE_ADD_CUSTOM_MONITOR(m_id, m_callable) (Performance::get_singleton()->add_custom_monitor(m_id, m_callable, Variant()))
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@ -40,6 +40,7 @@ LimboStringNames::LimboStringNames() {
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add_child = SN("add_child");
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add_child = SN("add_child");
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add_child_at_index = SN("add_child_at_index");
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add_child_at_index = SN("add_child_at_index");
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AnimationFilter = SN("AnimationFilter");
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AnimationFilter = SN("AnimationFilter");
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BBParam = SN("BBParam");
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behavior_tree_finished = SN("behavior_tree_finished");
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behavior_tree_finished = SN("behavior_tree_finished");
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bold = SN("bold");
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bold = SN("bold");
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button_down = SN("button_down");
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button_down = SN("button_down");
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@ -56,6 +56,7 @@ public:
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StringName add_child;
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StringName add_child;
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StringName Add;
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StringName Add;
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StringName AnimationFilter;
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StringName AnimationFilter;
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StringName BBParam;
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StringName behavior_tree_finished;
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StringName behavior_tree_finished;
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StringName bold;
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StringName bold;
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StringName button_down;
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StringName button_down;
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@ -395,6 +395,12 @@ String LimboUtility::get_property_hint_text(PropertyHint p_hint) const {
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case PROPERTY_HINT_ARRAY_TYPE: {
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case PROPERTY_HINT_ARRAY_TYPE: {
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return "ARRAY_TYPE";
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return "ARRAY_TYPE";
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}
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}
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case PROPERTY_HINT_DICTIONARY_TYPE: {
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return "DICTIONARY_TYPE";
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}
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case PROPERTY_HINT_TOOL_BUTTON: {
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return "TOOL_BUTTON";
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}
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case PROPERTY_HINT_LOCALE_ID: {
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case PROPERTY_HINT_LOCALE_ID: {
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return "LOCALE_ID";
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return "LOCALE_ID";
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}
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}
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