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monxa | 64f17b6b4a |
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@ -35,7 +35,6 @@
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#include <godot_cpp/classes/style_box_flat.hpp>
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#include <godot_cpp/classes/viewport.hpp>
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#include <godot_cpp/core/math.hpp>
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#endif // LIMBOAI_GDEXTENSION
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#define UPPER_BOUND (1 << 15) // for substring search.
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@ -59,16 +58,14 @@ void TreeSearchPanel::_initialize_controls() {
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this->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_WIDE);
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this->set_v_size_flags(SIZE_SHRINK_CENTER); // Do not expand vertically
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// hack add separator to the left so line edit doesn't clip.
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line_edit_search->set_h_size_flags(SIZE_EXPAND_FILL);
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_add_spacer(0.25); // otherwise the lineedits expand margin touches the left border.
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add_child(line_edit_search);
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_add_spacer(0.25);
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add_child(check_button_filter_highlight);
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add_child(label_filter);
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_add_spacer(0.25);
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_add_spacer();
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add_child(close_button);
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_add_spacer(0.25);
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}
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@ -367,6 +364,7 @@ TreeSearch::StringSearchIndices TreeSearch::_substring_bounds(const String &p_se
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void TreeSearch::_select_item(TreeItem *p_item) {
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if (!p_item)
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return;
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tree_reference->set_selected(p_item, 0);
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// first unfold ancestors
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TreeItem * ancestor = p_item->get_parent();
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@ -375,13 +373,9 @@ void TreeSearch::_select_item(TreeItem *p_item) {
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ancestor->set_collapsed(false);
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ancestor = ancestor->get_parent();
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}
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// then scroll to [item]
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tree_reference->scroll_to_item(p_item);
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// ...and select it
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tree_reference->deselect_all();
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tree_reference->set_selected(p_item, 0);
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}
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void TreeSearch::_select_first_match() {
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@ -95,6 +95,7 @@ private:
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void _update_ordered_tree_items(TreeItem *p_tree_item);
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void _update_number_matches();
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Vector<TreeItem *> _find_matching_entries(TreeItem *p_tree_item, const String &p_search_mask, Vector<TreeItem *> &p_buffer);
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StringSearchIndices _substring_bounds(const String &p_searchable, const String &p_search_mask) const;
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@ -104,7 +105,6 @@ private:
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template<typename T>
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bool _vector_has_bsearch(Vector<T*> p_vec, T* element);
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protected:
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static void _bind_methods() {}
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@ -119,3 +119,5 @@ public:
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#endif // TREE_SEARCH_H
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#endif // ! TOOLS_ENABLED
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@ -263,21 +263,6 @@ void LimboHSM::_validate_property(PropertyInfo &p_property) const {
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void LimboHSM::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POST_ENTER_TREE: {
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if (was_active && is_root()) {
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// Re-activate the root HSM if it was previously active.
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// Typically, this happens when the node is re-entered scene repeatedly (e.g., re-parenting, pooling).
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set_active(true);
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (is_root()) {
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// Remember active status for re-parenting and exit state machine
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// to release resources and signal connections if active.
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was_active = active;
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if (is_active()) {
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_exit();
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}
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}
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} break;
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case NOTIFICATION_PROCESS: {
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_update(get_process_delta_time());
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@ -55,7 +55,6 @@ private:
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LimboState *previous_active;
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LimboState *next_active;
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bool updating = false;
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bool was_active = false;
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HashMap<TransitionKey, Transition, TransitionKeyHasher> transitions;
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@ -190,6 +190,11 @@ void LimboState::_notification(int p_what) {
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_update_blackboard_plan();
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}
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} break;
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case NOTIFICATION_PREDELETE: {
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if (is_active()) {
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_exit();
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}
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} break;
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}
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}
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