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4 changed files with 2 additions and 12 deletions

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@ -23,8 +23,6 @@ BTSubtree instantiates a :ref:`BehaviorTree<class_BehaviorTree>` and includes it
Returns the status of the subtree's execution.
Subtree blackboard variables can be mapped to the main tree blackboard plan variables. Check out mapping section in the inspector.
Note: BTSubTree is designed as a simpler loader, and does not support updating :ref:`subtree<class_BTSubtree_property_subtree>` at runtime. A custom subtree decorator is better suited and `somewhat trivial <https://github.com/limbonaut/limboai/issues/94#issuecomment-2068833610>`__ to implement.
.. rst-class:: classref-reftable-group

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@ -93,10 +93,3 @@ Creating your own behavior trees
:glob:
classes/class_*
Debugging behavior trees
~~~~~~~~~~~~~~~~~~~~~~~~
In Godot Engine, follow to "Bottom Panel > Debugger > LimboAI" tab. With the LimboAI debugger,
you can inspect any currently active behavior tree within the running project. The debugger can be detached
from the main editor window, which can be particularly useful if you have a HiDPI or a secondary display.

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@ -6,7 +6,6 @@
<description>
BTSubtree instantiates a [BehaviorTree] and includes its root task as a child during initialization, while also creating a new [Blackboard] scope.
Returns the status of the subtree's execution.
Subtree blackboard variables can be mapped to the main tree blackboard plan variables. Check out mapping section in the inspector.
Note: BTSubTree is designed as a simpler loader, and does not support updating [member subtree] at runtime. A custom subtree decorator is better suited and [url=https://github.com/limbonaut/limboai/issues/94#issuecomment-2068833610]somewhat trivial[/url] to implement.
</description>
<tutorials>

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@ -3,8 +3,8 @@
major = 1
minor = 1
patch = 0
status = ""
doc_branch = "v1.1.0"
status = "rc"
doc_branch = "latest"
# Code that generates version header