Compare commits

..

No commits in common. "8b2770116d57d0bd570013937ea46c108c48a192" and "a2a62f636bce1d1a94ece34739ffc7db889f7c60" have entirely different histories.

32 changed files with 342 additions and 913 deletions

View File

@ -25,7 +25,7 @@ void BBVariable::set_value(const Variant &p_value) {
data->value_changed = true; data->value_changed = true;
if (is_bound()) { if (is_bound()) {
Object *obj = OBJECT_DB_GET_INSTANCE(data->bound_object); Object *obj = ObjectDB::get_instance(ObjectID(data->bound_object));
ERR_FAIL_COND_MSG(!obj, "Blackboard: Failed to get bound object."); ERR_FAIL_COND_MSG(!obj, "Blackboard: Failed to get bound object.");
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
bool r_valid; bool r_valid;
@ -39,7 +39,7 @@ void BBVariable::set_value(const Variant &p_value) {
Variant BBVariable::get_value() const { Variant BBVariable::get_value() const {
if (is_bound()) { if (is_bound()) {
Object *obj = OBJECT_DB_GET_INSTANCE(data->bound_object); Object *obj = ObjectDB::get_instance(ObjectID(data->bound_object));
ERR_FAIL_COND_V_MSG(!obj, data->value, "Blackboard: Failed to get bound object."); ERR_FAIL_COND_V_MSG(!obj, data->value, "Blackboard: Failed to get bound object.");
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
bool r_valid; bool r_valid;

View File

@ -77,16 +77,13 @@ void BehaviorTree::copy_other(const Ref<BehaviorTree> &p_other) {
root_task = p_other->get_root_task(); root_task = p_other->get_root_task();
} }
Ref<BTInstance> BehaviorTree::instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard, Node *p_instance_owner) const { Ref<BTTask> BehaviorTree::instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard, Node *p_scene_root) const {
ERR_FAIL_COND_V_MSG(root_task == nullptr, nullptr, "BehaviorTree: Instantiation failed - BT has no valid root task."); ERR_FAIL_COND_V_MSG(root_task == nullptr, memnew(BTTask), "Trying to instance a behavior tree with no valid root task.");
ERR_FAIL_NULL_V_MSG(p_agent, nullptr, "BehaviorTree: Instantiation failed - agent can't be null."); ERR_FAIL_NULL_V_MSG(p_agent, memnew(BTTask), "Trying to instance a behavior tree with no valid agent.");
ERR_FAIL_NULL_V_MSG(p_instance_owner, nullptr, "BehaviorTree: Instantiation failed -- instance owner can't be null."); ERR_FAIL_NULL_V_MSG(p_scene_root, memnew(BTTask), "Trying to instance a behavior tree with no valid scene root.");
ERR_FAIL_NULL_V_MSG(p_blackboard, nullptr, "BehaviorTree: Instantiation failed - blackboard can't be null."); Ref<BTTask> inst = root_task->clone();
Node *scene_root = p_instance_owner->get_owner(); inst->initialize(p_agent, p_blackboard, p_scene_root);
ERR_FAIL_NULL_V_MSG(scene_root, nullptr, "BehaviorTree: Instantiation failed - can't get scene root, because instance_owner not owned by a scene node. Hint: Try my_player.set_owner(get_owner())."); return inst;
Ref<BTTask> root_copy = root_task->clone();
root_copy->initialize(p_agent, p_blackboard, scene_root);
return BTInstance::create(root_copy, get_path(), p_instance_owner);
} }
void BehaviorTree::_plan_changed() { void BehaviorTree::_plan_changed() {
@ -119,7 +116,7 @@ void BehaviorTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root_task"), &BehaviorTree::get_root_task); ClassDB::bind_method(D_METHOD("get_root_task"), &BehaviorTree::get_root_task);
ClassDB::bind_method(D_METHOD("clone"), &BehaviorTree::clone); ClassDB::bind_method(D_METHOD("clone"), &BehaviorTree::clone);
ClassDB::bind_method(D_METHOD("copy_other", "other"), &BehaviorTree::copy_other); ClassDB::bind_method(D_METHOD("copy_other", "other"), &BehaviorTree::copy_other);
ClassDB::bind_method(D_METHOD("instantiate", "agent", "blackboard", "instance_owner"), &BehaviorTree::instantiate); ClassDB::bind_method(D_METHOD("instantiate", "agent", "blackboard", "scene_root"), &BehaviorTree::instantiate);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "description", PROPERTY_HINT_MULTILINE_TEXT), "set_description", "get_description"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "description", PROPERTY_HINT_MULTILINE_TEXT), "set_description", "get_description");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard_plan", PROPERTY_HINT_RESOURCE_TYPE, "BlackboardPlan", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_blackboard_plan", "get_blackboard_plan"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard_plan", PROPERTY_HINT_RESOURCE_TYPE, "BlackboardPlan", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_blackboard_plan", "get_blackboard_plan");

View File

@ -13,7 +13,6 @@
#define BEHAVIOR_TREE_H #define BEHAVIOR_TREE_H
#include "../blackboard/blackboard_plan.h" #include "../blackboard/blackboard_plan.h"
#include "bt_instance.h"
#include "tasks/bt_task.h" #include "tasks/bt_task.h"
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
@ -59,7 +58,7 @@ public:
Ref<BehaviorTree> clone() const; Ref<BehaviorTree> clone() const;
void copy_other(const Ref<BehaviorTree> &p_other); void copy_other(const Ref<BehaviorTree> &p_other);
Ref<BTInstance> instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard, Node *p_instance_owner) const; Ref<BTTask> instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard, Node *p_scene_root) const;
BehaviorTree(); BehaviorTree();
~BehaviorTree(); ~BehaviorTree();

View File

@ -1,154 +0,0 @@
/**
* bt_instance.cpp
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#include "bt_instance.h"
#include "../editor/debugger/limbo_debugger.h"
#include "behavior_tree.h"
#ifdef LIMBOAI_MODULE
#include "core/os/time.h"
#include "main/performance.h"
#endif
#ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/performance.hpp>
#include <godot_cpp/classes/time.hpp>
#endif
Ref<BTInstance> BTInstance::create(Ref<BTTask> p_root_task, String p_source_bt_path, Node *p_owner_node) {
ERR_FAIL_NULL_V(p_root_task, nullptr);
ERR_FAIL_NULL_V(p_owner_node, nullptr);
Ref<BTInstance> inst;
inst.instantiate();
inst->root_task = p_root_task;
inst->owner_node_id = p_owner_node->get_instance_id();
inst->source_bt_path = p_source_bt_path;
return inst;
}
BT::Status BTInstance::update(double p_delta) {
ERR_FAIL_COND_V(!root_task.is_valid(), BT::FRESH);
#ifdef DEBUG_ENABLED
double start = Time::get_singleton()->get_ticks_usec();
#endif
last_status = root_task->execute(p_delta);
emit_signal(LimboStringNames::get_singleton()->updated, last_status);
#ifdef DEBUG_ENABLED
double end = Time::get_singleton()->get_ticks_usec();
update_time_acc += (end - start);
update_time_n += 1.0;
#endif
return last_status;
}
void BTInstance::set_monitor_performance(bool p_monitor) {
#ifdef DEBUG_ENABLED
monitor_performance = p_monitor;
if (monitor_performance) {
_add_custom_monitor();
} else {
_remove_custom_monitor();
}
#endif
}
bool BTInstance::get_monitor_performance() const {
#ifdef DEBUG_ENABLED
return monitor_performance;
#else
return false;
#endif
}
void BTInstance::register_with_debugger() {
#ifdef DEBUG_ENABLED
if (LimboDebugger::get_singleton()->is_active()) {
LimboDebugger::get_singleton()->register_bt_instance(get_instance_id());
}
#endif
}
void BTInstance::unregister_with_debugger() {
#ifdef DEBUG_ENABLED
if (LimboDebugger::get_singleton()->is_active()) {
LimboDebugger::get_singleton()->unregister_bt_instance(get_instance_id());
}
#endif
}
#ifdef DEBUG_ENABLED
double BTInstance::_get_mean_update_time_msec_and_reset() {
if (update_time_n) {
double mean_time_msec = (update_time_acc * 0.001) / update_time_n;
update_time_acc = 0.0;
update_time_n = 0.0;
return mean_time_msec;
}
return 0.0;
}
void BTInstance::_add_custom_monitor() {
ERR_FAIL_NULL(get_owner_node());
ERR_FAIL_NULL(root_task);
ERR_FAIL_NULL(root_task->get_agent());
if (monitor_id == StringName()) {
monitor_id = vformat("LimboAI/update_ms|%s_%s_%s", root_task->get_agent()->get_name(), get_owner_node()->get_name(),
String(itos(get_instance_id())).md5_text().substr(0, 4));
}
if (!Performance::get_singleton()->has_custom_monitor(monitor_id)) {
PERFORMANCE_ADD_CUSTOM_MONITOR(monitor_id, callable_mp(this, &BTInstance::_get_mean_update_time_msec_and_reset));
}
}
void BTInstance::_remove_custom_monitor() {
if (monitor_id != StringName() && Performance::get_singleton()->has_custom_monitor(monitor_id)) {
Performance::get_singleton()->remove_custom_monitor(monitor_id);
}
}
#endif // * DEBUG_ENABLED
void BTInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root_task"), &BTInstance::get_root_task);
ClassDB::bind_method(D_METHOD("get_owner_node"), &BTInstance::get_owner_node);
ClassDB::bind_method(D_METHOD("get_last_status"), &BTInstance::get_last_status);
ClassDB::bind_method(D_METHOD("get_source_bt_path"), &BTInstance::get_source_bt_path);
ClassDB::bind_method(D_METHOD("get_agent"), &BTInstance::get_agent);
ClassDB::bind_method(D_METHOD("get_blackboard"), &BTInstance::get_blackboard);
ClassDB::bind_method(D_METHOD("is_instance_valid"), &BTInstance::is_instance_valid);
ClassDB::bind_method(D_METHOD("set_monitor_performance", "monitor"), &BTInstance::set_monitor_performance);
ClassDB::bind_method(D_METHOD("get_monitor_performance"), &BTInstance::get_monitor_performance);
ClassDB::bind_method(D_METHOD("update", "delta"), &BTInstance::update);
ClassDB::bind_method(D_METHOD("register_with_debugger"), &BTInstance::register_with_debugger);
ClassDB::bind_method(D_METHOD("unregister_with_debugger"), &BTInstance::unregister_with_debugger);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitor_performance"), "set_monitor_performance", "get_monitor_performance");
ADD_SIGNAL(MethodInfo("updated", PropertyInfo(Variant::INT, "status")));
ADD_SIGNAL(MethodInfo("freed"));
}
BTInstance::~BTInstance() {
emit_signal(LW_NAME(freed));
#ifdef DEBUG_ENABLED
_remove_custom_monitor();
#endif
}

View File

@ -1,64 +0,0 @@
/**
* bt_instance.h
* =============================================================================
* Copyright 2021-2024 Serhii Snitsaruk
*
* Use of this source code is governed by an MIT-style
* license that can be found in the LICENSE file or at
* https://opensource.org/licenses/MIT.
* =============================================================================
*/
#ifndef BT_INSTANCE_H
#define BT_INSTANCE_H
#include "tasks/bt_task.h"
class BTInstance : public RefCounted {
GDCLASS(BTInstance, RefCounted);
private:
Ref<BTTask> root_task;
uint64_t owner_node_id = 0;
String source_bt_path;
BT::Status last_status = BT::FRESH;
#ifdef DEBUG_ENABLED
bool monitor_performance = false;
StringName monitor_id;
double update_time_acc = 0.0;
double update_time_n = 0.0;
double _get_mean_update_time_msec_and_reset();
void _add_custom_monitor();
void _remove_custom_monitor();
#endif // * DEBUG_ENABLED
protected:
static void _bind_methods();
public:
_FORCE_INLINE_ Ref<BTTask> get_root_task() const { return root_task; }
_FORCE_INLINE_ Node *get_owner_node() const { return owner_node_id ? Object::cast_to<Node>(OBJECT_DB_GET_INSTANCE(owner_node_id)) : nullptr; }
_FORCE_INLINE_ BT::Status get_last_status() const { return last_status; }
_FORCE_INLINE_ String get_source_bt_path() const { return source_bt_path; }
_FORCE_INLINE_ Node *get_agent() const { return root_task.is_valid() ? root_task->get_agent() : nullptr; }
_FORCE_INLINE_ Ref<Blackboard> get_blackboard() const { return root_task.is_valid() ? root_task->get_blackboard() : Ref<Blackboard>(); }
_FORCE_INLINE_ bool is_instance_valid() const { return root_task.is_valid(); }
BT::Status update(double p_delta);
void set_monitor_performance(bool p_monitor);
bool get_monitor_performance() const;
void register_with_debugger();
void unregister_with_debugger();
static Ref<BTInstance> create(Ref<BTTask> p_root_task, String p_source_bt_path, Node *p_owner_node);
BTInstance() = default;
~BTInstance();
};
#endif // BT_INSTANCE_H

View File

@ -11,6 +11,7 @@
#include "bt_player.h" #include "bt_player.h"
#include "../editor/debugger/limbo_debugger.h"
#include "../util/limbo_compat.h" #include "../util/limbo_compat.h"
#include "../util/limbo_string_names.h" #include "../util/limbo_string_names.h"
@ -43,19 +44,24 @@
VARIANT_ENUM_CAST(BTPlayer::UpdateMode); VARIANT_ENUM_CAST(BTPlayer::UpdateMode);
void BTPlayer::_load_tree() { void BTPlayer::_load_tree() {
bt_instance.unref(); #ifdef DEBUG_ENABLED
if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
LimboDebugger::get_singleton()->unregister_bt_instance(tree_instance, get_path());
}
#endif
tree_instance.unref();
ERR_FAIL_COND_MSG(!behavior_tree.is_valid(), "BTPlayer: Initialization failed - needs a valid behavior tree."); ERR_FAIL_COND_MSG(!behavior_tree.is_valid(), "BTPlayer: Initialization failed - needs a valid behavior tree.");
ERR_FAIL_COND_MSG(!behavior_tree->get_root_task().is_valid(), "BTPlayer: Initialization failed - behavior tree has no valid root task."); ERR_FAIL_COND_MSG(!behavior_tree->get_root_task().is_valid(), "BTPlayer: Initialization failed - behavior tree has no valid root task.");
Node *agent = GET_NODE(this, agent_node); Node *agent = GET_NODE(this, agent_node);
ERR_FAIL_NULL_MSG(agent, vformat("BTPlayer: Initialization failed - can't get agent with path '%s'.", agent_node)); ERR_FAIL_NULL_MSG(agent, vformat("BTPlayer: Initialization failed - can't get agent with path '%s'.", agent_node));
Node *scene_root = get_owner(); Node *scene_root = get_owner();
ERR_FAIL_NULL_MSG(scene_root, "BTPlayer: Initialization failed - can't get scene root (make sure the BTPlayer's owner property is set)."); ERR_FAIL_NULL_MSG(scene_root, "BTPlayer: Initialization failed - can't get scene root (make sure the BTPlayer's owner property is set).");
bt_instance = behavior_tree->instantiate(agent, blackboard, this); tree_instance = behavior_tree->instantiate(agent, blackboard, scene_root);
ERR_FAIL_COND_MSG(bt_instance.is_null(), "BTPlayer: Failed to instantiate behavior tree.");
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
bt_instance->set_monitor_performance(monitor_performance); if (IS_DEBUGGER_ACTIVE()) {
bt_instance->register_with_debugger(); LimboDebugger::get_singleton()->register_bt_instance(tree_instance, get_path());
#endif // DEBUG_ENABLED }
#endif
} }
void BTPlayer::_update_blackboard_plan() { void BTPlayer::_update_blackboard_plan() {
@ -69,18 +75,6 @@ void BTPlayer::_update_blackboard_plan() {
blackboard_plan->set_base_plan(behavior_tree.is_valid() ? behavior_tree->get_blackboard_plan() : nullptr); blackboard_plan->set_base_plan(behavior_tree.is_valid() ? behavior_tree->get_blackboard_plan() : nullptr);
} }
void BTPlayer::set_bt_instance(const Ref<BTInstance> &p_bt_instance) {
ERR_FAIL_COND_MSG(p_bt_instance.is_null(), "BTPlayer: Failed to set behavior tree instance - instance is null.");
ERR_FAIL_COND_MSG(!p_bt_instance->is_instance_valid(), "BTPlayer: Failed to set behavior tree instance - instance is not valid.");
bt_instance = p_bt_instance;
blackboard = p_bt_instance->get_blackboard();
agent_node = p_bt_instance->get_agent()->get_path();
blackboard_plan.unref();
behavior_tree.unref();
}
void BTPlayer::set_behavior_tree(const Ref<BehaviorTree> &p_tree) { void BTPlayer::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
if (Engine::get_singleton()->is_editor_hint()) { if (Engine::get_singleton()->is_editor_hint()) {
if (behavior_tree.is_valid() && behavior_tree->is_connected(LW_NAME(plan_changed), callable_mp(this, &BTPlayer::_update_blackboard_plan))) { if (behavior_tree.is_valid() && behavior_tree->is_connected(LW_NAME(plan_changed), callable_mp(this, &BTPlayer::_update_blackboard_plan))) {
@ -93,7 +87,7 @@ void BTPlayer::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
_update_blackboard_plan(); _update_blackboard_plan();
} else { } else {
behavior_tree = p_tree; behavior_tree = p_tree;
if (get_owner() && is_inside_tree()) { if (get_owner()) {
_load_tree(); _load_tree();
} }
} }
@ -101,7 +95,7 @@ void BTPlayer::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
void BTPlayer::set_agent_node(const NodePath &p_agent_node) { void BTPlayer::set_agent_node(const NodePath &p_agent_node) {
agent_node = p_agent_node; agent_node = p_agent_node;
if (bt_instance.is_valid()) { if (tree_instance.is_valid()) {
ERR_PRINT("BTPlayer: Agent node cannot be set after the behavior tree is instantiated. This change will not affect the behavior tree instance."); ERR_PRINT("BTPlayer: Agent node cannot be set after the behavior tree is instantiated. This change will not affect the behavior tree instance.");
} }
} }
@ -125,25 +119,33 @@ void BTPlayer::set_active(bool p_active) {
} }
void BTPlayer::update(double p_delta) { void BTPlayer::update(double p_delta) {
if (!bt_instance.is_valid()) { if (!tree_instance.is_valid()) {
ERR_PRINT_ONCE(vformat("BTPlayer doesn't have a behavior tree with a valid root task to execute (owner: %s)", get_owner())); ERR_PRINT_ONCE(vformat("BTPlayer doesn't have a behavior tree with a valid root task to execute (owner: %s)", get_owner()));
return; return;
} }
#ifdef DEBUG_ENABLED
double start = GET_TICKS_USEC();
#endif
if (active) { if (active) {
BT::Status status = bt_instance->update(p_delta); last_status = tree_instance->execute(p_delta);
emit_signal(LW_NAME(updated), status); emit_signal(LimboStringNames::get_singleton()->updated, last_status);
#ifndef DISABLE_DEPRECATED if (last_status == BTTask::SUCCESS || last_status == BTTask::FAILURE) {
if (status == BTTask::SUCCESS || status == BTTask::FAILURE) { emit_signal(LimboStringNames::get_singleton()->behavior_tree_finished, last_status);
emit_signal(LW_NAME(behavior_tree_finished), status);
} }
#endif // DISABLE_DEPRECATED
} }
#ifdef DEBUG_ENABLED
double end = GET_TICKS_USEC();
update_time_acc += (end - start);
update_time_n += 1.0;
#endif
} }
void BTPlayer::restart() { void BTPlayer::restart() {
ERR_FAIL_COND_MSG(bt_instance.is_null(), "BTPlayer: Restart failed - no valid tree instance. Make sure the BTPlayer has a valid behavior tree with a valid root task."); ERR_FAIL_COND_MSG(tree_instance.is_null(), "BTPlayer: Restart failed - no valid tree instance. Make sure the BTPlayer has a valid behavior tree with a valid root task.");
bt_instance->get_root_task()->abort(); tree_instance->abort();
set_active(true); set_active(true);
} }
@ -152,9 +154,42 @@ void BTPlayer::restart() {
void BTPlayer::_set_monitor_performance(bool p_monitor_performance) { void BTPlayer::_set_monitor_performance(bool p_monitor_performance) {
monitor_performance = p_monitor_performance; monitor_performance = p_monitor_performance;
if (bt_instance.is_valid()) { if (!get_owner() && monitor_performance) {
bt_instance->set_monitor_performance(monitor_performance); // Don't add custom monitor if not in scene.
return;
} }
if (monitor_performance) {
_add_custom_monitor();
} else {
_remove_custom_monitor();
}
}
void BTPlayer::_add_custom_monitor() {
if (monitor_id == StringName()) {
monitor_id = vformat("LimboAI/update_ms|%s_%s_%s", get_owner()->get_name(), get_name(),
String(itos(get_instance_id())).md5_text().substr(0, 4));
}
if (!Performance::get_singleton()->has_custom_monitor(monitor_id)) {
PERFORMANCE_ADD_CUSTOM_MONITOR(monitor_id, callable_mp(this, &BTPlayer::_get_mean_update_time_msec));
}
}
void BTPlayer::_remove_custom_monitor() {
if (monitor_id != StringName() && Performance::get_singleton()->has_custom_monitor(monitor_id)) {
Performance::get_singleton()->remove_custom_monitor(monitor_id);
}
}
double BTPlayer::_get_mean_update_time_msec() {
if (update_time_n) {
double mean_time_msec = (update_time_acc * 0.001) / update_time_n;
update_time_acc = 0.0;
update_time_n = 0.0;
return mean_time_msec;
}
return 0.0;
} }
#endif // ! DEBUG_ENABLED #endif // ! DEBUG_ENABLED
@ -187,17 +222,21 @@ void BTPlayer::_notification(int p_notification) {
} break; } break;
case NOTIFICATION_ENTER_TREE: { case NOTIFICATION_ENTER_TREE: {
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
if (bt_instance.is_valid()) { if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
bt_instance->set_monitor_performance(monitor_performance); LimboDebugger::get_singleton()->register_bt_instance(tree_instance, get_path());
bt_instance->register_with_debugger(); }
if (monitor_performance) {
_add_custom_monitor();
} }
#endif // DEBUG_ENABLED #endif // DEBUG_ENABLED
} break; } break;
case NOTIFICATION_EXIT_TREE: { case NOTIFICATION_EXIT_TREE: {
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
if (bt_instance.is_valid()) { if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
bt_instance->set_monitor_performance(false); LimboDebugger::get_singleton()->unregister_bt_instance(tree_instance, get_path());
bt_instance->unregister_with_debugger(); }
if (monitor_performance) {
_remove_custom_monitor();
} }
#endif // DEBUG_ENABLED #endif // DEBUG_ENABLED
@ -227,9 +266,9 @@ void BTPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("update", "delta"), &BTPlayer::update); ClassDB::bind_method(D_METHOD("update", "delta"), &BTPlayer::update);
ClassDB::bind_method(D_METHOD("restart"), &BTPlayer::restart); ClassDB::bind_method(D_METHOD("restart"), &BTPlayer::restart);
ClassDB::bind_method(D_METHOD("get_last_status"), &BTPlayer::get_last_status);
ClassDB::bind_method(D_METHOD("get_bt_instance"), &BTPlayer::get_bt_instance); ClassDB::bind_method(D_METHOD("get_tree_instance"), &BTPlayer::get_tree_instance);
ClassDB::bind_method(D_METHOD("set_bt_instance", "bt_instance"), &BTPlayer::set_bt_instance);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "agent_node"), "set_agent_node", "get_agent_node"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "agent_node"), "set_agent_node", "get_agent_node");
@ -242,11 +281,8 @@ void BTPlayer::_bind_methods() {
BIND_ENUM_CONSTANT(PHYSICS); BIND_ENUM_CONSTANT(PHYSICS);
BIND_ENUM_CONSTANT(MANUAL); BIND_ENUM_CONSTANT(MANUAL);
ADD_SIGNAL(MethodInfo("updated", PropertyInfo(Variant::INT, "status")));
#ifndef DISABLE_DEPRECATED
ADD_SIGNAL(MethodInfo("behavior_tree_finished", PropertyInfo(Variant::INT, "status"))); ADD_SIGNAL(MethodInfo("behavior_tree_finished", PropertyInfo(Variant::INT, "status")));
#endif ADD_SIGNAL(MethodInfo("updated", PropertyInfo(Variant::INT, "status")));
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
ClassDB::bind_method(D_METHOD("_set_monitor_performance", "enable"), &BTPlayer::_set_monitor_performance); ClassDB::bind_method(D_METHOD("_set_monitor_performance", "enable"), &BTPlayer::_set_monitor_performance);

View File

@ -15,7 +15,6 @@
#include "../blackboard/blackboard.h" #include "../blackboard/blackboard.h"
#include "../blackboard/blackboard_plan.h" #include "../blackboard/blackboard_plan.h"
#include "behavior_tree.h" #include "behavior_tree.h"
#include "bt_instance.h"
#include "tasks/bt_task.h" #include "tasks/bt_task.h"
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
@ -43,8 +42,9 @@ private:
UpdateMode update_mode = UpdateMode::PHYSICS; UpdateMode update_mode = UpdateMode::PHYSICS;
bool active = true; bool active = true;
Ref<Blackboard> blackboard; Ref<Blackboard> blackboard;
int last_status = -1;
Ref<BTInstance> bt_instance; Ref<BTTask> tree_instance;
void _load_tree(); void _load_tree();
void _update_blackboard_plan(); void _update_blackboard_plan();
@ -75,9 +75,9 @@ public:
void update(double p_delta); void update(double p_delta);
void restart(); void restart();
int get_last_status() const { return last_status; }
Ref<BTInstance> get_bt_instance() { return bt_instance; } Ref<BTTask> get_tree_instance() { return tree_instance; }
void set_bt_instance(const Ref<BTInstance> &p_bt_instance);
BTPlayer(); BTPlayer();
~BTPlayer(); ~BTPlayer();
@ -86,11 +86,19 @@ public:
private: private:
bool monitor_performance = false; bool monitor_performance = false;
StringName monitor_id;
double update_time_acc = 0.0;
double update_time_n = 0.0;
void _set_monitor_performance(bool p_monitor_performance); void _set_monitor_performance(bool p_monitor_performance);
bool _get_monitor_performance() const { return monitor_performance; } bool _get_monitor_performance() const { return monitor_performance; }
#endif // * DEBUG_ENABLED void _add_custom_monitor();
void _remove_custom_monitor();
double _get_mean_update_time_msec();
#endif // DEBUG_ENABLED
}; };
#endif // BT_PLAYER_H #endif // BT_PLAYER_H

View File

@ -11,6 +11,7 @@
#include "bt_state.h" #include "bt_state.h"
#include "../editor/debugger/limbo_debugger.h"
#include "../util/limbo_compat.h" #include "../util/limbo_compat.h"
#include "../util/limbo_string_names.h" #include "../util/limbo_string_names.h"
@ -37,16 +38,6 @@ void BTState::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
_update_blackboard_plan(); _update_blackboard_plan();
} }
#ifdef DEBUG_ENABLED
void BTState::_set_monitor_performance(bool p_monitor) {
monitor_performance = p_monitor;
if (bt_instance.is_valid()) {
bt_instance->set_monitor_performance(monitor_performance);
}
}
#endif // DEBUG_ENABLED
void BTState::_update_blackboard_plan() { void BTState::_update_blackboard_plan() {
if (get_blackboard_plan().is_null()) { if (get_blackboard_plan().is_null()) {
set_blackboard_plan(memnew(BlackboardPlan)); set_blackboard_plan(memnew(BlackboardPlan));
@ -63,18 +54,18 @@ void BTState::_setup() {
ERR_FAIL_COND_MSG(behavior_tree.is_null(), "BTState: BehaviorTree is not assigned."); ERR_FAIL_COND_MSG(behavior_tree.is_null(), "BTState: BehaviorTree is not assigned.");
Node *scene_root = get_owner(); Node *scene_root = get_owner();
ERR_FAIL_NULL_MSG(scene_root, "BTState: Initialization failed - can't get scene root (make sure the BTState's owner property is set)."); ERR_FAIL_NULL_MSG(scene_root, "BTState: Initialization failed - can't get scene root (make sure the BTState's owner property is set).");
bt_instance = behavior_tree->instantiate(get_agent(), get_blackboard(), this); tree_instance = behavior_tree->instantiate(get_agent(), get_blackboard(), scene_root);
ERR_FAIL_COND_MSG(bt_instance.is_null(), "BTState: Initialization failed - can't instantiate behavior tree.");
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
bt_instance->register_with_debugger(); if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
bt_instance->set_monitor_performance(monitor_performance); LimboDebugger::get_singleton()->register_bt_instance(tree_instance, get_path());
}
#endif #endif
} }
void BTState::_exit() { void BTState::_exit() {
if (bt_instance.is_valid()) { if (tree_instance.is_valid()) {
bt_instance->get_root_task()->abort(); tree_instance->abort();
} else { } else {
ERR_PRINT_ONCE("BTState: BehaviorTree is not assigned."); ERR_PRINT_ONCE("BTState: BehaviorTree is not assigned.");
} }
@ -87,8 +78,8 @@ void BTState::_update(double p_delta) {
// Bail out if a transition happened in the meantime. // Bail out if a transition happened in the meantime.
return; return;
} }
ERR_FAIL_NULL(bt_instance); ERR_FAIL_NULL(tree_instance);
BT::Status status = bt_instance->update(p_delta); int status = tree_instance->execute(p_delta);
if (status == BTTask::SUCCESS) { if (status == BTTask::SUCCESS) {
get_root()->dispatch(success_event, Variant()); get_root()->dispatch(success_event, Variant());
} else if (status == BTTask::FAILURE) { } else if (status == BTTask::FAILURE) {
@ -101,19 +92,16 @@ void BTState::_notification(int p_notification) {
switch (p_notification) { switch (p_notification) {
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
case NOTIFICATION_ENTER_TREE: { case NOTIFICATION_ENTER_TREE: {
if (bt_instance.is_valid()) { if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
bt_instance->register_with_debugger(); LimboDebugger::get_singleton()->register_bt_instance(tree_instance, get_path());
bt_instance->set_monitor_performance(monitor_performance);
} }
} break; } break;
#endif // DEBUG_ENABLED #endif // DEBUG_ENABLED
case NOTIFICATION_EXIT_TREE: { case NOTIFICATION_EXIT_TREE: {
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
if (bt_instance.is_valid()) { if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
bt_instance->unregister_with_debugger(); LimboDebugger::get_singleton()->unregister_bt_instance(tree_instance, get_path());
bt_instance->set_monitor_performance(false);
} }
#endif // DEBUG_ENABLED #endif // DEBUG_ENABLED
if (Engine::get_singleton()->is_editor_hint()) { if (Engine::get_singleton()->is_editor_hint()) {
@ -129,7 +117,7 @@ void BTState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_behavior_tree", "behavior_tree"), &BTState::set_behavior_tree); ClassDB::bind_method(D_METHOD("set_behavior_tree", "behavior_tree"), &BTState::set_behavior_tree);
ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree); ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree);
ClassDB::bind_method(D_METHOD("get_bt_instance"), &BTState::get_bt_instance); ClassDB::bind_method(D_METHOD("get_tree_instance"), &BTState::get_tree_instance);
ClassDB::bind_method(D_METHOD("set_success_event", "event"), &BTState::set_success_event); ClassDB::bind_method(D_METHOD("set_success_event", "event"), &BTState::set_success_event);
ClassDB::bind_method(D_METHOD("get_success_event"), &BTState::get_success_event); ClassDB::bind_method(D_METHOD("get_success_event"), &BTState::get_success_event);
@ -140,12 +128,6 @@ void BTState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "success_event"), "set_success_event", "get_success_event"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "success_event"), "set_success_event", "get_success_event");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "failure_event"), "set_failure_event", "get_failure_event"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "failure_event"), "set_failure_event", "get_failure_event");
#ifdef DEBUG_ENABLED
ClassDB::bind_method(D_METHOD("_set_monitor_performance", "enable"), &BTState::_set_monitor_performance);
ClassDB::bind_method(D_METHOD("_get_monitor_performance"), &BTState::_get_monitor_performance);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitor_performance"), "_set_monitor_performance", "_get_monitor_performance");
#endif // DEBUG_ENABLED
} }
BTState::BTState() { BTState::BTState() {

View File

@ -22,7 +22,7 @@ class BTState : public LimboState {
private: private:
Ref<BehaviorTree> behavior_tree; Ref<BehaviorTree> behavior_tree;
Ref<BTInstance> bt_instance; Ref<BTTask> tree_instance;
StringName success_event; StringName success_event;
StringName failure_event; StringName failure_event;
@ -42,7 +42,7 @@ public:
void set_behavior_tree(const Ref<BehaviorTree> &p_value); void set_behavior_tree(const Ref<BehaviorTree> &p_value);
Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; } Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; }
Ref<BTInstance> get_bt_instance() const { return bt_instance; } Ref<BTTask> get_tree_instance() const { return tree_instance; }
void set_success_event(const StringName &p_success_event) { success_event = p_success_event; } void set_success_event(const StringName &p_success_event) { success_event = p_success_event; }
StringName get_success_event() const { return success_event; } StringName get_success_event() const { return success_event; }
@ -51,14 +51,6 @@ public:
StringName get_failure_event() const { return failure_event; } StringName get_failure_event() const { return failure_event; }
BTState(); BTState();
#ifdef DEBUG_ENABLED
private:
bool monitor_performance = false;
void _set_monitor_performance(bool p_monitor);
bool _get_monitor_performance() const { return monitor_performance; }
#endif
}; };
#endif // BT_STATE_H #endif // BT_STATE_H

View File

@ -83,7 +83,6 @@ def get_doc_classes():
"BTDynamicSequence", "BTDynamicSequence",
"BTFail", "BTFail",
"BTForEach", "BTForEach",
"BTInstance",
"BTInvert", "BTInvert",
"BTNewScope", "BTNewScope",
"BTParallel", "BTParallel",

View File

@ -42,8 +42,8 @@ func _ready() -> void:
func _physics_process(_delta: float) -> void: func _physics_process(_delta: float) -> void:
var inst: BTInstance = bt_player.get_bt_instance() var inst: BTTask = bt_player.get_tree_instance()
var bt_data: BehaviorTreeData = BehaviorTreeData.create_from_bt_instance(inst) var bt_data: BehaviorTreeData = BehaviorTreeData.create_from_tree_instance(inst)
behavior_tree_view.update_tree(bt_data) behavior_tree_view.update_tree(bt_data)

View File

@ -257,8 +257,8 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
offset_left = 4.0 offset_left = 4.0
offset_top = 4.0 offset_top = 4.0
offset_right = 1020.0 offset_right = -4.0
offset_bottom = 704.0 offset_bottom = -4.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
gutters_draw_line_numbers = true gutters_draw_line_numbers = true

View File

@ -55,17 +55,17 @@ Methods
.. table:: .. table::
:widths: auto :widths: auto
+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`clone<class_BehaviorTree_method_clone>`\ (\ ) |const| | | :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`clone<class_BehaviorTree_method_clone>`\ (\ ) |const| |
+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`copy_other<class_BehaviorTree_method_copy_other>`\ (\ other\: :ref:`BehaviorTree<class_BehaviorTree>`\ ) | | |void| | :ref:`copy_other<class_BehaviorTree_method_copy_other>`\ (\ other\: :ref:`BehaviorTree<class_BehaviorTree>`\ ) |
+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BTTask<class_BTTask>` | :ref:`get_root_task<class_BehaviorTree_method_get_root_task>`\ (\ ) |const| | | :ref:`BTTask<class_BTTask>` | :ref:`get_root_task<class_BehaviorTree_method_get_root_task>`\ (\ ) |const| |
+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BTInstance<class_BTInstance>` | :ref:`instantiate<class_BehaviorTree_method_instantiate>`\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, instance_owner\: ``Node``\ ) |const| | | :ref:`BTTask<class_BTTask>` | :ref:`instantiate<class_BehaviorTree_method_instantiate>`\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, scene_root\: ``Node``\ ) |const| |
+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_root_task<class_BehaviorTree_method_set_root_task>`\ (\ task\: :ref:`BTTask<class_BTTask>`\ ) | | |void| | :ref:`set_root_task<class_BehaviorTree_method_set_root_task>`\ (\ task\: :ref:`BTTask<class_BTTask>`\ ) |
+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -121,7 +121,7 @@ Stores and manages variables that will be used in constructing new :ref:`Blackbo
- |void| **set_description**\ (\ value\: ``String``\ ) - |void| **set_description**\ (\ value\: ``String``\ )
- ``String`` **get_description**\ (\ ) - ``String`` **get_description**\ (\ )
User-provided description of the **BehaviorTree**. User-provided description of the BehaviorTree.
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -172,9 +172,9 @@ Returns the root task of the BehaviorTree resource.
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`BTInstance<class_BTInstance>` **instantiate**\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, instance_owner\: ``Node``\ ) |const| :ref:`🔗<class_BehaviorTree_method_instantiate>` :ref:`BTTask<class_BTTask>` **instantiate**\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, scene_root\: ``Node``\ ) |const| :ref:`🔗<class_BehaviorTree_method_instantiate>`
Instantiates the behavior tree and returns :ref:`BTInstance<class_BTInstance>`. ``instance_owner`` should be the scene node that will own the behavior tree instance. This is typically a :ref:`BTPlayer<class_BTPlayer>`, :ref:`BTState<class_BTState>`, or a custom player node that controls the behavior tree execution. Make sure to pass a :ref:`Blackboard<class_Blackboard>` with values populated from :ref:`blackboard_plan<class_BehaviorTree_property_blackboard_plan>`. See also ``BlackboardPlan.populate_blackboard`` & ``BlackboardPlan.create_blackboard``. Instantiates the behavior tree and returns the root :ref:`BTTask<class_BTTask>`. ``scene_root`` should be the root node of the scene that the Behavior Tree will be used in (e.g., the owner of the node that contains the behavior tree).
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator

View File

@ -31,9 +31,9 @@ Methods
.. table:: .. table::
:widths: auto :widths: auto
+-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BehaviorTreeData<class_BehaviorTreeData>` | :ref:`create_from_bt_instance<class_BehaviorTreeData_method_create_from_bt_instance>`\ (\ bt_instance\: :ref:`BTInstance<class_BTInstance>`\ ) |static| | | :ref:`BehaviorTreeData<class_BehaviorTreeData>` | :ref:`create_from_tree_instance<class_BehaviorTreeData_method_create_from_tree_instance>`\ (\ tree_instance\: :ref:`BTTask<class_BTTask>`\ ) |static| |
+-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+ +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -44,15 +44,15 @@ Methods
Method Descriptions Method Descriptions
------------------- -------------------
.. _class_BehaviorTreeData_method_create_from_bt_instance: .. _class_BehaviorTreeData_method_create_from_tree_instance:
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`BehaviorTreeData<class_BehaviorTreeData>` **create_from_bt_instance**\ (\ bt_instance\: :ref:`BTInstance<class_BTInstance>`\ ) |static| :ref:`🔗<class_BehaviorTreeData_method_create_from_bt_instance>` :ref:`BehaviorTreeData<class_BehaviorTreeData>` **create_from_tree_instance**\ (\ tree_instance\: :ref:`BTTask<class_BTTask>`\ ) |static| :ref:`🔗<class_BehaviorTreeData_method_create_from_tree_instance>`
Returns current state of the ``bt_instance`` encoded as a **BehaviorTreeData**, suitable for use with :ref:`BehaviorTreeView<class_BehaviorTreeView>`. Returns current state of the ``tree_instance`` encoded as a **BehaviorTreeData**, suitable for use with :ref:`BehaviorTreeView<class_BehaviorTreeView>`.
Behavior tree instance can be acquired with :ref:`BTPlayer.get_bt_instance<class_BTPlayer_method_get_bt_instance>`. Behavior tree instance can be acquired with :ref:`BTPlayer.get_tree_instance<class_BTPlayer_method_get_tree_instance>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`

View File

@ -1,249 +0,0 @@
:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTInstance.xml.
.. _class_BTInstance:
BTInstance
==========
**Inherits:**
Represents a runtime instance of a :ref:`BehaviorTree<class_BehaviorTree>` resource.
.. rst-class:: classref-introduction-group
Description
-----------
Can be created using the :ref:`BehaviorTree.instantiate<class_BehaviorTree_method_instantiate>` method.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+----------+---------------------------------------------------------------------------+-----------+
| ``bool`` | :ref:`monitor_performance<class_BTInstance_property_monitor_performance>` | ``false`` |
+----------+---------------------------------------------------------------------------+-----------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-------------------------------------+-----------------------------------------------------------------------------------------+
| ``Node`` | :ref:`get_agent<class_BTInstance_method_get_agent>`\ (\ ) |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------+
| :ref:`Blackboard<class_Blackboard>` | :ref:`get_blackboard<class_BTInstance_method_get_blackboard>`\ (\ ) |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------+
| :ref:`Status<enum_BT_Status>` | :ref:`get_last_status<class_BTInstance_method_get_last_status>`\ (\ ) |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------+
| ``Node`` | :ref:`get_owner_node<class_BTInstance_method_get_owner_node>`\ (\ ) |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------+
| :ref:`BTTask<class_BTTask>` | :ref:`get_root_task<class_BTInstance_method_get_root_task>`\ (\ ) |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------+
| ``String`` | :ref:`get_source_bt_path<class_BTInstance_method_get_source_bt_path>`\ (\ ) |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------+
| ``bool`` | :ref:`is_instance_valid<class_BTInstance_method_is_instance_valid>`\ (\ ) |const| |
+-------------------------------------+-----------------------------------------------------------------------------------------+
| |void| | :ref:`register_with_debugger<class_BTInstance_method_register_with_debugger>`\ (\ ) |
+-------------------------------------+-----------------------------------------------------------------------------------------+
| |void| | :ref:`unregister_with_debugger<class_BTInstance_method_unregister_with_debugger>`\ (\ ) |
+-------------------------------------+-----------------------------------------------------------------------------------------+
| :ref:`Status<enum_BT_Status>` | :ref:`update<class_BTInstance_method_update>`\ (\ delta\: ``float``\ ) |
+-------------------------------------+-----------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_BTInstance_signal_freed:
.. rst-class:: classref-signal
**freed**\ (\ ) :ref:`🔗<class_BTInstance_signal_freed>`
Emitted when the behavior tree instance is freed. Used by debugger to unregister.
.. rst-class:: classref-item-separator
----
.. _class_BTInstance_signal_updated:
.. rst-class:: classref-signal
**updated**\ (\ status\: ``int``\ ) :ref:`🔗<class_BTInstance_signal_updated>`
Emitted when the behavior tree instance has finished updating.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_BTInstance_property_monitor_performance:
.. rst-class:: classref-property
``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTInstance_property_monitor_performance>`
.. rst-class:: classref-property-setget
- |void| **set_monitor_performance**\ (\ value\: ``bool``\ )
- ``bool`` **get_monitor_performance**\ (\ )
If ``true``, adds a performance monitor for this instance to "Debugger->Monitors" in the editor.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_BTInstance_method_get_agent:
.. rst-class:: classref-method
``Node`` **get_agent**\ (\ ) |const| :ref:`🔗<class_BTInstance_method_get_agent>`
Returns the agent of the behavior tree instance.
.. rst-class:: classref-item-separator
----
.. _class_BTInstance_method_get_blackboard:
.. rst-class:: classref-method
:ref:`Blackboard<class_Blackboard>` **get_blackboard**\ (\ ) |const| :ref:`🔗<class_BTInstance_method_get_blackboard>`
Returns the blackboard of the behavior tree instance.
.. rst-class:: classref-item-separator
----
.. _class_BTInstance_method_get_last_status:
.. rst-class:: classref-method
:ref:`Status<enum_BT_Status>` **get_last_status**\ (\ ) |const| :ref:`🔗<class_BTInstance_method_get_last_status>`
Returns the execution status of the last update.
.. rst-class:: classref-item-separator
----
.. _class_BTInstance_method_get_owner_node:
.. rst-class:: classref-method
``Node`` **get_owner_node**\ (\ ) |const| :ref:`🔗<class_BTInstance_method_get_owner_node>`
Returns the scene ``Node`` that owns this behavior tree instance.
.. rst-class:: classref-item-separator
----
.. _class_BTInstance_method_get_root_task:
.. rst-class:: classref-method
:ref:`BTTask<class_BTTask>` **get_root_task**\ (\ ) |const| :ref:`🔗<class_BTInstance_method_get_root_task>`
Returns the root task of the behavior tree instance.
.. rst-class:: classref-item-separator
----
.. _class_BTInstance_method_get_source_bt_path:
.. rst-class:: classref-method
``String`` **get_source_bt_path**\ (\ ) |const| :ref:`🔗<class_BTInstance_method_get_source_bt_path>`
Returns the file path to the behavior tree resource that was used to create this instance.
.. rst-class:: classref-item-separator
----
.. _class_BTInstance_method_is_instance_valid:
.. rst-class:: classref-method
``bool`` **is_instance_valid**\ (\ ) |const| :ref:`🔗<class_BTInstance_method_is_instance_valid>`
Returns ``true`` if the behavior tree instance is properly initialized and can be used.
.. rst-class:: classref-item-separator
----
.. _class_BTInstance_method_register_with_debugger:
.. rst-class:: classref-method
|void| **register_with_debugger**\ (\ ) :ref:`🔗<class_BTInstance_method_register_with_debugger>`
Registers the behavior tree instance with the debugger.
.. rst-class:: classref-item-separator
----
.. _class_BTInstance_method_unregister_with_debugger:
.. rst-class:: classref-method
|void| **unregister_with_debugger**\ (\ ) :ref:`🔗<class_BTInstance_method_unregister_with_debugger>`
Unregisters the behavior tree instance from the debugger. This is typically not necessary, as the debugger will automatically unregister the instance when it is freed.
.. rst-class:: classref-item-separator
----
.. _class_BTInstance_method_update:
.. rst-class:: classref-method
:ref:`Status<enum_BT_Status>` **update**\ (\ delta\: ``float``\ ) :ref:`🔗<class_BTInstance_method_update>`
Ticks the behavior tree instance and returns its status.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`

View File

@ -55,15 +55,15 @@ Methods
.. table:: .. table::
:widths: auto :widths: auto
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------+ +-----------------------------+-----------------------------------------------------------------------------+
| :ref:`BTInstance<class_BTInstance>` | :ref:`get_bt_instance<class_BTPlayer_method_get_bt_instance>`\ (\ ) | | ``int`` | :ref:`get_last_status<class_BTPlayer_method_get_last_status>`\ (\ ) |const| |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------+ +-----------------------------+-----------------------------------------------------------------------------+
| |void| | :ref:`restart<class_BTPlayer_method_restart>`\ (\ ) | | :ref:`BTTask<class_BTTask>` | :ref:`get_tree_instance<class_BTPlayer_method_get_tree_instance>`\ (\ ) |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------+ +-----------------------------+-----------------------------------------------------------------------------+
| |void| | :ref:`set_bt_instance<class_BTPlayer_method_set_bt_instance>`\ (\ bt_instance\: :ref:`BTInstance<class_BTInstance>`\ ) | | |void| | :ref:`restart<class_BTPlayer_method_restart>`\ (\ ) |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------+ +-----------------------------+-----------------------------------------------------------------------------+
| |void| | :ref:`update<class_BTPlayer_method_update>`\ (\ delta\: ``float``\ ) | | |void| | :ref:`update<class_BTPlayer_method_update>`\ (\ delta\: ``float``\ ) |
+-------------------------------------+------------------------------------------------------------------------------------------------------------------------+ +-----------------------------+-----------------------------------------------------------------------------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -80,8 +80,6 @@ Signals
**behavior_tree_finished**\ (\ status\: ``int``\ ) :ref:`🔗<class_BTPlayer_signal_behavior_tree_finished>` **behavior_tree_finished**\ (\ status\: ``int``\ ) :ref:`🔗<class_BTPlayer_signal_behavior_tree_finished>`
**Deprecated:** Use :ref:`updated<class_BTPlayer_signal_updated>` signal instead.
Emitted when the behavior tree has finished executing and returned ``SUCCESS`` or ``FAILURE``. Emitted when the behavior tree has finished executing and returned ``SUCCESS`` or ``FAILURE``.
Argument ``status`` holds the status returned by the behavior tree. See :ref:`Status<enum_BT_Status>`. Argument ``status`` holds the status returned by the behavior tree. See :ref:`Status<enum_BT_Status>`.
@ -267,13 +265,25 @@ Determines when the behavior tree is executed. See :ref:`UpdateMode<enum_BTPlaye
Method Descriptions Method Descriptions
------------------- -------------------
.. _class_BTPlayer_method_get_bt_instance: .. _class_BTPlayer_method_get_last_status:
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`BTInstance<class_BTInstance>` **get_bt_instance**\ (\ ) :ref:`🔗<class_BTPlayer_method_get_bt_instance>` ``int`` **get_last_status**\ (\ ) |const| :ref:`🔗<class_BTPlayer_method_get_last_status>`
Returns the behavior tree instance. Returns the behavior tree's last execution status. See :ref:`Status<enum_BT_Status>`.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_method_get_tree_instance:
.. rst-class:: classref-method
:ref:`BTTask<class_BTTask>` **get_tree_instance**\ (\ ) :ref:`🔗<class_BTPlayer_method_get_tree_instance>`
Returns the root task of the instantiated behavior tree.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator
@ -291,18 +301,6 @@ Resets the behavior tree's execution. Each running task will be aborted and the
---- ----
.. _class_BTPlayer_method_set_bt_instance:
.. rst-class:: classref-method
|void| **set_bt_instance**\ (\ bt_instance\: :ref:`BTInstance<class_BTInstance>`\ ) :ref:`🔗<class_BTPlayer_method_set_bt_instance>`
Sets the :ref:`BTInstance<class_BTInstance>` to play. This method is useful when you want to switch to a different behavior tree instance at runtime. See also :ref:`BehaviorTree.instantiate<class_BehaviorTree_property_instantiate>`.
.. rst-class:: classref-item-separator
----
.. _class_BTPlayer_method_update: .. _class_BTPlayer_method_update:
.. rst-class:: classref-method .. rst-class:: classref-method

View File

@ -29,15 +29,13 @@ Properties
.. table:: .. table::
:widths: auto :widths: auto
+-----------------------------------------+------------------------------------------------------------------------+----------------+ +-----------------------------------------+------------------------------------------------------------+----------------+
| :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`behavior_tree<class_BTState_property_behavior_tree>` | | | :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`behavior_tree<class_BTState_property_behavior_tree>` | |
+-----------------------------------------+------------------------------------------------------------------------+----------------+ +-----------------------------------------+------------------------------------------------------------+----------------+
| ``StringName`` | :ref:`failure_event<class_BTState_property_failure_event>` | ``&"failure"`` | | ``StringName`` | :ref:`failure_event<class_BTState_property_failure_event>` | ``&"failure"`` |
+-----------------------------------------+------------------------------------------------------------------------+----------------+ +-----------------------------------------+------------------------------------------------------------+----------------+
| ``bool`` | :ref:`monitor_performance<class_BTState_property_monitor_performance>` | ``false`` | | ``StringName`` | :ref:`success_event<class_BTState_property_success_event>` | ``&"success"`` |
+-----------------------------------------+------------------------------------------------------------------------+----------------+ +-----------------------------------------+------------------------------------------------------------+----------------+
| ``StringName`` | :ref:`success_event<class_BTState_property_success_event>` | ``&"success"`` |
+-----------------------------------------+------------------------------------------------------------------------+----------------+
.. rst-class:: classref-reftable-group .. rst-class:: classref-reftable-group
@ -47,9 +45,9 @@ Methods
.. table:: .. table::
:widths: auto :widths: auto
+-------------------------------------+----------------------------------------------------------------------------+ +-----------------------------+--------------------------------------------------------------------------------+
| :ref:`BTInstance<class_BTInstance>` | :ref:`get_bt_instance<class_BTState_method_get_bt_instance>`\ (\ ) |const| | | :ref:`BTTask<class_BTTask>` | :ref:`get_tree_instance<class_BTState_method_get_tree_instance>`\ (\ ) |const| |
+-------------------------------------+----------------------------------------------------------------------------+ +-----------------------------+--------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -94,18 +92,6 @@ HSM event that will be dispatched when the behavior tree results in ``FAILURE``.
---- ----
.. _class_BTState_property_monitor_performance:
.. rst-class:: classref-property
``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTState_property_monitor_performance>`
If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTState** node.
.. rst-class:: classref-item-separator
----
.. _class_BTState_property_success_event: .. _class_BTState_property_success_event:
.. rst-class:: classref-property .. rst-class:: classref-property
@ -128,13 +114,13 @@ HSM event that will be dispatched when the behavior tree results in ``SUCCESS``.
Method Descriptions Method Descriptions
------------------- -------------------
.. _class_BTState_method_get_bt_instance: .. _class_BTState_method_get_tree_instance:
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`BTInstance<class_BTInstance>` **get_bt_instance**\ (\ ) |const| :ref:`🔗<class_BTState_method_get_bt_instance>` :ref:`BTTask<class_BTTask>` **get_tree_instance**\ (\ ) |const| :ref:`🔗<class_BTState_method_get_tree_instance>`
Returns the behavior tree instance. Returns the root task of the instantiated behavior tree.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`

View File

@ -1,92 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BTInstance" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Represents a runtime instance of a [BehaviorTree] resource.
</brief_description>
<description>
Can be created using the [method BehaviorTree.instantiate] method.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_agent" qualifiers="const">
<return type="Node" />
<description>
Returns the agent of the behavior tree instance.
</description>
</method>
<method name="get_blackboard" qualifiers="const">
<return type="Blackboard" />
<description>
Returns the blackboard of the behavior tree instance.
</description>
</method>
<method name="get_last_status" qualifiers="const">
<return type="int" enum="BT.Status" />
<description>
Returns the execution status of the last update.
</description>
</method>
<method name="get_owner_node" qualifiers="const">
<return type="Node" />
<description>
Returns the scene [Node] that owns this behavior tree instance.
</description>
</method>
<method name="get_root_task" qualifiers="const">
<return type="BTTask" />
<description>
Returns the root task of the behavior tree instance.
</description>
</method>
<method name="get_source_bt_path" qualifiers="const">
<return type="String" />
<description>
Returns the file path to the behavior tree resource that was used to create this instance.
</description>
</method>
<method name="is_instance_valid" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the behavior tree instance is properly initialized and can be used.
</description>
</method>
<method name="register_with_debugger">
<return type="void" />
<description>
Registers the behavior tree instance with the debugger.
</description>
</method>
<method name="unregister_with_debugger">
<return type="void" />
<description>
Unregisters the behavior tree instance from the debugger. This is typically not necessary, as the debugger will automatically unregister the instance when it is freed.
</description>
</method>
<method name="update">
<return type="int" enum="BT.Status" />
<param index="0" name="delta" type="float" />
<description>
Ticks the behavior tree instance and returns its status.
</description>
</method>
</methods>
<members>
<member name="monitor_performance" type="bool" setter="set_monitor_performance" getter="get_monitor_performance" default="false">
If [code]true[/code], adds a performance monitor for this instance to "Debugger-&gt;Monitors" in the editor.
</member>
</members>
<signals>
<signal name="freed">
<description>
Emitted when the behavior tree instance is freed. Used by debugger to unregister.
</description>
</signal>
<signal name="updated">
<param index="0" name="status" type="int" />
<description>
Emitted when the behavior tree instance has finished updating.
</description>
</signal>
</signals>
</class>

View File

@ -10,10 +10,16 @@
<tutorials> <tutorials>
</tutorials> </tutorials>
<methods> <methods>
<method name="get_bt_instance"> <method name="get_last_status" qualifiers="const">
<return type="BTInstance" /> <return type="int" />
<description> <description>
Returns the behavior tree instance. Returns the behavior tree's last execution status. See [enum BT.Status].
</description>
</method>
<method name="get_tree_instance">
<return type="BTTask" />
<description>
Returns the root task of the instantiated behavior tree.
</description> </description>
</method> </method>
<method name="restart"> <method name="restart">
@ -22,13 +28,6 @@
Resets the behavior tree's execution. Each running task will be aborted and the next tree execution will start anew. This method does not reset [Blackboard]. Resets the behavior tree's execution. Each running task will be aborted and the next tree execution will start anew. This method does not reset [Blackboard].
</description> </description>
</method> </method>
<method name="set_bt_instance">
<return type="void" />
<param index="0" name="bt_instance" type="BTInstance" />
<description>
Sets the [BTInstance] to play. This method is useful when you want to switch to a different behavior tree instance at runtime. See also [member BehaviorTree.instantiate].
</description>
</method>
<method name="update"> <method name="update">
<return type="void" /> <return type="void" />
<param index="0" name="delta" type="float" /> <param index="0" name="delta" type="float" />
@ -61,7 +60,7 @@
</member> </member>
</members> </members>
<signals> <signals>
<signal name="behavior_tree_finished" deprecated="Use [signal updated] signal instead."> <signal name="behavior_tree_finished">
<param index="0" name="status" type="int" /> <param index="0" name="status" type="int" />
<description> <description>
Emitted when the behavior tree has finished executing and returned [code]SUCCESS[/code] or [code]FAILURE[/code]. Emitted when the behavior tree has finished executing and returned [code]SUCCESS[/code] or [code]FAILURE[/code].

View File

@ -9,10 +9,10 @@
<tutorials> <tutorials>
</tutorials> </tutorials>
<methods> <methods>
<method name="get_bt_instance" qualifiers="const"> <method name="get_tree_instance" qualifiers="const">
<return type="BTInstance" /> <return type="BTTask" />
<description> <description>
Returns the behavior tree instance. Returns the root task of the instantiated behavior tree.
</description> </description>
</method> </method>
</methods> </methods>
@ -23,9 +23,6 @@
<member name="failure_event" type="StringName" setter="set_failure_event" getter="get_failure_event" default="&amp;&quot;failure&quot;"> <member name="failure_event" type="StringName" setter="set_failure_event" getter="get_failure_event" default="&amp;&quot;failure&quot;">
HSM event that will be dispatched when the behavior tree results in [code]FAILURE[/code]. See [method LimboState.dispatch]. HSM event that will be dispatched when the behavior tree results in [code]FAILURE[/code]. See [method LimboState.dispatch].
</member> </member>
<member name="monitor_performance" type="bool" setter="_set_monitor_performance" getter="_get_monitor_performance" default="false">
If [code]true[/code], adds a performance monitor to "Debugger-&gt;Monitors" for each instance of this [BTState] node.
</member>
<member name="success_event" type="StringName" setter="set_success_event" getter="get_success_event" default="&amp;&quot;success&quot;"> <member name="success_event" type="StringName" setter="set_success_event" getter="get_success_event" default="&amp;&quot;success&quot;">
HSM event that will be dispatched when the behavior tree results in [code]SUCCESS[/code]. See [method LimboState.dispatch]. HSM event that will be dispatched when the behavior tree results in [code]SUCCESS[/code]. See [method LimboState.dispatch].
</member> </member>

View File

@ -35,12 +35,12 @@
</description> </description>
</method> </method>
<method name="instantiate" qualifiers="const"> <method name="instantiate" qualifiers="const">
<return type="BTInstance" /> <return type="BTTask" />
<param index="0" name="agent" type="Node" /> <param index="0" name="agent" type="Node" />
<param index="1" name="blackboard" type="Blackboard" /> <param index="1" name="blackboard" type="Blackboard" />
<param index="2" name="instance_owner" type="Node" /> <param index="2" name="scene_root" type="Node" />
<description> <description>
Instantiates the behavior tree and returns [BTInstance]. [param instance_owner] should be the scene node that will own the behavior tree instance. This is typically a [BTPlayer], [BTState], or a custom player node that controls the behavior tree execution. Make sure to pass a [Blackboard] with values populated from [member blackboard_plan]. See also [BlackboardPlan.populate_blackboard] &amp; [BlackboardPlan.create_blackboard]. Instantiates the behavior tree and returns the root [BTTask]. [param scene_root] should be the root node of the scene that the Behavior Tree will be used in (e.g., the owner of the node that contains the behavior tree).
</description> </description>
</method> </method>
<method name="set_root_task"> <method name="set_root_task">
@ -56,7 +56,7 @@
Stores and manages variables that will be used in constructing new [Blackboard] instances. Stores and manages variables that will be used in constructing new [Blackboard] instances.
</member> </member>
<member name="description" type="String" setter="set_description" getter="get_description" default="&quot;&quot;"> <member name="description" type="String" setter="set_description" getter="get_description" default="&quot;&quot;">
User-provided description of the [BehaviorTree]. User-provided description of the BehaviorTree.
</member> </member>
</members> </members>
<signals> <signals>

View File

@ -10,12 +10,12 @@
<tutorials> <tutorials>
</tutorials> </tutorials>
<methods> <methods>
<method name="create_from_bt_instance" qualifiers="static"> <method name="create_from_tree_instance" qualifiers="static">
<return type="BehaviorTreeData" /> <return type="BehaviorTreeData" />
<param index="0" name="bt_instance" type="BTInstance" /> <param index="0" name="tree_instance" type="BTTask" />
<description> <description>
Returns current state of the [param bt_instance] encoded as a [BehaviorTreeData], suitable for use with [BehaviorTreeView]. Returns current state of the [param tree_instance] encoded as a [BehaviorTreeData], suitable for use with [BehaviorTreeView].
Behavior tree instance can be acquired with [method BTPlayer.get_bt_instance]. Behavior tree instance can be acquired with [method BTPlayer.get_tree_instance].
</description> </description>
</method> </method>
</methods> </methods>

View File

@ -17,15 +17,14 @@
//**** BehaviorTreeData //**** BehaviorTreeData
Array BehaviorTreeData::serialize(const Ref<BTInstance> &p_instance) { Array BehaviorTreeData::serialize(const Ref<BTTask> &p_tree_instance, const NodePath &p_player_path, const String &p_bt_resource_path) {
Array arr; Array arr;
arr.push_back(uint64_t(p_instance->get_instance_id())); arr.push_back(p_player_path);
arr.push_back(p_instance->get_owner_node() ? p_instance->get_owner_node()->get_path() : NodePath()); arr.push_back(p_bt_resource_path);
arr.push_back(p_instance->get_source_bt_path());
// Flatten tree into list depth first // Flatten tree into list depth first
List<Ref<BTTask>> stack; List<Ref<BTTask>> stack;
stack.push_back(p_instance->get_root_task()); stack.push_back(p_tree_instance);
while (stack.size()) { while (stack.size()) {
Ref<BTTask> task = stack.front()->get(); Ref<BTTask> task = stack.front()->get();
stack.pop_front(); stack.pop_front();
@ -55,17 +54,15 @@ Array BehaviorTreeData::serialize(const Ref<BTInstance> &p_instance) {
} }
Ref<BehaviorTreeData> BehaviorTreeData::deserialize(const Array &p_array) { Ref<BehaviorTreeData> BehaviorTreeData::deserialize(const Array &p_array) {
ERR_FAIL_COND_V(p_array.size() < 3, nullptr); ERR_FAIL_COND_V(p_array.size() < 2, nullptr);
ERR_FAIL_COND_V(p_array[0].get_type() != Variant::INT, nullptr); ERR_FAIL_COND_V(p_array[0].get_type() != Variant::NODE_PATH, nullptr);
ERR_FAIL_COND_V(p_array[1].get_type() != Variant::NODE_PATH, nullptr); ERR_FAIL_COND_V(p_array[1].get_type() != Variant::STRING, nullptr);
ERR_FAIL_COND_V(p_array[2].get_type() != Variant::STRING, nullptr);
Ref<BehaviorTreeData> data = memnew(BehaviorTreeData); Ref<BehaviorTreeData> data = memnew(BehaviorTreeData);
data->bt_instance_id = uint64_t(p_array[0]); data->bt_player_path = p_array[0];
data->node_owner_path = p_array[1]; data->bt_resource_path = p_array[1];
data->source_bt_path = p_array[2];
int idx = 3; int idx = 2;
while (p_array.size() > idx + 1) { while (p_array.size() > idx + 1) {
ERR_FAIL_COND_V(p_array.size() < idx + 7, nullptr); ERR_FAIL_COND_V(p_array.size() < idx + 7, nullptr);
ERR_FAIL_COND_V(p_array[idx].get_type() != Variant::INT, nullptr); ERR_FAIL_COND_V(p_array[idx].get_type() != Variant::INT, nullptr);
@ -83,16 +80,12 @@ Ref<BehaviorTreeData> BehaviorTreeData::deserialize(const Array &p_array) {
return data; return data;
} }
Ref<BehaviorTreeData> BehaviorTreeData::create_from_bt_instance(const Ref<BTInstance> &p_bt_instance) { Ref<BehaviorTreeData> BehaviorTreeData::create_from_tree_instance(const Ref<BTTask> &p_tree_instance) {
Ref<BehaviorTreeData> data = memnew(BehaviorTreeData); Ref<BehaviorTreeData> data = memnew(BehaviorTreeData);
data->bt_instance_id = p_bt_instance->get_instance_id();
data->node_owner_path = p_bt_instance->get_owner_node() ? p_bt_instance->get_owner_node()->get_path() : NodePath();
data->source_bt_path = p_bt_instance->get_source_bt_path();
// Flatten tree into list depth first // Flatten tree into list depth first
List<Ref<BTTask>> stack; List<Ref<BTTask>> stack;
stack.push_back(p_bt_instance->get_root_task()); stack.push_back(p_tree_instance);
while (stack.size()) { while (stack.size()) {
Ref<BTTask> task = stack.front()->get(); Ref<BTTask> task = stack.front()->get();
stack.pop_front(); stack.pop_front();
@ -122,7 +115,9 @@ Ref<BehaviorTreeData> BehaviorTreeData::create_from_bt_instance(const Ref<BTInst
} }
void BehaviorTreeData::_bind_methods() { void BehaviorTreeData::_bind_methods() {
ClassDB::bind_static_method("BehaviorTreeData", D_METHOD("create_from_bt_instance", "bt_instance"), &BehaviorTreeData::create_from_bt_instance); // ClassDB::bind_static_method("BehaviorTreeData", D_METHOD("serialize", "p_tree_instance", "p_player_path", "p_bt_resource_path"), &BehaviorTreeData::serialize);
// ClassDB::bind_static_method("BehaviorTreeData", D_METHOD("deserialize", "p_array"), &BehaviorTreeData::deserialize);
ClassDB::bind_static_method("BehaviorTreeData", D_METHOD("create_from_tree_instance", "tree_instance"), &BehaviorTreeData::create_from_tree_instance);
} }
BehaviorTreeData::BehaviorTreeData() { BehaviorTreeData::BehaviorTreeData() {

View File

@ -12,7 +12,6 @@
#ifndef BEHAVIOR_TREE_DATA_H #ifndef BEHAVIOR_TREE_DATA_H
#define BEHAVIOR_TREE_DATA_H #define BEHAVIOR_TREE_DATA_H
#include "../../bt/bt_instance.h"
#include "../../bt/tasks/bt_task.h" #include "../../bt/tasks/bt_task.h"
class BehaviorTreeData : public RefCounted { class BehaviorTreeData : public RefCounted {
@ -47,14 +46,13 @@ public:
}; };
List<TaskData> tasks; List<TaskData> tasks;
uint64_t bt_instance_id = 0; NodePath bt_player_path;
NodePath node_owner_path; String bt_resource_path;
String source_bt_path;
public: public:
static Array serialize(const Ref<BTInstance> &p_instance); static Array serialize(const Ref<BTTask> &p_tree_instance, const NodePath &p_player_path, const String &p_bt_resource_path);
static Ref<BehaviorTreeData> deserialize(const Array &p_array); static Ref<BehaviorTreeData> deserialize(const Array &p_array);
static Ref<BehaviorTreeData> create_from_bt_instance(const Ref<BTInstance> &p_bt_instance); static Ref<BehaviorTreeData> create_from_tree_instance(const Ref<BTTask> &p_tree_instance);
BehaviorTreeData(); BehaviorTreeData();
}; };

View File

@ -11,13 +11,13 @@
#include "limbo_debugger.h" #include "limbo_debugger.h"
#include "../../bt/bt_instance.h"
#include "../../bt/tasks/bt_task.h" #include "../../bt/tasks/bt_task.h"
#include "../../util/limbo_compat.h" #include "../../util/limbo_compat.h"
#include "behavior_tree_data.h" #include "behavior_tree_data.h"
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
#include "core/debugger/engine_debugger.h" #include "core/debugger/engine_debugger.h"
#include "core/error/error_macros.h"
#include "core/io/resource.h" #include "core/io/resource.h"
#include "core/string/node_path.h" #include "core/string/node_path.h"
#include "scene/main/scene_tree.h" #include "scene/main/scene_tree.h"
@ -33,6 +33,9 @@
//**** LimboDebugger //**** LimboDebugger
LimboDebugger *LimboDebugger::singleton = nullptr; LimboDebugger *LimboDebugger::singleton = nullptr;
LimboDebugger *LimboDebugger::get_singleton() {
return singleton;
}
LimboDebugger::LimboDebugger() { LimboDebugger::LimboDebugger() {
singleton = this; singleton = this;
@ -60,6 +63,14 @@ void LimboDebugger::deinitialize() {
} }
void LimboDebugger::_bind_methods() { void LimboDebugger::_bind_methods() {
#ifdef DEBUG_ENABLED
#ifdef LIMBOAI_GDEXTENSION
ClassDB::bind_method(D_METHOD("parse_message_gdext"), &LimboDebugger::parse_message_gdext);
#endif
ClassDB::bind_method(D_METHOD("_on_bt_updated", "status", "path"), &LimboDebugger::_on_bt_updated);
ClassDB::bind_method(D_METHOD("_on_state_updated", "delta", "path"), &LimboDebugger::_on_state_updated);
#endif // ! DEBUG_ENABLED
} }
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
@ -88,96 +99,100 @@ bool LimboDebugger::parse_message_gdext(const String &p_msg, const Array &p_args
} }
#endif // LIMBOAI_GDEXTENSION #endif // LIMBOAI_GDEXTENSION
void LimboDebugger::register_bt_instance(uint64_t p_instance_id) { void LimboDebugger::register_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path) {
ERR_FAIL_COND(p_instance_id == 0); ERR_FAIL_COND(p_instance.is_null());
if (!IS_DEBUGGER_ACTIVE()) { ERR_FAIL_COND(p_player_path.is_empty());
if (active_trees.has(p_player_path)) {
return; return;
} }
BTInstance *inst = Object::cast_to<BTInstance>(OBJECT_DB_GET_INSTANCE(p_instance_id)); active_trees.insert(p_player_path, p_instance);
ERR_FAIL_NULL(inst);
ERR_FAIL_COND(!inst->is_instance_valid());
if (active_bt_instances.has(p_instance_id)) {
return;
}
if (!inst->is_connected(LW_NAME(freed), callable_mp(this, &LimboDebugger::unregister_bt_instance).bind(p_instance_id))) {
inst->connect(LW_NAME(freed), callable_mp(this, &LimboDebugger::unregister_bt_instance).bind(p_instance_id));
}
active_bt_instances.insert(p_instance_id);
if (session_active) { if (session_active) {
_send_active_bt_players(); _send_active_bt_players();
} }
} }
void LimboDebugger::unregister_bt_instance(uint64_t p_instance_id) { void LimboDebugger::unregister_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path) {
if (!active_bt_instances.has(p_instance_id)) { ERR_FAIL_COND(p_instance.is_null());
return; ERR_FAIL_COND(p_player_path.is_empty());
} ERR_FAIL_COND(!active_trees.has(p_player_path));
if (tracked_instance_id == p_instance_id) { if (tracked_player == p_player_path) {
_untrack_tree(); _untrack_tree();
} }
active_bt_instances.erase(p_instance_id); active_trees.erase(p_player_path);
if (session_active) { if (session_active) {
_send_active_bt_players(); _send_active_bt_players();
} }
} }
bool LimboDebugger::is_active() const { void LimboDebugger::_track_tree(NodePath p_path) {
return IS_DEBUGGER_ACTIVE(); ERR_FAIL_COND(!active_trees.has(p_path));
}
void LimboDebugger::_track_tree(uint64_t p_instance_id) { if (!tracked_player.is_empty()) {
ERR_FAIL_COND(p_instance_id == 0); _untrack_tree();
ERR_FAIL_COND(!active_bt_instances.has(p_instance_id)); }
_untrack_tree(); Node *node = SCENE_TREE()->get_root()->get_node_or_null(p_path);
ERR_FAIL_COND(node == nullptr);
tracked_instance_id = p_instance_id; tracked_player = p_path;
BTInstance *inst = Object::cast_to<BTInstance>(OBJECT_DB_GET_INSTANCE(p_instance_id)); Ref<Resource> bt = node->get(LW_NAME(behavior_tree));
ERR_FAIL_NULL(inst);
inst->connect(LW_NAME(updated), callable_mp(this, &LimboDebugger::_on_bt_instance_updated).bind(p_instance_id)); if (bt.is_valid()) {
bt_resource_path = bt->get_path();
} else {
bt_resource_path = "";
}
if (node->is_class("BTPlayer")) {
node->connect(LW_NAME(updated), callable_mp(this, &LimboDebugger::_on_bt_updated).bind(p_path));
} else if (node->is_class("BTState")) {
node->connect(LW_NAME(updated), callable_mp(this, &LimboDebugger::_on_state_updated).bind(p_path));
}
} }
void LimboDebugger::_untrack_tree() { void LimboDebugger::_untrack_tree() {
if (tracked_instance_id == 0) { if (tracked_player.is_empty()) {
return; return;
} }
BTInstance *inst = Object::cast_to<BTInstance>(OBJECT_DB_GET_INSTANCE(tracked_instance_id)); NodePath was_tracking = tracked_player;
if (inst) { tracked_player = NodePath();
inst->disconnect(LW_NAME(updated), callable_mp(this, &LimboDebugger::_on_bt_instance_updated));
Node *node = SCENE_TREE()->get_root()->get_node_or_null(was_tracking);
ERR_FAIL_COND(node == nullptr);
if (node->is_class("BTPlayer")) {
node->disconnect(LW_NAME(updated), callable_mp(this, &LimboDebugger::_on_bt_updated));
} else if (node->is_class("BTState")) {
node->disconnect(LW_NAME(updated), callable_mp(this, &LimboDebugger::_on_state_updated));
} }
tracked_instance_id = 0;
} }
void LimboDebugger::_send_active_bt_players() { void LimboDebugger::_send_active_bt_players() {
Array arr; Array arr;
for (uint64_t instance_id : active_bt_instances) { for (KeyValue<NodePath, Ref<BTTask>> kv : active_trees) {
arr.append(instance_id); arr.append(kv.key);
BTInstance *inst = Object::cast_to<BTInstance>(OBJECT_DB_GET_INSTANCE(instance_id));
if (inst == nullptr) {
ERR_PRINT("LimboDebugger::_send_active_bt_players: Registered BTInstance not found (no longer exists?).");
continue;
}
Node *owner_node = inst->get_owner_node();
arr.append(owner_node ? owner_node->get_path() : NodePath());
} }
EngineDebugger::get_singleton()->send_message("limboai:active_bt_players", arr); EngineDebugger::get_singleton()->send_message("limboai:active_bt_players", arr);
} }
void LimboDebugger::_on_bt_instance_updated(int _status, uint64_t p_instance_id) { void LimboDebugger::_on_bt_updated(int _status, NodePath p_path) {
if (p_instance_id != tracked_instance_id) { if (p_path != tracked_player) {
return; return;
} }
BTInstance *inst = Object::cast_to<BTInstance>(OBJECT_DB_GET_INSTANCE(p_instance_id)); Array arr = BehaviorTreeData::serialize(active_trees.get(tracked_player), tracked_player, bt_resource_path);
ERR_FAIL_NULL(inst); EngineDebugger::get_singleton()->send_message("limboai:bt_update", arr);
Array arr = BehaviorTreeData::serialize(inst); }
void LimboDebugger::_on_state_updated(float _delta, NodePath p_path) {
if (p_path != tracked_player) {
return;
}
Array arr = BehaviorTreeData::serialize(active_trees.get(tracked_player), tracked_player, bt_resource_path);
EngineDebugger::get_singleton()->send_message("limboai:bt_update", arr); EngineDebugger::get_singleton()->send_message("limboai:bt_update", arr);
} }

View File

@ -12,7 +12,6 @@
#ifndef LIMBO_DEBUGGER_H #ifndef LIMBO_DEBUGGER_H
#define LIMBO_DEBUGGER_H #define LIMBO_DEBUGGER_H
#include "../../bt/bt_instance.h"
#include "../../bt/tasks/bt_task.h" #include "../../bt/tasks/bt_task.h"
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
@ -24,7 +23,6 @@
#ifdef LIMBOAI_GDEXTENSION #ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/object.hpp> #include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp> #include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/templates/hash_set.hpp>
#include <godot_cpp/variant/node_path.hpp> #include <godot_cpp/variant/node_path.hpp>
#endif // LIMBOAI_GDEXTENSION #endif // LIMBOAI_GDEXTENSION
@ -39,7 +37,7 @@ private:
public: public:
static void initialize(); static void initialize();
static void deinitialize(); static void deinitialize();
_FORCE_INLINE_ static LimboDebugger *get_singleton() { return singleton; } static LimboDebugger *get_singleton();
~LimboDebugger(); ~LimboDebugger();
@ -48,15 +46,17 @@ protected:
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
private: private:
HashSet<uint64_t> active_bt_instances; HashMap<NodePath, Ref<BTTask>> active_trees;
uint64_t tracked_instance_id = 0; NodePath tracked_player;
String bt_resource_path;
bool session_active = false; bool session_active = false;
void _track_tree(uint64_t p_instance_id); void _track_tree(NodePath p_path);
void _untrack_tree(); void _untrack_tree();
void _send_active_bt_players(); void _send_active_bt_players();
void _on_bt_instance_updated(int status, uint64_t p_instance_id); void _on_bt_updated(int status, NodePath p_path);
void _on_state_updated(float _delta, NodePath p_path);
public: public:
static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured); static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
@ -64,9 +64,8 @@ public:
bool parse_message_gdext(const String &p_msg, const Array &p_args); bool parse_message_gdext(const String &p_msg, const Array &p_args);
#endif #endif
void register_bt_instance(uint64_t p_instance_id); void register_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path);
void unregister_bt_instance(uint64_t p_instance_id); void unregister_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path);
bool is_active() const;
#endif // ! DEBUG_ENABLED #endif // ! DEBUG_ENABLED
}; };

View File

@ -58,7 +58,7 @@
//**** LimboDebuggerTab //**** LimboDebuggerTab
void LimboDebuggerTab::_reset_controls() { void LimboDebuggerTab::_reset_controls() {
bt_instance_list->clear(); bt_player_list->clear();
bt_view->clear(); bt_view->clear();
alert_box->hide(); alert_box->hide();
info_message->set_text(TTR("Run project to start debugging.")); info_message->set_text(TTR("Run project to start debugging."));
@ -68,7 +68,7 @@ void LimboDebuggerTab::_reset_controls() {
} }
void LimboDebuggerTab::start_session() { void LimboDebuggerTab::start_session() {
bt_instance_list->clear(); bt_player_list->clear();
bt_view->clear(); bt_view->clear();
alert_box->hide(); alert_box->hide();
info_message->set_text(TTR("Pick a player from the list to display behavior tree.")); info_message->set_text(TTR("Pick a player from the list to display behavior tree."));
@ -81,25 +81,23 @@ void LimboDebuggerTab::stop_session() {
session->send_message("limboai:stop_session", Array()); session->send_message("limboai:stop_session", Array());
} }
void LimboDebuggerTab::update_active_bt_instances(const Array &p_data) { void LimboDebuggerTab::update_active_bt_players(const Array &p_node_paths) {
active_bt_instances.clear(); active_bt_players.clear();
for (int i = 0; i < p_data.size(); i += 2) { for (int i = 0; i < p_node_paths.size(); i++) {
BTInstanceInfo info{ p_data[i], p_data[i + 1] }; active_bt_players.push_back(p_node_paths[i]);
active_bt_instances.push_back(info);
} }
_update_bt_instance_list(active_bt_instances, filter_players->get_text()); _update_bt_player_list(active_bt_players, filter_players->get_text());
} }
uint64_t LimboDebuggerTab::get_selected_bt_instance_id() { String LimboDebuggerTab::get_selected_bt_player() {
if (!bt_instance_list->is_anything_selected()) { if (!bt_player_list->is_anything_selected()) {
return 0; return "";
} }
return bt_instance_list->get_item_metadata(bt_instance_list->get_selected_items()[0]); return bt_player_list->get_item_text(bt_player_list->get_selected_items()[0]);
} }
void LimboDebuggerTab::update_behavior_tree(const Ref<BehaviorTreeData> &p_data) { void LimboDebuggerTab::update_behavior_tree(const Ref<BehaviorTreeData> &p_data) {
resource_header->set_text(p_data->source_bt_path); resource_header->set_text(p_data->bt_resource_path);
resource_header->set_disabled(false); resource_header->set_disabled(false);
bt_view->update_tree(p_data); bt_view->update_tree(p_data);
info_message->hide(); info_message->hide();
@ -110,58 +108,58 @@ void LimboDebuggerTab::_show_alert(const String &p_message) {
alert_box->set_visible(!p_message.is_empty()); alert_box->set_visible(!p_message.is_empty());
} }
void LimboDebuggerTab::_update_bt_instance_list(const Vector<BTInstanceInfo> &p_instances, const String &p_filter) { void LimboDebuggerTab::_update_bt_player_list(const List<String> &p_node_paths, const String &p_filter) {
// Remember selected item. // Remember selected item.
uint64_t selected_instance_id = 0; String selected_player = "";
if (bt_instance_list->is_anything_selected()) { if (bt_player_list->is_anything_selected()) {
selected_instance_id = uint64_t(bt_instance_list->get_item_metadata(bt_instance_list->get_selected_items()[0])); selected_player = bt_player_list->get_item_text(bt_player_list->get_selected_items()[0]);
} }
bt_instance_list->clear(); bt_player_list->clear();
int select_idx = -1; int select_idx = -1;
bool selection_filtered_out = false; bool selection_filtered_out = false;
for (const BTInstanceInfo &info : p_instances) { for (const String &p : p_node_paths) {
if (p_filter.is_empty() || info.owner_node_path.contains(p_filter)) { if (p_filter.is_empty() || p.contains(p_filter)) {
int idx = bt_instance_list->add_item(info.owner_node_path); int idx = bt_player_list->add_item(p);
bt_instance_list->set_item_metadata(idx, info.instance_id);
// Make item text shortened from the left, e.g ".../Agent/BTPlayer". // Make item text shortened from the left, e.g ".../Agent/BTPlayer".
bt_instance_list->set_item_text_direction(idx, TEXT_DIRECTION_RTL); bt_player_list->set_item_text_direction(idx, TEXT_DIRECTION_RTL);
if (info.instance_id == selected_instance_id) { if (p == selected_player) {
select_idx = idx; select_idx = idx;
} }
} else if (info.instance_id == selected_instance_id) { } else if (p == selected_player) {
selection_filtered_out = true; selection_filtered_out = true;
} }
} }
// Restore selected item. // Restore selected item.
if (select_idx > -1) { if (select_idx > -1) {
bt_instance_list->select(select_idx); bt_player_list->select(select_idx);
} else if (selected_instance_id != 0) { } else if (!selected_player.is_empty()) {
if (selection_filtered_out) { if (selection_filtered_out) {
session->send_message("limboai:untrack_bt_player", Array()); session->send_message("limboai:untrack_bt_player", Array());
bt_view->clear(); bt_view->clear();
_show_alert(""); _show_alert("");
} else { } else {
_show_alert(TTR("Behavior tree instance is no longer present.")); _show_alert("BehaviorTree player is no longer present.");
} }
} }
} }
void LimboDebuggerTab::_bt_instance_selected(int p_idx) { void LimboDebuggerTab::_bt_selected(int p_idx) {
alert_box->hide(); alert_box->hide();
bt_view->clear(); bt_view->clear();
info_message->set_text(TTR("Waiting for behavior tree update.")); info_message->set_text(TTR("Waiting for behavior tree update."));
info_message->show(); info_message->show();
resource_header->set_text(TTR("Waiting for data")); resource_header->set_text(TTR("Waiting for data"));
resource_header->set_disabled(true); resource_header->set_disabled(true);
NodePath path = bt_player_list->get_item_text(p_idx);
Array msg_data; Array msg_data;
msg_data.push_back(bt_instance_list->get_item_metadata(p_idx)); msg_data.push_back(path);
session->send_message("limboai:track_bt_player", msg_data); session->send_message("limboai:track_bt_player", msg_data);
} }
void LimboDebuggerTab::_filter_changed(String p_text) { void LimboDebuggerTab::_filter_changed(String p_text) {
_update_bt_instance_list(active_bt_instances, p_text); _update_bt_player_list(active_bt_players, p_text);
} }
void LimboDebuggerTab::_window_visibility_changed(bool p_visible) { void LimboDebuggerTab::_window_visibility_changed(bool p_visible) {
@ -187,7 +185,7 @@ void LimboDebuggerTab::_notification(int p_what) {
case NOTIFICATION_READY: { case NOTIFICATION_READY: {
resource_header->connect(LW_NAME(pressed), callable_mp(this, &LimboDebuggerTab::_resource_header_pressed)); resource_header->connect(LW_NAME(pressed), callable_mp(this, &LimboDebuggerTab::_resource_header_pressed));
filter_players->connect(LW_NAME(text_changed), callable_mp(this, &LimboDebuggerTab::_filter_changed)); filter_players->connect(LW_NAME(text_changed), callable_mp(this, &LimboDebuggerTab::_filter_changed));
bt_instance_list->connect(LW_NAME(item_selected), callable_mp(this, &LimboDebuggerTab::_bt_instance_selected)); bt_player_list->connect(LW_NAME(item_selected), callable_mp(this, &LimboDebuggerTab::_bt_selected));
update_interval->connect("value_changed", callable_mp(bt_view, &BehaviorTreeView::set_update_interval_msec)); update_interval->connect("value_changed", callable_mp(bt_view, &BehaviorTreeView::set_update_interval_msec));
Ref<ConfigFile> cf; Ref<ConfigFile> cf;
@ -273,11 +271,11 @@ LimboDebuggerTab::LimboDebuggerTab() {
filter_players->set_placeholder(TTR("Filter Players")); filter_players->set_placeholder(TTR("Filter Players"));
list_box->add_child(filter_players); list_box->add_child(filter_players);
bt_instance_list = memnew(ItemList); bt_player_list = memnew(ItemList);
bt_instance_list->set_custom_minimum_size(Size2(240.0 * EDSCALE, 0.0)); bt_player_list->set_custom_minimum_size(Size2(240.0 * EDSCALE, 0.0));
bt_instance_list->set_h_size_flags(SIZE_FILL); bt_player_list->set_h_size_flags(SIZE_FILL);
bt_instance_list->set_v_size_flags(SIZE_EXPAND_FILL); bt_player_list->set_v_size_flags(SIZE_EXPAND_FILL);
list_box->add_child(bt_instance_list); list_box->add_child(bt_player_list);
view_box = memnew(VBoxContainer); view_box = memnew(VBoxContainer);
hsc->add_child(view_box); hsc->add_child(view_box);
@ -354,10 +352,10 @@ bool LimboDebuggerPlugin::_capture(const String &p_message, const Array &p_data,
ERR_FAIL_NULL_V(tab, false); ERR_FAIL_NULL_V(tab, false);
bool captured = true; bool captured = true;
if (p_message == "limboai:active_bt_players") { if (p_message == "limboai:active_bt_players") {
tab->update_active_bt_instances(p_data); tab->update_active_bt_players(p_data);
} else if (p_message == "limboai:bt_update") { } else if (p_message == "limboai:bt_update") {
Ref<BehaviorTreeData> data = BehaviorTreeData::deserialize(p_data); Ref<BehaviorTreeData> data = BehaviorTreeData::deserialize(p_data);
if (data->bt_instance_id == tab->get_selected_bt_instance_id()) { if (data->bt_player_path == NodePath(tab->get_selected_bt_player())) {
tab->update_behavior_tree(data); tab->update_behavior_tree(data);
} }
} else { } else {

View File

@ -51,18 +51,13 @@ class LimboDebuggerTab : public PanelContainer {
GDCLASS(LimboDebuggerTab, PanelContainer); GDCLASS(LimboDebuggerTab, PanelContainer);
private: private:
struct BTInstanceInfo { List<String> active_bt_players;
uint64_t instance_id = 0;
String owner_node_path;
};
Vector<BTInstanceInfo> active_bt_instances;
Ref<EditorDebuggerSession> session; Ref<EditorDebuggerSession> session;
VBoxContainer *root_vb = nullptr; VBoxContainer *root_vb = nullptr;
HBoxContainer *toolbar = nullptr; HBoxContainer *toolbar = nullptr;
HSplitContainer *hsc = nullptr; HSplitContainer *hsc = nullptr;
Label *info_message = nullptr; Label *info_message = nullptr;
ItemList *bt_instance_list = nullptr; ItemList *bt_player_list = nullptr;
BehaviorTreeView *bt_view = nullptr; BehaviorTreeView *bt_view = nullptr;
VBoxContainer *view_box = nullptr; VBoxContainer *view_box = nullptr;
HBoxContainer *alert_box = nullptr; HBoxContainer *alert_box = nullptr;
@ -76,8 +71,8 @@ private:
void _reset_controls(); void _reset_controls();
void _show_alert(const String &p_message); void _show_alert(const String &p_message);
void _update_bt_instance_list(const Vector<BTInstanceInfo> &p_instances, const String &p_filter); void _update_bt_player_list(const List<String> &p_node_paths, const String &p_filter);
void _bt_instance_selected(int p_idx); void _bt_selected(int p_idx);
void _filter_changed(String p_text); void _filter_changed(String p_text);
void _window_visibility_changed(bool p_visible); void _window_visibility_changed(bool p_visible);
void _resource_header_pressed(); void _resource_header_pressed();
@ -89,9 +84,9 @@ protected:
public: public:
void start_session(); void start_session();
void stop_session(); void stop_session();
void update_active_bt_instances(const Array &p_data); void update_active_bt_players(const Array &p_node_paths);
BehaviorTreeView *get_behavior_tree_view() const { return bt_view; } BehaviorTreeView *get_behavior_tree_view() const { return bt_view; }
uint64_t get_selected_bt_instance_id(); String get_selected_bt_player();
void update_behavior_tree(const Ref<BehaviorTreeData> &p_data); void update_behavior_tree(const Ref<BehaviorTreeData> &p_data);
void setup(Ref<EditorDebuggerSession> p_session, CompatWindowWrapper *p_wrapper); void setup(Ref<EditorDebuggerSession> p_session, CompatWindowWrapper *p_wrapper);

View File

@ -148,7 +148,6 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
GDREGISTER_ABSTRACT_CLASS(BT); GDREGISTER_ABSTRACT_CLASS(BT);
GDREGISTER_ABSTRACT_CLASS(BTTask); GDREGISTER_ABSTRACT_CLASS(BTTask);
GDREGISTER_CLASS(BehaviorTree); GDREGISTER_CLASS(BehaviorTree);
GDREGISTER_CLASS(BTInstance);
GDREGISTER_CLASS(BTPlayer); GDREGISTER_CLASS(BTPlayer);
GDREGISTER_CLASS(BTState); GDREGISTER_CLASS(BTState);

View File

@ -54,7 +54,6 @@
#define GET_SCRIPT(m_obj) (m_obj->get_script_instance() ? m_obj->get_script_instance()->get_script() : nullptr) #define GET_SCRIPT(m_obj) (m_obj->get_script_instance() ? m_obj->get_script_instance()->get_script() : nullptr)
#define ADD_STYLEBOX_OVERRIDE(m_control, m_name, m_stylebox) (m_control->add_theme_style_override(m_name, m_stylebox)) #define ADD_STYLEBOX_OVERRIDE(m_control, m_name, m_stylebox) (m_control->add_theme_style_override(m_name, m_stylebox))
#define GET_NODE(m_parent, m_path) m_parent->get_node(m_path) #define GET_NODE(m_parent, m_path) m_parent->get_node(m_path)
#define OBJECT_DB_GET_INSTANCE(m_id) ObjectDB::get_instance(ObjectID(m_id))
_FORCE_INLINE_ bool OBJECT_HAS_PROPERTY(Object *p_obj, const StringName &p_prop) { _FORCE_INLINE_ bool OBJECT_HAS_PROPERTY(Object *p_obj, const StringName &p_prop) {
bool r_valid; bool r_valid;
@ -113,7 +112,6 @@ using namespace godot;
#define GET_SCRIPT(m_obj) (m_obj->get_script()) #define GET_SCRIPT(m_obj) (m_obj->get_script())
#define ADD_STYLEBOX_OVERRIDE(m_control, m_name, m_stylebox) (m_control->add_theme_stylebox_override(m_name, m_stylebox)) #define ADD_STYLEBOX_OVERRIDE(m_control, m_name, m_stylebox) (m_control->add_theme_stylebox_override(m_name, m_stylebox))
#define GET_NODE(m_parent, m_path) m_parent->get_node_internal(m_path) #define GET_NODE(m_parent, m_path) m_parent->get_node_internal(m_path)
#define OBJECT_DB_GET_INSTANCE(m_id) ObjectDB::get_instance(m_id)
_FORCE_INLINE_ bool OBJECT_HAS_PROPERTY(Object *p_obj, const StringName &p_prop) { _FORCE_INLINE_ bool OBJECT_HAS_PROPERTY(Object *p_obj, const StringName &p_prop) {
return Variant(p_obj).has_key(p_prop); return Variant(p_obj).has_key(p_prop);

View File

@ -85,7 +85,6 @@ LimboStringNames::LimboStringNames() {
font_color = SN("font_color"); font_color = SN("font_color");
font_size = SN("font_size"); font_size = SN("font_size");
Forward = SN("Forward"); Forward = SN("Forward");
freed = SN("freed");
gui_input = SN("gui_input"); gui_input = SN("gui_input");
GuiOptionArrow = SN("GuiOptionArrow"); GuiOptionArrow = SN("GuiOptionArrow");
GuiTreeArrowDown = SN("GuiTreeArrowDown"); GuiTreeArrowDown = SN("GuiTreeArrowDown");

View File

@ -101,7 +101,6 @@ public:
StringName font_size; StringName font_size;
StringName font; StringName font;
StringName Forward; StringName Forward;
StringName freed;
StringName gui_input; StringName gui_input;
StringName GuiOptionArrow; StringName GuiOptionArrow;
StringName GuiTreeArrowDown; StringName GuiTreeArrowDown;