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@ -5,7 +5,7 @@ on:
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godot-ref:
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godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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type: string
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default: 4.2
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default: 4.3-stable
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limboai-ref:
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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type: string
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@ -13,7 +13,7 @@ on:
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godot-cpp-ref:
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godot-cpp-ref:
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description: A tag, branch or commit hash in the godot-cpp repository.
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description: A tag, branch or commit hash in the godot-cpp repository.
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type: string
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type: string
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default: 4.2
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default: godot-4.3-stable
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jobs:
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jobs:
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cache-sha:
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cache-sha:
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@ -5,7 +5,7 @@ on:
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godot-cpp-ref:
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godot-cpp-ref:
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description: A tag, branch or commit hash in the godot-cpp repository.
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description: A tag, branch or commit hash in the godot-cpp repository.
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type: string
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type: string
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default: 4.2
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default: godot-4.3-stable
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limboai-ref:
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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type: string
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@ -20,7 +20,7 @@ on:
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godot-cpp-ref:
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godot-cpp-ref:
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description: A tag, branch or commit hash in the godot-cpp repository.
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description: A tag, branch or commit hash in the godot-cpp repository.
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type: string
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type: string
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default: 4.2
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default: godot-4.3-stable
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limboai-ref:
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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type: string
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@ -36,7 +36,7 @@ env:
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SCONSFLAGS: dev_build=no debug_symbols=no
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SCONSFLAGS: dev_build=no debug_symbols=no
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EM_VERSION: 3.1.45
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EM_VERSION: 3.1.45
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EM_CACHE_FOLDER: "emsdk-cache"
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EM_CACHE_FOLDER: "emsdk-cache"
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GODOT_VERSION: 4.2-stable
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GODOT_VERSION: 4.3-stable
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jobs:
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jobs:
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gdextension:
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gdextension:
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@ -26,8 +26,8 @@ concurrency:
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# Global Settings.
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# Global Settings.
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env:
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env:
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GODOT_REF: "master"
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GODOT_REF: "4.3-stable"
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GODOT_CPP_REF: "master"
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GODOT_CPP_REF: "godot-4.3-stable"
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jobs:
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jobs:
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unit-tests:
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unit-tests:
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@ -222,16 +222,18 @@ jobs:
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- name: Generate C# glue
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- name: Generate C# glue
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if: matrix.opts.dotnet && matrix.opts.target == 'editor'
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if: matrix.opts.dotnet && matrix.opts.target == 'editor'
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env:
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shell: bash
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GODOT_VERSION_STATUS: limboai
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run: |
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run: |
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GODOT_VERSION_STATUS=$(echo "${GODOT_VERSION_STATUS}" | sed "s|+|-|")
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echo "GODOT_VERSION_STATUS: ${GODOT_VERSION_STATUS}"
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./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
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./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
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- name: Build .NET solutions
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if: matrix.opts.dotnet && matrix.opts.target == 'editor'
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if: matrix.opts.dotnet && matrix.opts.target == 'editor'
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env:
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shell: bash
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GODOT_VERSION_STATUS: limboai
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run: |
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run: |
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GODOT_VERSION_STATUS=$(echo "${GODOT_VERSION_STATUS}" | sed "s|+|-|")
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echo "GODOT_VERSION_STATUS: ${GODOT_VERSION_STATUS}"
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python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
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python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
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- name: Prepare artifact
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- name: Prepare artifact
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@ -3,9 +3,9 @@
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major = 1
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major = 1
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minor = 2
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minor = 2
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patch = 0
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patch = 0
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status = "dev"
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status = "rc"
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doc_branch = "latest"
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doc_branch = "latest"
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godot_cpp_ref = "master"
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godot_cpp_ref = "godot-4.3-stable"
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# Code that generates version header
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# Code that generates version header
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