Compare commits

...

3 Commits

Author SHA1 Message Date
Serhii Snitsaruk d7438b8a8d
Bump version to 1.2-rc 2024-08-15 16:30:42 +02:00
Serhii Snitsaruk b59db1eee8
Merge pull request #197 from limbonaut/gha-nuget-version
GHA: Preserve nuget version for C# builds
2024-08-15 16:12:53 +02:00
Serhii Snitsaruk 26cf0bb6b4
GHA: Preserve nuget version for C# builds 2024-08-15 16:11:00 +02:00
5 changed files with 15 additions and 13 deletions

View File

@ -5,7 +5,7 @@ on:
godot-ref:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: 4.2
default: 4.3-stable
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
@ -13,7 +13,7 @@ on:
godot-cpp-ref:
description: A tag, branch or commit hash in the godot-cpp repository.
type: string
default: 4.2
default: godot-4.3-stable
jobs:
cache-sha:

View File

@ -5,7 +5,7 @@ on:
godot-cpp-ref:
description: A tag, branch or commit hash in the godot-cpp repository.
type: string
default: 4.2
default: godot-4.3-stable
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
@ -20,7 +20,7 @@ on:
godot-cpp-ref:
description: A tag, branch or commit hash in the godot-cpp repository.
type: string
default: 4.2
default: godot-4.3-stable
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
@ -36,7 +36,7 @@ env:
SCONSFLAGS: dev_build=no debug_symbols=no
EM_VERSION: 3.1.45
EM_CACHE_FOLDER: "emsdk-cache"
GODOT_VERSION: 4.2-stable
GODOT_VERSION: 4.3-stable
jobs:
gdextension:

View File

@ -26,8 +26,8 @@ concurrency:
# Global Settings.
env:
GODOT_REF: "master"
GODOT_CPP_REF: "master"
GODOT_REF: "4.3-stable"
GODOT_CPP_REF: "godot-4.3-stable"
jobs:
unit-tests:

View File

@ -222,16 +222,18 @@ jobs:
- name: Generate C# glue
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
env:
GODOT_VERSION_STATUS: limboai
shell: bash
run: |
GODOT_VERSION_STATUS=$(echo "${GODOT_VERSION_STATUS}" | sed "s|+|-|")
echo "GODOT_VERSION_STATUS: ${GODOT_VERSION_STATUS}"
./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
- name: Build .NET solutions
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
env:
GODOT_VERSION_STATUS: limboai
shell: bash
run: |
GODOT_VERSION_STATUS=$(echo "${GODOT_VERSION_STATUS}" | sed "s|+|-|")
echo "GODOT_VERSION_STATUS: ${GODOT_VERSION_STATUS}"
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
- name: Prepare artifact

View File

@ -3,9 +3,9 @@
major = 1
minor = 2
patch = 0
status = "dev"
status = "rc"
doc_branch = "latest"
godot_cpp_ref = "master"
godot_cpp_ref = "godot-4.3-stable"
# Code that generates version header