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name: Bug report
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description: Report a bug in LimboAI
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labels:
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- bug
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body:
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- type: markdown
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attributes:
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value: |
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- Write a descriptive title above.
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- Search [open](https://github.com/limbonaut/limboai/issues) and [closed](https://github.com/limbonaut/limboai/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
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- type: input
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attributes:
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label: Godot version
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description: |
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- Specify the Godot version and hardware information if relevant.
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- You can copy the version info by clicking on it in the Godot status bar.
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- Alternatively, you can copy the version and hardware info in Godot using the main menu command "Help -> Copy System Info".
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placeholder: v4.2.2.limboai+v1.1.0.gha [15073afe3]
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validations:
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required: true
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- type: input
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attributes:
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label: LimboAI version
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description: |
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- Specify the LimboAI version.
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- You can copy the version info by clicking on it in the toolbar of the LimboAI editor (top-right corner).
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placeholder: v1.1.0 [8fa609e]
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validations:
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required: true
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- type: dropdown
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id: variant
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attributes:
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label: LimboAI variant
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description: Which variant of our plugin are you running?
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options:
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- GDExtension / AssetLib
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- Module (custom editor or template build)
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default: 0
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validations:
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required: true
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- type: textarea
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attributes:
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label: Issue description
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description: |
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- Describe your issue in detail. What doesn't work and how do you expect it to work instead?
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- Provide screenshots and/or a console output if it helps to convey the problem.
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validations:
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required: true
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- type: textarea
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attributes:
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label: How to reproduce
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description: |
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- Provide a list of steps or sample code that reproduces the issue.
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- You can provide a small Godot project which reproduces the issue, with no unnecessary files included.
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- Drag and drop a ZIP archive to upload it (10Mb limit).
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- Don't include the `.godot` folder in the archive.
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- Redroduction project helps to find the bug more quickly!
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validations:
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required: true
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@ -1,14 +0,0 @@
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blank_issues_enabled: false
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contact_links:
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- name: Documentation
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url: https://limboai.readthedocs.io/en/stable/
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about: Please see our documentation for more information.
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- name: Discussions
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url: https://github.com/limbonaut/limboai/discussions
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about: Need help? Ask questions in Discussions or on our Discord server.
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- name: Discord Server
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url: https://discord.gg/N5MGC95GpP
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about: Share your experience or get help on our Discord server.
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@ -1,38 +0,0 @@
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name: Feature or improvement proposal
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description: Propose a new feature to be added or improved in LimboAI
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labels:
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- enhancement
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body:
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- type: markdown
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attributes:
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value: |
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- Write a descriptive title above.
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- Search [open](https://github.com/limbonaut/limboai/issues) and [closed](https://github.com/limbonaut/limboai/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
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- type: textarea
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attributes:
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label: Problem statement
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description: |
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- Describe the problem or limitation you're currently facing with the LimboAI plugin.
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- If it helps, describe the project you're working on and how it relates to the problem or limitation.
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validations:
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required: true
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- type: textarea
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attributes:
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label: Proposed solution
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description: |
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- Describe your proposed solution and how it helps to overcome the problem or limitation.
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- If it helps, show how it will work with code, pseudo-code, mock-ups, and/or diagrams.
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- You can include any images or videos with drag'n'drop, and sample code blocks with <code>```</code> tags.
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validations:
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required: true
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- type: textarea
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attributes:
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label: Alternatives
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description: |
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- Describe alternative solutions and features you've considered.
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- If this enhancement will not be used often, can it be worked around with a few clicks or lines of code?
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validations:
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required: true
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@ -26,8 +26,8 @@ concurrency:
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# Global Settings.
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env:
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GODOT_REF: "master"
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GODOT_CPP_REF: "master"
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GODOT_REF: "4.2"
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GODOT_CPP_REF: "4.2"
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jobs:
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unit-tests:
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@ -1,10 +1,10 @@
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# Edit the following variables to change version info
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major = 1
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minor = 2
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minor = 1
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patch = 0
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status = "dev"
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doc_branch = "latest"
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status = ""
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doc_branch = "v1.1.0"
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# Code that generates version header
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