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51 Commits

Author SHA1 Message Date
Alexander Montag a83eebbdc7
Prune redundant and unify style of comments at TreeSearch(Panel) 2024-10-02 18:31:52 +02:00
Alexander Montag f00d1bfb40
TreeSearch: Clear filter only when really necessary. 2024-10-02 16:15:50 +00:00
Alexander Montag 88a617aa42
Adjust left spacer of TreeSearchPanel, remove right spacer 2024-10-02 18:08:32 +02:00
Alexander Montag a07b143d68
Don't filter if there are no matches (once again) 2024-10-02 16:29:06 +02:00
Alexander Montag b7b6312184
Address compiler warning 2024-10-02 13:20:06 +02:00
Alexander Montag ec6c4c3036
Add buttons for next/previous match
+ Add tooltips for buttons
2024-10-02 11:14:11 +00:00
Alexander Montag b53e470c60
Remove unused variable, clang-format 2024-10-01 23:22:32 +02:00
Alexander Montag c38e66d008
Remove unused include 2024-10-01 23:16:50 +02:00
Alexander Montag 709ecafb83
Use recursion in _filter_tree for readability 2024-10-01 23:15:57 +02:00
Alexander Montag 146635126a
Refactor _filter_items again for readability 2024-10-01 18:13:00 +02:00
Alexander Montag 540bb585a8
Refactor tree filtering logic for correctness and efficiency 2024-10-01 17:09:18 +02:00
Alexander Montag 4f7996b1ea
Fix new filtering approach for TreeSearch 2024-10-01 01:44:16 +02:00
Alexander Montag 74cf9855a7
Fix tree filtering with new approach 2024-10-01 00:13:08 +02:00
Alexander Montag e6e1addbcb
Optimize TreeSearch::_filter_tree for performance 2024-09-30 19:23:49 +02:00
Alexander Montag 8d781da1a6
Replace c-strings with LW_NAME for signals in TreeSearch(Panel) 2024-09-30 19:08:25 +02:00
Alexander Montag 683834f58e
Drop `TreeSearchPanel::set_text`. 2024-09-30 14:22:23 +00:00
Alexander Montag 10c8f58ca9
Remember SearchInfo for each tab. Focus tree when *user* closes SearchPanel 2024-09-30 16:13:36 +02:00
Alexander Montag 20be87904a
Focus tree when search panel is closed 2024-09-29 21:47:38 +02:00
Alexander Montag e8de3adc50
Improve formatting of TreeSearch 2024-09-29 16:43:48 +00:00
Alexander Montag f7d546fc3c
Add one method-const qualifier to TreeSearchPanel 2024-09-29 16:26:18 +00:00
Alexander Montag 585d9663d6
Fix optimization through which the parent count is not drawn 2024-09-29 18:12:18 +02:00
Alexander Montag 5a66160bce
Add `const` qualifiers where possible 2024-09-29 15:57:13 +00:00
Alexander Montag 6200f61162
Fix descendent counter in TreeSearch 2024-09-29 16:48:57 +02:00
monxa e68e0236e9
Improve performance for TreeSearch (#1)
* Improve TreeSearch performance.

Experimental, hence this is on a different branch.

This commit vastly improves performance by not updating the tree
for search mask changes.

Relates to: https://github.com/limbonaut/limboai/pull/229

* Fix SearchTree overdraw after performance optimization

* Manage Performance optimizations: TreeSearch no. 2
- Carefully manage callable_cache
- Only clear filter when previously filtered
- Reintroduce sorting for ordered_tree_items

This commit addresses performance issues in TreeSearch and fixes
a critical bug where ordered_tree_items was not being sorted.
The bug was introduced during a merge with the main feature branch.

* Use queue_redraw as much as possible for Tree updates.

* Fix TreeSearch after performance considerations
2024-09-29 14:50:07 +02:00
Alexander Montag cb163ebc38 Improve readability of TreeSearch 2024-09-29 00:08:24 +00:00
Alexander Montag c909582480 TreeSearch(Panel): Align ordering .h <-> .cpp 2024-09-29 02:01:23 +02:00
Alexander Montag 68514e2e13 Add missing `break` statement - TreeSearch::notification 2024-09-28 20:04:43 +02:00
Alexander Montag acb2bcc901 Use LW_NAME in TreeSearch where appropriate 2024-09-28 17:45:17 +00:00
Alexander Montag a31b8b7520 Follow up: Move BUTTON_SETICON to THEME_CHANGED 2024-09-28 17:31:20 +00:00
Alexander Montag 62460496e4 Address set_text in THEME_CHANGED, address inconsistency 2024-09-28 19:11:59 +02:00
Alexander Montag cd85e6dd30 Initialize controls in constructor, bind emit callbacks without wrapper in TreeSearchPanel 2024-09-28 16:45:11 +00:00
Alexander Montag 3b73f24f33 Make TreeSearchMode member of TreeSearch 2024-09-28 17:58:42 +02:00
Alexander Montag 329e90dfc6 Rename TreeSearch::notify_item_edited
Also: Run clang-format. Remove comment.
2024-09-28 17:46:29 +02:00
Alexander Montag 84b2a60521 Adjust tooltips + misc-menu entry 2024-09-28 17:29:45 +02:00
Alexander Montag cc8f099d82 Improve TreeSearch performance; part1 2024-09-28 12:08:27 +00:00
Alexander Montag 380f80c2b3 Fix Editor scaling for TreeSearch 2024-09-27 18:33:14 +02:00
Alexander Montag ffe344d166 Make TreeSearch independent, remove unnecessary draw bind 2024-09-27 16:07:42 +00:00
Alexander Montag 9a1641e8ab Move TreeSearch::update_tree in TaskTree from update_tree
Catches all cases where the tree is modified. Also those, where for example the tab is switched.
2024-09-27 15:24:14 +00:00
Alexander Montag 47706e9480 Make TreeSearch::search_panel private and fix nulltpr 2024-09-27 17:08:04 +02:00
Alexander Montag 0fc11bf05b Make TreeSearch::_select_item consistent 2024-09-26 15:36:59 +00:00
Alexander Montag af15dde4c8 Simplify signals of TreeSearchPanel 2024-09-26 07:53:02 +02:00
Alexander Montag 1145ce0252 Clean up TreeSearch: Consistent p_params, -Destructor 2024-09-26 05:28:59 +00:00
Alexander Montag 8d29f16963 Fix filtering: Allow matching for root as ancestor 2024-09-25 19:47:28 +02:00
Alexander Montag b8259c6ee7 Address memory leak 2024-09-25 19:47:28 +02:00
Alexander Montag aed8892760 Fix regression from 62f8e: Select next item 2024-09-25 19:47:28 +02:00
Alexander Montag 8c323956e3 Unify highlight and filter, simplify ui 2024-09-25 19:47:28 +02:00
Alexander Montag 18a6bbeae6 Implement filtering for TreeSearch 2024-09-25 19:47:28 +02:00
Alexander Montag b4974bffd2 Run clang-format 2024-09-25 19:47:28 +02:00
Alexander Montag f523af2d13 Make TreeSearchPanel HFlowContainer 2024-09-25 19:47:28 +02:00
Alexander Montag a80b737319 Implement tree search: highlighting 2024-09-25 19:47:28 +02:00
Alexander Montag 7c4a462a69 Add ui for Tree search 2024-09-25 19:47:28 +02:00
100 changed files with 252 additions and 264 deletions

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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVariant.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVariant.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector2.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector2.xml.
.. _class_BBVector2: .. _class_BBVector2:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector2Array.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector2Array.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector2i.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector2i.xml.
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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector3.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector3.xml.
.. _class_BBVector3: .. _class_BBVector3:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector3Array.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector3Array.xml.
.. _class_BBVector3Array: .. _class_BBVector3Array:

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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector3i.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector3i.xml.
.. _class_BBVector3i: .. _class_BBVector3i:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector4.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector4.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector4i.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector4i.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTree.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BehaviorTree.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTreeData.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BehaviorTreeData.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTreeView.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BehaviorTreeView.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/Blackboard.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/Blackboard.xml.
.. _class_Blackboard: .. _class_Blackboard:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BlackboardPlan.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BlackboardPlan.xml.
.. _class_BlackboardPlan: .. _class_BlackboardPlan:
@ -34,23 +34,23 @@ Methods
.. table:: .. table::
:widths: auto :widths: auto
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Blackboard<class_Blackboard>` | :ref:`create_blackboard<class_BlackboardPlan_method_create_blackboard>`\ (\ prefetch_root\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null, prefetch_root_for_base_plan\: ``Node`` = null\ ) | | :ref:`Blackboard<class_Blackboard>` | :ref:`create_blackboard<class_BlackboardPlan_method_create_blackboard>`\ (\ node\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`get_base_plan<class_BlackboardPlan_method_get_base_plan>`\ (\ ) |const| | | :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`get_base_plan<class_BlackboardPlan_method_get_base_plan>`\ (\ ) |const| |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``Callable`` | :ref:`get_parent_scope_plan_provider<class_BlackboardPlan_method_get_parent_scope_plan_provider>`\ (\ ) |const| | | ``Callable`` | :ref:`get_parent_scope_plan_provider<class_BlackboardPlan_method_get_parent_scope_plan_provider>`\ (\ ) |const| |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``bool`` | :ref:`is_derived<class_BlackboardPlan_method_is_derived>`\ (\ ) |const| | | ``bool`` | :ref:`is_derived<class_BlackboardPlan_method_is_derived>`\ (\ ) |const| |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`populate_blackboard<class_BlackboardPlan_method_populate_blackboard>`\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, prefetch_root\: ``Node``, prefetch_root_for_base_plan\: ``Node`` = null\ ) | | |void| | :ref:`populate_blackboard<class_BlackboardPlan_method_populate_blackboard>`\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, node\: ``Node``\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_base_plan<class_BlackboardPlan_method_set_base_plan>`\ (\ blackboard_plan\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) | | |void| | :ref:`set_base_plan<class_BlackboardPlan_method_set_base_plan>`\ (\ blackboard_plan\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_parent_scope_plan_provider<class_BlackboardPlan_method_set_parent_scope_plan_provider>`\ (\ callable\: ``Callable``\ ) | | |void| | :ref:`set_parent_scope_plan_provider<class_BlackboardPlan_method_set_parent_scope_plan_provider>`\ (\ callable\: ``Callable``\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`sync_with_base_plan<class_BlackboardPlan_method_sync_with_base_plan>`\ (\ ) | | |void| | :ref:`sync_with_base_plan<class_BlackboardPlan_method_sync_with_base_plan>`\ (\ ) |
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -87,9 +87,9 @@ Method Descriptions
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`Blackboard<class_Blackboard>` **create_blackboard**\ (\ prefetch_root\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null, prefetch_root_for_base_plan\: ``Node`` = null\ ) :ref:`🔗<class_BlackboardPlan_method_create_blackboard>` :ref:`Blackboard<class_Blackboard>` **create_blackboard**\ (\ node\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null\ ) :ref:`🔗<class_BlackboardPlan_method_create_blackboard>`
Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this plan. If ``NodePath`` prefetching is enabled, ``prefetch_root`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values. Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this plan. If ``NodePath`` prefetching is enabled, ``node`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator
@ -135,9 +135,9 @@ Returns ``true`` if this plan is derived from another, i.e., the base plan is no
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **populate_blackboard**\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, prefetch_root\: ``Node``, prefetch_root_for_base_plan\: ``Node`` = null\ ) :ref:`🔗<class_BlackboardPlan_method_populate_blackboard>` |void| **populate_blackboard**\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, node\: ``Node``\ ) :ref:`🔗<class_BlackboardPlan_method_populate_blackboard>`
Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is ``true``, existing variables with the same names will be overwritten. If ``NodePath`` prefetching is enabled, ``prefetch_root`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values. Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is ``true``, existing variables with the same names will be overwritten. If ``NodePath`` prefetching is enabled, ``node`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator

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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BT.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BT.xml.
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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAction.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAction.xml.
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAlwaysFail.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAlwaysFail.xml.
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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAlwaysSucceed.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAlwaysSucceed.xml.
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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAwaitAnimation.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAwaitAnimation.xml.
.. _class_BTAwaitAnimation: .. _class_BTAwaitAnimation:
@ -95,7 +95,7 @@ Parameter that specifies the ``AnimationPlayer`` node.
- |void| **set_max_time**\ (\ value\: ``float``\ ) - |void| **set_max_time**\ (\ value\: ``float``\ )
- ``float`` **get_max_time**\ (\ ) - ``float`` **get_max_time**\ (\ )
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will stop waiting and return ``SUCCESS``. The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`

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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCallMethod.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCallMethod.xml.
.. _class_BTCallMethod: .. _class_BTCallMethod:

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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckAgentProperty.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckAgentProperty.xml.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckTrigger.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckTrigger.xml.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckVar.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckVar.xml.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTComment.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTComment.xml.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTComposite.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTComposite.xml.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCondition.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCondition.xml.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTConsolePrint.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTConsolePrint.xml.
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.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCooldown.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCooldown.xml.
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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDecorator.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDecorator.xml.
.. _class_BTDecorator: .. _class_BTDecorator:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDelay.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDelay.xml.
.. _class_BTDelay: .. _class_BTDelay:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDynamicSelector.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDynamicSelector.xml.
.. _class_BTDynamicSelector: .. _class_BTDynamicSelector:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDynamicSequence.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDynamicSequence.xml.
.. _class_BTDynamicSequence: .. _class_BTDynamicSequence:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTEvaluateExpression.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTEvaluateExpression.xml.
.. _class_BTEvaluateExpression: .. _class_BTEvaluateExpression:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTFail.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTFail.xml.
.. _class_BTFail: .. _class_BTFail:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTForEach.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTForEach.xml.
.. _class_BTForEach: .. _class_BTForEach:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTInstance.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTInstance.xml.
.. _class_BTInstance: .. _class_BTInstance:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTInvert.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTInvert.xml.
.. _class_BTInvert: .. _class_BTInvert:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTNewScope.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTNewScope.xml.
.. _class_BTNewScope: .. _class_BTNewScope:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTParallel.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTParallel.xml.
.. _class_BTParallel: .. _class_BTParallel:
@ -65,7 +65,7 @@ Property Descriptions
- |void| **set_num_failures_required**\ (\ value\: ``int``\ ) - |void| **set_num_failures_required**\ (\ value\: ``int``\ )
- ``int`` **get_num_failures_required**\ (\ ) - ``int`` **get_num_failures_required**\ (\ )
If the specified number of child tasks return ``FAILURE``, BTParallel will also return ``FAILURE``. If the specified number of child tasks return ``SUCCESS``, BTParallel will also return ``SUCCESS``.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator
@ -82,7 +82,7 @@ If the specified number of child tasks return ``FAILURE``, BTParallel will also
- |void| **set_num_successes_required**\ (\ value\: ``int``\ ) - |void| **set_num_successes_required**\ (\ value\: ``int``\ )
- ``int`` **get_num_successes_required**\ (\ ) - ``int`` **get_num_successes_required**\ (\ )
If the specified number of child tasks return ``SUCCESS``, BTParallel will also return ``SUCCESS``. If the specified number of child tasks return ``FAILURE``, BTParallel will also return ``FAILURE``.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPauseAnimation.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPauseAnimation.xml.
.. _class_BTPauseAnimation: .. _class_BTPauseAnimation:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPlayAnimation.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPlayAnimation.xml.
.. _class_BTPlayAnimation: .. _class_BTPlayAnimation:
@ -103,7 +103,7 @@ Parameter that specifies the ``AnimationPlayer`` node.
- |void| **set_await_completion**\ (\ value\: ``float``\ ) - |void| **set_await_completion**\ (\ value\: ``float``\ )
- ``float`` **get_await_completion**\ (\ ) - ``float`` **get_await_completion**\ (\ )
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTPlayAnimation will stop waiting and return ``SUCCESS``. The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``. If set to ``0``, BTPlayAnimation doesn't wait for the animation to finish and immediately returns ``SUCCESS``.
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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPlayer.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPlayer.xml.
.. _class_BTPlayer: .. _class_BTPlayer:
@ -241,11 +241,6 @@ Stores and manages variables that will be used in constructing new :ref:`Blackbo
``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTPlayer_property_monitor_performance>` ``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTPlayer_property_monitor_performance>`
.. rst-class:: classref-property-setget
- |void| **set_monitor_performance**\ (\ value\: ``bool``\ )
- ``bool`` **get_monitor_performance**\ (\ )
If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTPlayer** node. If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTPlayer** node.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTProbability.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTProbability.xml.
.. _class_BTProbability: .. _class_BTProbability:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTProbabilitySelector.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTProbabilitySelector.xml.
.. _class_BTProbabilitySelector: .. _class_BTProbabilitySelector:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRandomSelector.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRandomSelector.xml.
.. _class_BTRandomSelector: .. _class_BTRandomSelector:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRandomSequence.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRandomSequence.xml.
.. _class_BTRandomSequence: .. _class_BTRandomSequence:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRandomWait.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRandomWait.xml.
.. _class_BTRandomWait: .. _class_BTRandomWait:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRepeat.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRepeat.xml.
.. _class_BTRepeat: .. _class_BTRepeat:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRepeatUntilFailure.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRepeatUntilFailure.xml.
.. _class_BTRepeatUntilFailure: .. _class_BTRepeatUntilFailure:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRepeatUntilSuccess.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRepeatUntilSuccess.xml.
.. _class_BTRepeatUntilSuccess: .. _class_BTRepeatUntilSuccess:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRunLimit.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRunLimit.xml.
.. _class_BTRunLimit: .. _class_BTRunLimit:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSelector.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSelector.xml.
.. _class_BTSelector: .. _class_BTSelector:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSequence.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSequence.xml.
.. _class_BTSequence: .. _class_BTSequence:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSetAgentProperty.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSetAgentProperty.xml.
.. _class_BTSetAgentProperty: .. _class_BTSetAgentProperty:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSetVar.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSetVar.xml.
.. _class_BTSetVar: .. _class_BTSetVar:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTState.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTState.xml.
.. _class_BTState: .. _class_BTState:
@ -102,11 +102,6 @@ HSM event that will be dispatched when the behavior tree results in ``FAILURE``.
``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTState_property_monitor_performance>` ``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTState_property_monitor_performance>`
.. rst-class:: classref-property-setget
- |void| **set_monitor_performance**\ (\ value\: ``bool``\ )
- ``bool`` **get_monitor_performance**\ (\ )
If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTState** node. If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTState** node.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTStopAnimation.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTStopAnimation.xml.
.. _class_BTStopAnimation: .. _class_BTStopAnimation:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSubtree.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSubtree.xml.
.. _class_BTSubtree: .. _class_BTSubtree:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTTask.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTTask.xml.
.. _class_BTTask: .. _class_BTTask:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTTimeLimit.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTTimeLimit.xml.
.. _class_BTTimeLimit: .. _class_BTTimeLimit:

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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTWait.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTWait.xml.
.. _class_BTWait: .. _class_BTWait:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTWaitTicks.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTWaitTicks.xml.
.. _class_BTWaitTicks: .. _class_BTWaitTicks:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/LimboHSM.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/LimboHSM.xml.
.. _class_LimboHSM: .. _class_LimboHSM:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/LimboState.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/LimboState.xml.
.. _class_LimboState: .. _class_LimboState:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/LimboUtility.xml. .. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/LimboUtility.xml.
.. _class_LimboUtility: .. _class_LimboUtility:

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@ -18,7 +18,7 @@
Parameter that specifies the [AnimationPlayer] node. Parameter that specifies the [AnimationPlayer] node.
</member> </member>
<member name="max_time" type="float" setter="set_max_time" getter="get_max_time" default="1.0"> <member name="max_time" type="float" setter="set_max_time" getter="get_max_time" default="1.0">
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will stop waiting and return [code]SUCCESS[/code]. The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return [code]FAILURE[/code].
</member> </member>
</members> </members>
</class> </class>

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@ -14,10 +14,10 @@
</tutorials> </tutorials>
<members> <members>
<member name="num_failures_required" type="int" setter="set_num_failures_required" getter="get_num_failures_required" default="1"> <member name="num_failures_required" type="int" setter="set_num_failures_required" getter="get_num_failures_required" default="1">
If the specified number of child tasks return [code]FAILURE[/code], BTParallel will also return [code]FAILURE[/code]. If the specified number of child tasks return [code]SUCCESS[/code], BTParallel will also return [code]SUCCESS[/code].
</member> </member>
<member name="num_successes_required" type="int" setter="set_num_successes_required" getter="get_num_successes_required" default="1"> <member name="num_successes_required" type="int" setter="set_num_successes_required" getter="get_num_successes_required" default="1">
If the specified number of child tasks return [code]SUCCESS[/code], BTParallel will also return [code]SUCCESS[/code]. If the specified number of child tasks return [code]FAILURE[/code], BTParallel will also return [code]FAILURE[/code].
</member> </member>
<member name="repeat" type="bool" setter="set_repeat" getter="get_repeat" default="false"> <member name="repeat" type="bool" setter="set_repeat" getter="get_repeat" default="false">
When [code]true[/code], the child tasks will be executed again, regardless of whether they previously resulted in a [code]SUCCESS[/code] or [code]FAILURE[/code]. When [code]true[/code], the child tasks will be executed again, regardless of whether they previously resulted in a [code]SUCCESS[/code] or [code]FAILURE[/code].

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@ -19,7 +19,7 @@
Parameter that specifies the [AnimationPlayer] node. Parameter that specifies the [AnimationPlayer] node.
</member> </member>
<member name="await_completion" type="float" setter="set_await_completion" getter="get_await_completion" default="0.0"> <member name="await_completion" type="float" setter="set_await_completion" getter="get_await_completion" default="0.0">
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTPlayAnimation will stop waiting and return [code]SUCCESS[/code]. The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return [code]FAILURE[/code]. If set to [code]0[/code], BTPlayAnimation doesn't wait for the animation to finish and immediately returns [code]SUCCESS[/code].
</member> </member>
<member name="blend" type="float" setter="set_blend" getter="get_blend" default="-1.0"> <member name="blend" type="float" setter="set_blend" getter="get_blend" default="-1.0">
Custom blend time (in seconds). See [method AnimationPlayer.play]. Custom blend time (in seconds). See [method AnimationPlayer.play].

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@ -21,6 +21,7 @@
#include "core/math/math_funcs.h" #include "core/math/math_funcs.h"
#include "editor/editor_interface.h" #include "editor/editor_interface.h"
#include "editor/themes/editor_scale.h" #include "editor/themes/editor_scale.h"
#include "scene/gui/separator.h"
#include "scene/main/viewport.h" #include "scene/main/viewport.h"
#include "scene/resources/font.h" #include "scene/resources/font.h"
#include "scene/resources/style_box_flat.h" #include "scene/resources/style_box_flat.h"
@ -29,6 +30,7 @@
#ifdef LIMBOAI_GDEXTENSION #ifdef LIMBOAI_GDEXTENSION
#include <godot_cpp/classes/editor_interface.hpp> // for edge scale #include <godot_cpp/classes/editor_interface.hpp> // for edge scale
#include <godot_cpp/classes/font.hpp> #include <godot_cpp/classes/font.hpp>
#include <godot_cpp/classes/h_separator.hpp>
#include <godot_cpp/classes/style_box_flat.hpp> #include <godot_cpp/classes/style_box_flat.hpp>
#include <godot_cpp/classes/viewport.hpp> #include <godot_cpp/classes/viewport.hpp>
#include <godot_cpp/core/math.hpp> #include <godot_cpp/core/math.hpp>
@ -63,7 +65,7 @@ void TreeSearch::_filter_tree() {
} }
void TreeSearch::_filter_tree(TreeItem *p_item, bool p_parent_matching) { void TreeSearch::_filter_tree(TreeItem *p_item, bool p_parent_matching) {
bool visible = (number_matches.has(p_item) && (number_matches.get(p_item) > 0)) || p_parent_matching; bool visible = number_matches.has(p_item) | p_parent_matching;
p_item->set_visible(visible); p_item->set_visible(visible);
@ -116,13 +118,13 @@ void TreeSearch::_highlight_tree_item(TreeItem *p_tree_item) {
} }
Callable draw_callback = callable_mp(this, &TreeSearch::_draw_highlight_item).bind(parent_draw_method); Callable draw_callback = callable_mp(this, &TreeSearch::_draw_highlight_item).bind(parent_draw_method);
callable_cache[p_tree_item] = draw_callback;
// This is necessary because of the modularity of this implementation. // This is necessary because of the modularity of this implementation.
// Cache render properties of entry. // Cache render properties of entry.
String cached_text = p_tree_item->get_text(0); String cached_text = p_tree_item->get_text(0);
Ref<Texture2D> cached_icon = p_tree_item->get_icon(0); Ref<Texture2D> cached_icon = p_tree_item->get_icon(0);
int cached_max_width = p_tree_item->get_icon_max_width(0); int cached_max_width = p_tree_item->get_icon_max_width(0);
callable_cache[p_tree_item] = draw_callback;
// This removes render properties in entry. // This removes render properties in entry.
p_tree_item->set_custom_draw_callback(0, draw_callback); p_tree_item->set_custom_draw_callback(0, draw_callback);
@ -134,7 +136,7 @@ void TreeSearch::_highlight_tree_item(TreeItem *p_tree_item) {
p_tree_item->set_icon_max_width(0, cached_max_width); p_tree_item->set_icon_max_width(0, cached_max_width);
} }
// Custom draw callback for highlighting (bind the parent_draw_method to this) // Custom draw callback for highlighting (bind the parent_drw_method to this)
void TreeSearch::_draw_highlight_item(TreeItem *p_tree_item, const Rect2 p_rect, const Callable p_parent_draw_method) { void TreeSearch::_draw_highlight_item(TreeItem *p_tree_item, const Rect2 p_rect, const Callable p_parent_draw_method) {
if (!p_tree_item) { if (!p_tree_item) {
return; return;
@ -237,30 +239,15 @@ void TreeSearch::_update_ordered_tree_items(TreeItem *p_tree_item) {
} }
void TreeSearch::_update_number_matches() { void TreeSearch::_update_number_matches() {
ERR_FAIL_COND(!tree_reference);
number_matches.clear(); number_matches.clear();
number_matches.reserve(ordered_tree_items.size()); for (int i = 0; i < matching_entries.size(); i++) {
TreeItem *item = matching_entries[i];
_update_number_matches(tree_reference->get_root()); while (item) {
} int previous_match_cnt = number_matches.has(item) ? number_matches.get(item) : 0;
number_matches[item] = previous_match_cnt + 1;
void TreeSearch::_update_number_matches(TreeItem *item) { item = item->get_parent();
for (int i = 0; i < item->get_child_count(); i++) {
TreeItem *child = item->get_child(i);
_update_number_matches(child);
} }
int count = _vector_has_bsearch(matching_entries, item) ? 1 : 0;
for (int i = 0; i < item->get_child_count(); i++) {
TreeItem *child = item->get_child(i);
count += number_matches.has(child) ? number_matches.get(child) : 0;
} }
if (count == 0) {
return;
}
number_matches[item] = count;
} }
String TreeSearch::_get_search_mask() const { String TreeSearch::_get_search_mask() const {

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@ -76,13 +76,12 @@ private:
void _highlight_tree(); void _highlight_tree();
void _highlight_tree_item(TreeItem *p_tree_item); void _highlight_tree_item(TreeItem *p_tree_item);
// Custom draw-Callback (bind inherited Callable). // custom draw-Callback (bind inherited Callable).
void _draw_highlight_item(TreeItem *p_tree_item, const Rect2 p_rect, const Callable p_parent_draw_method); void _draw_highlight_item(TreeItem *p_tree_item, const Rect2 p_rect, const Callable p_parent_draw_method);
void _update_matching_entries(const String &p_search_mask); void _update_matching_entries(const String &p_search_mask);
void _update_ordered_tree_items(TreeItem *p_tree_item); void _update_ordered_tree_items(TreeItem *p_tree_item);
void _update_number_matches(); void _update_number_matches();
void _update_number_matches(TreeItem *item);
void _find_matching_entries(TreeItem *p_tree_item, const String &p_search_mask, Vector<TreeItem *> &p_accum) const; void _find_matching_entries(TreeItem *p_tree_item, const String &p_search_mask, Vector<TreeItem *> &p_accum) const;
String _get_search_mask() const; String _get_search_mask() const;

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@ -263,21 +263,6 @@ void LimboHSM::_validate_property(PropertyInfo &p_property) const {
void LimboHSM::_notification(int p_what) { void LimboHSM::_notification(int p_what) {
switch (p_what) { switch (p_what) {
case NOTIFICATION_POST_ENTER_TREE: { case NOTIFICATION_POST_ENTER_TREE: {
if (was_active && is_root()) {
// Re-activate the root HSM if it was previously active.
// Typically, this happens when the node is re-entered scene repeatedly (e.g., re-parenting, pooling).
set_active(true);
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (is_root()) {
// Remember active status for re-parenting and exit state machine
// to release resources and signal connections if active.
was_active = active;
if (is_active()) {
_exit();
}
}
} break; } break;
case NOTIFICATION_PROCESS: { case NOTIFICATION_PROCESS: {
_update(get_process_delta_time()); _update(get_process_delta_time());

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@ -55,7 +55,6 @@ private:
LimboState *previous_active; LimboState *previous_active;
LimboState *next_active; LimboState *next_active;
bool updating = false; bool updating = false;
bool was_active = false;
HashMap<TransitionKey, Transition, TransitionKeyHasher> transitions; HashMap<TransitionKey, Transition, TransitionKeyHasher> transitions;

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@ -190,6 +190,11 @@ void LimboState::_notification(int p_what) {
_update_blackboard_plan(); _update_blackboard_plan();
} }
} break; } break;
case NOTIFICATION_PREDELETE: {
if (is_active()) {
_exit();
}
} break;
} }
} }