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Author SHA1 Message Date
monxa a4381eb040
Merge 4f7996b1ea into 760af804c0 2024-10-01 01:44:38 +02:00
1 changed files with 41 additions and 48 deletions

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@ -19,7 +19,6 @@
#ifdef LIMBOAI_MODULE
#include "core/math/math_funcs.h"
#include "core/templates/hash_set.h"
#include "editor/editor_interface.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/separator.h"
@ -35,7 +34,6 @@
#include <godot_cpp/classes/style_box_flat.hpp>
#include <godot_cpp/classes/viewport.hpp>
#include <godot_cpp/core/math.hpp>
#include <godot_cpp/templates/hash_set.hpp>
#endif // LIMBOAI_GDEXTENSION
@ -57,56 +55,52 @@ void TreeSearch::_clean_callable_cache() {
callable_cache = new_callable_cache;
}
// Makes all tree items invisible that don't match the following criteria:
// 1. is a matching tree_item
// 2. is a parent of a matching tree_item
// 3. is any descendant of a matching tree_item
void TreeSearch::_filter_tree(const String &p_search_mask) {
if (number_matches.size() == 0){
if (matching_entries.is_empty()) {
return;
}
HashSet<TreeItem *> visible_as_parent;
HashSet<TreeItem *> visible_as_descendant;
// Mark matching items and all their ancestors (1, 2)
for (int i = 0; i < matching_entries.size(); i++) {
TreeItem *cur_match = matching_entries[i];
TreeItem *current = cur_match;
while (current != nullptr && !visible_as_parent.has(current)) {
visible_as_parent.insert(current);
current = current->get_parent();
}
}
Vector<bool> item_visibilities;
item_visibilities.resize(ordered_tree_items.size());
item_visibilities.fill(false);
// Mark matching items and all their descendants (1, 3)
for (int i = 0; i < matching_entries.size(); i++) {
TreeItem *cur_match = matching_entries[i];
if (visible_as_descendant.has(cur_match)) {
continue;
}
// Descendents
Vector<TreeItem *> descendent_list = { cur_match };
for (int j = 0; j < descendent_list.size(); j++) {
TreeItem *descendent = descendent_list[j];
if (visible_as_descendant.has(descendent)) {
continue; // Skip subtree if already processed
}
visible_as_descendant.insert(descendent);
// Collect X-level descendents (bit clunky because godot doesn't return get_children as pointers)
for (int k = 0; k < descendent->get_child_count(); k++) {
TreeItem *child = descendent->get_child(k);
descendent_list.push_back(child);
}
}
}
// Set visibility based on whether items are in either visibility set
// Make all entries visible that have any matching descendents. O(n)
for (int i = 0; i < ordered_tree_items.size(); i++) {
TreeItem *item = ordered_tree_items[i];
bool is_visible = visible_as_parent.has(item) || visible_as_descendant.has(item);
item->set_visible(is_visible);
TreeItem *entry = ordered_tree_items[i];
if (number_matches.has(entry) && number_matches[entry] > 0) {
item_visibilities.set(i, true);
}
}
// Make all descendents of matching entries visible. O(n) * log(|matching_entries|)
for (int i = 0; i < ordered_tree_items.size(); i++) {
TreeItem *entry = ordered_tree_items[i];
if (_vector_has_bsearch(matching_entries, entry)) {
// the [next_entry] at the same depth or depth above.
TreeItem *next_entry = entry->get_next();
// search above current depth if no [next_entry].
while (!next_entry && entry) {
entry = entry->get_parent();
}
if (entry) {
next_entry = entry->get_next();
}
// mark visible all successors upto next entry at the same depth or above
int j = i;
for (; j < ordered_tree_items.size() && ordered_tree_items[j] != next_entry; j++) {
item_visibilities.set(j, true);
}
i = j - 1; // every entry is only processed once.
}
}
// Apply visibility. O(n)
for (int i = 0; i < ordered_tree_items.size(); i++) {
if (!item_visibilities[i]) {
ordered_tree_items[i]->set_visible(false);
}
}
}
@ -176,7 +170,6 @@ void TreeSearch::_draw_highlight_item(TreeItem *p_tree_item, const Rect2 p_rect,
if (!p_tree_item) {
return;
}
// call any parent draw methods such as for probability FIRST.
p_parent_draw_method.call(p_tree_item, p_rect);