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Legendsmith | dc810d9a75 |
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@ -5,7 +5,7 @@ on:
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godot-ref:
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godot-ref:
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description: A tag, branch or commit hash in the Godot repository.
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description: A tag, branch or commit hash in the Godot repository.
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type: string
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type: string
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default: 4.3-stable
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default: 4.3
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limboai-ref:
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limboai-ref:
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description: A tag, branch or commit hash in the LimboAI repository.
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description: A tag, branch or commit hash in the LimboAI repository.
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type: string
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type: string
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@ -234,7 +234,7 @@ Called when the state is entered.
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|void| **_exit**\ (\ ) |virtual| :ref:`🔗<class_LimboState_private_method__exit>`
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|void| **_exit**\ (\ ) |virtual| :ref:`🔗<class_LimboState_private_method__exit>`
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Called when the state is exited. This happens on a transition to another state, and when the state machine is removed from the scene tree (e.g., when the node is freed with :ref:`Node.queue_free<class_Node_method_queue_free>` or the scene changes). Due to implementation details, :ref:`_exit<class_LimboState_private_method__exit>` will not be called on :ref:`Object.free<class_Object_method_free>`!
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Called when the state is exited.
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.. rst-class:: classref-item-separator
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.. rst-class:: classref-item-separator
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@ -20,7 +20,7 @@
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<method name="_exit" qualifiers="virtual">
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<method name="_exit" qualifiers="virtual">
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<return type="void" />
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<return type="void" />
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<description>
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<description>
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Called when the state is exited. This happens on a transition to another state, and when the state machine is removed from the scene tree (e.g., when the node is freed with [method Node.queue_free] or the scene changes). Due to implementation details, [method _exit] will not be called on [method Object.free]!
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Called when the state is exited.
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</description>
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</description>
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</method>
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</method>
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<method name="_setup" qualifiers="virtual">
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<method name="_setup" qualifiers="virtual">
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