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Author SHA1 Message Date
Legendsmith dc810d9a75
Merge bbdafa9033 into d304f957ef 2024-11-05 16:09:56 +01:00
3 changed files with 3 additions and 3 deletions

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@ -5,7 +5,7 @@ on:
godot-ref:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: 4.3-stable
default: 4.3
limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository.
type: string

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@ -234,7 +234,7 @@ Called when the state is entered.
|void| **_exit**\ (\ ) |virtual| :ref:`🔗<class_LimboState_private_method__exit>`
Called when the state is exited. This happens on a transition to another state, and when the state machine is removed from the scene tree (e.g., when the node is freed with :ref:`Node.queue_free<class_Node_method_queue_free>` or the scene changes). Due to implementation details, :ref:`_exit<class_LimboState_private_method__exit>` will not be called on :ref:`Object.free<class_Object_method_free>`!
Called when the state is exited.
.. rst-class:: classref-item-separator

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@ -20,7 +20,7 @@
<method name="_exit" qualifiers="virtual">
<return type="void" />
<description>
Called when the state is exited. This happens on a transition to another state, and when the state machine is removed from the scene tree (e.g., when the node is freed with [method Node.queue_free] or the scene changes). Due to implementation details, [method _exit] will not be called on [method Object.free]!
Called when the state is exited.
</description>
</method>
<method name="_setup" qualifiers="virtual">