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28 Commits

Author SHA1 Message Date
Serhii Snitsaruk 7feff38d6b
Call both native and script _enter/_exit in BTTask 2024-11-01 13:50:08 +01:00
Serhii Snitsaruk 632e26c922
Call both native and script's `_setup()` in BTTask
Current behavior is overriding, which is not correct as it's an initializer function.
2024-11-01 13:42:49 +01:00
Serhii Snitsaruk 106608aca9
Merge pull request #239 from limbonaut/fix-clone-bttask-and-arrays
Duplicate `BBParam` instances in typed arrays in `BTTask::clone()`
2024-10-28 09:17:39 -07:00
Serhii Snitsaruk d5bc62830a
Duplicate BBParam instances inside arrays in `BTTask::clone()`
Fixes issue with `CallMethod` arguments being shared between tasks after duplication.
2024-10-28 15:06:29 +01:00
Serhii Snitsaruk 3b15abf2c9
GHA: Fix vulkan sdk in ios packaging 2024-10-19 22:09:03 +02:00
Serhii Snitsaruk 6d049a3701
Merge pull request #237 from limbonaut/gha-ios-vulkan
GHA: Fix Vulkan SDK on iOS
2024-10-19 11:35:28 -07:00
Serhii Snitsaruk 65454c36a8
GHA: Fix Vulkan SDK on iOS 2024-10-19 20:04:48 +02:00
Serhii Snitsaruk e0e15b0ec4
Merge pull request #163 from limbonaut/gha-gdext-ios
GHA: Build iOS GDExtension libraries
2024-10-17 06:23:06 -07:00
Serhii Snitsaruk ee8c773e71
GHA: Build with ios_simulator=yes flag 2024-10-16 14:32:39 +02:00
Serhii Snitsaruk 7f38fe2b8b
GHA: Change iOS arch to arm64 & build simulator libs 2024-10-16 14:32:39 +02:00
Serhii Snitsaruk 500775eb14
Add iOS builds to the GDExtension manifest 2024-10-16 14:32:39 +02:00
Serhii Snitsaruk 1cdde4d5a9
GHA: Add iOS builds to GDExtension workflow 2024-10-16 14:31:56 +02:00
Serhii Snitsaruk eaa43020f5
Merge pull request #235 from limbonaut/doc-get-var-fix
Doc: Clarify `Blackboard.get_var()` and `set_var()`
2024-10-13 12:27:12 -07:00
Serhii Snitsaruk b5b1ac7289
Doc: Clarify `Blackboard.get_var()` and `set_var()` 2024-10-13 21:04:59 +02:00
Serhii Snitsaruk ece17d68d9
Merge pull request #234 from limbonaut/doc-fixes
GHA: Code style checks for PRs and commits
2024-10-13 12:03:17 -07:00
Serhii Snitsaruk 85787616e7
GHA: Add code style check for PRs and direct commits 2024-10-13 20:43:59 +02:00
Serhii Snitsaruk 11abf36c99
Clang format 2024-10-13 20:25:03 +02:00
Serhii Snitsaruk 19d771fef2
Merge pull request #229 from monxa/tasktree-search
Implement Tree Search Functionality with Highlighting and Filtering
2024-10-13 11:18:37 -07:00
Serhii Snitsaruk 2b89d1d23e
Merge pull request #233 from limbonaut/gha-fix-macos-vulkan
GHA: Fix Vulkan SDK installation step
2024-10-13 10:48:31 -07:00
Serhii Snitsaruk 6f318b83b8
GHA: Fix Vulkan SDK installation step 2024-10-13 18:25:54 +02:00
Serhii Snitsaruk 7a1b56f9c8
GHA: Switch workflows to Godot 4.3 branch 2024-10-13 17:06:25 +02:00
Alexander Montag 2b86928737
Add tooltip to explain case sensitivity behavior 2024-10-13 07:02:59 +00:00
Alexander Montag 8c557f87f7
Address 2. review for TreeSearch
Remove redundant comment

Prune tab_search_context

Fix restore tab on `_tab_closed`

Add break statement

Pass callable by reference in _draw_highlight_item

Refactor _initialize_controls into constructor

Remove redundant if (!line_edit_search)-check
2024-10-13 07:31:35 +02:00
Alexander Montag 6776319472
Implement Tree Search Functionality with Highlighting and Filtering
This commit introduces a comprehensive Tree Search feature, including:
- Tree highlighting: Highlights items that match the search query.
- Tree filtering: Filters items so only matches and descendants are
  shown.
- Counting descendants: Shows the number of matching items within collapsed branches.
- Jump to next match: on enter.
- (Limbo-)Shortcut: Default CTRL-F.
- Menu entry: Misc->Search Tree.
- Remember separate SearchInfo for each tab.

Key implementation details:
- Optimized performance for large trees
- Implemented recursive filtering for efficiency
- Added UI elements including next/previous match buttons

Development History:
- Initial implementation of highlighting and filtering
- Multiple rounds of performance optimization
- Bug fixes and refactoring for correctness
- UI enhancements and polish
- Code cleanup and style improvements
2024-10-06 06:57:11 +02:00
Serhii Snitsaruk 760af804c0
Merge pull request #230 from limbonaut/fix-docs
Fix and update docs
2024-09-30 12:36:57 +02:00
Serhii Snitsaruk c49e5142a5
Fix and update docs 2024-09-30 11:17:01 +02:00
Serhii Snitsaruk 60a767032e
Merge pull request #226 from limbonaut/fix-hsm-exit-crash
Fix invalid access errors on exit in LimboHSM
2024-09-26 16:54:31 +02:00
Serhii Snitsaruk 60142b191d
Fix invalid access crash on exit in LimboHSM
Since #131, `LimboState::_exit()` became a source of potential crashes
if object references are used without a validity check. It's too easy
to miss this, which can lead to game crashing during runtime.

This fix reverts #131 change and proposes alternative approach of
re-activating root HSM upon tree entering if it was previously active.
Note that it's not an ideal solution, as some state will be lost upon
re-parenting: HSM exits and then re-activates and enters its initial state.
2024-09-22 13:57:15 +02:00
116 changed files with 1279 additions and 311 deletions

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@ -5,7 +5,7 @@ on:
godot-ref: godot-ref:
description: A tag, branch or commit hash in the Godot repository. description: A tag, branch or commit hash in the Godot repository.
type: string type: string
default: 4.3-stable default: 4.3
limboai-ref: limboai-ref:
description: A tag, branch or commit hash in the LimboAI repository. description: A tag, branch or commit hash in the LimboAI repository.
type: string type: string

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@ -168,6 +168,36 @@ jobs:
arch: x86_32 arch: x86_32
should-build: ${{ !inputs.test-build }} should-build: ${{ !inputs.test-build }}
- name: 🍏 iOS (arm64, release)
runner: macos-latest
platform: ios
target: template_release
arch: arm64
should-build: ${{ !inputs.test-build }}
- name: 🍏 iOS (arm64, debug)
runner: macos-latest
platform: ios
target: template_debug
arch: arm64
should-build: ${{ !inputs.test-build }}
- name: 🍏 iOS (simulator, release)
runner: macos-latest
platform: ios
target: template_release
arch: universal
scons-flags: ios_simulator=yes
should-build: ${{ !inputs.test-build }}
- name: 🍏 iOS (simulator, debug)
runner: macos-latest
platform: ios
target: template_debug
arch: universal
scons-flags: ios_simulator=yes
should-build: ${{ !inputs.test-build }}
exclude: exclude:
- { opts: { should-build: false } } - { opts: { should-build: false } }
@ -271,7 +301,7 @@ jobs:
DEBUG_FLAGS: ${{ inputs.debug-symbols && 'debug_symbols=yes symbols_visibility=visible' || 'debug_symbols=no' }} DEBUG_FLAGS: ${{ inputs.debug-symbols && 'debug_symbols=yes symbols_visibility=visible' || 'debug_symbols=no' }}
run: | run: |
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
scons platform=${{matrix.opts.platform}} target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{env.DEBUG_FLAGS}} ${{env.SCONSFLAGS}} scons platform=${{matrix.opts.platform}} target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{env.DEBUG_FLAGS}} ${{matrix.opts.scons-flags}} ${{env.SCONSFLAGS}}
- name: Prepare artifact - name: Prepare artifact
shell: bash shell: bash

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@ -136,7 +136,14 @@ jobs:
- name: Set up Vulkan SDK - name: Set up Vulkan SDK
run: | run: |
sh misc/scripts/install_vulkan_sdk_macos.sh # ! Note: Vulkan SDK changed packaging, so we need to inline these steps for the time being.
#sh misc/scripts/install_vulkan_sdk_macos.sh
curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.zip" -o /tmp/vulkan-sdk.zip
unzip /tmp/vulkan-sdk.zip -d /tmp
/tmp/InstallVulkan.app/Contents/MacOS/InstallVulkan --accept-licenses --default-answer --confirm-command install
rm -Rf /tmp/InstallVulkan.app
rm -f /tmp/vulkan-sdk.zip
- name: Set up scons cache - name: Set up scons cache
uses: actions/cache@v4 uses: actions/cache@v4
@ -192,7 +199,14 @@ jobs:
- name: Set up Vulkan SDK - name: Set up Vulkan SDK
run: | run: |
sh misc/scripts/install_vulkan_sdk_macos.sh # ! Note: Vulkan SDK changed packaging, so we need to inline these steps for the time being.
#sh misc/scripts/install_vulkan_sdk_macos.sh
curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.zip" -o /tmp/vulkan-sdk.zip
unzip /tmp/vulkan-sdk.zip -d /tmp
/tmp/InstallVulkan.app/Contents/MacOS/InstallVulkan --accept-licenses --default-answer --confirm-command install
rm -Rf /tmp/InstallVulkan.app
rm -f /tmp/vulkan-sdk.zip
- name: Download templates artifact - name: Download templates artifact
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4

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@ -165,7 +165,14 @@ jobs:
- name: Set up Vulkan SDK - name: Set up Vulkan SDK
run: | run: |
sh misc/scripts/install_vulkan_sdk_macos.sh # ! Note: Vulkan SDK changed packaging, so we need to inline these steps for the time being.
#sh misc/scripts/install_vulkan_sdk_macos.sh
curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.zip" -o /tmp/vulkan-sdk.zip
unzip /tmp/vulkan-sdk.zip -d /tmp
/tmp/InstallVulkan.app/Contents/MacOS/InstallVulkan --accept-licenses --default-answer --confirm-command install
rm -Rf /tmp/InstallVulkan.app
rm -f /tmp/vulkan-sdk.zip
- name: Set up scons cache - name: Set up scons cache
uses: actions/cache@v4 uses: actions/cache@v4

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@ -26,7 +26,7 @@ concurrency:
# Global Settings. # Global Settings.
env: env:
GODOT_REF: "4.3-stable" GODOT_REF: "4.3"
GODOT_CPP_REF: "godot-4.3-stable" GODOT_CPP_REF: "godot-4.3-stable"
jobs: jobs:
@ -101,6 +101,18 @@ jobs:
run: | run: |
bin/${{ env.BIN }} --test --headless bin/${{ env.BIN }} --test --headless
static-checks:
name: ⚙️ Static checks
runs-on: ubuntu-20.04
steps:
- name: Clone LimboAI module
uses: actions/checkout@v4
- name: Code style checks
uses: pre-commit/action@v3.0.1
with:
extra_args: --all-files
cache-env: cache-env:
runs-on: ubuntu-latest runs-on: ubuntu-latest
outputs: outputs:

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@ -181,60 +181,47 @@ Ref<BTTask> BTTask::clone() const {
// * Children are duplicated via children property. See _set_children(). // * Children are duplicated via children property. See _set_children().
// * Make BBParam properties unique.
HashMap<Ref<Resource>, Ref<Resource>> duplicates;
#ifdef LIMBOAI_MODULE #ifdef LIMBOAI_MODULE
// Make BBParam properties unique.
List<PropertyInfo> props; List<PropertyInfo> props;
inst->get_property_list(&props); inst->get_property_list(&props);
HashMap<Ref<Resource>, Ref<Resource>> duplicates;
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { PropertyInfo prop = E->get();
continue;
}
Variant v = inst->get(E->get().name);
if (v.is_ref_counted()) {
Ref<RefCounted> ref = v;
if (ref.is_valid()) {
Ref<Resource> res = ref;
if (res.is_valid() && res->is_class("BBParam")) {
if (!duplicates.has(res)) {
duplicates[res] = res->duplicate();
}
res = duplicates[res];
inst->set(E->get().name, res);
}
}
}
}
#elif LIMBOAI_GDEXTENSION #elif LIMBOAI_GDEXTENSION
// Make BBParam properties unique.
TypedArray<Dictionary> props = inst->get_property_list(); TypedArray<Dictionary> props = inst->get_property_list();
HashMap<Ref<Resource>, Ref<Resource>> duplicates;
for (int i = 0; i < props.size(); i++) { for (int i = 0; i < props.size(); i++) {
Dictionary prop = props[i]; PropertyInfo prop = PropertyInfo::from_dict(props[i]);
if (!(int(prop["usage"]) & PROPERTY_USAGE_STORAGE)) { #endif
if (!(prop.usage & PROPERTY_USAGE_STORAGE)) {
continue; continue;
} }
StringName prop_name = prop["name"]; Variant prop_value = inst->get(prop.name);
Variant v = inst->get(prop_name); Ref<Resource> res = prop_value;
if (v.get_type() == Variant::OBJECT && int(prop["hint"]) == PROPERTY_HINT_RESOURCE_TYPE) {
Ref<RefCounted> ref = v;
if (ref.is_valid()) {
Ref<Resource> res = ref;
if (res.is_valid() && res->is_class("BBParam")) { if (res.is_valid() && res->is_class("BBParam")) {
// Duplicate BBParam
if (!duplicates.has(res)) { if (!duplicates.has(res)) {
duplicates[res] = res->duplicate(); duplicates[res] = res->duplicate();
} }
res = duplicates[res]; res = duplicates[res];
inst->set(prop_name, res); inst->set(prop.name, res);
} else if (prop_value.get_type() == Variant::ARRAY) {
// Duplicate BBParams instances inside an array.
// - This code doesn't handle arrays of arrays.
// - A partial workaround for: https://github.com/godotengine/godot/issues/74918
// - We actually don't want to duplicate resources in clone() except for BBParam subtypes.
Array arr = prop_value;
if (arr.is_typed() && ClassDB::is_parent_class(arr.get_typed_class_name(), LW_NAME(BBParam))) {
for (int j = 0; j < arr.size(); j++) {
Ref<Resource> bb_param = arr[j];
if (bb_param.is_valid()) {
arr[j] = bb_param->duplicate();
}
} }
} }
} }
} }
#endif // LIMBOAI_MODULE & LIMBOAI_GDEXTENSION
return inst; return inst;
} }
@ -247,9 +234,9 @@ BT::Status BTTask::execute(double p_delta) {
data.children.get(i)->abort(); data.children.get(i)->abort();
} }
} }
if (!GDVIRTUAL_CALL(_enter)) { // First native, then script.
_enter(); _enter();
} GDVIRTUAL_CALL(_enter);
} else { } else {
data.elapsed += p_delta; data.elapsed += p_delta;
} }
@ -259,9 +246,9 @@ BT::Status BTTask::execute(double p_delta) {
} }
if (data.status != RUNNING) { if (data.status != RUNNING) {
if (!GDVIRTUAL_CALL(_exit)) { // First script, then native.
GDVIRTUAL_CALL(_exit);
_exit(); _exit();
}
data.elapsed = 0.0; data.elapsed = 0.0;
} }
return data.status; return data.status;
@ -272,10 +259,10 @@ void BTTask::abort() {
get_child(i)->abort(); get_child(i)->abort();
} }
if (data.status == RUNNING) { if (data.status == RUNNING) {
if (!GDVIRTUAL_CALL(_exit)) { // First script, then native.
GDVIRTUAL_CALL(_exit);
_exit(); _exit();
} }
}
data.status = FRESH; data.status = FRESH;
data.elapsed = 0.0; data.elapsed = 0.0;
} }

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBAabb.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBAabb.xml.
.. _class_BBAabb: .. _class_BBAabb:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBArray.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBArray.xml.
.. _class_BBArray: .. _class_BBArray:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBBasis.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBBasis.xml.
.. _class_BBBasis: .. _class_BBBasis:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBBool.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBBool.xml.
.. _class_BBBool: .. _class_BBBool:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBByteArray.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBByteArray.xml.
.. _class_BBByteArray: .. _class_BBByteArray:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBColor.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBColor.xml.
.. _class_BBColor: .. _class_BBColor:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBColorArray.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBColorArray.xml.
.. _class_BBColorArray: .. _class_BBColorArray:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBDictionary.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBDictionary.xml.
.. _class_BBDictionary: .. _class_BBDictionary:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBFloat.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBFloat.xml.
.. _class_BBFloat: .. _class_BBFloat:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBFloat32Array.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBFloat32Array.xml.
.. _class_BBFloat32Array: .. _class_BBFloat32Array:

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBFloat64Array.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBFloat64Array.xml.
.. _class_BBFloat64Array: .. _class_BBFloat64Array:

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@ -1,23 +0,0 @@
:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBFloatArray.xml.
.. _class_BBFloatArray:
BBFloatArray
============
**Inherits:** :ref:`BBParam<class_BBParam>`
FloatArray-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref:`BBParam<class_BBParam>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`

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@ -2,8 +2,8 @@
.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBInt.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBInt.xml.
.. _class_BBInt: .. _class_BBInt:

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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBInt64Array.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBInt64Array.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBNode.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBNode.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBParam.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBParam.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBPlane.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBPlane.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBProjection.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBProjection.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBQuaternion.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBQuaternion.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBRect2.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBRect2.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBRect2i.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBRect2i.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBString.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBString.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBStringArray.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBStringArray.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBTransform2D.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBTransform2D.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBTransform3D.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBTransform3D.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVariant.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVariant.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector2.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector2.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector2Array.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector2Array.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector2i.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector2i.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector3.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector3.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector3Array.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector3Array.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector3i.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector3i.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector4.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector4.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector4i.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector4i.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BehaviorTree.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTree.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BehaviorTreeData.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTreeData.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BehaviorTreeView.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTreeView.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/Blackboard.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/Blackboard.xml.
.. _class_Blackboard: .. _class_Blackboard:
@ -126,7 +126,7 @@ Returns a Blackboard that serves as the parent scope for this instance.
``Variant`` **get_var**\ (\ var_name\: ``StringName``, default\: ``Variant`` = null, complain\: ``bool`` = true\ ) |const| :ref:`🔗<class_Blackboard_method_get_var>` ``Variant`` **get_var**\ (\ var_name\: ``StringName``, default\: ``Variant`` = null, complain\: ``bool`` = true\ ) |const| :ref:`🔗<class_Blackboard_method_get_var>`
Returns variable value or ``default`` if variable doesn't exist. If ``complain`` is ``true``, an error will be printed if variable doesn't exist. Returns variable value or ``default`` if variable doesn't exist. If ``complain`` is ``true``, an error will be printed if variable doesn't exist. If the variable doesn't exist in the current **Blackboard** scope, it will look in the parent scope **Blackboard** to find it.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator
@ -212,7 +212,7 @@ Assigns the parent scope. If a value isn't in the current Blackboard scope, it w
|void| **set_var**\ (\ var_name\: ``StringName``, value\: ``Variant``\ ) :ref:`🔗<class_Blackboard_method_set_var>` |void| **set_var**\ (\ var_name\: ``StringName``, value\: ``Variant``\ ) :ref:`🔗<class_Blackboard_method_set_var>`
Assigns a value to a Blackboard variable. Assigns a value to a variable in the current Blackboard scope. If the variable doesn't exist, it will be created. If the variable already exists in the parent scope, the parent scope value will NOT be changed.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BlackboardPlan.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BlackboardPlan.xml.
.. _class_BlackboardPlan: .. _class_BlackboardPlan:
@ -34,23 +34,23 @@ Methods
.. table:: .. table::
:widths: auto :widths: auto
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Blackboard<class_Blackboard>` | :ref:`create_blackboard<class_BlackboardPlan_method_create_blackboard>`\ (\ node\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null\ ) | | :ref:`Blackboard<class_Blackboard>` | :ref:`create_blackboard<class_BlackboardPlan_method_create_blackboard>`\ (\ prefetch_root\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null, prefetch_root_for_base_plan\: ``Node`` = null\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`get_base_plan<class_BlackboardPlan_method_get_base_plan>`\ (\ ) |const| | | :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`get_base_plan<class_BlackboardPlan_method_get_base_plan>`\ (\ ) |const| |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``Callable`` | :ref:`get_parent_scope_plan_provider<class_BlackboardPlan_method_get_parent_scope_plan_provider>`\ (\ ) |const| | | ``Callable`` | :ref:`get_parent_scope_plan_provider<class_BlackboardPlan_method_get_parent_scope_plan_provider>`\ (\ ) |const| |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| ``bool`` | :ref:`is_derived<class_BlackboardPlan_method_is_derived>`\ (\ ) |const| | | ``bool`` | :ref:`is_derived<class_BlackboardPlan_method_is_derived>`\ (\ ) |const| |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`populate_blackboard<class_BlackboardPlan_method_populate_blackboard>`\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, node\: ``Node``\ ) | | |void| | :ref:`populate_blackboard<class_BlackboardPlan_method_populate_blackboard>`\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, prefetch_root\: ``Node``, prefetch_root_for_base_plan\: ``Node`` = null\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_base_plan<class_BlackboardPlan_method_set_base_plan>`\ (\ blackboard_plan\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) | | |void| | :ref:`set_base_plan<class_BlackboardPlan_method_set_base_plan>`\ (\ blackboard_plan\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_parent_scope_plan_provider<class_BlackboardPlan_method_set_parent_scope_plan_provider>`\ (\ callable\: ``Callable``\ ) | | |void| | :ref:`set_parent_scope_plan_provider<class_BlackboardPlan_method_set_parent_scope_plan_provider>`\ (\ callable\: ``Callable``\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`sync_with_base_plan<class_BlackboardPlan_method_sync_with_base_plan>`\ (\ ) | | |void| | :ref:`sync_with_base_plan<class_BlackboardPlan_method_sync_with_base_plan>`\ (\ ) |
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ +---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator .. rst-class:: classref-section-separator
@ -87,9 +87,9 @@ Method Descriptions
.. rst-class:: classref-method .. rst-class:: classref-method
:ref:`Blackboard<class_Blackboard>` **create_blackboard**\ (\ node\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null\ ) :ref:`🔗<class_BlackboardPlan_method_create_blackboard>` :ref:`Blackboard<class_Blackboard>` **create_blackboard**\ (\ prefetch_root\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null, prefetch_root_for_base_plan\: ``Node`` = null\ ) :ref:`🔗<class_BlackboardPlan_method_create_blackboard>`
Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this plan. If ``NodePath`` prefetching is enabled, ``node`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values. Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this plan. If ``NodePath`` prefetching is enabled, ``prefetch_root`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator
@ -135,9 +135,9 @@ Returns ``true`` if this plan is derived from another, i.e., the base plan is no
.. rst-class:: classref-method .. rst-class:: classref-method
|void| **populate_blackboard**\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, node\: ``Node``\ ) :ref:`🔗<class_BlackboardPlan_method_populate_blackboard>` |void| **populate_blackboard**\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, prefetch_root\: ``Node``, prefetch_root_for_base_plan\: ``Node`` = null\ ) :ref:`🔗<class_BlackboardPlan_method_populate_blackboard>`
Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is ``true``, existing variables with the same names will be overwritten. If ``NodePath`` prefetching is enabled, ``node`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values. Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is ``true``, existing variables with the same names will be overwritten. If ``NodePath`` prefetching is enabled, ``prefetch_root`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BT.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BT.xml.
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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAction.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAction.xml.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAlwaysFail.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAlwaysFail.xml.
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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAlwaysSucceed.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAlwaysSucceed.xml.
.. _class_BTAlwaysSucceed: .. _class_BTAlwaysSucceed:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAwaitAnimation.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAwaitAnimation.xml.
.. _class_BTAwaitAnimation: .. _class_BTAwaitAnimation:
@ -95,7 +95,7 @@ Parameter that specifies the ``AnimationPlayer`` node.
- |void| **set_max_time**\ (\ value\: ``float``\ ) - |void| **set_max_time**\ (\ value\: ``float``\ )
- ``float`` **get_max_time**\ (\ ) - ``float`` **get_max_time**\ (\ )
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``. The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will stop waiting and return ``SUCCESS``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`

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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCallMethod.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCallMethod.xml.
.. _class_BTCallMethod: .. _class_BTCallMethod:

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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckAgentProperty.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckAgentProperty.xml.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckTrigger.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckTrigger.xml.
.. _class_BTCheckTrigger: .. _class_BTCheckTrigger:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckVar.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckVar.xml.
.. _class_BTCheckVar: .. _class_BTCheckVar:

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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTComment.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTComment.xml.
.. _class_BTComment: .. _class_BTComment:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTComposite.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTComposite.xml.
.. _class_BTComposite: .. _class_BTComposite:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCondition.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCondition.xml.
.. _class_BTCondition: .. _class_BTCondition:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTConsolePrint.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTConsolePrint.xml.
.. _class_BTConsolePrint: .. _class_BTConsolePrint:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCooldown.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCooldown.xml.
.. _class_BTCooldown: .. _class_BTCooldown:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDecorator.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDecorator.xml.
.. _class_BTDecorator: .. _class_BTDecorator:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDelay.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDelay.xml.
.. _class_BTDelay: .. _class_BTDelay:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDynamicSelector.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDynamicSelector.xml.
.. _class_BTDynamicSelector: .. _class_BTDynamicSelector:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTDynamicSequence.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTDynamicSequence.xml.
.. _class_BTDynamicSequence: .. _class_BTDynamicSequence:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTEvaluateExpression.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTEvaluateExpression.xml.
.. _class_BTEvaluateExpression: .. _class_BTEvaluateExpression:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTFail.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTFail.xml.
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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTForEach.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTForEach.xml.
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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTInstance.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTInstance.xml.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTInvert.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTInvert.xml.
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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTNewScope.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTNewScope.xml.
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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTParallel.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTParallel.xml.
.. _class_BTParallel: .. _class_BTParallel:
@ -65,7 +65,7 @@ Property Descriptions
- |void| **set_num_failures_required**\ (\ value\: ``int``\ ) - |void| **set_num_failures_required**\ (\ value\: ``int``\ )
- ``int`` **get_num_failures_required**\ (\ ) - ``int`` **get_num_failures_required**\ (\ )
If the specified number of child tasks return ``SUCCESS``, BTParallel will also return ``SUCCESS``. If the specified number of child tasks return ``FAILURE``, BTParallel will also return ``FAILURE``.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator
@ -82,7 +82,7 @@ If the specified number of child tasks return ``SUCCESS``, BTParallel will also
- |void| **set_num_successes_required**\ (\ value\: ``int``\ ) - |void| **set_num_successes_required**\ (\ value\: ``int``\ )
- ``int`` **get_num_successes_required**\ (\ ) - ``int`` **get_num_successes_required**\ (\ )
If the specified number of child tasks return ``FAILURE``, BTParallel will also return ``FAILURE``. If the specified number of child tasks return ``SUCCESS``, BTParallel will also return ``SUCCESS``.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPauseAnimation.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPauseAnimation.xml.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPlayAnimation.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPlayAnimation.xml.
.. _class_BTPlayAnimation: .. _class_BTPlayAnimation:
@ -103,7 +103,7 @@ Parameter that specifies the ``AnimationPlayer`` node.
- |void| **set_await_completion**\ (\ value\: ``float``\ ) - |void| **set_await_completion**\ (\ value\: ``float``\ )
- ``float`` **get_await_completion**\ (\ ) - ``float`` **get_await_completion**\ (\ )
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``. If set to ``0``, BTPlayAnimation doesn't wait for the animation to finish and immediately returns ``SUCCESS``. The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTPlayAnimation will stop waiting and return ``SUCCESS``.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTPlayer.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTPlayer.xml.
.. _class_BTPlayer: .. _class_BTPlayer:
@ -241,6 +241,11 @@ Stores and manages variables that will be used in constructing new :ref:`Blackbo
``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTPlayer_property_monitor_performance>` ``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTPlayer_property_monitor_performance>`
.. rst-class:: classref-property-setget
- |void| **set_monitor_performance**\ (\ value\: ``bool``\ )
- ``bool`` **get_monitor_performance**\ (\ )
If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTPlayer** node. If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTPlayer** node.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTProbability.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTProbability.xml.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTProbabilitySelector.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTProbabilitySelector.xml.
.. _class_BTProbabilitySelector: .. _class_BTProbabilitySelector:

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.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRandomSelector.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRandomSelector.xml.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRandomSequence.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRandomSequence.xml.
.. _class_BTRandomSequence: .. _class_BTRandomSequence:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRandomWait.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRandomWait.xml.
.. _class_BTRandomWait: .. _class_BTRandomWait:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRepeat.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRepeat.xml.
.. _class_BTRepeat: .. _class_BTRepeat:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRepeatUntilFailure.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRepeatUntilFailure.xml.
.. _class_BTRepeatUntilFailure: .. _class_BTRepeatUntilFailure:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRepeatUntilSuccess.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRepeatUntilSuccess.xml.
.. _class_BTRepeatUntilSuccess: .. _class_BTRepeatUntilSuccess:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTRunLimit.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTRunLimit.xml.
.. _class_BTRunLimit: .. _class_BTRunLimit:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSelector.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSelector.xml.
.. _class_BTSelector: .. _class_BTSelector:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSequence.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSequence.xml.
.. _class_BTSequence: .. _class_BTSequence:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSetAgentProperty.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSetAgentProperty.xml.
.. _class_BTSetAgentProperty: .. _class_BTSetAgentProperty:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSetVar.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSetVar.xml.
.. _class_BTSetVar: .. _class_BTSetVar:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTState.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTState.xml.
.. _class_BTState: .. _class_BTState:
@ -102,6 +102,11 @@ HSM event that will be dispatched when the behavior tree results in ``FAILURE``.
``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTState_property_monitor_performance>` ``bool`` **monitor_performance** = ``false`` :ref:`🔗<class_BTState_property_monitor_performance>`
.. rst-class:: classref-property-setget
- |void| **set_monitor_performance**\ (\ value\: ``bool``\ )
- ``bool`` **get_monitor_performance**\ (\ )
If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTState** node. If ``true``, adds a performance monitor to "Debugger->Monitors" for each instance of this **BTState** node.
.. rst-class:: classref-item-separator .. rst-class:: classref-item-separator

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTStopAnimation.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTStopAnimation.xml.
.. _class_BTStopAnimation: .. _class_BTStopAnimation:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTSubtree.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTSubtree.xml.
.. _class_BTSubtree: .. _class_BTSubtree:

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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTTask.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTTask.xml.
.. _class_BTTask: .. _class_BTTask:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTTimeLimit.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTTimeLimit.xml.
.. _class_BTTimeLimit: .. _class_BTTimeLimit:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTWait.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTWait.xml.
.. _class_BTWait: .. _class_BTWait:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTWaitTicks.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTWaitTicks.xml.
.. _class_BTWaitTicks: .. _class_BTWaitTicks:

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.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/LimboHSM.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/LimboHSM.xml.
.. _class_LimboHSM: .. _class_LimboHSM:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/LimboState.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/LimboState.xml.
.. _class_LimboState: .. _class_LimboState:

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.. DO NOT EDIT THIS FILE!!! .. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources. .. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py. .. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/LimboUtility.xml. .. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/LimboUtility.xml.
.. _class_LimboUtility: .. _class_LimboUtility:

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Parameter that specifies the [AnimationPlayer] node. Parameter that specifies the [AnimationPlayer] node.
</member> </member>
<member name="max_time" type="float" setter="set_max_time" getter="get_max_time" default="1.0"> <member name="max_time" type="float" setter="set_max_time" getter="get_max_time" default="1.0">
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return [code]FAILURE[/code]. The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will stop waiting and return [code]SUCCESS[/code].
</member> </member>
</members> </members>
</class> </class>

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</tutorials> </tutorials>
<members> <members>
<member name="num_failures_required" type="int" setter="set_num_failures_required" getter="get_num_failures_required" default="1"> <member name="num_failures_required" type="int" setter="set_num_failures_required" getter="get_num_failures_required" default="1">
If the specified number of child tasks return [code]SUCCESS[/code], BTParallel will also return [code]SUCCESS[/code]. If the specified number of child tasks return [code]FAILURE[/code], BTParallel will also return [code]FAILURE[/code].
</member> </member>
<member name="num_successes_required" type="int" setter="set_num_successes_required" getter="get_num_successes_required" default="1"> <member name="num_successes_required" type="int" setter="set_num_successes_required" getter="get_num_successes_required" default="1">
If the specified number of child tasks return [code]FAILURE[/code], BTParallel will also return [code]FAILURE[/code]. If the specified number of child tasks return [code]SUCCESS[/code], BTParallel will also return [code]SUCCESS[/code].
</member> </member>
<member name="repeat" type="bool" setter="set_repeat" getter="get_repeat" default="false"> <member name="repeat" type="bool" setter="set_repeat" getter="get_repeat" default="false">
When [code]true[/code], the child tasks will be executed again, regardless of whether they previously resulted in a [code]SUCCESS[/code] or [code]FAILURE[/code]. When [code]true[/code], the child tasks will be executed again, regardless of whether they previously resulted in a [code]SUCCESS[/code] or [code]FAILURE[/code].

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