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5191b54c35
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Legendsmith | 5191b54c35 |
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@ -182,47 +182,60 @@ Ref<BTTask> BTTask::clone() const {
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// * Children are duplicated via children property. See _set_children().
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// * Children are duplicated via children property. See _set_children().
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// * Make BBParam properties unique.
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HashMap<Ref<Resource>, Ref<Resource>> duplicates;
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#ifdef LIMBOAI_MODULE
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#ifdef LIMBOAI_MODULE
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// Make BBParam properties unique.
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List<PropertyInfo> props;
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List<PropertyInfo> props;
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inst->get_property_list(&props);
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inst->get_property_list(&props);
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HashMap<Ref<Resource>, Ref<Resource>> duplicates;
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for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
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for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
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PropertyInfo prop = E->get();
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if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
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#elif LIMBOAI_GDEXTENSION
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TypedArray<Dictionary> props = inst->get_property_list();
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for (int i = 0; i < props.size(); i++) {
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PropertyInfo prop = PropertyInfo::from_dict(props[i]);
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#endif
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if (!(prop.usage & PROPERTY_USAGE_STORAGE)) {
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continue;
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continue;
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}
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}
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Variant prop_value = inst->get(prop.name);
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Variant v = inst->get(E->get().name);
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Ref<Resource> res = prop_value;
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if (res.is_valid() && res->is_class("BBParam")) {
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if (v.is_ref_counted()) {
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// Duplicate BBParam
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Ref<RefCounted> ref = v;
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if (!duplicates.has(res)) {
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if (ref.is_valid()) {
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duplicates[res] = res->duplicate();
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Ref<Resource> res = ref;
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}
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if (res.is_valid() && res->is_class("BBParam")) {
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res = duplicates[res];
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if (!duplicates.has(res)) {
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inst->set(prop.name, res);
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duplicates[res] = res->duplicate();
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} else if (prop_value.get_type() == Variant::ARRAY) {
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// Duplicate BBParams instances inside an array.
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// - This code doesn't handle arrays of arrays.
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// - A partial workaround for: https://github.com/godotengine/godot/issues/74918
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// - We actually don't want to duplicate resources in clone() except for BBParam subtypes.
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Array arr = prop_value;
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if (arr.is_typed() && ClassDB::is_parent_class(arr.get_typed_class_name(), LW_NAME(BBParam))) {
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for (int j = 0; j < arr.size(); j++) {
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Ref<Resource> bb_param = arr[j];
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if (bb_param.is_valid()) {
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arr[j] = bb_param->duplicate();
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}
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}
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res = duplicates[res];
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inst->set(E->get().name, res);
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}
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}
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}
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}
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}
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}
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}
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}
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#elif LIMBOAI_GDEXTENSION
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// Make BBParam properties unique.
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TypedArray<Dictionary> props = inst->get_property_list();
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HashMap<Ref<Resource>, Ref<Resource>> duplicates;
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for (int i = 0; i < props.size(); i++) {
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Dictionary prop = props[i];
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if (!(int(prop["usage"]) & PROPERTY_USAGE_STORAGE)) {
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continue;
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}
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StringName prop_name = prop["name"];
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Variant v = inst->get(prop_name);
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if (v.get_type() == Variant::OBJECT && int(prop["hint"]) == PROPERTY_HINT_RESOURCE_TYPE) {
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Ref<RefCounted> ref = v;
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if (ref.is_valid()) {
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Ref<Resource> res = ref;
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if (res.is_valid() && res->is_class("BBParam")) {
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if (!duplicates.has(res)) {
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duplicates[res] = res->duplicate();
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}
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res = duplicates[res];
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inst->set(prop_name, res);
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}
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}
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}
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}
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#endif // LIMBOAI_MODULE & LIMBOAI_GDEXTENSION
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return inst;
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return inst;
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}
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}
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@ -40,7 +40,6 @@ LimboStringNames::LimboStringNames() {
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add_child = SN("add_child");
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add_child = SN("add_child");
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add_child_at_index = SN("add_child_at_index");
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add_child_at_index = SN("add_child_at_index");
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AnimationFilter = SN("AnimationFilter");
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AnimationFilter = SN("AnimationFilter");
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BBParam = SN("BBParam");
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behavior_tree_finished = SN("behavior_tree_finished");
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behavior_tree_finished = SN("behavior_tree_finished");
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bold = SN("bold");
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bold = SN("bold");
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button_down = SN("button_down");
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button_down = SN("button_down");
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@ -56,7 +56,6 @@ public:
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StringName add_child;
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StringName add_child;
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StringName Add;
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StringName Add;
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StringName AnimationFilter;
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StringName AnimationFilter;
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StringName BBParam;
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StringName behavior_tree_finished;
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StringName behavior_tree_finished;
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StringName bold;
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StringName bold;
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StringName button_down;
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StringName button_down;
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