|
|
|
@ -66,6 +66,7 @@
|
|
|
|
|
#include <godot_cpp/classes/ref_counted.hpp>
|
|
|
|
|
#include <godot_cpp/classes/resource_loader.hpp>
|
|
|
|
|
#include <godot_cpp/classes/resource_saver.hpp>
|
|
|
|
|
#include <godot_cpp/classes/scene_tree.hpp>
|
|
|
|
|
#include <godot_cpp/classes/script.hpp>
|
|
|
|
|
#include <godot_cpp/classes/script_editor.hpp>
|
|
|
|
|
#include <godot_cpp/classes/script_editor_base.hpp>
|
|
|
|
@ -73,6 +74,21 @@
|
|
|
|
|
#include <godot_cpp/core/error_macros.hpp>
|
|
|
|
|
#endif // LIMBOAI_GDEXTENSION
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
// If built-in resource - switch to the owner scene (open it if not already).
|
|
|
|
|
inline void _switch_to_owner_scene_if_builtin(const Ref<BehaviorTree> &p_behavior_tree) {
|
|
|
|
|
if (p_behavior_tree.is_valid() && p_behavior_tree->get_path().contains("::")) {
|
|
|
|
|
String current_scene = SCENE_TREE()->get_edited_scene_root()->get_scene_file_path();
|
|
|
|
|
String scene_path = p_behavior_tree->get_path().get_slice("::", 0);
|
|
|
|
|
if (current_scene != scene_path) {
|
|
|
|
|
EditorInterface::get_singleton()->open_scene_from_path(scene_path);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // unnamed namespace
|
|
|
|
|
|
|
|
|
|
//**** LimboAIEditor
|
|
|
|
|
|
|
|
|
|
_FORCE_INLINE_ String _get_script_template_path() {
|
|
|
|
@ -291,6 +307,8 @@ void LimboAIEditor::_disable_editing() {
|
|
|
|
|
void LimboAIEditor::edit_bt(const Ref<BehaviorTree> &p_behavior_tree, bool p_force_refresh) {
|
|
|
|
|
ERR_FAIL_COND_MSG(p_behavior_tree.is_null(), "p_behavior_tree is null");
|
|
|
|
|
|
|
|
|
|
_switch_to_owner_scene_if_builtin(p_behavior_tree);
|
|
|
|
|
|
|
|
|
|
if (!p_force_refresh && task_tree->get_bt() == p_behavior_tree) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
@ -882,6 +900,7 @@ void LimboAIEditor::_on_tree_task_activated() {
|
|
|
|
|
|
|
|
|
|
void LimboAIEditor::_on_visibility_changed() {
|
|
|
|
|
if (task_tree->is_visible_in_tree()) {
|
|
|
|
|
_switch_to_owner_scene_if_builtin(task_tree->get_bt());
|
|
|
|
|
Ref<BTTask> sel = task_tree->get_selected();
|
|
|
|
|
if (sel.is_valid()) {
|
|
|
|
|
EDIT_RESOURCE(sel);
|
|
|
|
@ -899,16 +918,6 @@ void LimboAIEditor::_on_visibility_changed() {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LimboAIEditor::_on_header_pressed() {
|
|
|
|
|
task_tree->clear_selection();
|
|
|
|
|
#ifdef LIMBOAI_MODULE
|
|
|
|
|
if (task_tree->get_bt().is_valid()) {
|
|
|
|
|
task_tree->get_bt()->editor_set_section_unfold("blackboard_plan", true);
|
|
|
|
|
}
|
|
|
|
|
#endif // LIMBOAI_MODULE
|
|
|
|
|
EDIT_RESOURCE(task_tree->get_bt());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LimboAIEditor::_on_save_pressed() {
|
|
|
|
|
if (task_tree->get_bt().is_null()) {
|
|
|
|
|
return;
|
|
|
|
@ -1959,8 +1968,9 @@ void LimboAIEditorPlugin::edit(Object *p_object) {
|
|
|
|
|
#elif LIMBOAI_GDEXTENSION
|
|
|
|
|
void LimboAIEditorPlugin::_edit(Object *p_object) {
|
|
|
|
|
#endif
|
|
|
|
|
if (Object::cast_to<BehaviorTree>(p_object)) {
|
|
|
|
|
limbo_ai_editor->edit_bt(Object::cast_to<BehaviorTree>(p_object));
|
|
|
|
|
Ref<BehaviorTree> bt = Object::cast_to<BehaviorTree>(p_object);
|
|
|
|
|
if (bt.is_valid()) {
|
|
|
|
|
limbo_ai_editor->edit_bt(bt);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|