Compare commits

..

9 Commits

Author SHA1 Message Date
Serhii Snitsaruk 1a589b27f7
Merge 742b6822db into 2f326e5b6f 2024-05-25 10:46:11 +00:00
Serhii Snitsaruk 742b6822db
Cleanup after .import files generation 2024-05-25 12:46:07 +02:00
Serhii Snitsaruk 1760405727
try to fix import files not being generated 2024-05-25 12:40:37 +02:00
Serhii Snitsaruk 57d87d43a1
debug downloaded artifact 2024-05-25 12:34:53 +02:00
Serhii Snitsaruk 70383e7814
fix setup godot step 2024-05-25 12:29:33 +02:00
Serhii Snitsaruk 33b2d50519
debug 2024-05-25 12:17:08 +02:00
Serhii Snitsaruk 348d670028
temporarily override toolchain url 2024-05-25 11:59:56 +02:00
Serhii Snitsaruk 26382e077a
GHA: Verify toolchain checksum 2024-05-25 11:56:11 +02:00
Serhii Snitsaruk ca6d214345
GHA: Action that downloads & caches Linux toolchain
TuxFamily is often down lately, maybe caching could help.
2024-05-25 10:42:16 +02:00
4 changed files with 85 additions and 49 deletions

View File

@ -0,0 +1,47 @@
name: Setup Linux toolchain
inputs:
arch:
required: true
runs:
using: "composite"
steps:
- name: Set up environment
shell: bash
run: |
# ! Settings:
TOOLCHAIN_64_URL=https://github.com/limbonaut/limboai/releases/download/v1.0.2/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
TOOLCHAIN_64_SHA=16c8302fcb676c1f0fb9df73d6cff250ba1f4286
TOOLCHAIN_32_URL=https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
TOOLCHAIN_32_SHA=6171652abc54ef219e5187bc53660ee4e2f796f4
# ! Export variables:
if [[ "${{ inputs.arch }}" == "x86_64" ]]; then
echo "TOOLCHAIN_URL=${TOOLCHAIN_64_URL}" >> "$GITHUB_ENV"
echo "TOOLCHAIN_SHA=${TOOLCHAIN_64_SHA}" >> "$GITHUB_ENV"
elif [[ "${{ inputs.arch }}" == "x86_32" ]]; then
echo "TOOLCHAIN_URL=${TOOLCHAIN_32_URL}" >> "$GITHUB_ENV"
echo "TOOLCHAIN_SHA=${TOOLCHAIN_32_SHA}" >> "$GITHUB_ENV"
fi
- name: Cache buildroot
id: cache-buildroot
uses: actions/cache@v4
with:
path: buildroot
key: ${{env.TOOLCHAIN_SHA}}
- name: Set up buildroot
if: steps.cache-buildroot.outputs.cache-hit != 'true'
shell: bash
run: |
mkdir buildroot
wget ${TOOLCHAIN_URL} -O buildroot/buildroot.tar.bz2
cd buildroot
echo "${TOOLCHAIN_SHA} buildroot.tar.bz2"
echo "${TOOLCHAIN_SHA} buildroot.tar.bz2" | shasum --check
tar -xjf buildroot.tar.bz2 --strip-components=1
ls -l
rm buildroot.tar.bz2
./relocate-sdk.sh
cd ..

View File

@ -109,6 +109,7 @@ jobs:
env:
BIN: liblimboai.${{matrix.opts.platform}}.${{matrix.opts.target}}.${{matrix.opts.arch}}
TOOLCHAIN_URL:
steps:
- name: Clone godot-cpp
@ -133,25 +134,31 @@ jobs:
id: output-name-prefix
run: echo "name-prefix=${NAME_PREFIX}" >> $GITHUB_OUTPUT
- name: Set up Linux buildroot x86_64
if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_64'
run: |
wget https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
- name: Setup Linux toolchain
if: matrix.opts.platform == 'linux'
uses: ./limboai/.github/actions/setup-linux-toolchain
with:
arch: ${{matrix.opts.arch}}
- name: Set up Linux buildroot x86_32
if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_32'
run: |
wget https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
mv i686-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
# - name: Set up Linux buildroot x86_64
# if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_64'
# run: |
# wget https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
# tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
# mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
# cd buildroot
# ./relocate-sdk.sh
# cd ..
# - name: Set up Linux buildroot x86_32
# if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_32'
# run: |
# wget https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
# tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
# mv i686-godot-linux-gnu_sdk-buildroot buildroot
# cd buildroot
# ./relocate-sdk.sh
# cd ..
- name: Set up Python 3.x
if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos'
@ -283,16 +290,21 @@ jobs:
mv Godot_* godot
chmod u+x godot
ls -l
cd ..
./bin/godot --version
- name: Generate icon .import files
shell: bash
run: |
touch out/project.godot
timeout 20s ./bin/godot --headless --editor --path ./out/ || /bin/true
rm out/project.godot
rm -rf out/.godot/
- name: Change editor scale import settings
shell: bash
run: |
ls -R out/
echo "--- Listing import files:"
ls out/addons/limboai/icons/*.import
echo "--- (end of listing)"

View File

@ -139,27 +139,10 @@ jobs:
# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
# About sed see: https://github.com/godotengine/buildroot/issues/6
- name: Set up buildroot x86_64
if: matrix.opts.arch == 'x86_64'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
./relocate-sdk.sh
cd ..
- name: Set up buildroot x86_32
if: matrix.opts.arch == 'x86_32'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
mv i686-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
- name: Set up Linux toolchain
uses: ./modules/limboai/.github/actions/setup-linux-toolchain
with:
arch: ${{matrix.opts.arch}}
- name: Set up scons cache
uses: actions/cache@v4

View File

@ -52,16 +52,10 @@ jobs:
with:
path: modules/limboai
# About sed see: https://github.com/godotengine/buildroot/issues/6
- name: Set up buildroot x86_64
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
./relocate-sdk.sh
cd ..
- name: Set up Linux toolchain
uses: ./modules/limboai/.github/actions/setup-linux-toolchain
with:
arch: x86_64
- name: Set up scons cache
uses: actions/cache@v4