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@ -19,7 +19,6 @@
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#ifdef LIMBOAI_MODULE
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#include "core/math/math_funcs.h"
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#include "core/templates/hash_set.h"
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#include "editor/editor_interface.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/separator.h"
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@ -35,7 +34,6 @@
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#include <godot_cpp/classes/style_box_flat.hpp>
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#include <godot_cpp/classes/viewport.hpp>
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#include <godot_cpp/core/math.hpp>
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#include <godot_cpp/templates/hash_set.hpp>
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#endif // LIMBOAI_GDEXTENSION
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@ -57,56 +55,20 @@ void TreeSearch::_clean_callable_cache() {
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callable_cache = new_callable_cache;
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}
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// Makes all tree items invisible that don't match the following criteria:
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// 1. is a matching tree_item
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// 2. is a parent of a matching tree_item
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// 3. is any descendant of a matching tree_item
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void TreeSearch::_filter_tree(const String &p_search_mask) {
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if (number_matches.size() == 0){
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return;
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}
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HashSet<TreeItem *> visible_as_parent;
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HashSet<TreeItem *> visible_as_descendant;
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// Mark matching items and all their ancestors (1, 2)
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for (int i = 0; i < matching_entries.size(); i++) {
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TreeItem *cur_match = matching_entries[i];
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TreeItem *current = cur_match;
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while (current != nullptr && !visible_as_parent.has(current)) {
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visible_as_parent.insert(current);
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current = current->get_parent();
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}
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void TreeSearch::_filter_tree() {
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ERR_FAIL_COND(!tree_reference);
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_filter_tree(tree_reference->get_root(), false);
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}
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// Mark matching items and all their descendants (1, 3)
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for (int i = 0; i < matching_entries.size(); i++) {
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TreeItem *cur_match = matching_entries[i];
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if (visible_as_descendant.has(cur_match)) {
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continue;
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}
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// Descendents
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Vector<TreeItem *> descendent_list = { cur_match };
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void TreeSearch::_filter_tree(TreeItem *p_item, bool p_parent_matching) {
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bool visible = number_matches.has(p_item) | p_parent_matching;
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for (int j = 0; j < descendent_list.size(); j++) {
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TreeItem *descendent = descendent_list[j];
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if (visible_as_descendant.has(descendent)) {
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continue; // Skip subtree if already processed
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if (!visible) {
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p_item->set_visible(visible);
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}
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visible_as_descendant.insert(descendent);
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// Collect X-level descendents (bit clunky because godot doesn't return get_children as pointers)
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for (int k = 0; k < descendent->get_child_count(); k++) {
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TreeItem *child = descendent->get_child(k);
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descendent_list.push_back(child);
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}
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}
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}
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// Set visibility based on whether items are in either visibility set
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for (int i = 0; i < ordered_tree_items.size(); i++) {
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TreeItem *item = ordered_tree_items[i];
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bool is_visible = visible_as_parent.has(item) || visible_as_descendant.has(item);
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item->set_visible(is_visible);
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bool is_matching = _vector_has_bsearch(matching_entries, p_item);
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for (int i = 0; i < p_item->get_child_count(); i++) {
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_filter_tree(p_item->get_child(i), is_matching | p_parent_matching);
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}
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}
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@ -468,7 +430,7 @@ void TreeSearch::update_search(Tree *p_tree) {
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_clear_filter();
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_highlight_tree();
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if (search_mode == TreeSearchMode::FILTER) {
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_filter_tree(search_mask);
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_filter_tree();
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was_filtered_recently = true;
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} else if (was_filtered_recently) {
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_clear_filter();
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