Compare commits
8 Commits
0f3d743f68
...
658bf156fe
Author | SHA1 | Date |
---|---|---|
Serhii Snitsaruk | 658bf156fe | |
Serhii Snitsaruk | 32393d6f64 | |
Serhii Snitsaruk | 66931c1a36 | |
Serhii Snitsaruk | ee79d6ca2d | |
Serhii Snitsaruk | 152d80a182 | |
Serhii Snitsaruk | 6bfc2005c6 | |
Serhii Snitsaruk | 1b9a984314 | |
Serhii Snitsaruk | f112198031 |
|
@ -1,30 +0,0 @@
|
|||
name: Build .NET assemblies
|
||||
|
||||
inputs:
|
||||
platform:
|
||||
required: true
|
||||
type: choice
|
||||
options:
|
||||
- linuxbsd
|
||||
- windows
|
||||
- macos
|
||||
|
||||
runs:
|
||||
using: "composite"
|
||||
steps:
|
||||
- name: Override GODOT_VERSION_STATUS for NuGet packages
|
||||
shell: bash
|
||||
run: |
|
||||
GODOT_VERSION_STATUS=$(echo "${GODOT_VERSION_STATUS}" | sed "s|+|-|").gha
|
||||
echo "GODOT_VERSION_STATUS=${GODOT_VERSION_STATUS}" >> "$GITHUB_ENV"
|
||||
echo "GODOT_VERSION_STATUS: ${GODOT_VERSION_STATUS}"
|
||||
|
||||
- name: Generate C# glue
|
||||
shell: bash
|
||||
run: |
|
||||
./bin/${BIN} --headless --generate-mono-glue ./modules/mono/glue || true
|
||||
|
||||
- name: Build .NET assemblies
|
||||
shell: bash
|
||||
run: |
|
||||
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=${{ inputs.platform }}
|
|
@ -15,7 +15,7 @@ runs:
|
|||
|
||||
echo "GDEXTENSION_VERSION=${GDEXTENSION_VERSION}" >> "$GITHUB_ENV"
|
||||
|
||||
cd ..
|
||||
cd ../limboai
|
||||
echo "LIMBOAI_VERSION=$( (git describe --tags --exact-match HEAD || git rev-parse --short HEAD) | sed 's/\(.*\)-\(.*\)/\1.\2/g' )" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Set NAME_PREFIX
|
||||
|
|
|
@ -15,11 +15,6 @@ runs:
|
|||
TOOLCHAIN_64_SHA=16c8302fcb676c1f0fb9df73d6cff250ba1f4286
|
||||
TOOLCHAIN_32_URL=https://github.com/godotengine/buildroot/releases/download/godot-2020.11.x-2/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
|
||||
TOOLCHAIN_32_SHA=6171652abc54ef219e5187bc53660ee4e2f796f4
|
||||
TOOLCHAIN_ARM64_URL=https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-3/aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2
|
||||
TOOLCHAIN_ARM64_SHA=73bed3d26b92c8b9a93c0ceb6bcce8fe567d1764
|
||||
TOOLCHAIN_ARM32_URL=https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-3/arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2
|
||||
TOOLCHAIN_ARM32_SHA=aa5853fd73faec3837c6127649471275d7e61cb2
|
||||
|
||||
# ! Export variables:
|
||||
if [[ "${{ inputs.arch }}" == "x86_64" ]]; then
|
||||
echo "TOOLCHAIN_URL=${TOOLCHAIN_64_URL}" >> "$GITHUB_ENV"
|
||||
|
@ -27,12 +22,6 @@ runs:
|
|||
elif [[ "${{ inputs.arch }}" == "x86_32" ]]; then
|
||||
echo "TOOLCHAIN_URL=${TOOLCHAIN_32_URL}" >> "$GITHUB_ENV"
|
||||
echo "TOOLCHAIN_SHA=${TOOLCHAIN_32_SHA}" >> "$GITHUB_ENV"
|
||||
elif [[ "${{ inputs.arch }}" == "arm64" ]]; then
|
||||
echo "TOOLCHAIN_URL=${TOOLCHAIN_ARM64_URL}" >> "$GITHUB_ENV"
|
||||
echo "TOOLCHAIN_SHA=${TOOLCHAIN_ARM64_SHA}" >> "$GITHUB_ENV"
|
||||
elif [[ "${{ inputs.arch }}" == "arm32" ]]; then
|
||||
echo "TOOLCHAIN_URL=${TOOLCHAIN_ARM32_URL}" >> "$GITHUB_ENV"
|
||||
echo "TOOLCHAIN_SHA=${TOOLCHAIN_ARM32_SHA}" >> "$GITHUB_ENV"
|
||||
fi
|
||||
|
||||
- name: Cache buildroot
|
||||
|
|
|
@ -5,7 +5,7 @@ on:
|
|||
godot-ref:
|
||||
description: A tag, branch or commit hash in the Godot repository.
|
||||
type: string
|
||||
default: 4.3
|
||||
default: 4.2
|
||||
limboai-ref:
|
||||
description: A tag, branch or commit hash in the LimboAI repository.
|
||||
type: string
|
||||
|
@ -13,7 +13,7 @@ on:
|
|||
godot-cpp-ref:
|
||||
description: A tag, branch or commit hash in the godot-cpp repository.
|
||||
type: string
|
||||
default: godot-4.3-stable
|
||||
default: 4.2
|
||||
|
||||
jobs:
|
||||
cache-sha:
|
||||
|
|
|
@ -37,104 +37,40 @@ jobs:
|
|||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
# * Standard arm64
|
||||
|
||||
- name: Template (arm64, debug)
|
||||
arch: arm64
|
||||
target: template_debug
|
||||
dotnet: false
|
||||
|
||||
- name: Template (arm64, release)
|
||||
arch: arm64
|
||||
target: template_release
|
||||
dotnet: false
|
||||
|
||||
# * Standard arm32
|
||||
|
||||
- name: Template (arm32, debug)
|
||||
arch: arm32
|
||||
target: template_debug
|
||||
dotnet: false
|
||||
|
||||
- name: Template (arm32, release)
|
||||
arch: arm32
|
||||
target: template_release
|
||||
dotnet: false
|
||||
|
||||
# * Standard x86_64
|
||||
|
||||
- name: Template (x86_64, debug)
|
||||
arch: x86_64
|
||||
target: template_debug
|
||||
dotnet: false
|
||||
|
||||
- name: Template (x86_64, release)
|
||||
arch: x86_64
|
||||
target: template_release
|
||||
dotnet: false
|
||||
|
||||
# * Standard x86_32
|
||||
|
||||
- name: Template (x86_32, debug)
|
||||
arch: x86_32
|
||||
target: template_debug
|
||||
dotnet: false
|
||||
|
||||
- name: Template (x86_32, release)
|
||||
arch: x86_32
|
||||
target: template_release
|
||||
dotnet: false
|
||||
|
||||
# * .NET arm64
|
||||
|
||||
- name: Template .NET (arm64, debug)
|
||||
arch: arm64
|
||||
target: template_debug
|
||||
dotnet: true
|
||||
|
||||
- name: Template .NET (arm64, release)
|
||||
arch: arm64
|
||||
target: template_release
|
||||
dotnet: true
|
||||
|
||||
# * .NET arm32
|
||||
|
||||
- name: Template .NET (arm32, debug)
|
||||
arch: arm32
|
||||
target: template_debug
|
||||
dotnet: true
|
||||
|
||||
- name: Template .NET (arm32, release)
|
||||
arch: arm32
|
||||
target: template_release
|
||||
dotnet: true
|
||||
|
||||
# * .NET x86_64
|
||||
|
||||
- name: Template .NET (x86_64, debug)
|
||||
arch: x86_64
|
||||
target: template_debug
|
||||
dotnet: true
|
||||
|
||||
- name: Template .NET (x86_64, release)
|
||||
arch: x86_64
|
||||
target: template_release
|
||||
dotnet: true
|
||||
|
||||
# * .NET x86_32
|
||||
|
||||
- name: Template .NET (x86_32, debug)
|
||||
arch: x86_32
|
||||
target: template_debug
|
||||
dotnet: true
|
||||
|
||||
- name: Template .NET (x86_32, release)
|
||||
arch: x86_32
|
||||
target: template_release
|
||||
dotnet: true
|
||||
|
||||
env:
|
||||
BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.dotnet == true && '.mono' || '' }}
|
||||
BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}} #${{ matrix.build-mono == true && '.mono' || '' }}
|
||||
|
||||
steps:
|
||||
- name: Clone Godot
|
||||
|
@ -179,28 +115,19 @@ jobs:
|
|||
env:
|
||||
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
|
||||
run: |
|
||||
scons platform=android target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.dotnet}} ${{env.SCONSFLAGS}}
|
||||
scons platform=android target=${{matrix.target}} arch=${{matrix.arch}} ${{env.SCONSFLAGS}}
|
||||
ls platform/android/java/lib/libs/*
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: tmp-android${{matrix.dotnet == true && '-dotnet' || ''}}-templates-${{strategy.job-index}}
|
||||
name: tmp-android-templates-${{strategy.job-index}}
|
||||
path: platform/android/java/lib/libs/*
|
||||
|
||||
make-android-package:
|
||||
runs-on: "ubuntu-20.04"
|
||||
name: Make Android package
|
||||
needs: android-builds
|
||||
name: ${{ matrix.name }}
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- name: Package Android templates
|
||||
dotnet: false
|
||||
- name: Package Android .NET templates
|
||||
dotnet: true
|
||||
|
||||
steps:
|
||||
- name: Clone Godot
|
||||
|
@ -221,7 +148,7 @@ jobs:
|
|||
- name: Download Android template builds
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
pattern: tmp-android${{matrix.dotnet == true && '-dotnet' || ''}}-templates-*
|
||||
pattern: tmp-android-templates-*
|
||||
merge-multiple: true
|
||||
path: platform/android/java/lib/libs/
|
||||
|
||||
|
@ -253,24 +180,24 @@ jobs:
|
|||
|
||||
mkdir -p out/templates/
|
||||
mv bin/android_* out/templates/
|
||||
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.dotnet == true && '.mono' || ''}}" > out/templates/version.txt
|
||||
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
|
||||
ls -l out/*
|
||||
|
||||
- name: Delete Android template builds
|
||||
uses: geekyeggo/delete-artifact@v5
|
||||
with:
|
||||
name: tmp-android${{matrix.dotnet == true && '-dotnet' || ''}}-templates-*
|
||||
name: tmp-android-templates-*
|
||||
useGlob: true
|
||||
failOnError: false
|
||||
|
||||
- name: Upload Android libs
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{env.NAME_PREFIX}}${{matrix.dotnet == true && '.dotnet' || ''}}.android-lib
|
||||
name: ${{env.NAME_PREFIX}}.android-lib
|
||||
path: bin/godot-lib.*
|
||||
|
||||
- name: Upload Android templates
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{env.NAME_PREFIX}}${{matrix.dotnet == true && '.dotnet' || ''}}.export-templates.android
|
||||
name: ${{env.NAME_PREFIX}}.export-templates.android
|
||||
path: out/*
|
||||
|
|
|
@ -5,17 +5,13 @@ on:
|
|||
godot-cpp-ref:
|
||||
description: A tag, branch or commit hash in the godot-cpp repository.
|
||||
type: string
|
||||
default: godot-4.3-stable
|
||||
default: master
|
||||
limboai-ref:
|
||||
description: A tag, branch or commit hash in the LimboAI repository.
|
||||
type: string
|
||||
default: master
|
||||
test-build:
|
||||
description: Limit the number of test builds
|
||||
type: boolean
|
||||
default: false
|
||||
debug-symbols:
|
||||
description: Build with debug symbols
|
||||
description: Should we perform only a limited number of test builds?
|
||||
type: boolean
|
||||
default: false
|
||||
|
||||
|
@ -24,27 +20,23 @@ on:
|
|||
godot-cpp-ref:
|
||||
description: A tag, branch or commit hash in the godot-cpp repository.
|
||||
type: string
|
||||
default: godot-4.3-stable
|
||||
default: master
|
||||
limboai-ref:
|
||||
description: A tag, branch or commit hash in the LimboAI repository.
|
||||
type: string
|
||||
default: master
|
||||
test-build:
|
||||
description: Limit the number of test builds
|
||||
type: boolean
|
||||
default: false
|
||||
debug-symbols:
|
||||
description: Build with debug symbols
|
||||
description: Should we perform only a limited number of test builds?
|
||||
type: boolean
|
||||
default: false
|
||||
|
||||
# Global Settings
|
||||
env:
|
||||
SCONS_CACHE_LIMIT: 4096
|
||||
SCONSFLAGS: use_mingw=yes dev_build=no
|
||||
SCONSFLAGS: dev_build=no debug_symbols=no
|
||||
EM_VERSION: 3.1.45
|
||||
EM_CACHE_FOLDER: "emsdk-cache"
|
||||
GODOT_VERSION: 4.3-stable
|
||||
GODOT_VERSION: 4.2-stable
|
||||
|
||||
jobs:
|
||||
gdextension:
|
||||
|
@ -205,12 +197,6 @@ jobs:
|
|||
BIN: liblimboai.${{matrix.opts.platform}}.${{matrix.opts.target}}.${{matrix.opts.arch}}
|
||||
|
||||
steps:
|
||||
- name: Clone LimboAI module
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-tags: true
|
||||
ref: ${{ inputs.limboai-ref }}
|
||||
|
||||
- name: Clone godot-cpp
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
|
@ -219,8 +205,15 @@ jobs:
|
|||
path: godot-cpp
|
||||
ref: ${{ inputs.godot-cpp-ref }}
|
||||
|
||||
- name: Clone LimboAI module
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
path: limboai
|
||||
fetch-tags: true
|
||||
ref: ${{ inputs.limboai-ref }}
|
||||
|
||||
# Inits GDEXTENSION_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
|
||||
- uses: ./.github/actions/init-version-gdext
|
||||
- uses: ./limboai/.github/actions/init-version-gdext
|
||||
|
||||
- name: Output NAME_PREFIX
|
||||
id: output-name-prefix
|
||||
|
@ -228,7 +221,7 @@ jobs:
|
|||
|
||||
- name: Setup Linux toolchain
|
||||
if: matrix.opts.platform == 'linux'
|
||||
uses: ./.github/actions/setup-linux-toolchain
|
||||
uses: ./limboai/.github/actions/setup-linux-toolchain
|
||||
with:
|
||||
arch: ${{matrix.opts.arch}}
|
||||
|
||||
|
@ -288,35 +281,57 @@ jobs:
|
|||
uses: actions/cache@v4
|
||||
with:
|
||||
path: ${{github.workspace}}/.scons_cache/
|
||||
key: ${{env.BIN}}-${{inputs.debug-symbols}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
|
||||
key: ${{env.BIN}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
|
||||
restore-keys: |
|
||||
${{env.BIN}}-${{inputs.debug-symbols}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
|
||||
${{env.BIN}}-${{inputs.debug-symbols}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}
|
||||
${{env.BIN}}-${{inputs.debug-symbols}}-${{inputs.godot-cpp-ref}}
|
||||
${{env.BIN}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
|
||||
${{env.BIN}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}
|
||||
${{env.BIN}}-${{inputs.godot-cpp-ref}}
|
||||
|
||||
- name: Setup project structure for GDExtension
|
||||
shell: bash
|
||||
run: |
|
||||
bash ./limboai/gdextension/setup_gdextension.sh --copy-all
|
||||
echo "---"
|
||||
ls -l
|
||||
echo "---"
|
||||
ls -l -R ./demo/
|
||||
|
||||
- name: Compilation
|
||||
shell: bash
|
||||
env:
|
||||
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
|
||||
DEBUG_FLAGS: ${{ inputs.debug-symbols && 'debug_symbols=yes symbols_visibility=visible' || 'debug_symbols=no' }}
|
||||
run: |
|
||||
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
|
||||
scons platform=${{matrix.opts.platform}} target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{env.DEBUG_FLAGS}} ${{matrix.opts.scons-flags}} ${{env.SCONSFLAGS}}
|
||||
scons platform=${{matrix.opts.platform}} target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} ${{matrix.opts.scons-flags}} ${{env.SCONSFLAGS}}
|
||||
|
||||
- name: Prepare artifact
|
||||
shell: bash
|
||||
run: |
|
||||
ls -R demo/addons/limboai/
|
||||
mkdir out
|
||||
mv demo/addons/ out/
|
||||
cp {README,LICENSE,LOGO_LICENSE}.md out/addons/limboai/
|
||||
cp -R demo/demo/ out/demo/
|
||||
cp demo/LICENSE_ASSETS.md out/demo/
|
||||
cp limboai/{README,LICENSE,LOGO_LICENSE}.md out/addons/limboai/
|
||||
cp -R limboai/demo/demo/ out/demo/
|
||||
cp limboai/demo/LICENSE_ASSETS.md out/demo/
|
||||
rm -f out/addons/limboai/bin/*.{exp,lib,pdb}
|
||||
echo "${LIMBOAI_VERSION}" > out/addons/limboai/version.txt
|
||||
echo "---"
|
||||
ls -R out/
|
||||
|
||||
- name: Strip lib
|
||||
if: matrix.opts.platform != 'windows' && matrix.opts.platform != 'web' && (matrix.opts.platform != 'android' || startsWith(matrix.opts.arch, 'x86'))
|
||||
run: |
|
||||
ls -l -R out/addons/limboai/bin/
|
||||
echo "---"
|
||||
if [ "${{matrix.opts.platform}}" == "macos" ]; then
|
||||
strip -u out/addons/limboai/bin/liblimboai*/liblimboai*
|
||||
elif [ "${{matrix.opts.platform}}" == "ios" ]; then
|
||||
strip -u out/addons/limboai/bin/liblimboai*
|
||||
else
|
||||
strip out/addons/limboai/bin/liblimboai*
|
||||
fi
|
||||
echo "---"
|
||||
ls -l -R out/addons/limboai/bin/
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
env:
|
||||
|
|
|
@ -25,7 +25,7 @@ on:
|
|||
# Global Settings
|
||||
env:
|
||||
SCONS_CACHE_LIMIT: 4096
|
||||
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra
|
||||
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
|
||||
DOTNET_NOLOGO: true
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
||||
|
||||
|
@ -42,25 +42,21 @@ jobs:
|
|||
target: template_release
|
||||
arch: arm64
|
||||
ios_simulator: false
|
||||
dotnet: false
|
||||
|
||||
- name: Template (arm64, debug)
|
||||
target: template_debug
|
||||
arch: arm64
|
||||
ios_simulator: false
|
||||
dotnet: false
|
||||
|
||||
- name: Simulator (x86_64, release)
|
||||
- name: Simulator Lib (x86_64, release)
|
||||
target: template_release
|
||||
arch: x86_64
|
||||
ios_simulator: true
|
||||
dotnet: false
|
||||
|
||||
- name: Simulator (x86_64, debug)
|
||||
- name: Simulator Lib (x86_64, debug)
|
||||
target: template_debug
|
||||
arch: x86_64
|
||||
ios_simulator: true
|
||||
dotnet: false
|
||||
|
||||
# ! Disabled for now as it doesn't work with cctools-port and current LLVM.
|
||||
# * See https://github.com/godotengine/build-containers/pull/85.
|
||||
|
@ -74,32 +70,8 @@ jobs:
|
|||
# arch: arm64
|
||||
# ios_simulator: true
|
||||
|
||||
- name: Template .NET (arm64, release)
|
||||
target: template_release
|
||||
arch: arm64
|
||||
ios_simulator: false
|
||||
dotnet: true
|
||||
|
||||
- name: Template .NET (arm64, debug)
|
||||
target: template_debug
|
||||
arch: arm64
|
||||
ios_simulator: false
|
||||
dotnet: true
|
||||
|
||||
- name: Simulator .NET (x86_64, release)
|
||||
target: template_release
|
||||
arch: x86_64
|
||||
ios_simulator: true
|
||||
dotnet: true
|
||||
|
||||
- name: Simulator .NET (x86_64, debug)
|
||||
target: template_debug
|
||||
arch: x86_64
|
||||
ios_simulator: true
|
||||
dotnet: true
|
||||
|
||||
env:
|
||||
BIN: godot.ios.${{matrix.target}}.${{matrix.arch}}${{ matrix.dotnet == true && '.mono' || '' }}
|
||||
BIN: godot.ios.${{matrix.target}}.${{matrix.arch}}
|
||||
|
||||
steps:
|
||||
- name: Clone Godot
|
||||
|
@ -152,28 +124,19 @@ jobs:
|
|||
env:
|
||||
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
|
||||
run: |
|
||||
scons platform=ios target=${{matrix.target}} arch=${{matrix.arch}} ios_simulator=${{matrix.ios_simulator}} module_mono_enabled=${{matrix.dotnet}} ${{env.SCONSFLAGS}}
|
||||
scons platform=ios target=${{matrix.target}} arch=${{matrix.arch}} ios_simulator=${{matrix.ios_simulator}} ${{env.SCONSFLAGS}}
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: tmp-ios${{matrix.dotnet == true && '-dotnet' || ''}}-templates-${{strategy.job-index}}
|
||||
name: tmp-ios-templates-${{strategy.job-index}}
|
||||
path: bin/*
|
||||
|
||||
package-ios-templates:
|
||||
runs-on: "macos-latest"
|
||||
name: ${{ matrix.name }}
|
||||
name: Package iOS templates
|
||||
needs: ios-builds
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- name: Package iOS templates
|
||||
dotnet: false
|
||||
- name: Package iOS .NET templates
|
||||
dotnet: true
|
||||
|
||||
steps:
|
||||
- name: Clone Godot
|
||||
uses: actions/checkout@v4
|
||||
|
@ -197,7 +160,7 @@ jobs:
|
|||
- name: Download templates artifact
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
pattern: tmp-ios${{matrix.dotnet == true && '-dotnet' || ''}}-templates-*
|
||||
pattern: tmp-ios-templates-*
|
||||
merge-multiple: true
|
||||
path: bin/
|
||||
|
||||
|
@ -207,6 +170,9 @@ jobs:
|
|||
cp -r misc/dist/ios_xcode bin/
|
||||
cd bin/
|
||||
|
||||
# --- Note: Doesn't look like libs need stripping ---
|
||||
# strip *.a
|
||||
|
||||
mv libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
|
||||
# ! lipo -create libgodot.ios.template_debug.arm64.simulator.a libgodot.ios.template_debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
|
||||
mv libgodot.ios.template_debug.x86_64.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
|
||||
|
@ -222,19 +188,19 @@ jobs:
|
|||
cd ios_xcode
|
||||
zip -q -9 -r ${{github.workspace}}/out/templates/ios.zip *
|
||||
|
||||
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.dotnet == true && '.mono' || ''}}" > ${{github.workspace}}/out/templates/version.txt
|
||||
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > ${{github.workspace}}/out/templates/version.txt
|
||||
|
||||
ls -l ${{github.workspace}}/out/*
|
||||
|
||||
- name: Upload template bundle
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{env.NAME_PREFIX}}${{matrix.dotnet == true && '.dotnet' || ''}}.export-templates.ios
|
||||
name: ${{env.NAME_PREFIX}}.export-templates.ios
|
||||
path: out/*
|
||||
|
||||
- name: Delete templates artifact
|
||||
uses: geekyeggo/delete-artifact@v5
|
||||
with:
|
||||
name: tmp-ios${{matrix.dotnet == true && '-dotnet' || ''}}-templates-*
|
||||
name: tmp-ios-templates-*
|
||||
useGlob: true
|
||||
failOnError: false
|
||||
|
|
|
@ -45,8 +45,6 @@ jobs:
|
|||
fail-fast: false
|
||||
matrix:
|
||||
opts:
|
||||
# * Standard x86_64
|
||||
|
||||
- name: Editor (x86_64, release)
|
||||
target: editor
|
||||
arch: x86_64
|
||||
|
@ -65,8 +63,6 @@ jobs:
|
|||
dotnet: false
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
# * Standard x86_32
|
||||
|
||||
# - name: Editor (x86_32, release)
|
||||
# target: editor
|
||||
# arch: x86_32
|
||||
|
@ -85,47 +81,11 @@ jobs:
|
|||
dotnet: false
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
# * Standard arm64
|
||||
|
||||
- name: Editor (arm64, release)
|
||||
target: editor
|
||||
arch: arm64
|
||||
dotnet: false
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
- name: Template (arm64, release)
|
||||
target: template_release
|
||||
arch: arm64
|
||||
dotnet: false
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
- name: Template (arm64, debug)
|
||||
target: template_debug
|
||||
arch: arm64
|
||||
dotnet: false
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
# * Standard arm32
|
||||
|
||||
- name: Template (arm32, release)
|
||||
target: template_release
|
||||
arch: arm32
|
||||
dotnet: false
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
- name: Template (arm32, debug)
|
||||
target: template_debug
|
||||
arch: arm32
|
||||
dotnet: false
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
# * .NET x86_64
|
||||
|
||||
- name: Editor .NET (x86_64, release)
|
||||
target: editor
|
||||
arch: x86_64
|
||||
dotnet: true
|
||||
should-build: true
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
- name: Template .NET (x86_64, release)
|
||||
target: template_release
|
||||
|
@ -139,8 +99,6 @@ jobs:
|
|||
dotnet: true
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
# * .NET x86_32
|
||||
|
||||
# - name: Editor .NET (x86_32, release)
|
||||
# target: editor
|
||||
# arch: x86_32
|
||||
|
@ -159,42 +117,6 @@ jobs:
|
|||
dotnet: true
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
# * .NET arm64
|
||||
|
||||
# ! FIXME: Needs a separate job for .NET glue generation since we can't execute arm64 binaries on x86_64.
|
||||
# ! Alternatively, solution generation can be done as post-process job, taking the glue from x86_64, after all builds complete.
|
||||
# - name: Editor .NET (arm64, release)
|
||||
# target: editor
|
||||
# arch: arm64
|
||||
# dotnet: true
|
||||
# should-build: ${{ !inputs.test-build }}
|
||||
|
||||
- name: Template .NET (arm64, release)
|
||||
target: template_release
|
||||
arch: arm64
|
||||
dotnet: true
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
- name: Template .NET (arm64, debug)
|
||||
target: template_debug
|
||||
arch: arm64
|
||||
dotnet: true
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
# * .NET arm32
|
||||
|
||||
- name: Template .NET (arm32, release)
|
||||
target: template_release
|
||||
arch: arm32
|
||||
dotnet: true
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
- name: Template .NET (arm32, debug)
|
||||
target: template_debug
|
||||
arch: arm32
|
||||
dotnet: true
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
exclude:
|
||||
- { opts: { should-build: false } }
|
||||
|
||||
|
@ -243,16 +165,25 @@ jobs:
|
|||
PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
|
||||
scons platform=linuxbsd target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
|
||||
|
||||
- name: Build .NET assemblies
|
||||
- name: Generate C# glue
|
||||
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
|
||||
uses: ./modules/limboai/.github/actions/build-dotnet-assemblies
|
||||
with:
|
||||
platform: linuxbsd
|
||||
env:
|
||||
GODOT_VERSION_STATUS: limboai
|
||||
run: |
|
||||
./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
|
||||
|
||||
- name: Build .NET solutions
|
||||
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
|
||||
env:
|
||||
GODOT_VERSION_STATUS: limboai
|
||||
run: |
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
|
||||
|
||||
- name: Prepare artifact
|
||||
env:
|
||||
OUTDIR: ${{ startsWith(matrix.opts.target, 'template') && 'out/templates' || 'out/' }}
|
||||
run: |
|
||||
strip ./bin/godot.*
|
||||
chmod +x ./bin/godot.*
|
||||
mkdir -p ${{env.OUTDIR}}
|
||||
mv bin/* ${{env.OUTDIR}}
|
||||
|
@ -277,7 +208,7 @@ jobs:
|
|||
BUILD_TYPE: ${{ endsWith(matrix.opts.target, 'release') && 'release' || 'debug' }}
|
||||
run: |
|
||||
mv out/templates/${BIN} out/templates/linux_${BUILD_TYPE}.${{matrix.opts.arch}}
|
||||
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.opts.dotnet == true && '.mono' || ''}}" > out/templates/version.txt
|
||||
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
|
||||
ls -R out/
|
||||
|
||||
- name: Upload artifact
|
||||
|
|
|
@ -165,14 +165,7 @@ jobs:
|
|||
|
||||
- name: Set up Vulkan SDK
|
||||
run: |
|
||||
# ! Note: Vulkan SDK changed packaging, so we need to inline these steps for the time being.
|
||||
#sh misc/scripts/install_vulkan_sdk_macos.sh
|
||||
|
||||
curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.zip" -o /tmp/vulkan-sdk.zip
|
||||
unzip /tmp/vulkan-sdk.zip -d /tmp
|
||||
/tmp/InstallVulkan.app/Contents/MacOS/InstallVulkan --accept-licenses --default-answer --confirm-command install
|
||||
rm -Rf /tmp/InstallVulkan.app
|
||||
rm -f /tmp/vulkan-sdk.zip
|
||||
sh misc/scripts/install_vulkan_sdk_macos.sh
|
||||
|
||||
- name: Set up scons cache
|
||||
uses: actions/cache@v4
|
||||
|
@ -190,14 +183,23 @@ jobs:
|
|||
run: |
|
||||
scons -j2 platform=macos target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
|
||||
|
||||
- name: Build .NET assemblies
|
||||
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
|
||||
uses: ./modules/limboai/.github/actions/build-dotnet-assemblies
|
||||
with:
|
||||
platform: macos
|
||||
- name: Generate C# glue
|
||||
if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
|
||||
env:
|
||||
GODOT_VERSION_STATUS: limboai
|
||||
run: |
|
||||
./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
|
||||
|
||||
- name: Build .NET solutions
|
||||
if: matrix.opts.dotnet && matrix.opts.target == 'editor' && matrix.opts.arch == 'x86_64'
|
||||
env:
|
||||
GODOT_VERSION_STATUS: limboai
|
||||
run: |
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
|
||||
|
||||
- name: Prepare artifact
|
||||
run: |
|
||||
strip bin/godot.*
|
||||
chmod +x bin/godot.*
|
||||
|
||||
- name: Upload artifact
|
||||
|
@ -255,6 +257,9 @@ jobs:
|
|||
run: |
|
||||
ls bin/
|
||||
lipo -create bin/godot.macos.editor.x86_64* bin/godot.macos.editor.arm64* -output bin/godot.macos.editor.universal
|
||||
du -sh bin/
|
||||
strip bin/godot.macos.editor.universal
|
||||
du -sh bin/
|
||||
mkdir -p out/editor/
|
||||
cp -r misc/dist/macos_tools.app out/editor/${APP_NAME}
|
||||
mkdir -p out/editor/${APP_NAME}/Contents/{MacOS,Resources}
|
||||
|
@ -290,6 +295,7 @@ jobs:
|
|||
ls bin/
|
||||
lipo -create bin/godot.macos.template_release.x86_64* bin/godot.macos.template_release.arm64* -output bin/godot.macos.template_release.universal
|
||||
lipo -create bin/godot.macos.template_debug.x86_64* bin/godot.macos.template_debug.arm64* -output bin/godot.macos.template_debug.universal
|
||||
strip bin/godot.*.universal
|
||||
cp -r misc/dist/macos_template.app macos_template.app
|
||||
mkdir -p macos_template.app/Contents/MacOS
|
||||
cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
|
||||
|
@ -298,7 +304,7 @@ jobs:
|
|||
zip -q -9 -r macos.zip macos_template.app
|
||||
mkdir -p out/templates/
|
||||
mv macos.zip out/templates/macos.zip
|
||||
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.opts.dotnet == true && '.mono' || ''}}" > out/templates/version.txt
|
||||
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
|
||||
rm -rf bin/*
|
||||
ls out/templates/
|
||||
|
||||
|
|
|
@ -26,8 +26,8 @@ concurrency:
|
|||
|
||||
# Global Settings.
|
||||
env:
|
||||
GODOT_REF: "4.3"
|
||||
GODOT_CPP_REF: "godot-4.3-stable"
|
||||
GODOT_REF: "master"
|
||||
GODOT_CPP_REF: "master"
|
||||
|
||||
jobs:
|
||||
unit-tests:
|
||||
|
@ -101,18 +101,6 @@ jobs:
|
|||
run: |
|
||||
bin/${{ env.BIN }} --test --headless
|
||||
|
||||
static-checks:
|
||||
name: ⚙️ Static checks
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Clone LimboAI module
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Code style checks
|
||||
uses: pre-commit/action@v3.0.1
|
||||
with:
|
||||
extra_args: --all-files
|
||||
|
||||
cache-env:
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
|
|
|
@ -46,8 +46,6 @@ jobs:
|
|||
fail-fast: false
|
||||
matrix:
|
||||
opts:
|
||||
# * Standard x86_64
|
||||
|
||||
- name: Editor (x86_64, release)
|
||||
target: editor
|
||||
arch: x86_64
|
||||
|
@ -66,8 +64,6 @@ jobs:
|
|||
dotnet: false
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
# * Standard x86_32
|
||||
|
||||
# - name: Editor (x86_32, release)
|
||||
# target: editor
|
||||
# arch: x86_32
|
||||
|
@ -86,33 +82,11 @@ jobs:
|
|||
dotnet: false
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
# * Standard arm64
|
||||
|
||||
# - name: Editor (arm64, release)
|
||||
# target: editor
|
||||
# arch: arm64
|
||||
# dotnet: false
|
||||
# should-build: ${{ !inputs.test-build }}
|
||||
|
||||
- name: Template (arm64, release)
|
||||
target: template_release
|
||||
arch: arm64
|
||||
dotnet: false
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
- name: Template (arm64, debug)
|
||||
target: template_debug
|
||||
arch: arm64
|
||||
dotnet: false
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
# * .NET x86_64
|
||||
|
||||
- name: Editor .NET (x86_64, release)
|
||||
target: editor
|
||||
arch: x86_64
|
||||
dotnet: true
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
should-build: true
|
||||
|
||||
- name: Template .NET (x86_64, release)
|
||||
target: template_release
|
||||
|
@ -126,8 +100,6 @@ jobs:
|
|||
dotnet: true
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
# * .NET x86_32
|
||||
|
||||
# - name: Editor .NET (x86_32, release)
|
||||
# target: editor
|
||||
# arch: x86_32
|
||||
|
@ -146,26 +118,6 @@ jobs:
|
|||
dotnet: true
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
# * .NET arm64
|
||||
|
||||
# - name: Editor (arm64, release)
|
||||
# target: editor
|
||||
# arch: arm64
|
||||
# dotnet: true
|
||||
# should-build: ${{ !inputs.test-build }}
|
||||
|
||||
- name: Template (arm64, release)
|
||||
target: template_release
|
||||
arch: arm64
|
||||
dotnet: true
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
- name: Template (arm64, debug)
|
||||
target: template_debug
|
||||
arch: arm64
|
||||
dotnet: true
|
||||
should-build: ${{ !inputs.test-build }}
|
||||
|
||||
exclude:
|
||||
- { opts: { should-build: false } }
|
||||
|
||||
|
@ -220,11 +172,19 @@ jobs:
|
|||
run: |
|
||||
scons -j2 platform=windows target=${{matrix.opts.target}} arch=${{matrix.opts.arch}} module_mono_enabled=${{matrix.opts.dotnet}} ${{env.SCONSFLAGS}}
|
||||
|
||||
- name: Build .NET assemblies
|
||||
- name: Generate C# glue
|
||||
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
|
||||
uses: ./modules/limboai/.github/actions/build-dotnet-assemblies
|
||||
with:
|
||||
platform: windows
|
||||
env:
|
||||
GODOT_VERSION_STATUS: limboai
|
||||
run: |
|
||||
./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
|
||||
|
||||
- name: Build .NET solutions
|
||||
if: matrix.opts.dotnet && matrix.opts.target == 'editor'
|
||||
env:
|
||||
GODOT_VERSION_STATUS: limboai
|
||||
run: |
|
||||
python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
|
||||
|
||||
- name: Prepare artifact
|
||||
shell: bash
|
||||
|
@ -244,7 +204,7 @@ jobs:
|
|||
run: |
|
||||
mv out/templates/${BIN}.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}.exe
|
||||
mv out/templates/${BIN}.console.exe out/templates/windows_${BUILD_TYPE}_${{matrix.opts.arch}}_console.exe
|
||||
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}${{matrix.opts.dotnet == true && '.mono' || ''}}" > out/templates/version.txt
|
||||
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
|
||||
ls -R out/
|
||||
|
||||
- name: Upload artifact
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
demo/addons/
|
||||
demo/script_templates/
|
||||
icons/*.import
|
||||
godot-cpp
|
||||
|
||||
# Godot auto generated files
|
||||
*.gen.*
|
||||
|
@ -187,6 +186,3 @@ godot.creator.*
|
|||
|
||||
# compile commands (https://clang.llvm.org/docs/JSONCompilationDatabase.html)
|
||||
compile_commands.json
|
||||
|
||||
# clang cache
|
||||
.cache
|
||||
|
|
65
README.md
65
README.md
|
@ -8,23 +8,22 @@
|
|||
[![🔎 Unit Tests](https://github.com/limbonaut/limboai/actions/workflows/test_builds.yml/badge.svg)](https://github.com/limbonaut/limboai/actions/workflows/test_builds.yml)
|
||||
[![Documentation Status](https://readthedocs.org/projects/limboai/badge/?version=latest)](https://limboai.readthedocs.io/en/latest/?badge=latest)
|
||||
[![GitHub License](https://img.shields.io/github/license/limbonaut/limboai)](https://github.com/limbonaut/limboai/blob/master/LICENSE.md)
|
||||
|
||||
[![Discord](https://img.shields.io/discord/1185664967379267774?logo=discord&link=https%3A%2F%2Fdiscord.gg%2FN5MGC95GpP)](https://discord.gg/N5MGC95GpP)
|
||||
[![Support this project](https://img.shields.io/badge/Support%20this%20project-red?logo=kofi&logoColor=white&link=https%3A%2F%2Fko-fi.com%2Flimbonaut)](https://ko-fi.com/limbonaut)
|
||||
[![Mastodon Follow](https://img.shields.io/mastodon/follow/109346796150895359?domain=https%3A%2F%2Fmastodon.gamedev.place)](https://mastodon.gamedev.place/@limbo)
|
||||
|
||||
>**🛈 Supported Godot Engine:** **4.3** (v1.2.0+) | **4.2** (v1.1.x releases)
|
||||
|
||||
**LimboAI** is an open-source C++ plugin for **Godot Engine 4** providing a combination of
|
||||
**Behavior Trees** and **State Machines**, which can be used together to create complex AI behaviors.
|
||||
It comes with a behavior tree editor, built-in documentation, visual debugger, extensive demo project with a tutorial, and more!
|
||||
While it is implemented in C++, it fully supports GDScript for [creating your own tasks](https://limboai.readthedocs.io/en/stable/getting-started/custom-tasks.html) and [states](https://limboai.readthedocs.io/en/stable/getting-started/hsm.html).
|
||||
While it is implemented in C++, it fully supports GDScript for [creating your own tasks](https://limboai.readthedocs.io/en/latest/getting-started/custom-tasks.html) and [states](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html).
|
||||
|
||||
If you enjoy using LimboAI, please **consider supporting** my efforts with a donation on Ko-fi 😊 Your contribution will help me continue developing and improving it.
|
||||
|
||||
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/Y8Y2TCNH0)
|
||||
>**🛈 Supported Godot Engine: 4.2**
|
||||
|
||||
![Textured screenshot](doc/images/behavior-tree-editor-debugger.png)
|
||||
|
||||
Behavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies). They are designed to make it easier to create rich and highly modular behaviors for your games. To learn more about behavior trees, check out [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/stable/getting-started/introduction.html) and our demo project, which includes a tutorial.
|
||||
Behavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies). They are designed to make it easier to create rich and highly modular behaviors for your games. To learn more about behavior trees, check out [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/latest/getting-started/introduction.html) and our demo project, which includes a tutorial.
|
||||
|
||||
## Demonstration
|
||||
|
||||
|
@ -36,12 +35,8 @@ Behavior Trees are powerful hierarchical structures used to model and control th
|
|||
|
||||
### Videos
|
||||
|
||||
> **🛈** YouTube videos produced by various creators
|
||||
|
||||
<a href="https://www.youtube.com/watch?v=NWaMArUg7mY"><img src="https://img.youtube.com/vi/NWaMArUg7mY/0.jpg" width=410></a>
|
||||
<a href="https://www.youtube.com/watch?v=aP0Aacdxmno"><img src="https://img.youtube.com/vi/aP0Aacdxmno/0.jpg" width=410></a>
|
||||
<a href="https://www.youtube.com/watch?v=vZHzMO90IwQ"><img src="https://img.youtube.com/vi/vZHzMO90IwQ/0.jpg" width=410></a>
|
||||
<a href="https://www.youtube.com/watch?v=gAk3xl5fBsM"><img src="https://img.youtube.com/vi/gAk3xl5fBsM/0.jpg" width=410></a>
|
||||
|
||||
## Features
|
||||
|
||||
|
@ -50,13 +45,13 @@ Behavior Trees are powerful hierarchical structures used to model and control th
|
|||
- Execute `BehaviorTree` resources using the `BTPlayer` node.
|
||||
- Create complex behaviors by combining and nesting tasks in a hierarchy.
|
||||
- Control execution flow using composite, decorator, and condition tasks.
|
||||
- [Create custom tasks](https://limboai.readthedocs.io/en/stable/getting-started/custom-tasks.html) by extending core classes: `BTAction`, `BTCondition`, `BTDecorator`, and `BTComposite`.
|
||||
- [Create custom tasks](https://limboai.readthedocs.io/en/latest/getting-started/custom-tasks.html) by extending core classes: `BTAction`, `BTCondition`, `BTDecorator`, and `BTComposite`.
|
||||
- Built-in class documentation.
|
||||
- Blackboard system: Share data seamlessly between tasks using the `Blackboard`.
|
||||
- Blackboard plans: Define variables in the BehaviorTree resource and override their values in the BTPlayer node.
|
||||
- Plan editor: Manage variables, their data types and property hints.
|
||||
- Blackboard scopes: Prevent name conflicts and enable advanced techniques like [sharing data between several agents](https://limboai.readthedocs.io/en/stable/getting-started/using-blackboard.html#sharing-data-between-several-agents).
|
||||
- Blackboard parameters: [Export a BB parameter](https://limboai.readthedocs.io/en/stable/getting-started/using-blackboard.html#task-parameters), for which user can provide a value or bind it to a blackboard variable (can be used in custom tasks).
|
||||
- Blackboard scopes: Prevent name conflicts and enable advanced techniques like [sharing data between several agents](https://limboai.readthedocs.io/en/latest/getting-started/using-blackboard.html#sharing-data-between-several-agents).
|
||||
- Blackboard parameters: [Export a BB parameter](https://limboai.readthedocs.io/en/latest/getting-started/using-blackboard.html#task-parameters), for which user can provide a value or bind it to a blackboard variable (can be used in custom tasks).
|
||||
- Inspector support for specifying blackboard variables (custom editor for exported `StringName` properties ending with "_var").
|
||||
- Use the `BTSubtree` task to execute a tree from a different resource file, promoting organization and reusability.
|
||||
- Visual Debugger: Inspect the execution of any BT in a running scene to identify and troubleshoot issues.
|
||||
|
@ -67,24 +62,24 @@ Behavior Trees are powerful hierarchical structures used to model and control th
|
|||
- Extend the `LimboState` class to implement state logic.
|
||||
- `LimboHSM` node serves as a state machine that manages `LimboState` instances and transitions.
|
||||
- `LimboHSM` is a state itself and can be nested within other `LimboHSM` instances.
|
||||
- [Event-based](https://limboai.readthedocs.io/en/stable/getting-started/hsm.html#events-and-transitions): Transitions are associated with events and are triggered by the state machine when the relevant event is dispatched, allowing for better decoupling of transitions from state logic.
|
||||
- [Event-based](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html#events-and-transitions): Transitions are associated with events and are triggered by the state machine when the relevant event is dispatched, allowing for better decoupling of transitions from state logic.
|
||||
- Combine state machines with behavior trees using `BTState` for advanced reactive AI.
|
||||
- Delegation Option: Using the vanilla `LimboState`, [delegate the implementation](https://limboai.readthedocs.io/en/stable/getting-started/hsm.html#single-file-state-machine-setup) to your callback functions, making it perfect for rapid prototyping and game jams.
|
||||
- Delegation Option: Using the vanilla `LimboState`, [delegate the implementation](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html#single-file-state-machine-setup) to your callback functions, making it perfect for rapid prototyping and game jams.
|
||||
- 🛈 Note: State machine setup and initialization require code; there is no GUI editor.
|
||||
|
||||
- **Tested:** Behavior tree tasks and HSM are covered by unit tests.
|
||||
|
||||
- **GDExtension:** LimboAI can be [used as extension](https://limboai.readthedocs.io/en/stable/getting-started/gdextension.html). Custom engine builds are not necessary.
|
||||
- **GDExtension:** LimboAI can be [used as extension](https://limboai.readthedocs.io/en/latest/getting-started/gdextension.html). Custom engine builds are not necessary.
|
||||
|
||||
- **Demo + Tutorial:** Check out our extensive demo project, which includes an introduction to behavior trees using examples.
|
||||
|
||||
## First steps
|
||||
|
||||
Follow the [First steps](https://limboai.readthedocs.io/en/stable/index.html#first-steps) guide to learn how to get started with LimboAI and the demo project.
|
||||
Follow the [First steps](https://limboai.readthedocs.io/en/latest/index.html#first-steps) guide to learn how to get started with LimboAI and the demo project.
|
||||
|
||||
## Getting LimboAI
|
||||
|
||||
LimboAI can be used as either a C++ module or as a GDExtension shared library. GDExtension version is more convenient to use but somewhat limited in features. Whichever you choose to use, your project will stay compatible with both and you can switch from one to the other any time. See [Using GDExtension](https://limboai.readthedocs.io/en/stable/getting-started/gdextension.html).
|
||||
LimboAI can be used as either a C++ module or as a GDExtension shared library. GDExtension version is more convenient to use but somewhat limited in features. Whichever you choose to use, your project will stay compatible with both and you can switch from one to the other any time. See [Using GDExtension](https://limboai.readthedocs.io/en/latest/getting-started/gdextension.html).
|
||||
|
||||
### Precompiled builds
|
||||
|
||||
|
@ -93,31 +88,25 @@ LimboAI can be used as either a C++ module or as a GDExtension shared library. G
|
|||
|
||||
### Compiling from source
|
||||
|
||||
>**🛈 For GDExtension:** Refer to comments in [setup_gdextension.sh](./gdextension/setup_gdextension.sh) file.
|
||||
|
||||
- Download the Godot Engine source code and put this module source into the `modules/limboai` directory.
|
||||
- Consult the Godot Engine documentation for instructions on [how to build from source code](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html).
|
||||
- If you plan to export a game utilizing the LimboAI module, you'll also need to build export templates.
|
||||
- To execute unit tests, compile the engine with `tests=yes` and run it with `--test --tc="*[LimboAI]*"`.
|
||||
|
||||
#### For GDExtension
|
||||
|
||||
- You'll need SCons build tool and a C++ compiler. See also [Compiling](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html).
|
||||
- Run `scons target=editor` to build the plugin library for your current platform.
|
||||
- SCons will automatically clone the godot-cpp/ repository if it doesn't already exist in the `limboai/godot-cpp` directory.
|
||||
- By default, built targets are placed in the demo project: `demo/addons/limboai/bin/`
|
||||
- Check `scons -h` for other options and targets.
|
||||
|
||||
## Using the plugin
|
||||
|
||||
- Online Documentation: [stable](https://limboai.readthedocs.io/en/stable/index.html), [latest](https://limboai.readthedocs.io/en/latest/index.html)
|
||||
- [First steps](https://limboai.readthedocs.io/en/stable/index.html#first-steps)
|
||||
- [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/stable/getting-started/introduction.html)
|
||||
- [Creating custom tasks in GDScript](https://limboai.readthedocs.io/en/stable/getting-started/custom-tasks.html)
|
||||
- [Sharing data using Blackboard](https://limboai.readthedocs.io/en/stable/getting-started/using-blackboard.html)
|
||||
- [Accessing nodes in the scene tree](https://limboai.readthedocs.io/en/stable/getting-started/accessing-nodes.html)
|
||||
- [State machines](https://limboai.readthedocs.io/en/stable/getting-started/hsm.html)
|
||||
- [Using GDExtension](https://limboai.readthedocs.io/en/stable/getting-started/gdextension.html)
|
||||
- [Using LimboAI with C#](https://limboai.readthedocs.io/en/stable/getting-started/c-sharp.html)
|
||||
- [Class reference](https://limboai.readthedocs.io/en/stable/getting-started/featured-classes.html)
|
||||
- [Online Documentation](https://limboai.readthedocs.io/en/latest/index.html)
|
||||
- [First steps](https://limboai.readthedocs.io/en/latest/index.html#first-steps)
|
||||
- [Introduction to Behavior Trees](https://limboai.readthedocs.io/en/latest/getting-started/introduction.html)
|
||||
- [Creating custom tasks in GDScript](https://limboai.readthedocs.io/en/latest/getting-started/custom-tasks.html)
|
||||
- [Sharing data using Blackboard](https://limboai.readthedocs.io/en/latest/getting-started/using-blackboard.html)
|
||||
- [Accessing nodes in the scene tree](https://limboai.readthedocs.io/en/latest/getting-started/accessing-nodes.html)
|
||||
- [State machines](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html)
|
||||
- [Using GDExtension](https://limboai.readthedocs.io/en/latest/getting-started/gdextension.html)
|
||||
- [Using LimboAI with C#](https://limboai.readthedocs.io/en/latest/getting-started/c-sharp.html)
|
||||
- [Class reference](https://limboai.readthedocs.io/en/latest/getting-started/featured-classes.html)
|
||||
|
||||
## Contributing
|
||||
|
||||
|
@ -133,6 +122,4 @@ I write about LimboAI development on Mastodon: https://mastodon.gamedev.place/@l
|
|||
|
||||
## License
|
||||
|
||||
Use of this source code is governed by an MIT-style license that can be found in the LICENSE file or at https://opensource.org/licenses/MIT
|
||||
|
||||
LimboAI logo and demo project art assets are licensed under the Creative Commons Attribution 4.0 International license that can be found at https://creativecommons.org/licenses/by/4.0/
|
||||
Use of this source code is governed by an MIT-style license that can be found in the LICENSE file or at https://opensource.org/licenses/MIT.
|
||||
|
|
160
SConstruct
160
SConstruct
|
@ -1,160 +0,0 @@
|
|||
#!/usr/bin/env python
|
||||
"""
|
||||
This is SConstruct file for building GDExtension variant using SCons build system.
|
||||
For module variant, see SCsub file.
|
||||
|
||||
Use --project=DIR to customize output path for built targets.
|
||||
- Built targets are placed into "DIR/addons/limboai/bin".
|
||||
- For example: scons --project="../my_project"
|
||||
- built targets will be placed into "../my_project/addons/limboai/bin".
|
||||
- If not specified, built targets are put into the demo/ project.
|
||||
"""
|
||||
|
||||
import os
|
||||
import sys
|
||||
import subprocess
|
||||
from limboai_version import generate_module_version_header, godot_cpp_ref
|
||||
|
||||
sys.path.append("gdextension")
|
||||
from update_icon_entries import update_icon_entries
|
||||
from fix_icon_imports import fix_icon_imports
|
||||
|
||||
# Check if godot-cpp/ exists
|
||||
if not os.path.exists("godot-cpp"):
|
||||
print("Directory godot-cpp/ not found. Cloning repository...")
|
||||
result = subprocess.run(
|
||||
["git", "clone", "-b", godot_cpp_ref, "https://github.com/godotengine/godot-cpp.git"],
|
||||
check=True,
|
||||
# capture_output=True
|
||||
)
|
||||
if result.returncode != 0:
|
||||
print("Error: Cloning godot-cpp repository failed.")
|
||||
Exit(1)
|
||||
print("Finished cloning godot-cpp repository.")
|
||||
|
||||
AddOption(
|
||||
"--project",
|
||||
dest="project",
|
||||
type="string",
|
||||
nargs=1,
|
||||
action="store",
|
||||
metavar="DIR",
|
||||
default="demo",
|
||||
help="Specify project directory",
|
||||
)
|
||||
|
||||
help_text = """
|
||||
Options:
|
||||
--project=DIR Specify project directory (default: "demo");
|
||||
built targets will be placed in DIR/addons/limboai/bin
|
||||
"""
|
||||
Help(help_text)
|
||||
|
||||
project_dir = GetOption("project")
|
||||
if not os.path.isdir(project_dir):
|
||||
print("Project directory not found: " + project_dir)
|
||||
Exit(2)
|
||||
|
||||
# Parse LimboAI-specific variables.
|
||||
vars = Variables()
|
||||
vars.AddVariables(
|
||||
BoolVariable("deploy_manifest", help="Deploy limboai.gdextension into PROJECT/addons/limboai/bin", default=True),
|
||||
BoolVariable("deploy_icons", help="Deploy icons into PROJECT/addons/limboai/icons", default=True),
|
||||
)
|
||||
env = Environment(tools=["default"], PLATFORM="", variables=vars)
|
||||
Help(vars.GenerateHelpText(env))
|
||||
|
||||
# Read LimboAI-specific variables.
|
||||
deploy_manifest = env["deploy_manifest"]
|
||||
deploy_icons = env["deploy_icons"]
|
||||
|
||||
# Remove processed variables from ARGUMENTS to avoid godot-cpp warnings.
|
||||
for o in vars.options:
|
||||
if o.key in ARGUMENTS:
|
||||
del ARGUMENTS[o.key]
|
||||
|
||||
# For reference:
|
||||
# - CCFLAGS are compilation flags shared between C and C++
|
||||
# - CFLAGS are for C-specific compilation flags
|
||||
# - CXXFLAGS are for C++-specific compilation flags
|
||||
# - CPPFLAGS are for pre-processor flags
|
||||
# - CPPDEFINES are for pre-processor defines
|
||||
# - LINKFLAGS are for linking flags
|
||||
|
||||
env = SConscript("godot-cpp/SConstruct")
|
||||
|
||||
# Generate version header.
|
||||
print("Generating LimboAI version header...")
|
||||
generate_module_version_header()
|
||||
|
||||
# Update icon entries in limboai.gdextension file.
|
||||
# Note: This will remove everything after [icons] section, and rebuild it with generated icon entries.
|
||||
print("Updating LimboAI icon entries...")
|
||||
update_icon_entries(silent=True)
|
||||
|
||||
# Fix icon imports in the PROJECT/addons/limboai/icons/.
|
||||
# Enables scaling and color conversion in the editor for imported SVG icons.
|
||||
try:
|
||||
fix_icon_imports(project_dir)
|
||||
except FileNotFoundError as e:
|
||||
print(e)
|
||||
except Exception as e:
|
||||
print("Unknown error: " + str(e))
|
||||
|
||||
# Tweak this if you want to use different folders, or more folders, to store your source code in.
|
||||
env.Append(CPPDEFINES=["LIMBOAI_GDEXTENSION"])
|
||||
sources = Glob("*.cpp")
|
||||
sources += Glob("blackboard/*.cpp")
|
||||
sources += Glob("blackboard/bb_param/*.cpp")
|
||||
sources += Glob("bt/*.cpp")
|
||||
sources += Glob("bt/tasks/*.cpp")
|
||||
sources += Glob("bt/tasks/blackboard/*.cpp")
|
||||
sources += Glob("bt/tasks/composites/*.cpp")
|
||||
sources += Glob("bt/tasks/decorators/*.cpp")
|
||||
sources += Glob("bt/tasks/scene/*.cpp")
|
||||
sources += Glob("bt/tasks/utility/*.cpp")
|
||||
sources += Glob("gdextension/*.cpp")
|
||||
sources += Glob("editor/debugger/*.cpp")
|
||||
sources += Glob("editor/*.cpp")
|
||||
sources += Glob("hsm/*.cpp")
|
||||
sources += Glob("util/*.cpp")
|
||||
|
||||
# Generate documentation header.
|
||||
if env["target"] in ["editor", "template_debug"]:
|
||||
doc_data = env.GodotCPPDocData("gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
|
||||
sources.append(doc_data)
|
||||
|
||||
# Build library.
|
||||
if env["platform"] == "macos":
|
||||
library = env.SharedLibrary(
|
||||
project_dir
|
||||
+ "/addons/limboai/bin/liblimboai.{}.{}.framework/liblimboai.{}.{}".format(
|
||||
env["platform"], env["target"], env["platform"], env["target"]
|
||||
),
|
||||
source=sources,
|
||||
)
|
||||
else:
|
||||
library = env.SharedLibrary(
|
||||
project_dir + "/addons/limboai/bin/liblimboai{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
|
||||
source=sources,
|
||||
)
|
||||
|
||||
Default(library)
|
||||
|
||||
# Deploy icons into PROJECT/addons/limboai/icons.
|
||||
if deploy_icons:
|
||||
cmd_deploy_icons = env.Command(
|
||||
project_dir + "/addons/limboai/icons/",
|
||||
"icons/",
|
||||
Copy("$TARGET", "$SOURCE"),
|
||||
)
|
||||
Default(cmd_deploy_icons)
|
||||
|
||||
# Deploy limboai.gdextension into PROJECT/addons/limboai/bin.
|
||||
if deploy_manifest:
|
||||
cmd_deploy_manifest = env.Command(
|
||||
project_dir + "/addons/limboai/bin/limboai.gdextension",
|
||||
"gdextension/limboai.gdextension",
|
||||
Copy("$TARGET", "$SOURCE"),
|
||||
)
|
||||
Default(cmd_deploy_manifest)
|
|
@ -11,6 +11,15 @@
|
|||
|
||||
#include "bb_node.h"
|
||||
|
||||
#ifdef LIMBOAI_MODULE
|
||||
#include "core/error/error_macros.h"
|
||||
#include "scene/main/node.h"
|
||||
#endif // LIMBOAI_MODULE
|
||||
|
||||
#ifdef LIMBOAI_GDEXTENSION
|
||||
#include <godot_cpp/classes/node.hpp>
|
||||
#endif // LIMBOAI_GDEXTENSION
|
||||
|
||||
Variant BBNode::get_value(Node *p_scene_root, const Ref<Blackboard> &p_blackboard, const Variant &p_default) {
|
||||
ERR_FAIL_NULL_V_MSG(p_scene_root, Variant(), "BBNode: get_value() failed - scene_root is null.");
|
||||
ERR_FAIL_NULL_V_MSG(p_blackboard, Variant(), "BBNode: get_value() failed - blackboard is null.");
|
||||
|
@ -24,10 +33,13 @@ Variant BBNode::get_value(Node *p_scene_root, const Ref<Blackboard> &p_blackboar
|
|||
|
||||
if (val.get_type() == Variant::NODE_PATH) {
|
||||
return p_scene_root->get_node_or_null(val);
|
||||
} else if (val.get_type() == Variant::OBJECT || val.get_type() == Variant::NIL) {
|
||||
return val;
|
||||
} else {
|
||||
WARN_PRINT("BBNode: Unexpected variant type: " + Variant::get_type_name(val.get_type()) + ". Returning default value.");
|
||||
return p_default;
|
||||
Object *obj = val;
|
||||
if (unlikely(obj == nullptr && val.get_type() != Variant::NIL)) {
|
||||
WARN_PRINT("BBNode: Unexpected variant type of a blackboard variable.");
|
||||
return p_default;
|
||||
} else {
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ void BBVariable::set_value(const Variant &p_value) {
|
|||
data->value_changed = true;
|
||||
|
||||
if (is_bound()) {
|
||||
Object *obj = OBJECT_DB_GET_INSTANCE(data->bound_object);
|
||||
Object *obj = ObjectDB::get_instance(ObjectID(data->bound_object));
|
||||
ERR_FAIL_COND_MSG(!obj, "Blackboard: Failed to get bound object.");
|
||||
#ifdef LIMBOAI_MODULE
|
||||
bool r_valid;
|
||||
|
@ -39,7 +39,7 @@ void BBVariable::set_value(const Variant &p_value) {
|
|||
|
||||
Variant BBVariable::get_value() const {
|
||||
if (is_bound()) {
|
||||
Object *obj = OBJECT_DB_GET_INSTANCE(data->bound_object);
|
||||
Object *obj = ObjectDB::get_instance(ObjectID(data->bound_object));
|
||||
ERR_FAIL_COND_V_MSG(!obj, data->value, "Blackboard: Failed to get bound object.");
|
||||
#ifdef LIMBOAI_MODULE
|
||||
bool r_valid;
|
||||
|
|
|
@ -40,10 +40,6 @@ private:
|
|||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
#ifdef LIMBOAI_GDEXTENSION
|
||||
String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
|
||||
#endif
|
||||
|
||||
public:
|
||||
void set_parent(const Ref<Blackboard> &p_blackboard) { parent = p_blackboard; }
|
||||
Ref<Blackboard> get_parent() const { return parent; }
|
||||
|
@ -53,7 +49,6 @@ public:
|
|||
Variant get_var(const StringName &p_name, const Variant &p_default = Variant(), bool p_complain = true) const;
|
||||
void set_var(const StringName &p_name, const Variant &p_value);
|
||||
bool has_var(const StringName &p_name) const;
|
||||
_FORCE_INLINE_ bool has_local_var(const StringName &p_name) const { return data.has(p_name); }
|
||||
void erase_var(const StringName &p_name);
|
||||
void clear() { data.clear(); }
|
||||
TypedArray<StringName> list_vars() const;
|
||||
|
|
|
@ -387,50 +387,46 @@ void BlackboardPlan::sync_with_base_plan() {
|
|||
}
|
||||
}
|
||||
|
||||
Ref<Blackboard> BlackboardPlan::create_blackboard(Node *p_prefetch_root, const Ref<Blackboard> &p_parent_scope, Node *p_prefetch_root_for_base_plan) {
|
||||
ERR_FAIL_COND_V(p_prefetch_root == nullptr && prefetch_nodepath_vars, memnew(Blackboard));
|
||||
// Add a variable duplicate to the blackboard, optionally with NodePath prefetch.
|
||||
inline void bb_add_var_dup_with_prefetch(const Ref<Blackboard> &p_blackboard, const StringName &p_name, const BBVariable &p_var, bool p_prefetch, Node *p_node) {
|
||||
if (unlikely(p_prefetch && p_var.get_type() == Variant::NODE_PATH)) {
|
||||
Node *n = p_node->get_node_or_null(p_var.get_value());
|
||||
BBVariable var = p_var.duplicate(true);
|
||||
if (n != nullptr) {
|
||||
var.set_value(n);
|
||||
} else {
|
||||
if (p_blackboard->has_var(p_name)) {
|
||||
// Not adding: Assuming variable was initialized by the user or in the parent scope.
|
||||
return;
|
||||
}
|
||||
ERR_PRINT(vformat("BlackboardPlan: Prefetch failed for variable $%s with value: %s", p_name, p_var.get_value()));
|
||||
var.set_value(Variant());
|
||||
}
|
||||
p_blackboard->assign_var(p_name, var);
|
||||
} else {
|
||||
p_blackboard->assign_var(p_name, p_var.duplicate(true));
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Blackboard> BlackboardPlan::create_blackboard(Node *p_node, const Ref<Blackboard> &p_parent_scope) {
|
||||
ERR_FAIL_COND_V(p_node == nullptr && prefetch_nodepath_vars, memnew(Blackboard));
|
||||
Ref<Blackboard> bb = memnew(Blackboard);
|
||||
bb->set_parent(p_parent_scope);
|
||||
populate_blackboard(bb, true, p_prefetch_root, p_prefetch_root_for_base_plan);
|
||||
populate_blackboard(bb, true, p_node);
|
||||
return bb;
|
||||
}
|
||||
|
||||
void BlackboardPlan::populate_blackboard(const Ref<Blackboard> &p_blackboard, bool overwrite, Node *p_prefetch_root, Node *p_prefetch_root_for_base_plan) {
|
||||
ERR_FAIL_COND(p_prefetch_root == nullptr && prefetch_nodepath_vars);
|
||||
ERR_FAIL_COND(p_blackboard.is_null());
|
||||
void BlackboardPlan::populate_blackboard(const Ref<Blackboard> &p_blackboard, bool overwrite, Node *p_node) {
|
||||
ERR_FAIL_COND(p_node == nullptr && prefetch_nodepath_vars);
|
||||
for (const Pair<StringName, BBVariable> &p : var_list) {
|
||||
if (p_blackboard->has_local_var(p.first) && !overwrite) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
Variant::Type existing_type = p_blackboard->get_var(p.first).get_type();
|
||||
Variant::Type planned_type = p.second.get_type();
|
||||
if (existing_type != planned_type && existing_type != Variant::NIL && planned_type != Variant::NIL && !(existing_type == Variant::OBJECT && planned_type == Variant::NODE_PATH)) {
|
||||
WARN_PRINT(vformat("BlackboardPlan: Not overwriting %s as it already exists in the blackboard, but it has a different type than planned (%s vs %s). File: %s",
|
||||
LimboUtility::get_singleton()->decorate_var(p.first), Variant::get_type_name(existing_type), Variant::get_type_name(planned_type), get_path()));
|
||||
}
|
||||
#endif
|
||||
if (p_blackboard->has_var(p.first) && !overwrite) {
|
||||
continue;
|
||||
}
|
||||
bool has_mapping = parent_scope_mapping.has(p.first);
|
||||
bool do_prefetch = !has_mapping && prefetch_nodepath_vars;
|
||||
|
||||
// Add a variable duplicate to the blackboard, optionally with NodePath prefetch.
|
||||
BBVariable var = p.second.duplicate(true);
|
||||
if (unlikely(do_prefetch && p.second.get_type() == Variant::NODE_PATH)) {
|
||||
Node *prefetch_root = !p_prefetch_root_for_base_plan || !is_derived() || is_derived_var_changed(p.first) ? p_prefetch_root : p_prefetch_root_for_base_plan;
|
||||
Node *n = prefetch_root->get_node_or_null(p.second.get_value());
|
||||
if (n != nullptr) {
|
||||
var.set_value(n);
|
||||
} else {
|
||||
ERR_PRINT(vformat("BlackboardPlan: Prefetch failed for variable $%s with value: %s", p.first, p.second.get_value()));
|
||||
var.set_value(Variant());
|
||||
}
|
||||
}
|
||||
p_blackboard->assign_var(p.first, var);
|
||||
|
||||
if (has_mapping) {
|
||||
bb_add_var_dup_with_prefetch(p_blackboard, p.first, p.second, prefetch_nodepath_vars, p_node);
|
||||
if (parent_scope_mapping.has(p.first)) {
|
||||
StringName target_var = parent_scope_mapping[p.first];
|
||||
if (target_var != StringName()) {
|
||||
ERR_CONTINUE_MSG(p_blackboard->get_parent() == nullptr, vformat("BlackboardPlan: Cannot link variable %s to parent scope because the parent scope is not set.", LimboUtility::get_singleton()->decorate_var(p.first)));
|
||||
ERR_CONTINUE_MSG(p_blackboard->get_parent() == nullptr, vformat("BlackboardPlan: Cannot link variable $%s to parent scope because the parent scope is not set.", p.first));
|
||||
p_blackboard->link_var(p.first, p_blackboard->get_parent(), target_var);
|
||||
}
|
||||
}
|
||||
|
@ -447,8 +443,8 @@ void BlackboardPlan::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("sync_with_base_plan"), &BlackboardPlan::sync_with_base_plan);
|
||||
ClassDB::bind_method(D_METHOD("set_parent_scope_plan_provider", "callable"), &BlackboardPlan::set_parent_scope_plan_provider);
|
||||
ClassDB::bind_method(D_METHOD("get_parent_scope_plan_provider"), &BlackboardPlan::get_parent_scope_plan_provider);
|
||||
ClassDB::bind_method(D_METHOD("create_blackboard", "prefetch_root", "parent_scope", "prefetch_root_for_base_plan"), &BlackboardPlan::create_blackboard, DEFVAL(Ref<Blackboard>()), DEFVAL(Variant()));
|
||||
ClassDB::bind_method(D_METHOD("populate_blackboard", "blackboard", "overwrite", "prefetch_root", "prefetch_root_for_base_plan"), &BlackboardPlan::populate_blackboard, DEFVAL(Variant()));
|
||||
ClassDB::bind_method(D_METHOD("create_blackboard", "node", "parent_scope"), &BlackboardPlan::create_blackboard, DEFVAL(Ref<Blackboard>()));
|
||||
ClassDB::bind_method(D_METHOD("populate_blackboard", "blackboard", "overwrite", "node"), &BlackboardPlan::populate_blackboard);
|
||||
|
||||
// To avoid cluttering the member namespace, we do not export unnecessary properties in this class.
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "prefetch_nodepath_vars", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_prefetch_nodepath_vars", "is_prefetching_nodepath_vars");
|
||||
|
|
|
@ -55,10 +55,6 @@ protected:
|
|||
bool _property_can_revert(const StringName &p_name) const;
|
||||
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
|
||||
|
||||
#ifdef LIMBOAI_GDEXTENSION
|
||||
String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
|
||||
#endif
|
||||
|
||||
public:
|
||||
void set_base_plan(const Ref<BlackboardPlan> &p_base);
|
||||
Ref<BlackboardPlan> get_base_plan() const { return base; }
|
||||
|
@ -88,10 +84,9 @@ public:
|
|||
|
||||
void sync_with_base_plan();
|
||||
_FORCE_INLINE_ bool is_derived() const { return base.is_valid(); }
|
||||
_FORCE_INLINE_ bool is_derived_var_changed(const StringName &p_name) const { return base.is_valid() && var_map.has(p_name) && var_map[p_name].is_value_changed(); }
|
||||
|
||||
Ref<Blackboard> create_blackboard(Node *p_prefetch_root, const Ref<Blackboard> &p_parent_scope = Ref<Blackboard>(), Node *p_prefetch_root_for_base_plan = nullptr);
|
||||
void populate_blackboard(const Ref<Blackboard> &p_blackboard, bool overwrite, Node *p_prefetch_root, Node *p_prefetch_root_for_base_plan = nullptr);
|
||||
Ref<Blackboard> create_blackboard(Node *p_agent, const Ref<Blackboard> &p_parent_scope = Ref<Blackboard>());
|
||||
void populate_blackboard(const Ref<Blackboard> &p_blackboard, bool overwrite, Node *p_node);
|
||||
|
||||
BlackboardPlan();
|
||||
};
|
||||
|
|
|
@ -77,16 +77,13 @@ void BehaviorTree::copy_other(const Ref<BehaviorTree> &p_other) {
|
|||
root_task = p_other->get_root_task();
|
||||
}
|
||||
|
||||
Ref<BTInstance> BehaviorTree::instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard, Node *p_instance_owner, Node *p_custom_scene_root) const {
|
||||
ERR_FAIL_COND_V_MSG(root_task == nullptr, nullptr, "BehaviorTree: Instantiation failed - BT has no valid root task.");
|
||||
ERR_FAIL_NULL_V_MSG(p_agent, nullptr, "BehaviorTree: Instantiation failed - agent can't be null.");
|
||||
ERR_FAIL_NULL_V_MSG(p_instance_owner, nullptr, "BehaviorTree: Instantiation failed -- instance owner can't be null.");
|
||||
ERR_FAIL_NULL_V_MSG(p_blackboard, nullptr, "BehaviorTree: Instantiation failed - blackboard can't be null.");
|
||||
Node *scene_root = p_custom_scene_root ? p_custom_scene_root : p_instance_owner->get_owner();
|
||||
ERR_FAIL_NULL_V_MSG(scene_root, nullptr, "BehaviorTree: Instantiation failed - unable to establish scene root. This is likely due to the instance owner not being owned by a scene node and custom_scene_root being null.");
|
||||
Ref<BTTask> root_copy = root_task->clone();
|
||||
root_copy->initialize(p_agent, p_blackboard, scene_root);
|
||||
return BTInstance::create(root_copy, get_path(), p_instance_owner);
|
||||
Ref<BTTask> BehaviorTree::instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard, Node *p_scene_root) const {
|
||||
ERR_FAIL_COND_V_MSG(root_task == nullptr, memnew(BTTask), "Trying to instance a behavior tree with no valid root task.");
|
||||
ERR_FAIL_NULL_V_MSG(p_agent, memnew(BTTask), "Trying to instance a behavior tree with no valid agent.");
|
||||
ERR_FAIL_NULL_V_MSG(p_scene_root, memnew(BTTask), "Trying to instance a behavior tree with no valid scene root.");
|
||||
Ref<BTTask> inst = root_task->clone();
|
||||
inst->initialize(p_agent, p_blackboard, p_scene_root);
|
||||
return inst;
|
||||
}
|
||||
|
||||
void BehaviorTree::_plan_changed() {
|
||||
|
@ -119,7 +116,7 @@ void BehaviorTree::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_root_task"), &BehaviorTree::get_root_task);
|
||||
ClassDB::bind_method(D_METHOD("clone"), &BehaviorTree::clone);
|
||||
ClassDB::bind_method(D_METHOD("copy_other", "other"), &BehaviorTree::copy_other);
|
||||
ClassDB::bind_method(D_METHOD("instantiate", "agent", "blackboard", "instance_owner", "custom_scene_root"), &BehaviorTree::instantiate, DEFVAL(Variant()));
|
||||
ClassDB::bind_method(D_METHOD("instantiate", "agent", "blackboard", "scene_root"), &BehaviorTree::instantiate);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "description", PROPERTY_HINT_MULTILINE_TEXT), "set_description", "get_description");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard_plan", PROPERTY_HINT_RESOURCE_TYPE, "BlackboardPlan", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_blackboard_plan", "get_blackboard_plan");
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
#define BEHAVIOR_TREE_H
|
||||
|
||||
#include "../blackboard/blackboard_plan.h"
|
||||
#include "bt_instance.h"
|
||||
#include "tasks/bt_task.h"
|
||||
|
||||
#ifdef LIMBOAI_MODULE
|
||||
|
@ -43,10 +42,6 @@ private:
|
|||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
#ifdef LIMBOAI_GDEXTENSION
|
||||
String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
|
||||
#endif
|
||||
|
||||
public:
|
||||
#ifdef LIMBOAI_MODULE
|
||||
virtual bool editor_can_reload_from_file() override { return false; }
|
||||
|
@ -63,7 +58,7 @@ public:
|
|||
|
||||
Ref<BehaviorTree> clone() const;
|
||||
void copy_other(const Ref<BehaviorTree> &p_other);
|
||||
Ref<BTInstance> instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard, Node *p_instance_owner, Node *p_custom_scene_root = nullptr) const;
|
||||
Ref<BTTask> instantiate(Node *p_agent, const Ref<Blackboard> &p_blackboard, Node *p_scene_root) const;
|
||||
|
||||
BehaviorTree();
|
||||
~BehaviorTree();
|
||||
|
|
|
@ -1,154 +0,0 @@
|
|||
/**
|
||||
* bt_instance.cpp
|
||||
* =============================================================================
|
||||
* Copyright 2021-2024 Serhii Snitsaruk
|
||||
*
|
||||
* Use of this source code is governed by an MIT-style
|
||||
* license that can be found in the LICENSE file or at
|
||||
* https://opensource.org/licenses/MIT.
|
||||
* =============================================================================
|
||||
*/
|
||||
|
||||
#include "bt_instance.h"
|
||||
|
||||
#include "../editor/debugger/limbo_debugger.h"
|
||||
#include "behavior_tree.h"
|
||||
|
||||
#ifdef LIMBOAI_MODULE
|
||||
#include "core/os/time.h"
|
||||
#include "main/performance.h"
|
||||
#endif
|
||||
|
||||
#ifdef LIMBOAI_GDEXTENSION
|
||||
#include <godot_cpp/classes/performance.hpp>
|
||||
#include <godot_cpp/classes/time.hpp>
|
||||
#endif
|
||||
|
||||
Ref<BTInstance> BTInstance::create(Ref<BTTask> p_root_task, String p_source_bt_path, Node *p_owner_node) {
|
||||
ERR_FAIL_NULL_V(p_root_task, nullptr);
|
||||
ERR_FAIL_NULL_V(p_owner_node, nullptr);
|
||||
Ref<BTInstance> inst;
|
||||
inst.instantiate();
|
||||
inst->root_task = p_root_task;
|
||||
inst->owner_node_id = p_owner_node->get_instance_id();
|
||||
inst->source_bt_path = p_source_bt_path;
|
||||
return inst;
|
||||
}
|
||||
|
||||
BT::Status BTInstance::update(double p_delta) {
|
||||
ERR_FAIL_COND_V(!root_task.is_valid(), BT::FRESH);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
double start = Time::get_singleton()->get_ticks_usec();
|
||||
#endif
|
||||
|
||||
last_status = root_task->execute(p_delta);
|
||||
emit_signal(LW_NAME(updated), last_status);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
double end = Time::get_singleton()->get_ticks_usec();
|
||||
update_time_acc += (end - start);
|
||||
update_time_n += 1.0;
|
||||
#endif
|
||||
return last_status;
|
||||
}
|
||||
|
||||
void BTInstance::set_monitor_performance(bool p_monitor) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
monitor_performance = p_monitor;
|
||||
if (monitor_performance) {
|
||||
_add_custom_monitor();
|
||||
} else {
|
||||
_remove_custom_monitor();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool BTInstance::get_monitor_performance() const {
|
||||
#ifdef DEBUG_ENABLED
|
||||
return monitor_performance;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void BTInstance::register_with_debugger() {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (LimboDebugger::get_singleton()->is_active()) {
|
||||
LimboDebugger::get_singleton()->register_bt_instance(get_instance_id());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void BTInstance::unregister_with_debugger() {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (LimboDebugger::get_singleton()->is_active()) {
|
||||
LimboDebugger::get_singleton()->unregister_bt_instance(get_instance_id());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
|
||||
double BTInstance::_get_mean_update_time_msec_and_reset() {
|
||||
if (update_time_n) {
|
||||
double mean_time_msec = (update_time_acc * 0.001) / update_time_n;
|
||||
update_time_acc = 0.0;
|
||||
update_time_n = 0.0;
|
||||
return mean_time_msec;
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
void BTInstance::_add_custom_monitor() {
|
||||
ERR_FAIL_NULL(get_owner_node());
|
||||
ERR_FAIL_NULL(root_task);
|
||||
ERR_FAIL_NULL(root_task->get_agent());
|
||||
|
||||
if (monitor_id == StringName()) {
|
||||
monitor_id = vformat("LimboAI/update_ms|%s_%s_%s", root_task->get_agent()->get_name(), get_owner_node()->get_name(),
|
||||
String(itos(get_instance_id())).md5_text().substr(0, 4));
|
||||
}
|
||||
if (!Performance::get_singleton()->has_custom_monitor(monitor_id)) {
|
||||
PERFORMANCE_ADD_CUSTOM_MONITOR(monitor_id, callable_mp(this, &BTInstance::_get_mean_update_time_msec_and_reset));
|
||||
}
|
||||
}
|
||||
|
||||
void BTInstance::_remove_custom_monitor() {
|
||||
if (monitor_id != StringName() && Performance::get_singleton()->has_custom_monitor(monitor_id)) {
|
||||
Performance::get_singleton()->remove_custom_monitor(monitor_id);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // * DEBUG_ENABLED
|
||||
|
||||
void BTInstance::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_root_task"), &BTInstance::get_root_task);
|
||||
ClassDB::bind_method(D_METHOD("get_owner_node"), &BTInstance::get_owner_node);
|
||||
ClassDB::bind_method(D_METHOD("get_last_status"), &BTInstance::get_last_status);
|
||||
ClassDB::bind_method(D_METHOD("get_source_bt_path"), &BTInstance::get_source_bt_path);
|
||||
ClassDB::bind_method(D_METHOD("get_agent"), &BTInstance::get_agent);
|
||||
ClassDB::bind_method(D_METHOD("get_blackboard"), &BTInstance::get_blackboard);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("is_instance_valid"), &BTInstance::is_instance_valid);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_monitor_performance", "monitor"), &BTInstance::set_monitor_performance);
|
||||
ClassDB::bind_method(D_METHOD("get_monitor_performance"), &BTInstance::get_monitor_performance);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("update", "delta"), &BTInstance::update);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("register_with_debugger"), &BTInstance::register_with_debugger);
|
||||
ClassDB::bind_method(D_METHOD("unregister_with_debugger"), &BTInstance::unregister_with_debugger);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitor_performance"), "set_monitor_performance", "get_monitor_performance");
|
||||
|
||||
ADD_SIGNAL(MethodInfo("updated", PropertyInfo(Variant::INT, "status")));
|
||||
ADD_SIGNAL(MethodInfo("freed"));
|
||||
}
|
||||
|
||||
BTInstance::~BTInstance() {
|
||||
emit_signal(LW_NAME(freed));
|
||||
#ifdef DEBUG_ENABLED
|
||||
_remove_custom_monitor();
|
||||
#endif
|
||||
}
|
|
@ -1,68 +0,0 @@
|
|||
/**
|
||||
* bt_instance.h
|
||||
* =============================================================================
|
||||
* Copyright 2021-2024 Serhii Snitsaruk
|
||||
*
|
||||
* Use of this source code is governed by an MIT-style
|
||||
* license that can be found in the LICENSE file or at
|
||||
* https://opensource.org/licenses/MIT.
|
||||
* =============================================================================
|
||||
*/
|
||||
#ifndef BT_INSTANCE_H
|
||||
#define BT_INSTANCE_H
|
||||
|
||||
#include "tasks/bt_task.h"
|
||||
|
||||
class BTInstance : public RefCounted {
|
||||
GDCLASS(BTInstance, RefCounted);
|
||||
|
||||
private:
|
||||
Ref<BTTask> root_task;
|
||||
uint64_t owner_node_id = 0;
|
||||
String source_bt_path;
|
||||
BT::Status last_status = BT::FRESH;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
bool monitor_performance = false;
|
||||
StringName monitor_id;
|
||||
double update_time_acc = 0.0;
|
||||
double update_time_n = 0.0;
|
||||
|
||||
double _get_mean_update_time_msec_and_reset();
|
||||
void _add_custom_monitor();
|
||||
void _remove_custom_monitor();
|
||||
|
||||
#endif // * DEBUG_ENABLED
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
#ifdef LIMBOAI_GDEXTENSION
|
||||
String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
|
||||
#endif
|
||||
|
||||
public:
|
||||
_FORCE_INLINE_ Ref<BTTask> get_root_task() const { return root_task; }
|
||||
_FORCE_INLINE_ Node *get_owner_node() const { return owner_node_id ? Object::cast_to<Node>(OBJECT_DB_GET_INSTANCE(owner_node_id)) : nullptr; }
|
||||
_FORCE_INLINE_ BT::Status get_last_status() const { return last_status; }
|
||||
_FORCE_INLINE_ String get_source_bt_path() const { return source_bt_path; }
|
||||
_FORCE_INLINE_ Node *get_agent() const { return root_task.is_valid() ? root_task->get_agent() : nullptr; }
|
||||
_FORCE_INLINE_ Ref<Blackboard> get_blackboard() const { return root_task.is_valid() ? root_task->get_blackboard() : Ref<Blackboard>(); }
|
||||
|
||||
_FORCE_INLINE_ bool is_instance_valid() const { return root_task.is_valid(); }
|
||||
|
||||
BT::Status update(double p_delta);
|
||||
|
||||
void set_monitor_performance(bool p_monitor);
|
||||
bool get_monitor_performance() const;
|
||||
|
||||
void register_with_debugger();
|
||||
void unregister_with_debugger();
|
||||
|
||||
static Ref<BTInstance> create(Ref<BTTask> p_root_task, String p_source_bt_path, Node *p_owner_node);
|
||||
|
||||
BTInstance() = default;
|
||||
~BTInstance();
|
||||
};
|
||||
|
||||
#endif // BT_INSTANCE_H
|
156
bt/bt_player.cpp
156
bt/bt_player.cpp
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include "bt_player.h"
|
||||
|
||||
#include "../editor/debugger/limbo_debugger.h"
|
||||
#include "../util/limbo_compat.h"
|
||||
#include "../util/limbo_string_names.h"
|
||||
|
||||
|
@ -43,20 +44,24 @@
|
|||
VARIANT_ENUM_CAST(BTPlayer::UpdateMode);
|
||||
|
||||
void BTPlayer::_load_tree() {
|
||||
bt_instance.unref();
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
|
||||
LimboDebugger::get_singleton()->unregister_bt_instance(tree_instance, get_path());
|
||||
}
|
||||
#endif
|
||||
tree_instance.unref();
|
||||
ERR_FAIL_COND_MSG(!behavior_tree.is_valid(), "BTPlayer: Initialization failed - needs a valid behavior tree.");
|
||||
ERR_FAIL_COND_MSG(!behavior_tree->get_root_task().is_valid(), "BTPlayer: Initialization failed - behavior tree has no valid root task.");
|
||||
Node *agent = GET_NODE(this, agent_node);
|
||||
ERR_FAIL_NULL_MSG(agent, vformat("BTPlayer: Initialization failed - can't get agent with path '%s'.", agent_node));
|
||||
Node *scene_root = _get_scene_root();
|
||||
ERR_FAIL_COND_MSG(scene_root == nullptr,
|
||||
"BTPlayer: Initialization failed - unable to establish scene root. This is likely due to BTPlayer not being owned by a scene node. Check BTPlayer.set_scene_root_hint().");
|
||||
bt_instance = behavior_tree->instantiate(agent, blackboard, this, scene_root);
|
||||
ERR_FAIL_COND_MSG(bt_instance.is_null(), "BTPlayer: Failed to instantiate behavior tree.");
|
||||
Node *scene_root = get_owner();
|
||||
ERR_FAIL_NULL_MSG(scene_root, "BTPlayer: Initialization failed - can't get scene root (make sure the BTPlayer's owner property is set).");
|
||||
tree_instance = behavior_tree->instantiate(agent, blackboard, scene_root);
|
||||
#ifdef DEBUG_ENABLED
|
||||
bt_instance->set_monitor_performance(monitor_performance);
|
||||
bt_instance->register_with_debugger();
|
||||
#endif // DEBUG_ENABLED
|
||||
if (IS_DEBUGGER_ACTIVE()) {
|
||||
LimboDebugger::get_singleton()->register_bt_instance(tree_instance, get_path());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void BTPlayer::_update_blackboard_plan() {
|
||||
|
@ -70,27 +75,6 @@ void BTPlayer::_update_blackboard_plan() {
|
|||
blackboard_plan->set_base_plan(behavior_tree.is_valid() ? behavior_tree->get_blackboard_plan() : nullptr);
|
||||
}
|
||||
|
||||
void BTPlayer::set_bt_instance(const Ref<BTInstance> &p_bt_instance) {
|
||||
ERR_FAIL_COND_MSG(p_bt_instance.is_null(), "BTPlayer: Failed to set behavior tree instance - instance is null.");
|
||||
ERR_FAIL_COND_MSG(!p_bt_instance->is_instance_valid(), "BTPlayer: Failed to set behavior tree instance - instance is not valid.");
|
||||
|
||||
bt_instance = p_bt_instance;
|
||||
blackboard = p_bt_instance->get_blackboard();
|
||||
agent_node = p_bt_instance->get_agent()->get_path();
|
||||
|
||||
blackboard_plan.unref();
|
||||
behavior_tree.unref();
|
||||
}
|
||||
|
||||
void BTPlayer::set_scene_root_hint(Node *p_scene_root) {
|
||||
ERR_FAIL_NULL_MSG(p_scene_root, "BTPlayer: Failed to set scene root hint - scene root is null.");
|
||||
if (bt_instance.is_valid()) {
|
||||
ERR_PRINT("BTPlayer: Scene root hint shouldn't be set after the behavior tree is instantiated. This change will not affect the current behavior tree instance.");
|
||||
}
|
||||
|
||||
scene_root_hint = p_scene_root;
|
||||
}
|
||||
|
||||
void BTPlayer::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
if (behavior_tree.is_valid() && behavior_tree->is_connected(LW_NAME(plan_changed), callable_mp(this, &BTPlayer::_update_blackboard_plan))) {
|
||||
|
@ -103,7 +87,7 @@ void BTPlayer::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
|
|||
_update_blackboard_plan();
|
||||
} else {
|
||||
behavior_tree = p_tree;
|
||||
if (get_owner() && is_inside_tree()) {
|
||||
if (get_owner()) {
|
||||
_load_tree();
|
||||
}
|
||||
}
|
||||
|
@ -111,7 +95,7 @@ void BTPlayer::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
|
|||
|
||||
void BTPlayer::set_agent_node(const NodePath &p_agent_node) {
|
||||
agent_node = p_agent_node;
|
||||
if (bt_instance.is_valid()) {
|
||||
if (tree_instance.is_valid()) {
|
||||
ERR_PRINT("BTPlayer: Agent node cannot be set after the behavior tree is instantiated. This change will not affect the behavior tree instance.");
|
||||
}
|
||||
}
|
||||
|
@ -135,38 +119,80 @@ void BTPlayer::set_active(bool p_active) {
|
|||
}
|
||||
|
||||
void BTPlayer::update(double p_delta) {
|
||||
if (!bt_instance.is_valid()) {
|
||||
if (!tree_instance.is_valid()) {
|
||||
ERR_PRINT_ONCE(vformat("BTPlayer doesn't have a behavior tree with a valid root task to execute (owner: %s)", get_owner()));
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
double start = GET_TICKS_USEC();
|
||||
#endif
|
||||
|
||||
if (active) {
|
||||
BT::Status status = bt_instance->update(p_delta);
|
||||
emit_signal(LW_NAME(updated), status);
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
if (status == BTTask::SUCCESS || status == BTTask::FAILURE) {
|
||||
emit_signal(LW_NAME(behavior_tree_finished), status);
|
||||
last_status = tree_instance->execute(p_delta);
|
||||
emit_signal(LimboStringNames::get_singleton()->updated, last_status);
|
||||
if (last_status == BTTask::SUCCESS || last_status == BTTask::FAILURE) {
|
||||
emit_signal(LimboStringNames::get_singleton()->behavior_tree_finished, last_status);
|
||||
}
|
||||
#endif // DISABLE_DEPRECATED
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
double end = GET_TICKS_USEC();
|
||||
update_time_acc += (end - start);
|
||||
update_time_n += 1.0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void BTPlayer::restart() {
|
||||
ERR_FAIL_COND_MSG(bt_instance.is_null(), "BTPlayer: Restart failed - no valid tree instance. Make sure the BTPlayer has a valid behavior tree with a valid root task.");
|
||||
bt_instance->get_root_task()->abort();
|
||||
tree_instance->abort();
|
||||
set_active(true);
|
||||
}
|
||||
|
||||
void BTPlayer::set_monitor_performance(bool p_monitor_performance) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
|
||||
void BTPlayer::_set_monitor_performance(bool p_monitor_performance) {
|
||||
monitor_performance = p_monitor_performance;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (bt_instance.is_valid()) {
|
||||
bt_instance->set_monitor_performance(monitor_performance);
|
||||
if (!get_owner() && monitor_performance) {
|
||||
// Don't add custom monitor if not in scene.
|
||||
return;
|
||||
}
|
||||
|
||||
if (monitor_performance) {
|
||||
_add_custom_monitor();
|
||||
} else {
|
||||
_remove_custom_monitor();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void BTPlayer::_add_custom_monitor() {
|
||||
if (monitor_id == StringName()) {
|
||||
monitor_id = vformat("LimboAI/update_ms|%s_%s_%s", get_owner()->get_name(), get_name(),
|
||||
String(itos(get_instance_id())).md5_text().substr(0, 4));
|
||||
}
|
||||
if (!Performance::get_singleton()->has_custom_monitor(monitor_id)) {
|
||||
PERFORMANCE_ADD_CUSTOM_MONITOR(monitor_id, callable_mp(this, &BTPlayer::_get_mean_update_time_msec));
|
||||
}
|
||||
}
|
||||
|
||||
void BTPlayer::_remove_custom_monitor() {
|
||||
if (monitor_id != StringName() && Performance::get_singleton()->has_custom_monitor(monitor_id)) {
|
||||
Performance::get_singleton()->remove_custom_monitor(monitor_id);
|
||||
}
|
||||
}
|
||||
|
||||
double BTPlayer::_get_mean_update_time_msec() {
|
||||
if (update_time_n) {
|
||||
double mean_time_msec = (update_time_acc * 0.001) / update_time_n;
|
||||
update_time_acc = 0.0;
|
||||
update_time_n = 0.0;
|
||||
return mean_time_msec;
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
#endif // ! DEBUG_ENABLED
|
||||
|
||||
void BTPlayer::_notification(int p_notification) {
|
||||
switch (p_notification) {
|
||||
case NOTIFICATION_PROCESS: {
|
||||
|
@ -183,8 +209,7 @@ void BTPlayer::_notification(int p_notification) {
|
|||
blackboard = Ref<Blackboard>(memnew(Blackboard));
|
||||
}
|
||||
if (blackboard_plan.is_valid()) {
|
||||
// Don't overwrite existing blackboard values as they may be initialized from code.
|
||||
blackboard_plan->populate_blackboard(blackboard, false, this, _get_scene_root());
|
||||
blackboard_plan->populate_blackboard(blackboard, false, this);
|
||||
}
|
||||
if (behavior_tree.is_valid()) {
|
||||
_load_tree();
|
||||
|
@ -196,17 +221,21 @@ void BTPlayer::_notification(int p_notification) {
|
|||
} break;
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (bt_instance.is_valid()) {
|
||||
bt_instance->set_monitor_performance(monitor_performance);
|
||||
bt_instance->register_with_debugger();
|
||||
if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
|
||||
LimboDebugger::get_singleton()->register_bt_instance(tree_instance, get_path());
|
||||
}
|
||||
if (monitor_performance) {
|
||||
_add_custom_monitor();
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
} break;
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (bt_instance.is_valid()) {
|
||||
bt_instance->set_monitor_performance(false);
|
||||
bt_instance->unregister_with_debugger();
|
||||
if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
|
||||
LimboDebugger::get_singleton()->unregister_bt_instance(tree_instance, get_path());
|
||||
}
|
||||
if (monitor_performance) {
|
||||
_remove_custom_monitor();
|
||||
}
|
||||
#endif // DEBUG_ENABLED
|
||||
|
||||
|
@ -234,16 +263,11 @@ void BTPlayer::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_blackboard_plan", "plan"), &BTPlayer::set_blackboard_plan);
|
||||
ClassDB::bind_method(D_METHOD("get_blackboard_plan"), &BTPlayer::get_blackboard_plan);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_monitor_performance", "enable"), &BTPlayer::set_monitor_performance);
|
||||
ClassDB::bind_method(D_METHOD("get_monitor_performance"), &BTPlayer::get_monitor_performance);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("update", "delta"), &BTPlayer::update);
|
||||
ClassDB::bind_method(D_METHOD("restart"), &BTPlayer::restart);
|
||||
ClassDB::bind_method(D_METHOD("get_last_status"), &BTPlayer::get_last_status);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_bt_instance"), &BTPlayer::get_bt_instance);
|
||||
ClassDB::bind_method(D_METHOD("set_bt_instance", "bt_instance"), &BTPlayer::set_bt_instance);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_scene_root_hint", "scene_root"), &BTPlayer::set_scene_root_hint);
|
||||
ClassDB::bind_method(D_METHOD("get_tree_instance"), &BTPlayer::get_tree_instance);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "agent_node"), "set_agent_node", "get_agent_node");
|
||||
|
@ -251,17 +275,19 @@ void BTPlayer::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "get_active");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard", PROPERTY_HINT_NONE, "Blackboard", 0), "set_blackboard", "get_blackboard");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard_plan", PROPERTY_HINT_RESOURCE_TYPE, "BlackboardPlan", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_blackboard_plan", "get_blackboard_plan");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitor_performance"), "set_monitor_performance", "get_monitor_performance");
|
||||
|
||||
BIND_ENUM_CONSTANT(IDLE);
|
||||
BIND_ENUM_CONSTANT(PHYSICS);
|
||||
BIND_ENUM_CONSTANT(MANUAL);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("behavior_tree_finished", PropertyInfo(Variant::INT, "status")));
|
||||
ADD_SIGNAL(MethodInfo("updated", PropertyInfo(Variant::INT, "status")));
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
ADD_SIGNAL(MethodInfo("behavior_tree_finished", PropertyInfo(Variant::INT, "status")));
|
||||
#endif
|
||||
#ifdef DEBUG_ENABLED
|
||||
ClassDB::bind_method(D_METHOD("_set_monitor_performance", "enable"), &BTPlayer::_set_monitor_performance);
|
||||
ClassDB::bind_method(D_METHOD("_get_monitor_performance"), &BTPlayer::_get_monitor_performance);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitor_performance"), "_set_monitor_performance", "_get_monitor_performance");
|
||||
#endif // DEBUG_ENABLED
|
||||
}
|
||||
|
||||
BTPlayer::BTPlayer() {
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
#include "../blackboard/blackboard.h"
|
||||
#include "../blackboard/blackboard_plan.h"
|
||||
#include "behavior_tree.h"
|
||||
#include "bt_instance.h"
|
||||
#include "tasks/bt_task.h"
|
||||
|
||||
#ifdef LIMBOAI_MODULE
|
||||
|
@ -43,24 +42,18 @@ private:
|
|||
UpdateMode update_mode = UpdateMode::PHYSICS;
|
||||
bool active = true;
|
||||
Ref<Blackboard> blackboard;
|
||||
Node *scene_root_hint = nullptr;
|
||||
bool monitor_performance = false;
|
||||
int last_status = -1;
|
||||
|
||||
Ref<BTInstance> bt_instance;
|
||||
Ref<BTTask> tree_instance;
|
||||
|
||||
void _load_tree();
|
||||
void _update_blackboard_plan();
|
||||
_FORCE_INLINE_ Node *_get_scene_root() const { return scene_root_hint ? scene_root_hint : get_owner(); }
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
void _notification(int p_notification);
|
||||
|
||||
#ifdef LIMBOAI_GDEXTENSION
|
||||
String _to_string() const { return String(get_name()) + ":<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
|
||||
#endif
|
||||
|
||||
public:
|
||||
void set_behavior_tree(const Ref<BehaviorTree> &p_tree);
|
||||
Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; };
|
||||
|
@ -80,19 +73,32 @@ public:
|
|||
Ref<Blackboard> get_blackboard() const { return blackboard; }
|
||||
void set_blackboard(const Ref<Blackboard> &p_blackboard) { blackboard = p_blackboard; }
|
||||
|
||||
void set_monitor_performance(bool p_monitor_performance);
|
||||
bool get_monitor_performance() const { return monitor_performance; }
|
||||
|
||||
void update(double p_delta);
|
||||
void restart();
|
||||
int get_last_status() const { return last_status; }
|
||||
|
||||
Ref<BTInstance> get_bt_instance() { return bt_instance; }
|
||||
void set_bt_instance(const Ref<BTInstance> &p_bt_instance);
|
||||
|
||||
void set_scene_root_hint(Node *p_scene_root);
|
||||
Ref<BTTask> get_tree_instance() { return tree_instance; }
|
||||
|
||||
BTPlayer();
|
||||
~BTPlayer();
|
||||
|
||||
#ifdef DEBUG_ENABLED // Performance monitoring
|
||||
|
||||
private:
|
||||
bool monitor_performance = false;
|
||||
StringName monitor_id;
|
||||
double update_time_acc = 0.0;
|
||||
double update_time_n = 0.0;
|
||||
|
||||
void _set_monitor_performance(bool p_monitor_performance);
|
||||
bool _get_monitor_performance() const { return monitor_performance; }
|
||||
|
||||
void _add_custom_monitor();
|
||||
void _remove_custom_monitor();
|
||||
|
||||
double _get_mean_update_time_msec();
|
||||
|
||||
#endif // DEBUG_ENABLED
|
||||
};
|
||||
|
||||
#endif // BT_PLAYER_H
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include "bt_state.h"
|
||||
|
||||
#include "../editor/debugger/limbo_debugger.h"
|
||||
#include "../util/limbo_compat.h"
|
||||
#include "../util/limbo_string_names.h"
|
||||
|
||||
|
@ -37,23 +38,6 @@ void BTState::set_behavior_tree(const Ref<BehaviorTree> &p_tree) {
|
|||
_update_blackboard_plan();
|
||||
}
|
||||
|
||||
void BTState::set_scene_root_hint(Node *p_scene_root) {
|
||||
ERR_FAIL_NULL_MSG(p_scene_root, "BTState: Failed to set scene root hint - scene root is null.");
|
||||
ERR_FAIL_COND_MSG(bt_instance.is_valid(), "BTState: Scene root hint shouldn't be set after initialization. This change will not affect the current behavior tree instance.");
|
||||
|
||||
scene_root_hint = p_scene_root;
|
||||
}
|
||||
|
||||
void BTState::set_monitor_performance(bool p_monitor) {
|
||||
monitor_performance = p_monitor;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (bt_instance.is_valid()) {
|
||||
bt_instance->set_monitor_performance(monitor_performance);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void BTState::_update_blackboard_plan() {
|
||||
if (get_blackboard_plan().is_null()) {
|
||||
set_blackboard_plan(memnew(BlackboardPlan));
|
||||
|
@ -65,27 +49,23 @@ void BTState::_update_blackboard_plan() {
|
|||
}
|
||||
}
|
||||
|
||||
Node *BTState::_get_prefetch_root_for_base_plan() {
|
||||
return _get_scene_root();
|
||||
}
|
||||
|
||||
void BTState::_setup() {
|
||||
LimboState::_setup();
|
||||
ERR_FAIL_COND_MSG(behavior_tree.is_null(), "BTState: BehaviorTree is not assigned.");
|
||||
Node *scene_root = _get_scene_root();
|
||||
ERR_FAIL_NULL_MSG(scene_root, "BTState: Initialization failed - unable to establish scene root. This is likely due to BTState not being owned by a scene node. Check BTState.set_scene_root_hint().");
|
||||
bt_instance = behavior_tree->instantiate(get_agent(), get_blackboard(), this, scene_root);
|
||||
ERR_FAIL_COND_MSG(bt_instance.is_null(), "BTState: Initialization failed - failed to instantiate behavior tree.");
|
||||
Node *scene_root = get_owner();
|
||||
ERR_FAIL_NULL_MSG(scene_root, "BTState: Initialization failed - can't get scene root (make sure the BTState's owner property is set).");
|
||||
tree_instance = behavior_tree->instantiate(get_agent(), get_blackboard(), scene_root);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
bt_instance->register_with_debugger();
|
||||
bt_instance->set_monitor_performance(monitor_performance);
|
||||
if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
|
||||
LimboDebugger::get_singleton()->register_bt_instance(tree_instance, get_path());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void BTState::_exit() {
|
||||
if (bt_instance.is_valid()) {
|
||||
bt_instance->get_root_task()->abort();
|
||||
if (tree_instance.is_valid()) {
|
||||
tree_instance->abort();
|
||||
} else {
|
||||
ERR_PRINT_ONCE("BTState: BehaviorTree is not assigned.");
|
||||
}
|
||||
|
@ -98,8 +78,8 @@ void BTState::_update(double p_delta) {
|
|||
// Bail out if a transition happened in the meantime.
|
||||
return;
|
||||
}
|
||||
ERR_FAIL_NULL(bt_instance);
|
||||
BT::Status status = bt_instance->update(p_delta);
|
||||
ERR_FAIL_NULL(tree_instance);
|
||||
int status = tree_instance->execute(p_delta);
|
||||
if (status == BTTask::SUCCESS) {
|
||||
get_root()->dispatch(success_event, Variant());
|
||||
} else if (status == BTTask::FAILURE) {
|
||||
|
@ -112,19 +92,16 @@ void BTState::_notification(int p_notification) {
|
|||
switch (p_notification) {
|
||||
#ifdef DEBUG_ENABLED
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
if (bt_instance.is_valid()) {
|
||||
bt_instance->register_with_debugger();
|
||||
bt_instance->set_monitor_performance(monitor_performance);
|
||||
if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
|
||||
LimboDebugger::get_singleton()->register_bt_instance(tree_instance, get_path());
|
||||
}
|
||||
} break;
|
||||
#endif // DEBUG_ENABLED
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (bt_instance.is_valid()) {
|
||||
bt_instance->unregister_with_debugger();
|
||||
bt_instance->set_monitor_performance(false);
|
||||
if (tree_instance.is_valid() && IS_DEBUGGER_ACTIVE()) {
|
||||
LimboDebugger::get_singleton()->unregister_bt_instance(tree_instance, get_path());
|
||||
}
|
||||
|
||||
#endif // DEBUG_ENABLED
|
||||
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
|
@ -140,7 +117,7 @@ void BTState::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_behavior_tree", "behavior_tree"), &BTState::set_behavior_tree);
|
||||
ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_bt_instance"), &BTState::get_bt_instance);
|
||||
ClassDB::bind_method(D_METHOD("get_tree_instance"), &BTState::get_tree_instance);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_success_event", "event"), &BTState::set_success_event);
|
||||
ClassDB::bind_method(D_METHOD("get_success_event"), &BTState::get_success_event);
|
||||
|
@ -148,15 +125,9 @@ void BTState::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_failure_event", "event"), &BTState::set_failure_event);
|
||||
ClassDB::bind_method(D_METHOD("get_failure_event"), &BTState::get_failure_event);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_monitor_performance", "enable"), &BTState::set_monitor_performance);
|
||||
ClassDB::bind_method(D_METHOD("get_monitor_performance"), &BTState::get_monitor_performance);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_scene_root_hint", "scene_root"), &BTState::set_scene_root_hint);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "success_event"), "set_success_event", "get_success_event");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "failure_event"), "set_failure_event", "get_failure_event");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitor_performance"), "set_monitor_performance", "get_monitor_performance");
|
||||
}
|
||||
|
||||
BTState::BTState() {
|
||||
|
|
|
@ -22,13 +22,9 @@ class BTState : public LimboState {
|
|||
|
||||
private:
|
||||
Ref<BehaviorTree> behavior_tree;
|
||||
Ref<BTInstance> bt_instance;
|
||||
Ref<BTTask> tree_instance;
|
||||
StringName success_event;
|
||||
StringName failure_event;
|
||||
Node *scene_root_hint = nullptr;
|
||||
bool monitor_performance = false;
|
||||
|
||||
_FORCE_INLINE_ Node *_get_scene_root() const { return scene_root_hint ? scene_root_hint : get_owner(); }
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
@ -37,7 +33,6 @@ protected:
|
|||
|
||||
virtual bool _should_use_new_scope() const override { return true; }
|
||||
virtual void _update_blackboard_plan() override;
|
||||
virtual Node *_get_prefetch_root_for_base_plan() override;
|
||||
|
||||
virtual void _setup() override;
|
||||
virtual void _exit() override;
|
||||
|
@ -47,7 +42,7 @@ public:
|
|||
void set_behavior_tree(const Ref<BehaviorTree> &p_value);
|
||||
Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; }
|
||||
|
||||
Ref<BTInstance> get_bt_instance() const { return bt_instance; }
|
||||
Ref<BTTask> get_tree_instance() const { return tree_instance; }
|
||||
|
||||
void set_success_event(const StringName &p_success_event) { success_event = p_success_event; }
|
||||
StringName get_success_event() const { return success_event; }
|
||||
|
@ -55,11 +50,6 @@ public:
|
|||
void set_failure_event(const StringName &p_failure_event) { failure_event = p_failure_event; }
|
||||
StringName get_failure_event() const { return failure_event; }
|
||||
|
||||
void set_monitor_performance(bool p_monitor);
|
||||
bool get_monitor_performance() const { return monitor_performance; }
|
||||
|
||||
void set_scene_root_hint(Node *p_node);
|
||||
|
||||
BTState();
|
||||
};
|
||||
|
||||
|
|
|
@ -24,9 +24,8 @@ void BTCheckVar::set_check_type(LimboUtility::CheckType p_check_type) {
|
|||
void BTCheckVar::set_value(const Ref<BBVariant> &p_value) {
|
||||
value = p_value;
|
||||
emit_changed();
|
||||
if (Engine::get_singleton()->is_editor_hint() && value.is_valid() &&
|
||||
!value->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) {
|
||||
value->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
|
||||
if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) {
|
||||
value->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -48,9 +48,8 @@ void BTSetVar::set_variable(const StringName &p_variable) {
|
|||
void BTSetVar::set_value(const Ref<BBVariant> &p_value) {
|
||||
value = p_value;
|
||||
emit_changed();
|
||||
if (Engine::get_singleton()->is_editor_hint() && value.is_valid() &&
|
||||
!value->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) {
|
||||
value->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
|
||||
if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) {
|
||||
value->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -125,7 +125,6 @@ String BTTask::get_task_name() {
|
|||
Ref<Script> task_script = get_script();
|
||||
|
||||
if (task_script.is_valid()) {
|
||||
// ! CURSED: Currently, has_method() doesn't return true for ClassDB-registered native virtual methods. This may break in the future.
|
||||
bool has_generate_method = has_method(LW_NAME(_generate_name));
|
||||
ERR_FAIL_COND_V_MSG(has_generate_method && !task_script->is_tool(), _generate_name(), vformat("BTTask: @tool annotation is required if _generate_name is defined: %s", task_script->get_path()));
|
||||
if (task_script->is_tool() && has_generate_method) {
|
||||
|
@ -387,21 +386,16 @@ void BTTask::print_tree(int p_initial_tabs) {
|
|||
}
|
||||
}
|
||||
|
||||
Ref<BehaviorTree> BTTask::editor_get_behavior_tree() {
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
Ref<BehaviorTree> BTTask::editor_get_behavior_tree() {
|
||||
BTTask *task = this;
|
||||
while (task->data.behavior_tree_id.is_null() && task->get_parent().is_valid()) {
|
||||
task = task->data.parent;
|
||||
}
|
||||
return Object::cast_to<BehaviorTree>(ObjectDB::get_instance(task->data.behavior_tree_id));
|
||||
#else
|
||||
ERR_PRINT("BTTask::editor_get_behavior_tree: Not available in release builds.");
|
||||
return Ref<BehaviorTree>();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
void BTTask::editor_set_behavior_tree(const Ref<BehaviorTree> &p_bt) {
|
||||
data.behavior_tree_id = p_bt->get_instance_id();
|
||||
}
|
||||
|
@ -429,7 +423,9 @@ void BTTask::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("print_tree", "initial_tabs"), &BTTask::print_tree, Variant(0));
|
||||
ClassDB::bind_method(D_METHOD("get_task_name"), &BTTask::get_task_name);
|
||||
ClassDB::bind_method(D_METHOD("abort"), &BTTask::abort);
|
||||
#ifdef TOOLS_ENABLED
|
||||
ClassDB::bind_method(D_METHOD("editor_get_behavior_tree"), &BTTask::editor_get_behavior_tree);
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
// Properties, setters and getters.
|
||||
ClassDB::bind_method(D_METHOD("get_agent"), &BTTask::get_agent);
|
||||
|
|
|
@ -111,10 +111,6 @@ protected:
|
|||
GDVIRTUAL1R(Status, _tick, double);
|
||||
GDVIRTUAL0RC(PackedStringArray, _get_configuration_warnings);
|
||||
|
||||
#ifdef LIMBOAI_GDEXTENSION
|
||||
String _to_string() const { return "<" + get_class() + "#" + itos(get_instance_id()) + ">"; }
|
||||
#endif
|
||||
|
||||
public:
|
||||
// TODO: GDExtension doesn't have this method hmm...
|
||||
|
||||
|
@ -170,8 +166,8 @@ public:
|
|||
|
||||
void print_tree(int p_initial_tabs = 0);
|
||||
|
||||
Ref<BehaviorTree> editor_get_behavior_tree();
|
||||
#ifdef TOOLS_ENABLED
|
||||
Ref<BehaviorTree> editor_get_behavior_tree();
|
||||
void editor_set_behavior_tree(const Ref<BehaviorTree> &p_bt);
|
||||
#endif
|
||||
|
||||
|
|
|
@ -43,15 +43,12 @@ void BTForEach::_enter() {
|
|||
}
|
||||
|
||||
BT::Status BTForEach::_tick(double p_delta) {
|
||||
ERR_FAIL_COND_V_MSG(get_child_count() == 0, FAILURE, "BTForEach: Decorator has no child.");
|
||||
ERR_FAIL_COND_V_MSG(save_var == StringName(), FAILURE, "BTForEach: Save variable is not set.");
|
||||
ERR_FAIL_COND_V_MSG(array_var == StringName(), FAILURE, "BTForEach: Array variable is not set.");
|
||||
ERR_FAIL_COND_V_MSG(get_child_count() == 0, FAILURE, "ForEach decorator has no child.");
|
||||
ERR_FAIL_COND_V_MSG(save_var == StringName(), FAILURE, "ForEach save variable is not set.");
|
||||
ERR_FAIL_COND_V_MSG(array_var == StringName(), FAILURE, "ForEach array variable is not set.");
|
||||
|
||||
Array arr = get_blackboard()->get_var(array_var, Variant());
|
||||
if (current_idx >= arr.size()) {
|
||||
if (current_idx != 0) {
|
||||
WARN_PRINT("BTForEach: Array size changed during iteration.");
|
||||
}
|
||||
if (arr.size() == 0) {
|
||||
return SUCCESS;
|
||||
}
|
||||
Variant elem = arr[current_idx];
|
||||
|
|
|
@ -16,9 +16,8 @@
|
|||
void BTAwaitAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
|
||||
animation_player_param = p_animation_player;
|
||||
emit_changed();
|
||||
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid() &&
|
||||
!animation_player_param->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) {
|
||||
animation_player_param->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
|
||||
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
|
||||
animation_player_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -24,9 +24,8 @@ void BTCheckAgentProperty::set_check_type(LimboUtility::CheckType p_check_type)
|
|||
void BTCheckAgentProperty::set_value(Ref<BBVariant> p_value) {
|
||||
value = p_value;
|
||||
emit_changed();
|
||||
if (Engine::get_singleton()->is_editor_hint() && value.is_valid() &&
|
||||
!value->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) {
|
||||
value->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
|
||||
if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) {
|
||||
value->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -16,9 +16,8 @@
|
|||
void BTPauseAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
|
||||
animation_player_param = p_animation_player;
|
||||
emit_changed();
|
||||
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid() &&
|
||||
!animation_player_param->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) {
|
||||
animation_player_param->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
|
||||
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
|
||||
animation_player_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -16,9 +16,8 @@
|
|||
void BTPlayAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
|
||||
animation_player_param = p_animation_player;
|
||||
emit_changed();
|
||||
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid() &&
|
||||
!animation_player_param->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) {
|
||||
animation_player_param->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
|
||||
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
|
||||
animation_player_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -19,9 +19,8 @@ void BTSetAgentProperty::set_property(StringName p_prop) {
|
|||
void BTSetAgentProperty::set_value(Ref<BBVariant> p_value) {
|
||||
value = p_value;
|
||||
emit_changed();
|
||||
if (Engine::get_singleton()->is_editor_hint() && value.is_valid() &&
|
||||
!value->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) {
|
||||
value->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
|
||||
if (Engine::get_singleton()->is_editor_hint() && value.is_valid()) {
|
||||
value->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -46,9 +45,7 @@ String BTSetAgentProperty::_generate_name() {
|
|||
return "SetAgentProperty ???";
|
||||
}
|
||||
|
||||
return vformat("Set agent.%s %s= %s",
|
||||
property,
|
||||
LimboUtility::get_singleton()->get_operation_string(operation),
|
||||
return vformat("Set agent.%s = %s", property,
|
||||
value.is_valid() ? Variant(value) : Variant("???"));
|
||||
}
|
||||
|
||||
|
|
|
@ -16,9 +16,8 @@
|
|||
void BTStopAnimation::set_animation_player(Ref<BBNode> p_animation_player) {
|
||||
animation_player_param = p_animation_player;
|
||||
emit_changed();
|
||||
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid() &&
|
||||
!animation_player_param->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) {
|
||||
animation_player_param->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
|
||||
if (Engine::get_singleton()->is_editor_hint() && animation_player_param.is_valid()) {
|
||||
animation_player_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -28,9 +28,8 @@ void BTCallMethod::set_method(const StringName &p_method_name) {
|
|||
void BTCallMethod::set_node_param(const Ref<BBNode> &p_object) {
|
||||
node_param = p_object;
|
||||
emit_changed();
|
||||
if (Engine::get_singleton()->is_editor_hint() && node_param.is_valid() &&
|
||||
!node_param->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) {
|
||||
node_param->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
|
||||
if (Engine::get_singleton()->is_editor_hint() && node_param.is_valid()) {
|
||||
node_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -29,9 +29,8 @@ void BTEvaluateExpression::set_expression_string(const String &p_expression_stri
|
|||
void BTEvaluateExpression::set_node_param(Ref<BBNode> p_object) {
|
||||
node_param = p_object;
|
||||
emit_changed();
|
||||
if (Engine::get_singleton()->is_editor_hint() && node_param.is_valid() &&
|
||||
!node_param->is_connected(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed))) {
|
||||
node_param->connect(LW_NAME(changed), callable_mp((Resource *)this, &Resource::emit_changed));
|
||||
if (Engine::get_singleton()->is_editor_hint() && node_param.is_valid()) {
|
||||
node_param->connect(LW_NAME(changed), Callable(this, LW_NAME(emit_changed)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -83,7 +83,6 @@ def get_doc_classes():
|
|||
"BTDynamicSequence",
|
||||
"BTFail",
|
||||
"BTForEach",
|
||||
"BTInstance",
|
||||
"BTInvert",
|
||||
"BTNewScope",
|
||||
"BTParallel",
|
||||
|
|
|
@ -41,8 +41,6 @@ func _physics_process(delta: float) -> void:
|
|||
|
||||
|
||||
func _die() -> void:
|
||||
if _is_dead:
|
||||
return
|
||||
_is_dead = true
|
||||
trail.emitting = false
|
||||
root.hide()
|
||||
|
|
|
@ -39,8 +39,6 @@ func _physics_process(delta: float) -> void:
|
|||
|
||||
|
||||
func _die() -> void:
|
||||
if _is_dead:
|
||||
return
|
||||
_is_dead = true
|
||||
root.hide()
|
||||
collision_shape_2d.set_deferred(&"disabled", true)
|
||||
|
|
|
@ -15,7 +15,6 @@ dest_files=["res://.godot/imported/junction_bold.otf-4db2200a8b1a6423bafe2a4e7c7
|
|||
Rendering=null
|
||||
antialiasing=1
|
||||
generate_mipmaps=false
|
||||
disable_embedded_bitmaps=true
|
||||
multichannel_signed_distance_field=false
|
||||
msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
|
|
|
@ -15,7 +15,6 @@ dest_files=["res://.godot/imported/knewave_regular.ttf-955953b059f713782c7b07e66
|
|||
Rendering=null
|
||||
antialiasing=1
|
||||
generate_mipmaps=false
|
||||
disable_embedded_bitmaps=true
|
||||
multichannel_signed_distance_field=false
|
||||
msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
|
|
|
@ -42,8 +42,8 @@ func _ready() -> void:
|
|||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
var inst: BTInstance = bt_player.get_bt_instance()
|
||||
var bt_data: BehaviorTreeData = BehaviorTreeData.create_from_bt_instance(inst)
|
||||
var inst: BTTask = bt_player.get_tree_instance()
|
||||
var bt_data: BehaviorTreeData = BehaviorTreeData.create_from_tree_instance(inst)
|
||||
behavior_tree_view.update_tree(bt_data)
|
||||
|
||||
|
||||
|
|
|
@ -234,18 +234,18 @@ unique_name_in_owner = true
|
|||
custom_minimum_size = Vector2(0, 140)
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme_override_font_sizes/bold_italics_font_size = 20
|
||||
theme_override_font_sizes/italics_font_size = 20
|
||||
theme_override_font_sizes/mono_font_size = 20
|
||||
theme_override_font_sizes/normal_font_size = 20
|
||||
theme_override_font_sizes/bold_font_size = 20
|
||||
theme_override_font_sizes/italics_font_size = 20
|
||||
theme_override_font_sizes/bold_italics_font_size = 20
|
||||
theme_override_font_sizes/mono_font_size = 20
|
||||
bbcode_enabled = true
|
||||
text = "[b]Behavior Trees[/b] are composed of tasks that represent specific actions or decision-making rules. Tasks can be broadly categorized into two main types: control tasks and leaf tasks. Control tasks determine the execution flow within the tree. They include Sequence, Selector, and Invert. Leaf tasks represent specific actions to perform, like moving or attacking, or conditions that need to be checked. The BTTask class provides the foundation for various building blocks of the Behavior Trees. BT tasks can share data with the help of the Blackboard."
|
||||
fit_content = true
|
||||
|
||||
[node name="CodePopup" type="PopupPanel" parent="UI Layer/Control"]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2i(0, 60)
|
||||
position = Vector2i(135, 60)
|
||||
size = Vector2i(1024, 708)
|
||||
visible = true
|
||||
|
||||
|
@ -257,8 +257,8 @@ anchor_right = 1.0
|
|||
anchor_bottom = 1.0
|
||||
offset_left = 4.0
|
||||
offset_top = 4.0
|
||||
offset_right = 1020.0
|
||||
offset_bottom = 704.0
|
||||
offset_right = -4.0
|
||||
offset_bottom = -4.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
gutters_draw_line_numbers = true
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBAabb.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBAabb.xml.
|
||||
|
||||
.. _class_BBAabb:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBArray.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBArray.xml.
|
||||
|
||||
.. _class_BBArray:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBBasis.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBBasis.xml.
|
||||
|
||||
.. _class_BBBasis:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBBool.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBBool.xml.
|
||||
|
||||
.. _class_BBBool:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBByteArray.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBByteArray.xml.
|
||||
|
||||
.. _class_BBByteArray:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBColor.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBColor.xml.
|
||||
|
||||
.. _class_BBColor:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBColorArray.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBColorArray.xml.
|
||||
|
||||
.. _class_BBColorArray:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBDictionary.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBDictionary.xml.
|
||||
|
||||
.. _class_BBDictionary:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBFloat.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBFloat.xml.
|
||||
|
||||
.. _class_BBFloat:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBFloat32Array.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBFloat32Array.xml.
|
||||
|
||||
.. _class_BBFloat32Array:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBFloat64Array.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBFloat64Array.xml.
|
||||
|
||||
.. _class_BBFloat64Array:
|
||||
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
:github_url: hide
|
||||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.2/modules/limboai/doc_classes/BBFloatArray.xml.
|
||||
|
||||
.. _class_BBFloatArray:
|
||||
|
||||
BBFloatArray
|
||||
============
|
||||
|
||||
**Inherits:** :ref:`BBParam<class_BBParam>`
|
||||
|
||||
FloatArray-type parameter for :ref:`BehaviorTree<class_BehaviorTree>` tasks. See :ref:`BBParam<class_BBParam>`.
|
||||
|
||||
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
||||
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
||||
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
||||
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
|
||||
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|
||||
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|
||||
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBInt.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBInt.xml.
|
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||||
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|
||||
|
||||
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||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBInt32Array.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBInt32Array.xml.
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|
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||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBInt64Array.xml.
|
||||
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||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBInt64Array.xml.
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|
||||
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||||
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||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBNode.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBNode.xml.
|
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||||
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|
||||
|
||||
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|
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||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBParam.xml.
|
||||
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|
||||
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|
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|
||||
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||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBPlane.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBPlane.xml.
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|
||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBProjection.xml.
|
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBProjection.xml.
|
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|
||||
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|
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBQuaternion.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBQuaternion.xml.
|
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|
||||
|
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBRect2.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBRect2.xml.
|
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|
||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBRect2i.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBRect2i.xml.
|
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|
||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBString.xml.
|
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBStringArray.xml.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBStringName.xml.
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|
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|
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBTransform2D.xml.
|
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBTransform2D.xml.
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|
||||
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||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBTransform3D.xml.
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||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBTransform3D.xml.
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|
||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVariant.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVariant.xml.
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||||
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|
||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector2.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector2.xml.
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|
||||
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||||
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.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector2Array.xml.
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||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector2Array.xml.
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|
||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector2i.xml.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BBVector2i.xml.
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|
||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector3.xml.
|
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|
||||
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|
||||
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||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector3Array.xml.
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector3i.xml.
|
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
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|
||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector4.xml.
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|
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BBVector4i.xml.
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|
||||
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||||
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|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTree.xml.
|
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BehaviorTree.xml.
|
||||
|
||||
.. _class_BehaviorTree:
|
||||
|
||||
|
@ -55,17 +55,17 @@ Methods
|
|||
.. table::
|
||||
:widths: auto
|
||||
|
||||
+-----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`clone<class_BehaviorTree_method_clone>`\ (\ ) |const| |
|
||||
+-----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| |void| | :ref:`copy_other<class_BehaviorTree_method_copy_other>`\ (\ other\: :ref:`BehaviorTree<class_BehaviorTree>`\ ) |
|
||||
+-----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`BTTask<class_BTTask>` | :ref:`get_root_task<class_BehaviorTree_method_get_root_task>`\ (\ ) |const| |
|
||||
+-----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`BTInstance<class_BTInstance>` | :ref:`instantiate<class_BehaviorTree_method_instantiate>`\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, instance_owner\: ``Node``, custom_scene_root\: ``Node`` = null\ ) |const| |
|
||||
+-----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| |void| | :ref:`set_root_task<class_BehaviorTree_method_set_root_task>`\ (\ task\: :ref:`BTTask<class_BTTask>`\ ) |
|
||||
+-----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
+-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`BehaviorTree<class_BehaviorTree>` | :ref:`clone<class_BehaviorTree_method_clone>`\ (\ ) |const| |
|
||||
+-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| |void| | :ref:`copy_other<class_BehaviorTree_method_copy_other>`\ (\ other\: :ref:`BehaviorTree<class_BehaviorTree>`\ ) |
|
||||
+-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`BTTask<class_BTTask>` | :ref:`get_root_task<class_BehaviorTree_method_get_root_task>`\ (\ ) |const| |
|
||||
+-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`BTTask<class_BTTask>` | :ref:`instantiate<class_BehaviorTree_method_instantiate>`\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, scene_root\: ``Node``\ ) |const| |
|
||||
+-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| |void| | :ref:`set_root_task<class_BehaviorTree_method_set_root_task>`\ (\ task\: :ref:`BTTask<class_BTTask>`\ ) |
|
||||
+-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
|
||||
.. rst-class:: classref-section-separator
|
||||
|
||||
|
@ -121,7 +121,7 @@ Stores and manages variables that will be used in constructing new :ref:`Blackbo
|
|||
- |void| **set_description**\ (\ value\: ``String``\ )
|
||||
- ``String`` **get_description**\ (\ )
|
||||
|
||||
User-provided description of the **BehaviorTree**.
|
||||
User-provided description of the BehaviorTree.
|
||||
|
||||
.. rst-class:: classref-section-separator
|
||||
|
||||
|
@ -172,11 +172,9 @@ Returns the root task of the BehaviorTree resource.
|
|||
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`BTInstance<class_BTInstance>` **instantiate**\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, instance_owner\: ``Node``, custom_scene_root\: ``Node`` = null\ ) |const| :ref:`🔗<class_BehaviorTree_method_instantiate>`
|
||||
:ref:`BTTask<class_BTTask>` **instantiate**\ (\ agent\: ``Node``, blackboard\: :ref:`Blackboard<class_Blackboard>`, scene_root\: ``Node``\ ) |const| :ref:`🔗<class_BehaviorTree_method_instantiate>`
|
||||
|
||||
Instantiates the behavior tree and returns :ref:`BTInstance<class_BTInstance>`. ``instance_owner`` should be the scene node that will own the behavior tree instance. This is typically a :ref:`BTPlayer<class_BTPlayer>`, :ref:`BTState<class_BTState>`, or a custom player node that controls the behavior tree execution. Make sure to pass a :ref:`Blackboard<class_Blackboard>` with values populated from :ref:`blackboard_plan<class_BehaviorTree_property_blackboard_plan>`. See also :ref:`BlackboardPlan.populate_blackboard<class_BlackboardPlan_method_populate_blackboard>` & :ref:`BlackboardPlan.create_blackboard<class_BlackboardPlan_method_create_blackboard>`.
|
||||
|
||||
If ``custom_scene_root`` is not ``null``, it will be used as the scene root for the newly instantiated behavior tree; otherwise, the scene root will be set to ``instance_owner.owner``. Scene root is essential for :ref:`BBNode<class_BBNode>` instances to work properly.
|
||||
Instantiates the behavior tree and returns the root :ref:`BTTask<class_BTTask>`. ``scene_root`` should be the root node of the scene that the Behavior Tree will be used in (e.g., the owner of the node that contains the behavior tree).
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTreeData.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BehaviorTreeData.xml.
|
||||
|
||||
.. _class_BehaviorTreeData:
|
||||
|
||||
|
@ -31,9 +31,9 @@ Methods
|
|||
.. table::
|
||||
:widths: auto
|
||||
|
||||
+-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`BehaviorTreeData<class_BehaviorTreeData>` | :ref:`create_from_bt_instance<class_BehaviorTreeData_method_create_from_bt_instance>`\ (\ bt_instance\: :ref:`BTInstance<class_BTInstance>`\ ) |static| |
|
||||
+-------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
+-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`BehaviorTreeData<class_BehaviorTreeData>` | :ref:`create_from_tree_instance<class_BehaviorTreeData_method_create_from_tree_instance>`\ (\ tree_instance\: :ref:`BTTask<class_BTTask>`\ ) |static| |
|
||||
+-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
|
||||
.. rst-class:: classref-section-separator
|
||||
|
||||
|
@ -44,15 +44,15 @@ Methods
|
|||
Method Descriptions
|
||||
-------------------
|
||||
|
||||
.. _class_BehaviorTreeData_method_create_from_bt_instance:
|
||||
.. _class_BehaviorTreeData_method_create_from_tree_instance:
|
||||
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`BehaviorTreeData<class_BehaviorTreeData>` **create_from_bt_instance**\ (\ bt_instance\: :ref:`BTInstance<class_BTInstance>`\ ) |static| :ref:`🔗<class_BehaviorTreeData_method_create_from_bt_instance>`
|
||||
:ref:`BehaviorTreeData<class_BehaviorTreeData>` **create_from_tree_instance**\ (\ tree_instance\: :ref:`BTTask<class_BTTask>`\ ) |static| :ref:`🔗<class_BehaviorTreeData_method_create_from_tree_instance>`
|
||||
|
||||
Returns current state of the ``bt_instance`` encoded as a **BehaviorTreeData**, suitable for use with :ref:`BehaviorTreeView<class_BehaviorTreeView>`.
|
||||
Returns current state of the ``tree_instance`` encoded as a **BehaviorTreeData**, suitable for use with :ref:`BehaviorTreeView<class_BehaviorTreeView>`.
|
||||
|
||||
Behavior tree instance can be acquired with :ref:`BTPlayer.get_bt_instance<class_BTPlayer_method_get_bt_instance>`.
|
||||
Behavior tree instance can be acquired with :ref:`BTPlayer.get_tree_instance<class_BTPlayer_method_get_tree_instance>`.
|
||||
|
||||
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
||||
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BehaviorTreeView.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BehaviorTreeView.xml.
|
||||
|
||||
.. _class_BehaviorTreeView:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/Blackboard.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/Blackboard.xml.
|
||||
|
||||
.. _class_Blackboard:
|
||||
|
||||
|
@ -126,7 +126,7 @@ Returns a Blackboard that serves as the parent scope for this instance.
|
|||
|
||||
``Variant`` **get_var**\ (\ var_name\: ``StringName``, default\: ``Variant`` = null, complain\: ``bool`` = true\ ) |const| :ref:`🔗<class_Blackboard_method_get_var>`
|
||||
|
||||
Returns variable value or ``default`` if variable doesn't exist. If ``complain`` is ``true``, an error will be printed if variable doesn't exist. If the variable doesn't exist in the current **Blackboard** scope, it will look in the parent scope **Blackboard** to find it.
|
||||
Returns variable value or ``default`` if variable doesn't exist. If ``complain`` is ``true``, an error will be printed if variable doesn't exist.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
|
@ -212,7 +212,7 @@ Assigns the parent scope. If a value isn't in the current Blackboard scope, it w
|
|||
|
||||
|void| **set_var**\ (\ var_name\: ``StringName``, value\: ``Variant``\ ) :ref:`🔗<class_Blackboard_method_set_var>`
|
||||
|
||||
Assigns a value to a variable in the current Blackboard scope. If the variable doesn't exist, it will be created. If the variable already exists in the parent scope, the parent scope value will NOT be changed.
|
||||
Assigns a value to a Blackboard variable.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BlackboardPlan.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BlackboardPlan.xml.
|
||||
|
||||
.. _class_BlackboardPlan:
|
||||
|
||||
|
@ -34,23 +34,23 @@ Methods
|
|||
.. table::
|
||||
:widths: auto
|
||||
|
||||
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`Blackboard<class_Blackboard>` | :ref:`create_blackboard<class_BlackboardPlan_method_create_blackboard>`\ (\ prefetch_root\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null, prefetch_root_for_base_plan\: ``Node`` = null\ ) |
|
||||
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`get_base_plan<class_BlackboardPlan_method_get_base_plan>`\ (\ ) |const| |
|
||||
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| ``Callable`` | :ref:`get_parent_scope_plan_provider<class_BlackboardPlan_method_get_parent_scope_plan_provider>`\ (\ ) |const| |
|
||||
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| ``bool`` | :ref:`is_derived<class_BlackboardPlan_method_is_derived>`\ (\ ) |const| |
|
||||
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| |void| | :ref:`populate_blackboard<class_BlackboardPlan_method_populate_blackboard>`\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, prefetch_root\: ``Node``, prefetch_root_for_base_plan\: ``Node`` = null\ ) |
|
||||
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| |void| | :ref:`set_base_plan<class_BlackboardPlan_method_set_base_plan>`\ (\ blackboard_plan\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) |
|
||||
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| |void| | :ref:`set_parent_scope_plan_provider<class_BlackboardPlan_method_set_parent_scope_plan_provider>`\ (\ callable\: ``Callable``\ ) |
|
||||
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| |void| | :ref:`sync_with_base_plan<class_BlackboardPlan_method_sync_with_base_plan>`\ (\ ) |
|
||||
+---------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`Blackboard<class_Blackboard>` | :ref:`create_blackboard<class_BlackboardPlan_method_create_blackboard>`\ (\ node\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null\ ) |
|
||||
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| :ref:`BlackboardPlan<class_BlackboardPlan>` | :ref:`get_base_plan<class_BlackboardPlan_method_get_base_plan>`\ (\ ) |const| |
|
||||
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| ``Callable`` | :ref:`get_parent_scope_plan_provider<class_BlackboardPlan_method_get_parent_scope_plan_provider>`\ (\ ) |const| |
|
||||
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| ``bool`` | :ref:`is_derived<class_BlackboardPlan_method_is_derived>`\ (\ ) |const| |
|
||||
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| |void| | :ref:`populate_blackboard<class_BlackboardPlan_method_populate_blackboard>`\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, node\: ``Node``\ ) |
|
||||
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| |void| | :ref:`set_base_plan<class_BlackboardPlan_method_set_base_plan>`\ (\ blackboard_plan\: :ref:`BlackboardPlan<class_BlackboardPlan>`\ ) |
|
||||
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| |void| | :ref:`set_parent_scope_plan_provider<class_BlackboardPlan_method_set_parent_scope_plan_provider>`\ (\ callable\: ``Callable``\ ) |
|
||||
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
| |void| | :ref:`sync_with_base_plan<class_BlackboardPlan_method_sync_with_base_plan>`\ (\ ) |
|
||||
+---------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
||||
|
||||
.. rst-class:: classref-section-separator
|
||||
|
||||
|
@ -87,9 +87,9 @@ Method Descriptions
|
|||
|
||||
.. rst-class:: classref-method
|
||||
|
||||
:ref:`Blackboard<class_Blackboard>` **create_blackboard**\ (\ prefetch_root\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null, prefetch_root_for_base_plan\: ``Node`` = null\ ) :ref:`🔗<class_BlackboardPlan_method_create_blackboard>`
|
||||
:ref:`Blackboard<class_Blackboard>` **create_blackboard**\ (\ node\: ``Node``, parent_scope\: :ref:`Blackboard<class_Blackboard>` = null\ ) :ref:`🔗<class_BlackboardPlan_method_create_blackboard>`
|
||||
|
||||
Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this plan. If ``NodePath`` prefetching is enabled, ``prefetch_root`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
|
||||
Constructs a new instance of a :ref:`Blackboard<class_Blackboard>` using this plan. If ``NodePath`` prefetching is enabled, ``node`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
|
@ -135,9 +135,9 @@ Returns ``true`` if this plan is derived from another, i.e., the base plan is no
|
|||
|
||||
.. rst-class:: classref-method
|
||||
|
||||
|void| **populate_blackboard**\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, prefetch_root\: ``Node``, prefetch_root_for_base_plan\: ``Node`` = null\ ) :ref:`🔗<class_BlackboardPlan_method_populate_blackboard>`
|
||||
|void| **populate_blackboard**\ (\ blackboard\: :ref:`Blackboard<class_Blackboard>`, overwrite\: ``bool``, node\: ``Node``\ ) :ref:`🔗<class_BlackboardPlan_method_populate_blackboard>`
|
||||
|
||||
Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is ``true``, existing variables with the same names will be overwritten. If ``NodePath`` prefetching is enabled, ``prefetch_root`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
|
||||
Populates ``blackboard`` with the variables from this plan. If ``overwrite`` is ``true``, existing variables with the same names will be overwritten. If ``NodePath`` prefetching is enabled, ``node`` will be used to retrieve node instances for ``NodePath`` variables and substitute their values.
|
||||
|
||||
.. rst-class:: classref-item-separator
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BT.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BT.xml.
|
||||
|
||||
.. _class_BT:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAction.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAction.xml.
|
||||
|
||||
.. _class_BTAction:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAlwaysFail.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAlwaysFail.xml.
|
||||
|
||||
.. _class_BTAlwaysFail:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAlwaysSucceed.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAlwaysSucceed.xml.
|
||||
|
||||
.. _class_BTAlwaysSucceed:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTAwaitAnimation.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTAwaitAnimation.xml.
|
||||
|
||||
.. _class_BTAwaitAnimation:
|
||||
|
||||
|
@ -95,7 +95,7 @@ Parameter that specifies the ``AnimationPlayer`` node.
|
|||
- |void| **set_max_time**\ (\ value\: ``float``\ )
|
||||
- ``float`` **get_max_time**\ (\ )
|
||||
|
||||
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will stop waiting and return ``SUCCESS``.
|
||||
The maximum duration to wait for the animation to complete (in seconds). If the animation doesn't finish within this time, BTAwaitAnimation will return ``FAILURE``.
|
||||
|
||||
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
||||
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCallMethod.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCallMethod.xml.
|
||||
|
||||
.. _class_BTCallMethod:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckAgentProperty.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckAgentProperty.xml.
|
||||
|
||||
.. _class_BTCheckAgentProperty:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckTrigger.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckTrigger.xml.
|
||||
|
||||
.. _class_BTCheckTrigger:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCheckVar.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCheckVar.xml.
|
||||
|
||||
.. _class_BTCheckVar:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTComment.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTComment.xml.
|
||||
|
||||
.. _class_BTComment:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTComposite.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTComposite.xml.
|
||||
|
||||
.. _class_BTComposite:
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
.. DO NOT EDIT THIS FILE!!!
|
||||
.. Generated automatically from Godot engine sources.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/4.3/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/4.3/modules/limboai/doc_classes/BTCondition.xml.
|
||||
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
||||
.. XML source: https://github.com/godotengine/godot/tree/master/modules/limboai/doc_classes/BTCondition.xml.
|
||||
|
||||
.. _class_BTCondition:
|
||||
|
||||
|
|
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