GHA: Action that downloads & caches Linux toolchain

TuxFamily is often down lately, maybe caching could help.
This commit is contained in:
Serhii Snitsaruk 2024-05-25 10:16:40 +02:00
parent 04300e5222
commit fc1b99a5b1
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4 changed files with 61 additions and 52 deletions

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@ -0,0 +1,42 @@
name: Setup Linux toolchain
inputs:
arch:
required: true
runs:
using: "composite"
steps:
- name: Set TOOLCHAIN_URL (x86_64)
if: inputs.arch == 'x86_64'
shell: bash
run: |
echo "TOOLCHAIN_URL=https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2" >> "$GITHUB_ENV"
- name: Set TOOLCHAIN_URL (x86_32)
if: inputs.arch == 'x86_32'
shell: bash
run: |
echo "TOOLCHAIN_URL=https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/i686-godot-linux-gnu_sdk-buildroot.tar.bz2" >> "$GITHUB_ENV"
- name: Cache buildroot
id: cache-buildroot
uses: actions/cache@v4
with:
path: buildroot
key: ${{env.TOOLCHAIN_SHA}}
- name: Set up buildroot
if: steps.cache-buildroot.outputs.cache-hit != 'true'
shell: bash
run: |
mkdir buildroot
wget ${TOOLCHAIN_URL} -O buildroot/buildroot.tar.bz2
cd buildroot
echo "${TOOLCHAIN_SHA} buildroot.tar.bz2"
echo "${TOOLCHAIN_SHA} buildroot.tar.bz2" | shasum --check
tar -xjf buildroot.tar.bz2 --strip-components=1
ls -l
rm buildroot.tar.bz2
./relocate-sdk.sh
cd ..

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@ -133,25 +133,11 @@ jobs:
id: output-name-prefix id: output-name-prefix
run: echo "name-prefix=${NAME_PREFIX}" >> $GITHUB_OUTPUT run: echo "name-prefix=${NAME_PREFIX}" >> $GITHUB_OUTPUT
- name: Set up Linux buildroot x86_64 - name: Setup Linux toolchain
if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_64' if: matrix.opts.platform == 'linux'
run: | uses: ./limboai/.github/actions/setup-linux-toolchain
wget https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 with:
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 arch: ${{matrix.opts.arch}}
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
- name: Set up Linux buildroot x86_32
if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_32'
run: |
wget https://downloads.tuxfamily.org/godotengine/toolchains/linux/2021-02-11/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
mv i686-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
- name: Set up Python 3.x - name: Set up Python 3.x
if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos' if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos'
@ -283,18 +269,22 @@ jobs:
mv Godot_* godot mv Godot_* godot
chmod u+x godot chmod u+x godot
ls -l ls -l
cd ..
./bin/godot --version ./bin/godot --version
- name: Generate icon .import files - name: Generate icon .import files
shell: bash shell: bash
run: | run: |
touch out/project.godot
timeout 20s ./bin/godot --headless --editor --path ./out/ || /bin/true timeout 20s ./bin/godot --headless --editor --path ./out/ || /bin/true
rm out/project.godot
rm -rf out/.godot/
- name: Change editor scale import settings - name: Change editor scale import settings
shell: bash shell: bash
run: | run: |
echo "--- Listing import files:" echo "--- Listing icons dir:"
ls out/addons/limboai/icons/*.import ls out/addons/limboai/icons/
echo "--- (end of listing)" echo "--- (end of listing)"
sed -i 's|editor/scale_with_editor_scale=false|editor/scale_with_editor_scale=true|' out/addons/limboai/icons/*.import sed -i 's|editor/scale_with_editor_scale=false|editor/scale_with_editor_scale=true|' out/addons/limboai/icons/*.import

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@ -139,27 +139,10 @@ jobs:
# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables. # Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version - uses: ./modules/limboai/.github/actions/init-version
# About sed see: https://github.com/godotengine/buildroot/issues/6 - name: Set up Linux toolchain
- name: Set up buildroot x86_64 uses: ./modules/limboai/.github/actions/setup-linux-toolchain
if: matrix.opts.arch == 'x86_64' with:
run: | arch: ${{matrix.opts.arch}}
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
./relocate-sdk.sh
cd ..
- name: Set up buildroot x86_32
if: matrix.opts.arch == 'x86_32'
run: |
wget https://download.tuxfamily.org/godotengine/toolchains/linux/i686-godot-linux-gnu_sdk-buildroot.tar.bz2
tar -xjf i686-godot-linux-gnu_sdk-buildroot.tar.bz2
mv i686-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
./relocate-sdk.sh
cd ..
- name: Set up scons cache - name: Set up scons cache
uses: actions/cache@v4 uses: actions/cache@v4

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@ -52,16 +52,10 @@ jobs:
with: with:
path: modules/limboai path: modules/limboai
# About sed see: https://github.com/godotengine/buildroot/issues/6 - name: Set up Linux toolchain
- name: Set up buildroot x86_64 uses: ./modules/limboai/.github/actions/setup-linux-toolchain
run: | with:
wget https://download.tuxfamily.org/godotengine/toolchains/linux/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 arch: x86_64
tar -xjf x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2
mv x86_64-godot-linux-gnu_sdk-buildroot buildroot
cd buildroot
sed -i x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
./relocate-sdk.sh
cd ..
- name: Set up scons cache - name: Set up scons cache
uses: actions/cache@v4 uses: actions/cache@v4