Merge branch 'github-workflows'
This commit is contained in:
commit
f94dfe9365
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@ -0,0 +1,21 @@
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name: Setup version
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runs:
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using: "composite"
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steps:
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- name: Set GODOT_VERSION & LIMBOAI_VERSION
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shell: bash
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run: |
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echo "GODOT_VERSION=$( (git describe --tags --exact-match HEAD || git rev-parse --short HEAD) | sed 's/\(.*\)-\(.*\)/\1/g' )" >> "$GITHUB_ENV"
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cd modules/limboai
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echo "LIMBOAI_VERSION=$( (git describe --tags --exact-match HEAD || git rev-parse --short HEAD) | sed 's/\(.*\)-\(.*\)/\1/g' )" >> "$GITHUB_ENV"
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- name: Set NAME_PREFIX
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shell: bash
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run: echo "NAME_PREFIX=godot-${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" >> "$GITHUB_ENV"
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- name: Set GODOT_VERSION_STATUS & BUILD_NAME
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shell: bash
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run: |
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echo "GODOT_VERSION_STATUS=limboai+${LIMBOAI_VERSION}" >> "$GITHUB_ENV"
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echo "BUILD_NAME=gha" >> "$GITHUB_ENV"
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@ -28,7 +28,6 @@ env:
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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NAME_PREFIX: godot.${{inputs.godot-treeish}}.limboai+${{inputs.limboai-treeish}}
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jobs:
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android-builds:
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@ -86,6 +85,9 @@ jobs:
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path: modules/limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Java 11
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uses: actions/setup-java@v3
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with:
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@ -135,6 +137,15 @@ jobs:
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repository: godotengine/godot
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ref: ${{ inputs.godot-treeish }}
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- name: Clone LimboAI module
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uses: actions/checkout@v3
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Download Android template builds
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uses: actions/download-artifact@v3
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with:
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@ -29,7 +29,6 @@ env:
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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NAME_PREFIX: godot.${{inputs.godot-treeish}}.limboai+${{inputs.limboai-treeish}}
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jobs:
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path: modules/limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Python 3.x
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uses: actions/setup-python@v4
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot-treeish }}
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- name: Clone LimboAI module
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uses: actions/checkout@v3
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Vulkan SDK
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run: |
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sh misc/scripts/install_vulkan_sdk_macos.sh
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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NAME_PREFIX: godot.${{inputs.godot-treeish}}.limboai+${{inputs.limboai-treeish}}
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jobs:
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linux-builds:
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BIN: godot.linuxbsd.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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steps:
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- name: Dump environment
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env:
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ENVI: ${{ toJson(env) }}
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run: |
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echo "$ENVI"
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- name: Clone Godot
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uses: actions/checkout@v3
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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# About sed see: https://github.com/godotengine/buildroot/issues/6
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- name: Set up buildroot x86_64
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if: matrix.arch == 'x86_64'
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- name: Generate C# glue
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if: matrix.build-mono && matrix.target == 'editor'
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env:
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GODOT_VERSION_STATUS: limboai
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run: |
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./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
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if: matrix.build-mono && matrix.target == 'editor'
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env:
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GODOT_VERSION_STATUS: limboai
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run: |
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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NAME_PREFIX: godot.${{inputs.godot-treeish}}.limboai+${{inputs.limboai-treeish}}
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jobs:
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macos-builds:
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path: modules/limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Python 3.x
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uses: actions/setup-python@v4
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with:
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repository: godotengine/godot
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ref: ${{ inputs.godot-treeish }}
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- name: Clone LimboAI module
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uses: actions/checkout@v3
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with:
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path: modules/limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Download editor artifact
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uses: actions/download-artifact@v3
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with:
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SCONSFLAGS: use_static_cpp=yes debug_symbols=no lto=thin optimize=size verbose=yes warnings=extra werror=yes tests=no
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EM_VERSION: 3.1.18
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EM_CACHE_FOLDER: "emsdk-cache"
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NAME_PREFIX: godot.${{inputs.godot-treeish}}.limboai+${{inputs.limboai-treeish}}
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jobs:
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web-builds:
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path: modules/limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Emscripten latest
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uses: mymindstorm/setup-emsdk@v12
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with:
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@ -29,7 +29,6 @@ env:
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SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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NAME_PREFIX: godot.${{inputs.godot-treeish}}.limboai+${{inputs.limboai-treeish}}
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jobs:
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windows-builds:
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path: modules/limboai
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ref: ${{ inputs.limboai-treeish }}
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Python 3.x
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uses: actions/setup-python@v4
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with:
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@ -149,13 +151,17 @@ jobs:
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- name: Generate C# glue
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if: matrix.build-mono && matrix.target == 'editor'
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env:
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GODOT_VERSION_STATUS: limboai
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run: |
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./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
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if: matrix.build-mono && matrix.target == 'editor'
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env:
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GODOT_VERSION_STATUS: limboai
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run: |
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
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python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
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- name: Prepare artifact
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shell: bash
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