GHA: New "Test builds" workflow
Rewritten to be able to run all unit tests.
This commit is contained in:
parent
46e45c6cfb
commit
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@ -1,4 +1,4 @@
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name: 🔗 All Builds
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name: 🔗 All builds
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on:
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on:
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workflow_dispatch:
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workflow_dispatch:
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inputs:
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inputs:
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@ -1,4 +1,4 @@
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name: 🔧 Test Builds
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name: 🔎 Test builds
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on:
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on:
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workflow_dispatch:
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workflow_dispatch:
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@ -18,12 +18,11 @@ on:
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- "**/*.png"
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- "**/*.png"
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- "demo/*"
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- "demo/*"
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# Global Settings
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# Global settings
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env:
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env:
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GODOT_TREEISH: 4.1.1-stable
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GODOT_TREEISH: 4.1.1-stable
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_LIMIT: 7168
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SCONSFLAGS: verbose=yes warnings=extra werror=yes
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SCONSFLAGS: verbose=yes warnings=extra werror=yes
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SCONS_CACHE_LIMIT: 7168
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DOTNET_NOLOGO: true
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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@ -35,12 +34,14 @@ jobs:
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fail-fast: false
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fail-fast: false
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matrix:
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matrix:
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include:
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include:
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- name: 🐧 Editor (x86_64, debug) + Tests
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- name: 🐧 Unit tests
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target: editor
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target: editor
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arch: x86_64
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arch: x86_64
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production: false
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production: false
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dev_build: true
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dev_build: true
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tests: true
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tests: true
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build-mono: false
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artifact: false
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- name: 🐧 Editor (x86_64, release)
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- name: 🐧 Editor (x86_64, release)
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target: editor
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target: editor
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@ -48,6 +49,8 @@ jobs:
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production: true
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production: true
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dev_build: false
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dev_build: false
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tests: false
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tests: false
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build-mono: false
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artifact: true
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- name: 🐧 Template (x86_64, release)
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- name: 🐧 Template (x86_64, release)
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target: template_release
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target: template_release
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@ -55,6 +58,8 @@ jobs:
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production: true
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production: true
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dev_build: false
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dev_build: false
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tests: false
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tests: false
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build-mono: false
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artifact: true
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- name: 🐧 Template (x86_64, debug)
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- name: 🐧 Template (x86_64, debug)
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target: template_debug
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target: template_debug
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@ -62,9 +67,11 @@ jobs:
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production: true
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production: true
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dev_build: false
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dev_build: false
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tests: false
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tests: false
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build-mono: false
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artifact: true
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env:
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env:
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BIN: godot.linuxbsd.${{matrix.target}}${{ matrix.dev_build == true && '.dev' || '' }}.${{matrix.arch}}
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BIN: godot.linuxbsd.${{matrix.target}}${{matrix.dev_build == true && '.dev' || ''}}.${{matrix.arch}}${{matrix.build-mono == true && '.mono' || ''}}
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steps:
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steps:
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- name: Clone Godot
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- name: Clone Godot
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${{env.BIN}}-${{env.GODOT_TREEISH}}
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${{env.BIN}}-${{env.GODOT_TREEISH}}
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continue-on-error: true
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continue-on-error: true
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} production=${{matrix.production}} dev_build=${{matrix.dev_build}} tests=${{matrix.tests}} ${{env.SCONSFLAGS}}
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ls -l bin/
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- name: Strip binaries
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if: matrix.dev_build == false
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run: strip ./bin/godot.*
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- name: Prepare artifact
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env:
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OUTDIR: ${{ startsWith(matrix.target, 'template') && 'out/templates' || 'out/' }}
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run: |
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chmod +x ./bin/godot.*
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mkdir -p ${{env.OUTDIR}}
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mv ./bin/godot.* ${{env.OUTDIR}}
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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env:
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NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.target}}${{matrix.dev_build == true && '.dev' || ''}}.linux.${{matrix.arch}}${{matrix.build-mono == true && '.mono' || ''}}
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NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{ matrix.build-mono == true && '.mono' || '' }}
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with:
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name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
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path: out/*
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- name: Unit Tests
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if: ${{ matrix.tests }}
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run: |
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echo "Disk usage before tests:" && df -h
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ls out/
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./out/${{ env.BIN }} --version
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./out/${{ env.BIN }} --help
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./out/${{ env.BIN }} --headless --test --test-case="*[LimboAI]*"
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windows-dot-net:
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runs-on: "windows-latest"
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: 🪟 Editor .NET (x86_64, release)
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target: editor
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arch: x86_64
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production: true
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build-mono: true
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- name: 🪟 Template .NET (x86_64, release)
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target: template_release
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arch: x86_64
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production: true
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build-mono: true
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env:
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BIN: godot.windows.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
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steps:
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- name: Clone Godot
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uses: actions/checkout@v3
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with:
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repository: godotengine/godot
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ref: ${{ env.GODOT_TREEISH }}
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- name: Clone LimboAI module
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uses: actions/checkout@v3
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with:
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path: modules/limboai
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Python 3.x
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- name: Set up Python 3.x
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uses: actions/setup-python@v4
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uses: actions/setup-python@v4
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with:
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with:
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python --version
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python --version
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scons --version
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scons --version
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- name: Set up MSVC problem matcher
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- name: Set up .NET SDK
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uses: ammaraskar/msvc-problem-matcher@master
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if: matrix.build-mono
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uses: actions/setup-dotnet@v2
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- name: Set up scons cache
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uses: actions/cache@v3
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with:
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with:
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path: ${{github.workspace}}/.scons_cache/
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dotnet-version: '6.0.x'
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key: ${{env.BIN}}-${{env.GODOT_TREEISH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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- name: Setup GCC problem matcher
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${{env.BIN}}-${{env.GODOT_TREEISH}}-${{github.ref}}-${{github.sha}}
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uses: ammaraskar/gcc-problem-matcher@master
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${{env.BIN}}-${{env.GODOT_TREEISH}}-${{github.ref}}
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${{env.BIN}}-${{env.GODOT_TREEISH}}
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- name: Compilation
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- name: Compilation
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env:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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run: |
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scons -j2 platform=windows target=${{matrix.target}} arch=${{matrix.arch}} production=${{matrix.production}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
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PATH=${GITHUB_WORKSPACE}/buildroot/bin:$PATH
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scons platform=linuxbsd target=${{matrix.target}} arch=${{matrix.arch}} production=${{matrix.production}} dev_build=${{matrix.dev_build}} tests=${{matrix.tests}} ${{env.SCONSFLAGS}}
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ls -l bin/
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- name: Generate C# glue
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- name: Generate C# glue
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if: matrix.build-mono && matrix.target == 'editor'
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if: matrix.build-mono
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env:
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GODOT_VERSION_STATUS: limboai
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run: |
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run: |
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./bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
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bin/${{ env.BIN }} --headless --generate-mono-glue ./modules/mono/glue || true
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- name: Build .NET solutions
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- name: Build .NET solutions
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if: matrix.build-mono && matrix.target == 'editor'
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if: matrix.build-mono
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env:
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GODOT_VERSION_STATUS: limboai
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run: |
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run: |
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python ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=windows
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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# Execute unit tests for the editor
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- name: Unit tests
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if: matrix.tests
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run: |
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bin/${{ env.BIN }} --version
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bin/${{ env.BIN }} --help
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bin/${{ env.BIN }} --test --headless
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- name: Strip binaries
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if: matrix.dev_build == false
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run: strip ./bin/godot.*
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- name: Prepare artifact
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- name: Prepare artifact
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shell: bash
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if: matrix.artifact
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env:
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env:
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OUTDIR: ${{ startsWith(matrix.target, 'template') && 'out/templates' || 'out/' }}
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OUTDIR: ${{ startsWith(matrix.target, 'template') && 'out/templates' || 'out/' }}
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run: |
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run: |
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rm -f bin/*.{exp,lib,pdb}
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chmod +x ./bin/godot.*
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mkdir -p out/templates/
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mkdir -p ${{env.OUTDIR}}
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mv bin/* ${{env.OUTDIR}}
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mv ./bin/godot.* ${{env.OUTDIR}}
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- name: Upload artifact
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- name: Upload artifact
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if: matrix.artifact
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v3
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env:
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env:
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NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.target}}${{matrix.dev_build == true && '.dev' || ''}}.windows.${{matrix.arch}}${{matrix.build-mono == true && '.mono' || ''}}
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NAME_EDITOR: ${{env.NAME_PREFIX}}.${{matrix.target}}${{matrix.dev_build == true && '.dev' || ''}}.linux.${{matrix.arch}}${{matrix.build-mono == true && '.mono' || ''}}
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NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{ matrix.build-mono == true && '.mono' || '' }}
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NAME_TEMPLATES: ${{env.NAME_PREFIX}}.export-templates${{matrix.build-mono == true && '.mono' || ''}}
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with:
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with:
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name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
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name: ${{ startsWith(matrix.target, 'template') && env.NAME_TEMPLATES || env.NAME_EDITOR }}
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path: out/*
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path: out/*
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