doc: Add TOC, links and fixes
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@ -46,8 +46,8 @@ A Behavior Tree (BT) is a powerful hierarchical structure used to model and cont
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### Precompiled builds
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- For the most recent builds, navigate to "Actions → All Builds", select a build from the list, and scroll down until you find the "Artifacts" section.
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- For release builds, check [Releases](https://github.com/limbonaut/limboai/releases).
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- For the most recent builds, navigate to **Actions** → [**All Builds**](https://github.com/limbonaut/limboai/actions/workflows/all_builds.yml), select a build from the list, and scroll down until you find the **Artifacts** section.
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- For release builds, check [**Releases**](https://github.com/limbonaut/limboai/releases).
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### Compiling from source
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- If you plan to export a game utilizing the LimboAI module, you'll also need to build export templates.
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- To execute unit tests, compile the engine with `tests=yes` and run it with `--test --tc="*[LimboAI]*"`.
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## Using the module
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<!-- - [Getting Started](./doc/getting-started.md#getting-started) -->
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- [Introduction to Behavior Trees](./doc/getting-started.md#introduction-to-behavior-trees)
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- [Creating custom tasks in GDScript](./doc/getting-started.md#creating-custom-tasks-in-gdscript)
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- [Task anatomy](./doc/getting-started.md#task-anatomy)
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- [Custom task example](./doc/getting-started.md#custom-task-example)
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## Contributing
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All contributions are welcome! Feel free to open issues with bug reports and feature requests, and submit PRs.
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# Getting Started
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> **🛈 Getting the module:** [README: Getting LimboAI](../README.md#getting-limboai).
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> **🛈 See also:** [**How to get LimboAI**](../README.md#getting-limboai).
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- [Getting Started](#getting-started)
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- [TL;DR](#tldr)
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- [Introduction to Behavior Trees](#introduction-to-behavior-trees)
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- [Creating custom tasks in GDScript](#creating-custom-tasks-in-gdscript)
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- [Task anatomy](#task-anatomy)
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- [Custom task example](#custom-task-example)
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## TL;DR
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- To create your own actions, extend the `BTAction` class.
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- To create your own conditions, extend the `BTCondition` class.
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- Use script template (available in "Misc → Create script template")
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- In-editor class documentation is available. Try searching `BTTask` and `BehaviorTree`.
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- Add a script template with "Misc → Create script template".
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## Introduction to Behavior Trees
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