Doc: Update README.md

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Serhii Snitsaruk 2024-03-21 21:04:22 +01:00
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@ -34,7 +34,7 @@ Behavior Trees are powerful hierarchical structures used to model and control th
[![Demonstration](https://img.youtube.com/vi/NWaMArUg7mY/0.jpg)](https://www.youtube.com/watch?v=NWaMArUg7mY)
>**🛈 Demo project** lives in the `demo` folder and is available separately in [**Releases**](https://github.com/limbonaut/limboai/releases).
> It contains a tutorial that introduces behavior trees and includes examples.
> It also contains a tutorial that introduces behavior trees using examples.
## Features
@ -45,11 +45,12 @@ Behavior Trees are powerful hierarchical structures used to model and control th
- Control execution flow using composite, decorator, and condition tasks.
- [Create custom tasks](https://limboai.readthedocs.io/en/latest/getting-started/custom-tasks.html) by extending core classes: `BTAction`, `BTCondition`, `BTDecorator`, and `BTComposite`.
- Built-in class documentation.
- Blackboard: Share data seamlessly between tasks using the `Blackboard`.
- Blackboard system: Share data seamlessly between tasks using the `Blackboard`.
- Blackboard plans: Define variables in the BehaviorTree resource and override their values in the BTPlayer node.
- Plan editor: Manage variables, their data types and property hints.
- Blackboard scopes: Prevent name conflicts and enable advanced techniques like [sharing data between several agents](https://limboai.readthedocs.io/en/latest/getting-started/using-blackboard.html#sharing-data-between-several-agents).
- Blackboard parameters: [Export a BB parameter](https://limboai.readthedocs.io/en/latest/getting-started/using-blackboard.html#task-parameters), for which user can provide a value or bind it to a blackboard variable (can be used in custom tasks).
- Editor support: Blackboard plan editor, and inspector property editor for exported string properties ending with "_var".
- Inspector support for specifying blackboard variables (custom editor for exported `StringName` properties ending with "_var").
- Use the `BTSubtree` task to execute a tree from a different resource file, promoting organization and reusability.
- Visual Debugger: Inspect the execution of any BT in a running scene to identify and troubleshoot issues.
- Visualize BT in-game using `BehaviorTreeView` node (for custom in-game tools).
@ -57,7 +58,7 @@ Behavior Trees are powerful hierarchical structures used to model and control th
- **Hierarchical State Machines (HSM):**
- Extend the `LimboState` class to implement state logic.
- The `LimboHSM` node serves as a state machine that manages `LimboState` instances and transitions.
- `LimboHSM` node serves as a state machine that manages `LimboState` instances and transitions.
- `LimboHSM` is a state itself and can be nested within other `LimboHSM` instances.
- [Event-based](https://limboai.readthedocs.io/en/latest/getting-started/hsm.html#events-and-transitions): Transitions are associated with events and are triggered by the state machine when the relevant event is dispatched, allowing for better decoupling of transitions from state logic.
- Combine state machines with behavior trees using `BTState` for advanced reactive AI.
@ -68,7 +69,7 @@ Behavior Trees are powerful hierarchical structures used to model and control th
- **GDExtension:** LimboAI can be [used as extension](https://limboai.readthedocs.io/en/latest/getting-started/gdextension.html). Custom engine builds are not necessary.
- **Demo + Tutorial:** Check out our extensive demo project, which includes a tutorial providing an introduction to behavior trees with examples.
- **Demo + Tutorial:** Check out our extensive demo project, which includes an introduction to behavior trees using examples.
## Getting LimboAI
@ -102,16 +103,15 @@ LimboAI can be used as either a C++ module or as a GDExtension shared library. G
## Contributing
All contributions are welcome! Feel free to open issues with bug reports and feature requests, and submit PRs.
Contributions are welcome! Please open issues for bug reports, feature requests, or code changes. Keep the minor versions backward-compatible when submitting pull requests.
Got an idea for a behavior tree task that you think would be useful on a variety of projects?
I invite you to open an issue and describe your concept.
If you have an idea for a behavior tree task or a feature that could be useful in a variety of projects, open an issue to discuss it.
## Social
We have a fresh new Discord server: https://discord.gg/N5MGC95GpP
Need help? We have a Discord server: https://discord.gg/N5MGC95GpP
I write about LimboAI development on the Mastodon: https://mastodon.gamedev.place/@limbo.
I write about LimboAI development on Mastodon: https://mastodon.gamedev.place/@limbo.
## Roadmap