GHA: Inline toolchain setup
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@ -133,19 +133,20 @@ jobs:
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id: output-name-prefix
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id: output-name-prefix
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run: echo "name-prefix=${NAME_PREFIX}" >> $GITHUB_OUTPUT
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run: echo "name-prefix=${NAME_PREFIX}" >> $GITHUB_OUTPUT
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# - name: Setup Linux toolchain
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- name: Set up buildroot
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# if: matrix.opts.platform == 'linux'
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if: matrix.opts.platform == 'linux' && matrix.opts.arch == 'x86_64'
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# uses: ./limboai/.github/actions/setup-linux-toolchain
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shell: bash
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# with:
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run: |
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# arch: ${{matrix.opts.arch}}
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mkdir buildroot
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wget https://github.com/godotengine/buildroot/releases/download/godot-2020.11.x-2/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 -O buildroot/buildroot.tar.bz2
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- name: Use cached buildroot
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cd buildroot
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id: cache-buildroot
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echo "16c8302fcb676c1f0fb9df73d6cff250ba1f4286 buildroot.tar.bz2"
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uses: actions/cache@v4
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echo "16c8302fcb676c1f0fb9df73d6cff250ba1f4286 buildroot.tar.bz2" | shasum --check
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with:
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tar -xjf buildroot.tar.bz2 --strip-components=1
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path: buildroot
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ls -l
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key: 16c8302fcb676c1f0fb9df73d6cff250ba1f4286
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rm buildroot.tar.bz2
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fail-on-cache-miss: true
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./relocate-sdk.sh
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cd ..
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- name: Set up Python 3.x
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- name: Set up Python 3.x
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if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos'
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if: matrix.opts.platform == 'windows' || matrix.opts.platform == 'macos'
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@ -139,10 +139,34 @@ jobs:
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
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- uses: ./modules/limboai/.github/actions/init-version
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- uses: ./modules/limboai/.github/actions/init-version
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- name: Set up Linux toolchain
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- name: Set up buildroot
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uses: ./modules/limboai/.github/actions/setup-linux-toolchain
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if: matrix.opts.arch == 'x86_64'
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with:
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shell: bash
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arch: ${{matrix.opts.arch}}
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run: |
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mkdir buildroot
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wget https://github.com/godotengine/buildroot/releases/download/godot-2020.11.x-2/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 -O buildroot/buildroot.tar.bz2
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cd buildroot
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echo "16c8302fcb676c1f0fb9df73d6cff250ba1f4286 buildroot.tar.bz2" | shasum --check
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tar -xjf buildroot.tar.bz2 --strip-components=1
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ls -l
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rm buildroot.tar.bz2
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./relocate-sdk.sh
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cd ..
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- name: Set up buildroot
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if: matrix.opts.arch == 'x86_32'
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shell: bash
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run: |
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mkdir buildroot
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wget https://github.com/godotengine/buildroot/releases/download/godot-2020.11.x-2/i686-godot-linux-gnu_sdk-buildroot.tar.bz2 -O buildroot/buildroot.tar.bz2
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cd buildroot
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echo " buildroot.tar.bz2"
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echo "6171652abc54ef219e5187bc53660ee4e2f796f4 buildroot.tar.bz2" | shasum --check
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tar -xjf buildroot.tar.bz2 --strip-components=1
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ls -l
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rm buildroot.tar.bz2
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./relocate-sdk.sh
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cd ..
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- name: Set up scons cache
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- name: Set up scons cache
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uses: actions/cache@v4
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uses: actions/cache@v4
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@ -52,10 +52,18 @@ jobs:
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with:
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with:
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path: modules/limboai
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path: modules/limboai
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- name: Set up Linux toolchain
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- name: Set up buildroot
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uses: ./modules/limboai/.github/actions/setup-linux-toolchain
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shell: bash
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with:
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run: |
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arch: x86_64
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mkdir buildroot
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wget https://github.com/godotengine/buildroot/releases/download/godot-2020.11.x-2/x86_64-godot-linux-gnu_sdk-buildroot.tar.bz2 -O buildroot/buildroot.tar.bz2
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cd buildroot
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echo "16c8302fcb676c1f0fb9df73d6cff250ba1f4286 buildroot.tar.bz2" | shasum --check
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tar -xjf buildroot.tar.bz2 --strip-components=1
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ls -l
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rm buildroot.tar.bz2
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./relocate-sdk.sh
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cd ..
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- name: Set up scons cache
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- name: Set up scons cache
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uses: actions/cache@v4
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uses: actions/cache@v4
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