Target godot "master" branch for test builds
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# Global settings
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# Global settings
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env:
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env:
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GODOT_TREEISH: 4.1.1-stable
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GODOT_TREEISH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes
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SCONSFLAGS: verbose=yes warnings=extra werror=yes
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SCONS_CACHE_LIMIT: 7168
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SCONS_CACHE_LIMIT: 7168
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DOTNET_NOLOGO: true
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DOTNET_NOLOGO: true
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