Bump doc version to v1.0
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@ -36,7 +36,7 @@ using namespace godot;
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#define LOGICAL_XOR(a, b) (a) ? !(b) : (b)
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#define LOGICAL_XOR(a, b) (a) ? !(b) : (b)
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#define LIMBO_DOC_VERSION "latest"
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#define LIMBO_DOC_VERSION "v1.0"
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class LimboUtility : public Object {
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class LimboUtility : public Object {
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GDCLASS(LimboUtility, Object);
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GDCLASS(LimboUtility, Object);
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