Allow `LimboState::dispatch` to be called from inside the hierarchy.
Improves usability and removes requirement to call this method on the root state (see #49).
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1aa64f8c5d
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eaeb57e2d7
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@ -127,17 +127,17 @@ void LimboHSM::set_initial_state(LimboState *p_state) {
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initial_state = Object::cast_to<LimboState>(p_state);
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}
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bool LimboHSM::dispatch(const String &p_event, const Variant &p_cargo) {
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bool LimboHSM::_dispatch(const String &p_event, const Variant &p_cargo) {
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ERR_FAIL_COND_V(p_event.is_empty(), false);
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bool event_consumed = false;
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if (active_state) {
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event_consumed = active_state->dispatch(p_event, p_cargo);
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event_consumed = active_state->_dispatch(p_event, p_cargo);
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}
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if (!event_consumed) {
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event_consumed = LimboState::dispatch(p_event, p_cargo);
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event_consumed = LimboState::_dispatch(p_event, p_cargo);
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}
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if (!event_consumed && active_state) {
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@ -43,6 +43,7 @@ protected:
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void _notification(int p_what);
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virtual void _initialize(Node *p_agent, const Ref<Blackboard> &p_blackboard) override;
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virtual bool _dispatch(const String &p_event, const Variant &p_cargo = Variant()) override;
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virtual void _enter() override;
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virtual void _exit() override;
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@ -62,7 +63,6 @@ public:
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LimboState *get_initial_state() const { return initial_state; }
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virtual void initialize(Node *p_agent, const Ref<Blackboard> &p_parent_scope = nullptr);
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virtual bool dispatch(const String &p_event, const Variant &p_cargo = Variant()) override;
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void update(double p_delta);
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void add_transition(LimboState *p_from_state, LimboState *p_to_state, const String &p_event);
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@ -80,7 +80,7 @@ void LimboState::_initialize(Node *p_agent, const Ref<Blackboard> &p_blackboard)
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_setup();
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}
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bool LimboState::dispatch(const String &p_event, const Variant &p_cargo) {
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bool LimboState::_dispatch(const String &p_event, const Variant &p_cargo) {
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ERR_FAIL_COND_V(p_event.is_empty(), false);
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if (handlers.size() > 0 && handlers.has(p_event)) {
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Variant ret;
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@ -126,6 +126,10 @@ void LimboState::add_event_handler(const String &p_event, const Callable &p_hand
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handlers.insert(p_event, p_handler);
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}
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bool LimboState::dispatch(const String &p_event, const Variant &p_cargo) {
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return get_root()->_dispatch(p_event, p_cargo);
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}
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LimboState *LimboState::call_on_enter(const Callable &p_callable) {
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ERR_FAIL_COND_V(!p_callable.is_valid(), this);
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connect(LimboStringNames::get_singleton()->entered, p_callable);
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@ -54,6 +54,7 @@ protected:
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void _notification(int p_what);
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virtual void _initialize(Node *p_agent, const Ref<Blackboard> &p_blackboard);
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virtual bool _dispatch(const String &p_event, const Variant &p_cargo = Variant());
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virtual void _setup();
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virtual void _enter();
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@ -67,8 +68,6 @@ protected:
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GDVIRTUAL1(_update, double);
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#endif // LIMBOAI_MODULE
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void add_event_handler(const String &p_event, const Callable &p_handler);
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public:
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void set_blackboard_plan(const Ref<BlackboardPlan> p_plan) { blackboard_plan = p_plan; }
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Ref<BlackboardPlan> get_blackboard_plan() const { return blackboard_plan; }
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@ -78,13 +77,14 @@ public:
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Node *get_agent() const { return agent; }
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void set_agent(Node *p_agent) { agent = p_agent; }
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virtual bool dispatch(const String &p_event, const Variant &p_cargo = Variant());
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LimboState *named(String p_name);
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LimboState *call_on_enter(const Callable &p_callable);
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LimboState *call_on_exit(const Callable &p_callable);
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LimboState *call_on_update(const Callable &p_callable);
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void add_event_handler(const String &p_event, const Callable &p_handler);
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bool dispatch(const String &p_event, const Variant &p_cargo = Variant());
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_FORCE_INLINE_ String event_finished() const { return LW_NAME(EVENT_FINISHED); }
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LimboState *get_root() const;
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bool is_active() const { return active; }
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