Update test project with waypoints example
This commit is contained in:
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dbc9a7ad31
commit
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@ -1,19 +0,0 @@
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extends KinematicBody2D
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onready var bt_player: BTPlayer = $BTPlayer
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func _ready() -> void:
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_configure_ai()
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func _configure_ai() -> void:
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var tree := BehaviorTree.new()
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var seq := BTSequence.new()
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var print_task := BTPrintLine.new("Hello world!")
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seq.add_child(print_task)
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tree.root_task = seq
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bt_player.behavior_tree = tree
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print("Assigning tree second time")
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bt_player.behavior_tree = tree
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@ -1,9 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Agent.gd" type="Script" id=2]
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[node name="Agent" type="KinematicBody2D"]
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script = ExtResource( 2 )
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[node name="BTPlayer" type="BTPlayer" parent="."]
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active = true
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@ -1,7 +1,7 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=2 format=3 uid="uid://pgnoaj17gaew"]
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[ext_resource path="res://Agent.tscn" type="PackedScene" id=1]
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[ext_resource type="PackedScene" uid="uid://c26b8c8dndtop" path="res://tests/waypoints/Agent.tscn" id="1"]
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[node name="Test" type="Node2D"]
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[node name="Agent" parent="." instance=ExtResource( 1 )]
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[node name="Agent" parent="." instance=ExtResource("1")]
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@ -1,14 +0,0 @@
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class_name BTPrintLine
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extends BTTask
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export var line: String
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func _init(p_line: String = "") -> void:
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line = p_line
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func _tick(_delta: float) -> int:
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print(line)
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return SUCCESS
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@ -0,0 +1,24 @@
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@tool
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extends BTAction
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@icon("res://icon.png")
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@export var target_position_var := "target_position"
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@export var speed_var := "speed"
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@export var tolerance := 50.0
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func _generate_name() -> String:
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return "Arrive pos: %s speed: %s" % [
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LimboUtility.decorate_var(target_position_var),
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LimboUtility.decorate_var(speed_var),
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]
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func _tick(p_delta: float) -> int:
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var target_pos: Vector2 = blackboard.get_var(target_position_var, Vector2.ZERO)
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if target_pos.distance_to(agent.global_position) < tolerance:
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return SUCCESS
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var speed: float = blackboard.get_var(speed_var, 10.0)
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var dir: Vector2 = agent.global_position.direction_to(target_pos)
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agent.global_position += dir * speed * p_delta
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return RUNNING
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@ -0,0 +1,35 @@
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@tool
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extends BTAction
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@export var animation_name: String
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@export var player_path: NodePath
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var _player: AnimationPlayer
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var _finished: bool
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func _generate_name() -> String:
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return "PlayAnimation \"%s\"" % animation_name
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func _setup() -> void:
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_player = agent.get_node(player_path)
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func _enter() -> void:
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if _player.has_animation(animation_name):
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_finished = false
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_player.play(animation_name)
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_player.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
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else:
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_finished = true
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func _tick(_delta: float) -> int:
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if _finished:
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return SUCCESS
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return RUNNING
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func _on_animation_finished(_anim):
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_finished = true
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@tool
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extends BTAction
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@export var animation_name: String
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@export var player_path: NodePath
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var _player: AnimationPlayer
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func _generate_name() -> String:
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return "StartAnimation \"%s\"" % animation_name
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func _setup() -> void:
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_player = agent.get_node(player_path)
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func _tick(p_delta: float) -> int:
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_player.play(animation_name)
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return SUCCESS
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@ -1,6 +1,6 @@
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[gd_resource type="BehaviorTree" load_steps=2 format=2]
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[gd_resource type="BehaviorTree" load_steps=2 format=3 uid="uid://6l0b3cyvwy56"]
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[sub_resource type="BTSequence" id=1]
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[sub_resource type="BTSequence" id="1"]
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[resource]
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root_task = SubResource( 1 )
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root_task = SubResource("1")
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[gd_resource type="BehaviorTree" load_steps=9 format=3 uid="uid://c5cp2lpww1qcc"]
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[ext_resource type="Script" path="res://ai/tasks/arrive_pos.gd" id="1_6wvrl"]
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[ext_resource type="Script" path="res://ai/tasks/play_animation.gd" id="2_hcuvn"]
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[sub_resource type="BTAction" id="BTAction_3xal7"]
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script = ExtResource("1_6wvrl")
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target_position_var = "wp"
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speed_var = "speed"
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tolerance = 50.0
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[sub_resource type="BTAction" id="BTAction_yq1vl"]
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script = ExtResource("2_hcuvn")
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animation_name = "bounce"
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player_path = NodePath("AnimationPlayer")
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[sub_resource type="BTSequence" id="BTSequence_a2ng0"]
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children = [SubResource("BTAction_3xal7"), SubResource("BTAction_yq1vl")]
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[sub_resource type="BTForEach" id="BTForEach_0cp04"]
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children = [SubResource("BTSequence_a2ng0")]
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array_var = "waypoints"
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save_var = "wp"
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[sub_resource type="BTRepeat" id="BTRepeat_xljhp"]
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children = [SubResource("BTForEach_0cp04")]
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times = 999
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[sub_resource type="BTSelector" id="BTSelector_5dclr"]
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children = [SubResource("BTRepeat_xljhp")]
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[resource]
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root_task = SubResource("BTSelector_5dclr")
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@ -1,6 +1,6 @@
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[sub_resource type="Sky" id=1]
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[resource]
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background_mode = 2
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@ -1,8 +1,9 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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type="CompressedTexture2D"
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uid="uid://d0mht3ntak7e5"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
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metadata={
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"vram_texture": false
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}
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@ -10,26 +11,24 @@ metadata={
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -6,22 +6,13 @@
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "BTTask",
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"class": "BTPrintLine",
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"language": "GDScript",
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"path": "res://ai/tasks/BTPrintLine.gd"
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} ]
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_global_script_class_icons={
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"BTPrintLine": ""
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}
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config_version=5
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[application]
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config/name="LimboAI Test"
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run/main_scene="res://Test.tscn"
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config/features=PackedStringArray("4.0")
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config/icon="res://icon.png"
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[gui]
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extends CharacterBody2D
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@onready var bt_player: BTPlayer = $BTPlayer
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func _ready() -> void:
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bt_player.blackboard.set_var("waypoints", [])
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func add_waypoint(p_waypoint: Vector2) -> void:
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(bt_player.blackboard.get_var("waypoints") as Array).append(p_waypoint)
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[gd_scene load_steps=7 format=3 uid="uid://c26b8c8dndtop"]
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[ext_resource type="Script" path="res://tests/waypoints/Agent.gd" id="1_1l3ql"]
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[ext_resource type="BehaviorTree" uid="uid://c5cp2lpww1qcc" path="res://ai/trees/waypoints_agent.tres" id="2_58ujo"]
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[ext_resource type="Texture2D" uid="uid://d0mht3ntak7e5" path="res://icon.png" id="2_xqtrc"]
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[sub_resource type="Animation" id="Animation_5id00"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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}
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[sub_resource type="Animation" id="Animation_4w16c"]
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resource_name = "bounce"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(2, 2), Vector2(1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_l438t"]
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_data = {
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"RESET": SubResource("Animation_5id00"),
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"bounce": SubResource("Animation_4w16c")
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}
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[node name="Agent" type="CharacterBody2D"]
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script = ExtResource("1_1l3ql")
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[node name="BTPlayer" type="BTPlayer" parent="."]
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behavior_tree = ExtResource("2_58ujo")
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update_mode = 1
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active = true
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_blackboard_data = {
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"speed": 500.0
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}
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2_xqtrc")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_l438t")
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}
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@ -0,0 +1,17 @@
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extends Node2D
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@onready var agent: CharacterBody2D = $Agent
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@onready var agent_2: CharacterBody2D = $Agent2
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func _ready() -> void:
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var waypoints: Array[Node] = $Waypoints.get_children()
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for wp in waypoints:
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agent.add_waypoint(wp.global_position)
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waypoints.reverse()
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for wp in waypoints:
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agent_2.add_waypoint(wp.global_position)
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@ -0,0 +1,32 @@
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[gd_scene load_steps=4 format=3 uid="uid://p5i7fdku3hqs"]
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[ext_resource type="PackedScene" uid="uid://c26b8c8dndtop" path="res://tests/waypoints/Agent.tscn" id="1_esee5"]
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[ext_resource type="Script" path="res://tests/waypoints/test_waypoints.gd" id="1_kmjjq"]
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[ext_resource type="Script" path="res://tests/waypoints/waypoint_marker.gd" id="3_1aub7"]
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[node name="test_waypoints" type="Node2D"]
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script = ExtResource("1_kmjjq")
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[node name="Waypoints" type="Node2D" parent="."]
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[node name="WP1" type="Marker2D" parent="Waypoints"]
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position = Vector2(283, 184)
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script = ExtResource("3_1aub7")
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[node name="WP2" type="Marker2D" parent="Waypoints"]
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position = Vector2(938, 100)
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script = ExtResource("3_1aub7")
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[node name="WP3" type="Marker2D" parent="Waypoints"]
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position = Vector2(838, 490)
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script = ExtResource("3_1aub7")
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[node name="WP4" type="Marker2D" parent="Waypoints"]
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position = Vector2(177, 515)
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script = ExtResource("3_1aub7")
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[node name="Agent" parent="." instance=ExtResource("1_esee5")]
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position = Vector2(57, 59)
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[node name="Agent2" parent="." instance=ExtResource("1_esee5")]
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position = Vector2(316, 590)
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@ -0,0 +1,10 @@
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@tool
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extends Marker2D
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func _ready() -> void:
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queue_redraw()
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func _draw() -> void:
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draw_circle(Vector2.ZERO, 50.0, Color.CHARTREUSE)
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