Fix various bugs and unit tests
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0e37d3dfa3
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@ -12,10 +12,10 @@
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#ifndef BB_PARAM_H
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#define BB_PARAM_H
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#ifdef LIMBOAI_MODULE
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#include "modules/limboai/blackboard/blackboard.h"
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#include "modules/limboai/util/limbo_utility.h"
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#include "../../blackboard/blackboard.h"
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#include "../../util/limbo_utility.h"
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#ifdef LIMBOAI_MODULE
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#include "core/io/resource.h"
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#include "core/object/object.h"
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#include "core/typedefs.h"
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@ -23,9 +23,6 @@
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#endif // LIMBOAI_MODULE
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#ifdef LIMBOAI_GDEXTENSION
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#include "blackboard/blackboard.h"
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#include "util/limbo_utility.h"
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/classes/resource.hpp>
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#include <godot_cpp/core/type_info.hpp>
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@ -15,7 +15,7 @@
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#include "../bt_condition.h"
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#include "../../../blackboard/bb_param/bb_variant.h"
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#include "../../../limboai/util/limbo_utility.h"
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#include "../../../util/limbo_utility.h"
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class BTCheckVar : public BTCondition {
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GDCLASS(BTCheckVar, BTCondition);
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@ -15,7 +15,7 @@
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#include "../bt_action.h"
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#include "../../../blackboard/bb_param/bb_variant.h"
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#include "../../../limboai/util/limbo_utility.h"
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#include "../../../util/limbo_utility.h"
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class BTSetVar : public BTAction {
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GDCLASS(BTSetVar, BTAction);
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@ -14,7 +14,7 @@
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#include "../bt_action.h"
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#include "../../../limboai/blackboard/bb_param/bb_node.h"
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#include "../../../blackboard/bb_param/bb_node.h"
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class BTCallMethod : public BTAction {
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GDCLASS(BTCallMethod, BTAction);
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@ -64,11 +64,14 @@ void LimboDebugger::deinitialize() {
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}
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void LimboDebugger::_bind_methods() {
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#ifdef DEBUG_ENABLED
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#ifdef LIMBOAI_GDEXTENSION
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ClassDB::bind_method(D_METHOD("parse_message_gdext"), &LimboDebugger::parse_message_gdext);
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#endif
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ClassDB::bind_method(D_METHOD("_on_bt_updated", "p_status", "p_path"), &LimboDebugger::_on_bt_updated);
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ClassDB::bind_method(D_METHOD("_on_state_updated", "p_delta", "p_path"), &LimboDebugger::_on_state_updated);
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#endif // ! DEBUG_ENABLED
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}
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#ifdef DEBUG_ENABLED
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@ -67,6 +67,6 @@ public:
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void register_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path);
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void unregister_bt_instance(Ref<BTTask> p_instance, NodePath p_player_path);
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#endif // DEBUG_ENABLED
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#endif // ! DEBUG_ENABLED
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};
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#endif // LIMBO_DEBUGGER
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#endif // ! LIMBO_DEBUGGER
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@ -71,6 +71,8 @@ protected:
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void add_event_handler(const String &p_event, const Callable &p_handler);
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public:
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static String EVENT_FINISHED() { return LW_NAME(EVENT_FINISHED); }
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Ref<Blackboard> get_blackboard() const { return blackboard; }
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Node *get_agent() const { return agent; }
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@ -12,6 +12,8 @@
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#ifndef LIMBO_TEST_H
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#define LIMBO_TEST_H
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#define LIMBOAI_MODULE
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#include "core/object/ref_counted.h"
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#include "tests/test_macros.h"
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@ -12,13 +12,13 @@
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#ifndef TEST_AWAIT_ANIMATION_H
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#define TEST_AWAIT_ANIMATION_H
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#include "core/os/memory.h"
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#include "limbo_test.h"
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#include "modules/limboai/blackboard/blackboard.h"
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#include "modules/limboai/bt/tasks/bt_task.h"
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#include "modules/limboai/bt/tasks/scene/bt_await_animation.h"
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#include "core/os/memory.h"
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#include "scene/animation/animation_player.h"
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#include "scene/main/window.h"
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#include "scene/resources/animation.h"
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@ -12,11 +12,11 @@
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#ifndef TEST_BB_PARAM_H
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#define TEST_BB_PARAM_H
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#include "limbo_test.h"
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#include "core/object/ref_counted.h"
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#include "core/string/node_path.h"
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#include "core/variant/variant.h"
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#include "limbo_test.h"
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#include "modules/limboai/blackboard/bb_param/bb_node.h"
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#include "modules/limboai/blackboard/bb_param/bb_param.h"
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#include "modules/limboai/blackboard/blackboard.h"
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@ -136,7 +136,7 @@ TEST_CASE("[Modules][LimboAI] HSM") {
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CHECK(beta_updates->num_callbacks == 2);
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CHECK(beta_exits->num_callbacks == 1);
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hsm->dispatch(LimboState::EVENT_FINISHED);
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hsm->dispatch(LimboState::EVENT_FINISHED());
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CHECK(alpha_entries->num_callbacks == 2);
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CHECK(alpha_updates->num_callbacks == 3);
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CHECK(alpha_exits->num_callbacks == 2); // * exited
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@ -13,9 +13,11 @@
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#ifdef LIMBOAI_MODULE
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#ifdef TOOLS_ENABLED
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#include "core/io/resource.h"
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#include "editor/editor_node.h"
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#include "editor/plugins/script_editor_plugin.h"
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#endif // ! TOOLS_ENABLED
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#endif // ! LIMBOAI_MODULE
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@ -48,9 +50,6 @@ String TTR(const String &p_text, const String &p_context) {
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return p_text;
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}
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void EDIT_SCRIPT(const String &p_path) {
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}
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Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed, bool p_ignore_value_in_docs, bool p_basic, bool p_internal) {
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Variant ret;
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if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
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@ -86,6 +85,8 @@ Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p
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// **** Shared
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#ifdef TOOLS_ENABLED
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void SHOW_DOC(const String &p_topic) {
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#ifdef LIMBOAI_MODULE
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ScriptEditor::get_singleton()->goto_help(p_topic);
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@ -113,3 +114,5 @@ void EDIT_SCRIPT(const String &p_path) {
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EditorInterface::get_singleton()->set_main_screen_editor("Script");
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#endif // LIMBOAI_GDEXTENSION
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}
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#endif // ! TOOLS_ENABLED
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@ -152,7 +152,11 @@ inline void VARIANT_DELETE_IF_OBJECT(Variant m_variant) {
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#define PROJECT_CONFIG_FILE() GET_PROJECT_SETTINGS_DIR().path_join("limbo_ai.cfg")
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#define IS_RESOURCE_FILE(m_path) (m_path.begins_with("res://") && m_path.find("::") == -1)
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#ifdef TOOLS_ENABLED
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void SHOW_DOC(const String &p_topic);
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void EDIT_SCRIPT(const String &p_path);
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#endif // ! TOOLS_ENABLED
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#endif // LIMBO_COMPAT_H
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@ -263,8 +263,12 @@ Variant LimboUtility::perform_operation(Operation p_operation, const Variant &le
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} break;
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case OPERATION_POWER: {
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// TODO: Fix when godot-cpp https://github.com/godotengine/godot-cpp/issues/1348 is resolved.
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// Variant::evaluate(Variant::OP_POWER, left_value, right_value, ret, valid);
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#ifdef LIMBOAI_MODULE
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VARIANT_EVALUATE(Variant::OP_POWER, left_value, right_value, ret);
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#else // LIMBOAI_GDEXTENSION
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ERR_PRINT("LimboUtility: Operation POWER is not available due to https://github.com/godotengine/godot-cpp/issues/1348");
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ret = left_value;
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#endif // LIMBOAI_MODULE
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} break;
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case OPERATION_BIT_SHIFT_LEFT: {
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VARIANT_EVALUATE(Variant::OP_SHIFT_LEFT, left_value, right_value, ret);
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@ -282,7 +286,7 @@ Variant LimboUtility::perform_operation(Operation p_operation, const Variant &le
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VARIANT_EVALUATE(Variant::OP_BIT_XOR, left_value, right_value, ret);
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} break;
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}
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return Variant();
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return ret;
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}
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Ref<Shortcut> LimboUtility::add_shortcut(const String &p_path, const String &p_name, Key p_keycode) {
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