Add Blackboard class with support for scopes
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@ -0,0 +1,31 @@
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/* blackboard.cpp */
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#include "blackboard.h"
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Variant Blackboard::get_var(const Variant &p_key, const Variant &p_default) const {
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if (data.has(p_key)) {
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return data.get_valid(p_key);
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} else if (parent.is_valid()) {
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return parent->get_var(p_key, p_default);
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} else {
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return p_default;
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}
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}
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void Blackboard::set_var(const Variant &p_key, const Variant &p_value) {
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data[p_key] = p_value;
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}
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bool Blackboard::has_var(const Variant &p_key) const {
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return data.has(p_key) || (parent.is_valid() && parent->has_var(p_key));
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}
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void Blackboard::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_data"), &Blackboard::get_data);
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ClassDB::bind_method(D_METHOD("set_data", "p_data"), &Blackboard::set_data);
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ClassDB::bind_method(D_METHOD("get_var", "p_key", "p_default"), &Blackboard::get_var, Variant());
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ClassDB::bind_method(D_METHOD("set_var", "p_key", "p_value"), &Blackboard::set_var);
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ClassDB::bind_method(D_METHOD("has_var", "p_key"), &Blackboard::has_var);
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ClassDB::bind_method(D_METHOD("set_parent_scope", "p_blackboard"), &Blackboard::set_parent_scope);
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ClassDB::bind_method(D_METHOD("get_parent_scope"), &Blackboard::get_parent_scope);
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}
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@ -0,0 +1,33 @@
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/* blackboard.h */
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#ifndef BLACKBOARD_H
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#define BLACKBOARD_H
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#include "core/dictionary.h"
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#include "core/object.h"
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#include "core/reference.h"
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#include "core/variant.h"
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class Blackboard : public Reference {
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GDCLASS(Blackboard, Reference);
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private:
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Dictionary data;
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Ref<Blackboard> parent;
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protected:
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static void _bind_methods();
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public:
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void set_data(const Dictionary &p_value) { data = p_value; }
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Dictionary get_data() const { return data; }
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void set_parent_scope(const Ref<Blackboard> &p_blackboard) { parent = p_blackboard; }
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Ref<Blackboard> get_parent_scope() const { return parent; }
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Variant get_var(const Variant &p_key, const Variant &p_default) const;
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void set_var(const Variant &p_key, const Variant &p_value);
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bool has_var(const Variant &p_key) const;
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};
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#endif // BLACKBOARD_H
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@ -23,30 +23,30 @@ int BTConsolePrint::_tick(float p_delta) {
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print_line(text);
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} break;
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case 1: {
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print_line(vformat(text, get_blackboard().get(format_var_args[0], "")));
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print_line(vformat(text, get_blackboard()->get_var(format_var_args[0], "")));
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} break;
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case 2: {
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print_line(vformat(text, get_blackboard().get(format_var_args[0], ""),
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get_blackboard().get(format_var_args[1], "")));
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print_line(vformat(text, get_blackboard()->get_var(format_var_args[0], ""),
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get_blackboard()->get_var(format_var_args[1], "")));
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} break;
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case 3: {
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print_line(vformat(text, get_blackboard().get(format_var_args[0], ""),
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get_blackboard().get(format_var_args[1], ""),
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get_blackboard().get(format_var_args[2], "")));
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print_line(vformat(text, get_blackboard()->get_var(format_var_args[0], ""),
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get_blackboard()->get_var(format_var_args[1], ""),
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get_blackboard()->get_var(format_var_args[2], "")));
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} break;
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case 4: {
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print_line(vformat(text, get_blackboard().get(format_var_args[0], ""),
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get_blackboard().get(format_var_args[1], ""),
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get_blackboard().get(format_var_args[2], ""),
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get_blackboard().get(format_var_args[3], "")));
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print_line(vformat(text, get_blackboard()->get_var(format_var_args[0], ""),
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get_blackboard()->get_var(format_var_args[1], ""),
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get_blackboard()->get_var(format_var_args[2], ""),
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get_blackboard()->get_var(format_var_args[3], "")));
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} break;
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case 5:
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default: {
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print_line(vformat(text, get_blackboard().get(format_var_args[0], ""),
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get_blackboard().get(format_var_args[1], ""),
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get_blackboard().get(format_var_args[2], ""),
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get_blackboard().get(format_var_args[3], ""),
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get_blackboard().get(format_var_args[4], "")));
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print_line(vformat(text, get_blackboard()->get_var(format_var_args[0], ""),
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get_blackboard()->get_var(format_var_args[1], ""),
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get_blackboard()->get_var(format_var_args[2], ""),
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get_blackboard()->get_var(format_var_args[3], ""),
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get_blackboard()->get_var(format_var_args[4], "")));
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} break;
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}
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return SUCCESS;
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@ -8,7 +8,9 @@
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#include "core/engine.h"
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#include "core/io/resource_loader.h"
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#include "core/object.h"
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#include "core/os/memory.h"
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#include "core/variant.h"
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#include "modules/limboai/blackboard.h"
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#include <cstddef>
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VARIANT_ENUM_CAST(BTPlayer::UpdateMode);
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@ -100,6 +102,9 @@ void BTPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_blackboard", "p_blackboard"), &BTPlayer::set_blackboard);
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ClassDB::bind_method(D_METHOD("get_blackboard"), &BTPlayer::get_blackboard);
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ClassDB::bind_method(D_METHOD("_set_blackboard_data", "p_blackboard"), &BTPlayer::_set_blackboard_data);
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ClassDB::bind_method(D_METHOD("_get_blackboard_data"), &BTPlayer::_get_blackboard_data);
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ClassDB::bind_method(D_METHOD("update", "p_delta"), &BTPlayer::update);
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ClassDB::bind_method(D_METHOD("restart"), &BTPlayer::restart);
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@ -107,7 +112,8 @@ void BTPlayer::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Idle,Physics,Manual"), "set_update_mode", "get_update_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "get_active");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_restart"), "set_auto_restart", "get_auto_restart");
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "blackboard"), "set_blackboard", "get_blackboard");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard", PROPERTY_HINT_NONE, "Blackboard", 0), "", "get_blackboard");
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_blackboard_data"), "_set_blackboard_data", "_get_blackboard_data");
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BIND_ENUM_CONSTANT(IDLE);
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BIND_ENUM_CONSTANT(PHYSICS);
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@ -115,3 +121,10 @@ void BTPlayer::_bind_methods() {
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ADD_SIGNAL(MethodInfo("behavior_tree_finished", PropertyInfo(Variant::INT, "p_status")));
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}
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BTPlayer::BTPlayer() {
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blackboard = Ref<Blackboard>(memnew(Blackboard));
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}
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BTPlayer::~BTPlayer() {
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}
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@ -3,11 +3,11 @@
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#ifndef BT_PLAYER_H
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#define BT_PLAYER_H
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#include "core/object.h"
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#include "scene/main/node.h"
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#include "behavior_tree.h"
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#include "bt_task.h"
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#include "core/object.h"
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#include "modules/limboai/blackboard.h"
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#include "scene/main/node.h"
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#include <pulse/proplist.h>
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class BTPlayer : public Node {
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@ -25,7 +25,7 @@ private:
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UpdateMode update_mode = UpdateMode::IDLE;
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bool active = false;
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bool auto_restart = false;
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Dictionary blackboard;
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Ref<Blackboard> blackboard;
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Ref<BehaviorTree> _loaded_tree;
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Ref<BTTask> _root_task;
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@ -35,6 +35,9 @@ private:
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protected:
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static void _bind_methods();
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void _set_blackboard_data(Dictionary p_value) { blackboard->set_data(p_value); }
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Dictionary _get_blackboard_data() const { return blackboard->get_data(); }
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void _notification(int p_notification);
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public:
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void set_auto_restart(bool p_value) { auto_restart = p_value; }
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bool get_auto_restart() const { return auto_restart; }
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void set_blackboard(Dictionary p_value) { blackboard = p_value; }
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Dictionary get_blackboard() const { return blackboard; }
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Ref<Blackboard> get_blackboard() const { return blackboard; }
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void set_blackboard(const Ref<Blackboard> &p_blackboard) { blackboard = p_blackboard; }
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void update(float p_delta);
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void restart();
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BTPlayer();
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~BTPlayer();
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};
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#endif // BT_PLAYER_H
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@ -8,8 +8,10 @@
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#include "core/script_language.h"
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#include "core/variant.h"
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#include "editor/editor_node.h"
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#include "modules/limboai/blackboard.h"
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#include "modules/limboai/limbo_string_names.h"
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#include "modules/limboai/limbo_utility.h"
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#include <cstddef>
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String BTTask::_generate_name() const {
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if (get_script_instance()) {
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@ -72,7 +74,9 @@ void BTTask::set_custom_name(const String &p_name) {
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}
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};
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void BTTask::initialize(Object *p_agent, Dictionary p_blackboard) {
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void BTTask::initialize(Object *p_agent, const Ref<Blackboard> &p_blackboard) {
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ERR_FAIL_COND(p_agent == nullptr);
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ERR_FAIL_COND(p_blackboard == nullptr);
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agent = p_agent;
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blackboard = p_blackboard;
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for (int i = 0; i < children.size(); i++) {
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ClassDB::bind_method(D_METHOD("get_agent"), &BTTask::get_agent);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "agent", PROPERTY_HINT_NONE, "", 0, "Object"), "", "get_agent");
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ClassDB::bind_method(D_METHOD("get_blackboard"), &BTTask::get_blackboard);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "blackboard", PROPERTY_HINT_NONE, "", 0, "Dictionary"), "", "get_blackboard");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "blackboard", PROPERTY_HINT_NONE, "", 0, "Blackboard"), "", "get_blackboard");
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ClassDB::bind_method(D_METHOD("get_parent"), &BTTask::get_parent);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_NONE, "", 0, "BTTask"), "", "get_parent");
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ClassDB::bind_method(D_METHOD("get_children"), &BTTask::_get_children);
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@ -261,8 +265,6 @@ void BTTask::_bind_methods() {
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::STRING, ""), "_generate_name"));
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ClassDB::bind_method(D_METHOD("_get_configuration_warning"), &BTTask::get_configuration_warning);
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::STRING, ""), "_get_configuration_warning"));
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// ClassDB::bind_method(D_METHOD("_get_icon"), &BTTask::get_icon);
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// BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "_get_icon"));
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// Public Methods.
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ClassDB::bind_method(D_METHOD("is_root"), &BTTask::is_root);
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@ -293,7 +295,6 @@ BTTask::BTTask() {
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custom_name = String();
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agent = nullptr;
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parent = nullptr;
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blackboard = Dictionary();
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children = Vector<Ref<BTTask>>();
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status = FRESH;
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}
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@ -10,6 +10,7 @@
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#include "core/resource.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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#include "modules/limboai/blackboard.h"
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#include "scene/resources/texture.h"
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class BTTask : public Resource {
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@ -28,7 +29,7 @@ private:
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String custom_name;
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Object *agent;
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Dictionary blackboard;
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Ref<Blackboard> blackboard;
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BTTask *parent;
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Vector<Ref<BTTask>> children;
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int status;
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@ -47,7 +48,7 @@ protected:
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public:
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Object *get_agent() const { return agent; }
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Dictionary get_blackboard() const { return blackboard; }
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Ref<Blackboard> get_blackboard() const { return blackboard; }
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Ref<BTTask> get_parent() const { return Ref<BTTask>(parent); }
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bool is_root() const { return parent == nullptr; }
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Ref<BTTask> get_root() const;
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@ -56,7 +57,7 @@ public:
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void set_custom_name(const String &p_name);
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String get_task_name() const;
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void initialize(Object *p_agent, Dictionary p_blackboard);
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void initialize(Object *p_agent, const Ref<Blackboard> &p_blackboard);
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virtual Ref<BTTask> clone() const;
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int execute(float p_delta);
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void cancel();
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@ -13,14 +13,14 @@ void BTCooldown::_setup() {
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if (cooldown_state_var.empty()) {
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cooldown_state_var = vformat("cooldown_%d", rand());
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}
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get_blackboard()[cooldown_state_var] = false;
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get_blackboard()->set(cooldown_state_var, false);
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if (start_cooled) {
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_chill();
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}
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}
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int BTCooldown::_tick(float p_delta) {
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if (get_blackboard().get(cooldown_state_var, true)) {
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if (get_blackboard()->get_var(cooldown_state_var, true)) {
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return FAILURE;
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}
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int status = get_child(0)->execute(p_delta);
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@ -31,7 +31,7 @@ int BTCooldown::_tick(float p_delta) {
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}
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void BTCooldown::_chill() {
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get_blackboard()[cooldown_state_var] = true;
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get_blackboard()->set(cooldown_state_var, true);
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if (_timer.is_valid()) {
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_timer->set_time_left(duration);
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} else {
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@ -41,7 +41,7 @@ void BTCooldown::_chill() {
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}
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void BTCooldown::_on_timeout() {
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get_blackboard()[cooldown_state_var] = false;
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get_blackboard()->set(cooldown_state_var, false);
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_timer.unref();
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}
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@ -4,6 +4,7 @@
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#include "core/class_db.h"
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#include "blackboard.h"
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#include "bt/actions/bt_action.h"
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#include "bt/actions/bt_console_print.h"
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#include "bt/actions/bt_fail.h"
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@ -43,6 +44,7 @@
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#endif
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void register_limboai_types() {
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ClassDB::register_class<Blackboard>();
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ClassDB::register_class<BTTask>();
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ClassDB::register_class<BehaviorTree>();
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ClassDB::register_class<BTPlayer>();
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