GHA: Use MinGW for Windows GDExtension builds
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@ -41,7 +41,7 @@ on:
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# Global Settings
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env:
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SCONS_CACHE_LIMIT: 4096
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SCONSFLAGS: use_mingw=yes dev_build=no
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SCONSFLAGS: use_mingw=yes dev_build=no verbose=yes
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EM_VERSION: 3.1.45
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EM_CACHE_FOLDER: "emsdk-cache"
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GODOT_VERSION: 4.3-stable
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@ -71,14 +71,14 @@ jobs:
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should-build: true
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- name: 🪟 Windows (x86_64, release)
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runner: windows-latest
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runner: ubuntu-latest
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platform: windows
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target: template_release
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arch: x86_64
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should-build: true
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- name: 🪟 Windows (x86_64, debug)
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runner: windows-latest
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runner: ubuntu-latest
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platform: windows
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target: editor
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arch: x86_64
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@ -280,10 +280,6 @@ jobs:
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ndk-version: r23c
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link-to-sdk: true
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- name: Set up MSVC problem matcher on Windows
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if: matrix.opts.platform == 'windows'
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uses: ammaraskar/msvc-problem-matcher@master
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- name: Set up scons cache
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if: inputs.test-build # ! Only cache test/PR builds
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uses: actions/cache@v4
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@ -291,9 +287,12 @@ jobs:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{env.BIN}}-${{inputs.debug-symbols}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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restore-keys: |
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${{env.BIN}}-${{inputs.debug-symbols}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}-${{env.LIMBOAI_VERSION}}
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${{env.BIN}}-${{inputs.debug-symbols}}-${{inputs.godot-cpp-ref}}-${{inputs.limboai-ref}}
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${{env.BIN}}-${{inputs.debug-symbols}}-${{inputs.godot-cpp-ref}}
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- name: Set up MinGW
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if: matrix.opts.platform == 'windows'
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run: |
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sudo apt update
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sudo apt install g++-mingw-w64-x86-64-posix
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- name: Compilation
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shell: bash
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