Merge branch 'doc-work'
This commit is contained in:
commit
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BTDynamicSelector" inherits="BTComposite" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<class name="BTDynamicSelector" inherits="BTComposite" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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<brief_description>
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BT composite that executes tasks from the beginning each tick until first [code]SUCCESS[/code].
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BT composite that executes tasks from scratch every tick until first [code]SUCCESS[/code].
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</brief_description>
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</brief_description>
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<description>
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<description>
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BT composite that executes child tasks from first to last until any child returns [code]SUCCESS[/code]. BTDynamicSelector will execute tasks from the beginning each tick, reevaluating their statuses.
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BTDynamicSelector executes its child tasks sequentially, from first to last, until any child returns [code]SUCCESS[/code]. Unlike [BTSelector], it will execute tasks from the beginning every tick, reevaluating their statuses. It is quite useful when you want to retry higher-priority behaviors in every tick.
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Returns [code]RUNNING[/code] if a task returns [code]RUNNING[/code], and remembers last [code]RUNNING[/code] child. In contrast to normal selector, on the next execution tick it will reexecute preceeding tasks and reevaluate their return statuses. If any of the preceeding tasks does not return [code]FAILURE[/code], it will cancel execution of the remembered [code]RUNNING[/code] task.
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Returns [code]RUNNING[/code] if a child task results in [code]RUNNING[/code]. BTDynamicSelector will remember the last [code]RUNNING[/code] child, but, unlike [BTSequence], on the next execution tick, it will reexecute preceding tasks and reevaluate their return statuses. If any of the preceding tasks doesn't result in [code]FAILURE[/code], it will abort the remembered [code]RUNNING[/code] task.
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Returns [code]FAILURE[/code] if all tasks return [code]FAILURE[/code].
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Returns [code]FAILURE[/code] if all child tasks result in [code]FAILURE[/code].
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Returns [code]SUCCESS[/code] if any task returns [code]SUCCESS[/code].
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Returns [code]SUCCESS[/code] if a child task results in [code]SUCCESS[/code].
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BTDynamicSequence" inherits="BTComposite" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<class name="BTDynamicSequence" inherits="BTComposite" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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<brief_description>
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BT composite that executes tasks from the beginning each tick for as long as they return [code]SUCCESS[/code].
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BT composite that executes tasks from scratch every tick as long as they return [code]SUCCESS[/code].
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</brief_description>
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</brief_description>
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<description>
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<description>
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BT composite that executes child tasks from first to last for as long as they return [code]SUCCESS[/code]. BTDynamicSequence will execute tasks from the beginning each tick, reevaluating their statuses.
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BTDynamicSequence executes its child tasks sequentially, from first to last, for as long as they return [code]SUCCESS[/code]. Unlike [BTSequence], it will execute tasks from the beginning every tick, reevaluating their statuses. It is quite useful when you want to recheck conditions preceding a long-running action during each tick and abort the [code]RUNNING[/code] action when any condition results in [code]FAILURE[/code].
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Returns [code]RUNNING[/code] if a task returns [code]RUNNING[/code], and remembers last [code]RUNNING[/code] child. In contrast to [BTSequence], on the next execution tick it will reexecute preceeding tasks and reevaluate their return statuses. If any of the preceeding tasks does not return [code]SUCCESS[/code], it will cancel execution of the remembered [code]RUNNING[/code] task.
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Returns [code]RUNNING[/code] if a child task results in [code]RUNNING[/code]. BTDynamicSequence will remember the last [code]RUNNING[/code] child, but, unlike [BTSequence], on the next execution tick, it will reexecute preceding tasks and reevaluate their return statuses. If any of the preceding tasks doesn't result in [code]SUCCESS[/code], it will abort the remembered [code]RUNNING[/code] task.
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Returns [code]FAILURE[/code] if any task returns [code]FAILURE[/code].
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Returns [code]FAILURE[/code] if a child task results in [code]FAILURE[/code].
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Returns [code]SUCCESS[/code] if all tasks return [code]SUCCESS[/code].
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Returns [code]SUCCESS[/code] if all child tasks result in [code]SUCCESS[/code].
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BTParallel" inherits="BTComposite" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<class name="BTParallel" inherits="BTComposite" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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<brief_description>
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BT composite that executes child tasks until one of the criteria is met.
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BT composite that executes all of its child tasks simultaneously.
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</brief_description>
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</brief_description>
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<description>
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<description>
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BTParallel executes its child tasks until one of the criterea is met. It will execute each task at least once, from the first to the last, before returning a result.
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BTParallel executes all of its child tasks simultaneously. Note that BTParallel doesn't involve multithreading. It processes each task sequentially, from first to last, in the same tick before returning a result. If one of the abort criterea is met, any tasks currently [code]RUNNING[/code] will be terminated, and the result will be either [code]FAILURE[/code] or [code]SUCCESS[/code]. The [member num_failures_required] determines when BTParallel fails and [member num_successes_required] when it succeeds. When both are fullfilled, it gives priority to [member num_failures_required].
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If set to [member repeat], the child tasks will be re-executed, regardless of whether they previously resulted in a [code]SUCCESS[/code] or [code]FAILURE[/code].
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If set to [member repeat], all child tasks will be re-executed each tick, regardless of whether they previously resulted in [code]SUCCESS[/code] or [code]FAILURE[/code].
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Returns [code]FAILURE[/code] when the required number of tasks return [code]FAILURE[/code]. When [member repeat] is set to [code]false[/code], if none of the criteria were met, and all child tasks resulted in a [code]SUCCESS[/code] or [code]FAILURE[/code], BTParallel will return [code]FAILURE[/code].
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Returns [code]FAILURE[/code] when the required number of child tasks result in [code]FAILURE[/code]. When [member repeat] is set to [code]false[/code], if none of the criteria were met and all child tasks resulted in either [code]SUCCESS[/code] or [code]FAILURE[/code], BTParallel will return [code]FAILURE[/code].
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Returns [code]SUCCESS[/code] when the required number of tasks return [code]SUCCESS[/code].
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Returns [code]SUCCESS[/code] when the required number of child tasks result in [code]SUCCESS[/code].
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Returns [code]RUNNING[/code] if none of the criterea were fulfilled, and either [member repeat] is set to [code]true[/code] or a child task resulted in [code]RUNNING[/code].
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Returns [code]RUNNING[/code] if none of the criterea were fulfilled, and either [member repeat] is set to [code]true[/code] or a child task resulted in [code]RUNNING[/code].
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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<members>
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<members>
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<member name="num_failures_required" type="int" setter="set_num_failures_required" getter="get_num_failures_required" default="1">
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<member name="num_failures_required" type="int" setter="set_num_failures_required" getter="get_num_failures_required" default="1">
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When the specified number of child tasks return [code]SUCCESS[/code], BTParallel will also return [code]SUCCESS[/code].
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If the specified number of child tasks return [code]SUCCESS[/code], BTParallel will also return [code]SUCCESS[/code].
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</member>
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</member>
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<member name="num_successes_required" type="int" setter="set_num_successes_required" getter="get_num_successes_required" default="1">
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<member name="num_successes_required" type="int" setter="set_num_successes_required" getter="get_num_successes_required" default="1">
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When the specified number of child tasks return [code]FAILURE[/code], BTParallel will also return [code]FAILURE[/code].
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If the specified number of child tasks return [code]FAILURE[/code], BTParallel will also return [code]FAILURE[/code].
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</member>
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</member>
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<member name="repeat" type="bool" setter="set_repeat" getter="get_repeat" default="false">
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<member name="repeat" type="bool" setter="set_repeat" getter="get_repeat" default="false">
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When [code]true[/code], the child tasks will be executed again, regardless of whether they previously resulted in a [code]SUCCESS[/code] or [code]FAILURE[/code].
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When [code]true[/code], the child tasks will be executed again, regardless of whether they previously resulted in a [code]SUCCESS[/code] or [code]FAILURE[/code].
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</brief_description>
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</brief_description>
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<description>
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<description>
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BTProbabilitySelector chooses a child task to execute based on attached probabilities. It is typically used for decision-making purposes. Probability distribution is calculated based on weights assigned to each child task.
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BTProbabilitySelector chooses a child task to execute based on attached probabilities. It is typically used for decision-making purposes. Probability distribution is calculated based on weights assigned to each child task.
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Returns [code]SUCCESS[/code] when a child task returns [code]SUCCESS[/code].
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Returns [code]SUCCESS[/code] when a child task results in [code]SUCCESS[/code].
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Returns [code]RUNNING[/code] when a child task returns [code]RUNNING[/code].
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Returns [code]RUNNING[/code] when a child task results in [code]RUNNING[/code].
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The behavior of BTProbabilitySelector when a child task results in [code]FAILURE[/code] depends on the value of the [member abort_on_failure] property:
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The behavior of BTProbabilitySelector when a child task results in [code]FAILURE[/code] depends on the [member abort_on_failure] value:
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- If [member abort_on_failure] is [code]false[/code], when a child task results in [code]FAILURE[/code], BTProbabilitySelector will normalize the probability distribution over the remaiming children and choose a new child task to be executed. If all child tasks fail, the composite will return [code]FAILURE[/code].
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- If [member abort_on_failure] is [code]false[/code], when a child task results in [code]FAILURE[/code], BTProbabilitySelector will normalize the probability distribution over the remaining children and choose a new child task to be executed. If all child tasks fail, the composite will return [code]FAILURE[/code].
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- If [member abort_on_failure] is [code]true[/code], when a child task results in [code]FAILURE[/code], BTProbabilitySelector will not choose another child task to be executed and will immediately return [code]FAILURE[/code].
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- If [member abort_on_failure] is [code]true[/code], when a child task results in [code]FAILURE[/code], BTProbabilitySelector will not choose another child task to be executed and will immediately return [code]FAILURE[/code].
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</description>
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</description>
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<tutorials>
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<tutorials>
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BT composite that executes tasks in random order until first [code]SUCCESS[/code].
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BT composite that executes tasks in random order until first [code]SUCCESS[/code].
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</brief_description>
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</brief_description>
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<description>
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<description>
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BT composite that executes child tasks in random order until any child returns [code]SUCCESS[/code].
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BTRandomSelector executes its child tasks in a random order until any child returns [code]SUCCESS[/code]. If a child task results in [code]FAILURE[/code], BTRandomSelector will immediately execute another child task until one of them returns [code]SUCCESS[/code] or all of them result in [code]FAILURE[/code].
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Returns [code]RUNNING[/code] if a task returns [code]RUNNING[/code], and remembers last [code]RUNNING[/code] child and the order of execution. BTRandomSelector will continue where it left off on the next execution tick.
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Returns [code]RUNNING[/code] if a child task results in [code]RUNNING[/code]. BTRandomSelector will remember the execution order and the last child task that returned [code]RUNNING[/code], ensuring it resumes from that point in the next tick.
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Returns [code]FAILURE[/code] if all tasks return [code]FAILURE[/code].
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Returns [code]FAILURE[/code] if all child tasks result in [code]FAILURE[/code].
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Returns [code]SUCCESS[/code] if any task returns [code]SUCCESS[/code].
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Returns [code]SUCCESS[/code] if a child task results in [code]SUCCESS[/code].
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BTRandomSequence" inherits="BTComposite" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<class name="BTRandomSequence" inherits="BTComposite" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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<brief_description>
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BT composite that executes tasks in random order for as long as they return [code]SUCCESS[/code].
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BT composite that executes tasks in random order as long as they return [code]SUCCESS[/code].
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</brief_description>
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</brief_description>
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<description>
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<description>
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BTRandomSequence executes child tasks in random order for as long as they return [code]SUCCESS[/code].
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BTRandomSequence executes its child tasks in a random order as long as they return [code]SUCCESS[/code]. If a child task results in [code]SUCCESS[/code], BTRandomSequence will immediately execute the next child task until one of them returns [code]FAILURE[/code] or all of them result in [code]SUCCESS[/code].
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Returns [code]RUNNING[/code] if a task returns [code]RUNNING[/code], and remembers last [code]RUNNING[/code] child and the order of execution. BTRandomSequence will continue where it left off on the next execution tick.
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Returns [code]RUNNING[/code] if a child task results in [code]RUNNING[/code]. BTRandomSequence will remember the execution order and the last child task that returned [code]RUNNING[/code], ensuring it resumes from that point in the next tick.
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Returns [code]FAILURE[/code] if any task returns [code]FAILURE[/code].
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Returns [code]FAILURE[/code] if a child task results in [code]FAILURE[/code].
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Returns [code]SUCCESS[/code] if all tasks return [code]SUCCESS[/code].
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Returns [code]SUCCESS[/code] if all child tasks result in [code]SUCCESS[/code].
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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BT composite that sequentially executes tasks until first [code]SUCCESS[/code].
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BT composite that sequentially executes tasks until first [code]SUCCESS[/code].
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</brief_description>
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</brief_description>
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<description>
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<description>
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BTSelector executes its child tasks sequentially, from first to last, until any child returns [code]SUCCESS[/code].
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BTSelector executes its child tasks sequentially, from first to last, until any child returns [code]SUCCESS[/code]. If a child task results in [code]FAILURE[/code], BTSelector will immediately execute the next child task until one of them returns [code]SUCCESS[/code] or all of them result in [code]FAILURE[/code]. BTSelector and [BTSequence] are two of the most common building blocks of behavior trees. Essentially, while [BTSequence] is similar to a boolean AND operation, BTSelector is similar to a boolean OR operation. Selectors enable the behavior tree to respond to changes in the environment and trigger transitions between various fallback behaviors.
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Returns [code]RUNNING[/code] if any child task returns [code]RUNNING[/code]. The composite will also remember the last child task that returned [code]RUNNING[/code], ensuring it resumes from that point in the next execution tick.
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Returns [code]RUNNING[/code] if a child task results in [code]RUNNING[/code]. BTSelector will remember the last child task that returned [code]RUNNING[/code], ensuring it resumes from that point in the next execution tick.
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Returns [code]FAILURE[/code] if all child tasks return [code]FAILURE[/code].
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Returns [code]SUCCESS[/code] if a child task results in [code]SUCCESS[/code].
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Returns [code]SUCCESS[/code] if a child task returns [code]SUCCESS[/code].
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Returns [code]FAILURE[/code] if all child tasks result in [code]FAILURE[/code].
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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BT composite that sequentially executes tasks as long as they return [code]SUCCESS[/code].
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BT composite that sequentially executes tasks as long as they return [code]SUCCESS[/code].
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</brief_description>
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</brief_description>
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<description>
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<description>
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BTSequence executes its child tasks sequentially, from first to last, as long as they return [code]SUCCESS[/code].
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BTSequence executes its child tasks sequentially, from first to last, as long as they return [code]SUCCESS[/code]. If a child task results in [code]SUCCESS[/code], BTSequence will immediately execute the next child task until one of them returns [code]FAILURE[/code] or all of them result in [code]SUCCESS[/code]. BTSequence and [BTSelector] are two of the most common building blocks of behavior trees. Essentially, while [BTSelector] is similar to a boolean OR operation, BTSequence is similar to a boolean AND operation. Sequences enable the behavior tree to compose complex behaviors from a chain of simpler tasks.
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Returns [code]RUNNING[/code] if any child task returns [code]RUNNING[/code]. The composite will also remember the last child task that returned [code]RUNNING[/code], ensuring it resumes from that point in the next execution tick.
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Returns [code]RUNNING[/code] if any child task results in [code]RUNNING[/code]. BTSequence will remember the last child task that returned [code]RUNNING[/code], ensuring it resumes from that point in the next execution tick.
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Returns [code]FAILURE[/code] if a child task returns [code]FAILURE[/code].
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Returns [code]SUCCESS[/code] if all child tasks result in [code]SUCCESS[/code].
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Returns [code]SUCCESS[/code] if all child tasks return [code]SUCCESS[/code].
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Returns [code]FAILURE[/code] if a child task results in [code]FAILURE[/code].
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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@ -402,7 +402,7 @@ void TaskPalette::refresh() {
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String descr;
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String descr;
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if (E) {
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if (E) {
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if (E->value.description.is_empty() || E->value.description.length() > 1000) {
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if (E->value.description.is_empty() || E->value.description.length() > 1400) {
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descr = DTR(E->value.brief_description);
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descr = DTR(E->value.brief_description);
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} else {
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} else {
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descr = DTR(E->value.description);
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descr = DTR(E->value.description);
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