Demo: Add AI for ranged enemy
This commit is contained in:
parent
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commit
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@ -1,17 +1,25 @@
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[gd_scene load_steps=3 format=3 uid="uid://ci3x5esepbu5v"]
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[gd_scene load_steps=5 format=3 uid="uid://ci3x5esepbu5v"]
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[ext_resource type="PackedScene" uid="uid://ooigbfhfy4wa" path="res://demo/agents/agent_base.tscn" id="1_oa4xm"]
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[ext_resource type="Texture2D" uid="uid://cjts4ennjtepg" path="res://demo/assets/agent_ranged.png" id="2_37lvn"]
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[ext_resource type="BehaviorTree" uid="uid://cqluon1y1hnn5" path="res://demo/ai/trees/enemy_ranged.tres" id="3_f7r5w"]
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[node name="Bobby" instance=ExtResource("1_oa4xm")]
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[sub_resource type="BlackboardPlan" id="BlackboardPlan_2kwy7"]
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var/speed/name = "speed"
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var/speed/type = 3
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var/speed/value = 400.0
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var/speed/hint = 1
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var/speed/hint_string = "10,1000,10"
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[node name="LegL" parent="Root/Rig" index="0"]
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[node name="AgentRanged" instance=ExtResource("1_oa4xm")]
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[node name="LegL" parent="Root/Rig" index="1"]
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texture = ExtResource("2_37lvn")
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[node name="LegR" parent="Root/Rig" index="1"]
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[node name="LegR" parent="Root/Rig" index="2"]
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texture = ExtResource("2_37lvn")
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[node name="Body" parent="Root/Rig" index="2"]
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[node name="Body" parent="Root/Rig" index="3"]
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texture = ExtResource("2_37lvn")
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[node name="Hat" parent="Root/Rig/Body" index="0"]
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@ -22,3 +30,7 @@ texture = ExtResource("2_37lvn")
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[node name="HandR" parent="Root/Rig/Body" index="2"]
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texture = ExtResource("2_37lvn")
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[node name="BTPlayer" type="BTPlayer" parent="." index="4"]
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behavior_tree = ExtResource("3_f7r5w")
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blackboard_plan = SubResource("BlackboardPlan_2kwy7")
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@ -1,5 +1,5 @@
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#*
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#* GetFlankPos.gd
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#* select_flanking_pos.gd
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#* =============================================================================
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#* Copyright 2021-2024 Serhii Snitsaruk
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#*
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@ -10,25 +10,43 @@
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#*
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@tool
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extends BTAction
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## GetFlankPos
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## SelectFlankingPos on the side of a target, and return SUCCESS.
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## Returns FAILURE, if the target is not valid.
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## Blackboard variable that holds current target (should be a Node2D instance).
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@export var target_var: String = "_target"
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## Should closest side be selected?
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@export var closest_side: bool = false
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## Minimum range relative to the target.
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@export var range_min: int = 300
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## Maximum range relative to the target.
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@export var range_max: int = 400
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## Blackboard variable that will be used to store selected position.
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@export var position_var: String = "flank_pos"
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@export var distance: float = 300.0
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# Display a customized name (requires @tool).
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func _generate_name() -> String:
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return "GetFlankPos %s -> %s" % [
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return "SelectFlankingPos target: %s range: [%s, %s] closest: %s ➜ %s" % [
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LimboUtility.decorate_var(target_var),
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range_min,
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range_max,
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closest_side,
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LimboUtility.decorate_var(position_var)]
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# Called each time this task is ticked (aka executed).
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func _tick(_delta: float) -> Status:
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var target: CharacterBody2D = blackboard.get_var(target_var)
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var target := blackboard.get_var(target_var) as Node2D
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if not is_instance_valid(target):
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return FAILURE
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var dir: float = signf(target.global_position.x - agent.global_position.x)
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if closest_side:
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dir *= -1.0
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var flank_pos: Vector2 = target.global_position
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flank_pos.x += dir * distance
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flank_pos.x += dir * randf_range(range_min, range_max)
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blackboard.set_var(position_var, flank_pos)
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return SUCCESS
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@ -1,8 +1,8 @@
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[gd_resource type="BehaviorTree" load_steps=40 format=3 uid="uid://c2u6sljqkim0n"]
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[ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="1_uvue5"]
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[ext_resource type="Script" path="res://demo/ai/tasks/get_flank_pos.gd" id="2_0llce"]
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[ext_resource type="Script" path="res://demo/ai/tasks/pursue.gd" id="2_aanv5"]
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[ext_resource type="Script" path="res://demo/ai/tasks/select_flanking_pos.gd" id="2_fl3fr"]
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[ext_resource type="Script" path="res://demo/ai/tasks/face_target.gd" id="3_r5itf"]
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[ext_resource type="Script" path="res://demo/ai/tasks/arrive_pos.gd" id="3_x6gkn"]
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@ -40,12 +40,6 @@ output_var = "_target"
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custom_name = "Pause before action"
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children = [SubResource("BTPlayAnimation_qiw21"), SubResource("BTRandomWait_xlud8"), SubResource("BTAction_c4cxo")]
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[sub_resource type="BTAction" id="BTAction_qr6nr"]
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script = ExtResource("2_0llce")
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target_var = "_target"
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position_var = "_flank_pos"
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distance = 450.0
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[sub_resource type="BBNode" id="BBNode_kc64r"]
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saved_value = NodePath("AnimationPlayer")
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resource_name = "AnimationPlayer"
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@ -56,6 +50,14 @@ animation_name = &"walk"
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blend = 0.1
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speed = 1.5
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[sub_resource type="BTAction" id="BTAction_6e48s"]
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script = ExtResource("2_fl3fr")
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target_var = "_target"
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closest_side = false
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range_min = 400.0
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range_max = 600.0
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position_var = "_flank_pos"
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[sub_resource type="BTAction" id="BTAction_66hsk"]
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script = ExtResource("3_x6gkn")
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target_position_var = "_flank_pos"
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@ -71,11 +73,11 @@ target_var = "_target"
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[sub_resource type="BTSequence" id="BTSequence_lhg7f"]
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custom_name = "Flank player"
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children = [SubResource("BTAction_qr6nr"), SubResource("BTPlayAnimation_panch"), SubResource("BTTimeLimit_24ath"), SubResource("BTAction_enw2m")]
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children = [SubResource("BTPlayAnimation_panch"), SubResource("BTAction_6e48s"), SubResource("BTTimeLimit_24ath"), SubResource("BTAction_enw2m")]
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metadata/_weight_ = 1.0
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[sub_resource type="BTCooldown" id="BTCooldown_skw41"]
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duration = 5.0
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duration = 6.0
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children = [SubResource("BTSequence_lhg7f")]
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metadata/_weight_ = 2.0
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@ -77,7 +77,6 @@ custom_name = "Melee attack"
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children = [SubResource("BTAction_kidxn"), SubResource("BTWait_tadkc"), SubResource("BTPlayAnimation_ppmxd")]
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[sub_resource type="BTSequence" id="BTSequence_pxl2k"]
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custom_name = "Main"
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children = [SubResource("BTSequence_yhjh1"), SubResource("BTSequence_1xfnq"), SubResource("BTSequence_ww5v2")]
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[resource]
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@ -0,0 +1,119 @@
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[gd_resource type="BehaviorTree" load_steps=29 format=3 uid="uid://cqluon1y1hnn5"]
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[ext_resource type="Script" path="res://demo/ai/tasks/get_first_in_group.gd" id="1_3j1v8"]
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[ext_resource type="Script" path="res://demo/ai/tasks/select_flanking_pos.gd" id="2_vbh52"]
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[ext_resource type="Script" path="res://demo/ai/tasks/arrive_pos.gd" id="3_20ffh"]
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[ext_resource type="Script" path="res://demo/ai/tasks/face_target.gd" id="4_x8yor"]
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[sub_resource type="BlackboardPlan" id="BlackboardPlan_46tbn"]
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var/speed/name = "speed"
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var/speed/type = 3
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var/speed/value = 400.0
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var/speed/hint = 1
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var/speed/hint_string = "10,1000,10"
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[sub_resource type="BBNode" id="BBNode_nrd4b"]
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saved_value = NodePath("AnimationPlayer")
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resource_name = "AnimationPlayer"
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_qiw21"]
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animation_player = SubResource("BBNode_nrd4b")
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animation_name = &"idle"
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blend = 0.1
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[sub_resource type="BTRandomWait" id="BTRandomWait_xlud8"]
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min_duration = 1.2
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max_duration = 2.5
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[sub_resource type="BTAction" id="BTAction_c4cxo"]
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script = ExtResource("1_3j1v8")
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group = &"player"
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output_var = "_target"
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[sub_resource type="BTSequence" id="BTSequence_yhjh1"]
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custom_name = "Take a break"
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children = [SubResource("BTPlayAnimation_qiw21"), SubResource("BTRandomWait_xlud8"), SubResource("BTAction_c4cxo")]
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[sub_resource type="BTAction" id="BTAction_kuuw2"]
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script = ExtResource("2_vbh52")
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target_var = "_target"
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closest_side = true
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range_min = 400.0
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range_max = 1000.0
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position_var = "_shoot_pos"
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[sub_resource type="BBNode" id="BBNode_kc64r"]
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saved_value = NodePath("AnimationPlayer")
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resource_name = "AnimationPlayer"
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_panch"]
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animation_player = SubResource("BBNode_kc64r")
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animation_name = &"walk"
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blend = 0.1
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[sub_resource type="BTAction" id="BTAction_66hsk"]
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script = ExtResource("3_20ffh")
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target_position_var = "_shoot_pos"
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speed_var = "speed"
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tolerance = 50.0
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[sub_resource type="BTTimeLimit" id="BTTimeLimit_24ath"]
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children = [SubResource("BTAction_66hsk")]
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[sub_resource type="BTAction" id="BTAction_enw2m"]
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script = ExtResource("4_x8yor")
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target_var = "_target"
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[sub_resource type="BTSequence" id="BTSequence_lhg7f"]
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custom_name = "Reposition"
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children = [SubResource("BTAction_kuuw2"), SubResource("BTPlayAnimation_panch"), SubResource("BTTimeLimit_24ath"), SubResource("BTAction_enw2m")]
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metadata/_weight_ = 1.0
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[sub_resource type="BBNode" id="BBNode_s6vt4"]
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saved_value = NodePath("AnimationPlayer")
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resource_name = "AnimationPlayer"
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_qa8jy"]
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animation_player = SubResource("BBNode_s6vt4")
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animation_name = &"throw_prepare"
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blend = 0.1
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[sub_resource type="BTWait" id="BTWait_gbcyb"]
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[sub_resource type="BBNode" id="BBNode_qkfqt"]
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saved_value = NodePath("AnimationPlayer")
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resource_name = "AnimationPlayer"
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[sub_resource type="BTPlayAnimation" id="BTPlayAnimation_0ktds"]
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await_completion = 1.0
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animation_player = SubResource("BBNode_qkfqt")
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animation_name = &"throw"
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blend = 0.05
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[sub_resource type="BBNode" id="BBNode_1yxc5"]
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saved_value = NodePath(".")
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resource_name = "."
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[sub_resource type="BTCallMethod" id="BTCallMethod_yx4fk"]
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node = SubResource("BBNode_1yxc5")
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method = &"throw_ninja_star"
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[sub_resource type="BTWait" id="BTWait_d2ib4"]
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duration = 0.2
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[sub_resource type="BTSequence" id="BTSequence_rgbq3"]
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custom_name = "Throw ninja star"
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children = [SubResource("BTPlayAnimation_qa8jy"), SubResource("BTWait_gbcyb"), SubResource("BTPlayAnimation_0ktds"), SubResource("BTCallMethod_yx4fk"), SubResource("BTWait_d2ib4")]
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metadata/_weight_ = 1.0
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[sub_resource type="BTRepeat" id="BTRepeat_g08ia"]
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times = 3
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children = [SubResource("BTSequence_rgbq3")]
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[sub_resource type="BTSequence" id="BTSequence_pxl2k"]
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custom_name = "Main"
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children = [SubResource("BTSequence_yhjh1"), SubResource("BTSequence_lhg7f"), SubResource("BTRepeat_g08ia")]
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[resource]
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blackboard_plan = SubResource("BlackboardPlan_46tbn")
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root_task = SubResource("BTSequence_pxl2k")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://bsig1usigbbuy"]
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[gd_scene load_steps=12 format=3 uid="uid://bsig1usigbbuy"]
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[ext_resource type="Texture2D" uid="uid://b3g14elmg0m36" path="res://demo/assets/env_rocks.png" id="1_145kx"]
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[ext_resource type="PackedScene" uid="uid://dt2jlrqffpyw" path="res://demo/scenes/clouds.tscn" id="1_gsxmp"]
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@ -6,6 +6,7 @@
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[ext_resource type="Texture2D" uid="uid://4kw2ks8doc0w" path="res://demo/assets/env_plants.png" id="2_kesm7"]
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[ext_resource type="PackedScene" uid="uid://bpd1wmw2f7bvg" path="res://demo/props/gong.tscn" id="3_nbto3"]
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[ext_resource type="PackedScene" uid="uid://d07ag5dcje13i" path="res://demo/agents/player/player.tscn" id="5_cmgoj"]
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[ext_resource type="PackedScene" uid="uid://ci3x5esepbu5v" path="res://demo/agents/agent_ranged.tscn" id="6_76icr"]
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[ext_resource type="PackedScene" uid="uid://2e4ohaqjaawb" path="res://demo/agents/agent_melee_nuanced.tscn" id="8_ovfbp"]
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[sub_resource type="Animation" id="Animation_gwtgs"]
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@ -2888,6 +2889,9 @@ drag_bottom_margin = 0.1
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[node name="AgentMeleeNuanced" parent="YSort/Agents" instance=ExtResource("8_ovfbp")]
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position = Vector2(-180, 552)
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[node name="AgentRanged" parent="YSort/Agents" instance=ExtResource("6_76icr")]
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position = Vector2(2067, 543)
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[node name="Props" type="Node2D" parent="YSort"]
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y_sort_enabled = true
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metadata/_edit_lock_ = true
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