Demo: Init scaling and base resolution
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@ -4,9 +4,15 @@ extends Button
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func _ready() -> void:
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func _ready() -> void:
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pressed.connect(_toggle_fullscreen)
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pressed.connect(_toggle_fullscreen)
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# Set scaling properties and base resolution
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get_window().mode = Window.MODE_FULLSCREEN
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get_window().content_scale_aspect = Window.CONTENT_SCALE_ASPECT_KEEP
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get_window().content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
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get_window().content_scale_size = Vector2i(1920,1080)
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func _toggle_fullscreen() -> void:
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func _toggle_fullscreen() -> void:
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if get_window().mode != Window.MODE_FULLSCREEN:
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if get_window().mode != Window.MODE_FULLSCREEN:
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get_window().mode = Window.MODE_FULLSCREEN
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get_window().mode = Window.MODE_FULLSCREEN
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else:
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else:
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get_window().mode = Window.MODE_WINDOWED
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get_window().mode = Window.MODE_MAXIMIZED
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