Add LimboState

This commit is contained in:
Serhii Snitsaruk 2022-09-28 12:48:45 +02:00
parent 3f47f2bf76
commit c62ecc9084
5 changed files with 227 additions and 0 deletions

158
limbo_state.cpp Normal file
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@ -0,0 +1,158 @@
/* limbo_state.cpp */
#include "limbo_state.h"
#include "core/array.h"
#include "core/class_db.h"
#include "core/error_macros.h"
#include "core/object.h"
#include "core/variant.h"
#include "limbo_string_names.h"
const String LimboState::EVENT_FINISHED = "finished";
LimboState *LimboState::get_root() const {
const LimboState *state = this;
while (get_parent() && get_parent()->is_class("LimboState")) {
state = Object::cast_to<LimboState>(get_parent());
}
return const_cast<LimboState *>(state);
}
LimboState *LimboState::named(String p_name) {
set_name(p_name);
return this;
};
void LimboState::_setup() {
if (get_script_instance() &&
get_script_instance()->has_method(LimboStringNames::get_singleton()->_setup)) {
get_script_instance()->call(LimboStringNames::get_singleton()->_setup);
}
emit_signal(LimboStringNames::get_singleton()->setup);
};
void LimboState::_enter() {
active = true;
if (get_script_instance() &&
get_script_instance()->has_method(LimboStringNames::get_singleton()->_enter)) {
get_script_instance()->call(LimboStringNames::get_singleton()->_enter);
}
emit_signal(LimboStringNames::get_singleton()->entered);
};
void LimboState::_exit() {
if (get_script_instance() &&
get_script_instance()->has_method(LimboStringNames::get_singleton()->_exit)) {
get_script_instance()->call(LimboStringNames::get_singleton()->_exit);
}
emit_signal(LimboStringNames::get_singleton()->exited);
active = false;
};
void LimboState::_update(float p_delta) {
if (get_script_instance() &&
get_script_instance()->has_method(LimboStringNames::get_singleton()->_update)) {
get_script_instance()->call(LimboStringNames::get_singleton()->_update, p_delta);
}
emit_signal(LimboStringNames::get_singleton()->updated, p_delta);
};
void LimboState::initialize(Object *p_agent, const Ref<Blackboard> &p_blackboard) {
ERR_FAIL_COND(p_agent == nullptr);
ERR_FAIL_COND(!p_blackboard.is_valid());
agent = p_agent;
blackboard = p_blackboard;
for (int i = 0; i < get_child_count(); i++) {
LimboState *c = Object::cast_to<LimboState>(get_child(i));
if (c) {
c->initialize(p_agent, p_blackboard);
}
}
_setup();
};
bool LimboState::dispatch(const String &p_event, const Variant &p_cargo) {
ERR_FAIL_COND_V(p_event.empty(), false);
bool result = false;
if (handlers.size() > 0 && handlers.has(p_event)) {
if (p_cargo.get_type() == Variant::NIL) {
result = call(handlers[p_event]);
} else {
result = call(handlers[p_event], p_cargo);
}
}
return result;
}
void LimboState::add_event_handler(const String &p_event, const StringName &p_method) {
ERR_FAIL_COND(p_event.empty());
ERR_FAIL_COND(!has_method(p_method));
handlers.insert(p_event, p_method);
}
LimboState *LimboState::call_on_enter(Object *p_object, const StringName &p_method) {
ERR_FAIL_COND_V(p_object == nullptr, this);
ERR_FAIL_COND_V(!p_object->has_method(p_method), this);
connect(LimboStringNames::get_singleton()->entered, p_object, p_method);
return this;
}
LimboState *LimboState::call_on_exit(Object *p_object, const StringName &p_method) {
ERR_FAIL_COND_V(p_object == nullptr, this);
ERR_FAIL_COND_V(!p_object->has_method(p_method), this);
connect(LimboStringNames::get_singleton()->exited, p_object, p_method);
return this;
}
LimboState *LimboState::call_on_update(Object *p_object, const StringName &p_method) {
ERR_FAIL_COND_V(p_object == nullptr, this);
ERR_FAIL_COND_V(!p_object->has_method(p_method), this);
connect(LimboStringNames::get_singleton()->updated, p_object, p_method);
return this;
}
void LimboState::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_EXIT_TREE: {
if (active) {
_exit();
}
} break;
}
}
void LimboState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &LimboState::get_root);
ClassDB::bind_method(D_METHOD("event_finished"), &LimboState::event_finished);
ClassDB::bind_method(D_METHOD("is_active"), &LimboState::is_active);
ClassDB::bind_method(D_METHOD("_setup"), &LimboState::_setup);
ClassDB::bind_method(D_METHOD("_enter"), &LimboState::_enter);
ClassDB::bind_method(D_METHOD("_exit"), &LimboState::_exit);
ClassDB::bind_method(D_METHOD("_update", "p_delta"), &LimboState::_update);
ClassDB::bind_method(D_METHOD("initialize", "p_agent", "p_blackboard"), &LimboState::initialize);
ClassDB::bind_method(D_METHOD("dispatch", "p_event", "p_cargo"), &LimboState::dispatch, Variant());
ClassDB::bind_method(D_METHOD("named", "p_name"), &LimboState::named);
ClassDB::bind_method(D_METHOD("add_event_handler", "p_event", "p_method"), &LimboState::add_event_handler);
ClassDB::bind_method(D_METHOD("call_on_enter", "p_object", "p_method"), &LimboState::call_on_enter);
ClassDB::bind_method(D_METHOD("call_on_exit", "p_object", "p_method"), &LimboState::call_on_exit);
ClassDB::bind_method(D_METHOD("call_on_update", "p_object", "p_method"), &LimboState::call_on_update);
BIND_VMETHOD(MethodInfo("_setup"));
BIND_VMETHOD(MethodInfo("_enter"));
BIND_VMETHOD(MethodInfo("_exit"));
BIND_VMETHOD(MethodInfo("_update", PropertyInfo(Variant::REAL, "p_delta")));
ADD_SIGNAL(MethodInfo("setup"));
ADD_SIGNAL(MethodInfo("entered"));
ADD_SIGNAL(MethodInfo("exited"));
ADD_SIGNAL(MethodInfo("updated", PropertyInfo(Variant::REAL, "p_delta")));
};
LimboState::LimboState() {
agent = nullptr;
active = false;
set_process(false);
set_physics_process(false);
set_process_input(false);
}

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limbo_state.h Normal file
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/* limbo_state.h */
#ifndef LIMBO_STATE_H
#define LIMBO_STATE_H
#include "blackboard.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "scene/main/node.h"
// TODO Implement guards
class LimboState : public Node {
GDCLASS(LimboState, Node);
private:
Object *agent;
Ref<Blackboard> blackboard;
Map<String, StringName> handlers;
bool active;
// Guard *guard;
protected:
static void _bind_methods();
void _notification(int p_what);
virtual void _setup();
virtual void _enter();
virtual void _exit();
virtual void _update(float p_delta);
void add_event_handler(const String &p_event, const StringName &p_method);
public:
static const String EVENT_FINISHED;
virtual void initialize(Object *p_agent, const Ref<Blackboard> &p_blackboard);
virtual bool dispatch(const String &p_event, const Variant &p_cargo);
LimboState *named(String p_name);
// LimboState *call_on_setup(Object *p_object, const StringName &p_method) {}
LimboState *call_on_enter(Object *p_object, const StringName &p_method);
LimboState *call_on_exit(Object *p_object, const StringName &p_method);
LimboState *call_on_update(Object *p_object, const StringName &p_method);
String event_finished() const { return EVENT_FINISHED; }
LimboState *get_root() const;
bool is_active() const { return active; }
LimboState();
};
#endif // LIMBO_STATE_H

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@ -12,4 +12,9 @@ LimboStringNames::LimboStringNames() {
_exit = StaticCString::create("_exit"); _exit = StaticCString::create("_exit");
_tick = StaticCString::create("_tick"); _tick = StaticCString::create("_tick");
behavior_tree_finished = StaticCString::create("behavior_tree_finished"); behavior_tree_finished = StaticCString::create("behavior_tree_finished");
setup = StaticCString::create("setup");
entered = StaticCString::create("entered");
exited = StaticCString::create("exited");
updated = StaticCString::create("updated");
_update = StaticCString::create("_update");
} }

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@ -29,6 +29,11 @@ public:
StringName _exit; StringName _exit;
StringName _tick; StringName _tick;
StringName behavior_tree_finished; StringName behavior_tree_finished;
StringName setup;
StringName entered;
StringName exited;
StringName updated;
StringName _update;
}; };
#endif // LIMBO_STRING_NAMES_H #endif // LIMBO_STRING_NAMES_H

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@ -39,6 +39,7 @@
#include "bt/decorators/bt_subtree.h" #include "bt/decorators/bt_subtree.h"
#include "bt/decorators/bt_time_limit.h" #include "bt/decorators/bt_time_limit.h"
#include "core/os/memory.h" #include "core/os/memory.h"
#include "limbo_state.h"
#include "limbo_string_names.h" #include "limbo_string_names.h"
#include "limbo_utility.h" #include "limbo_utility.h"
@ -50,6 +51,9 @@ static LimboUtility *_limbo_utility = nullptr;
void register_limboai_types() { void register_limboai_types() {
ClassDB::register_class<Blackboard>(); ClassDB::register_class<Blackboard>();
ClassDB::register_class<LimboState>();
ClassDB::register_class<BTTask>(); ClassDB::register_class<BTTask>();
ClassDB::register_class<BehaviorTree>(); ClassDB::register_class<BehaviorTree>();
ClassDB::register_class<BTPlayer>(); ClassDB::register_class<BTPlayer>();