Expose BehaviorTreeView for tools and in-game use
This commit is contained in:
parent
5bd8a90dcd
commit
c5b92aa676
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@ -241,6 +241,8 @@ void BTPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("restart"), &BTPlayer::restart);
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ClassDB::bind_method(D_METHOD("restart"), &BTPlayer::restart);
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ClassDB::bind_method(D_METHOD("get_last_status"), &BTPlayer::get_last_status);
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ClassDB::bind_method(D_METHOD("get_last_status"), &BTPlayer::get_last_status);
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ClassDB::bind_method(D_METHOD("get_tree_instance"), &BTPlayer::get_tree_instance);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "behavior_tree", PROPERTY_HINT_RESOURCE_TYPE, "BehaviorTree"), "set_behavior_tree", "get_behavior_tree");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Idle,Physics,Manual"), "set_update_mode", "get_update_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Idle,Physics,Manual"), "set_update_mode", "get_update_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "get_active");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "get_active");
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@ -77,6 +77,8 @@ public:
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void restart();
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void restart();
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int get_last_status() const { return last_status; }
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int get_last_status() const { return last_status; }
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Ref<BTTask> get_tree_instance() { return tree_instance; }
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BTPlayer();
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BTPlayer();
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~BTPlayer();
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~BTPlayer();
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@ -101,6 +101,8 @@ void BTState::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_behavior_tree", "p_value"), &BTState::set_behavior_tree);
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ClassDB::bind_method(D_METHOD("set_behavior_tree", "p_value"), &BTState::set_behavior_tree);
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ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree);
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ClassDB::bind_method(D_METHOD("get_behavior_tree"), &BTState::get_behavior_tree);
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ClassDB::bind_method(D_METHOD("get_tree_instance"), &BTState::get_tree_instance);
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ClassDB::bind_method(D_METHOD("set_success_event", "p_event_name"), &BTState::set_success_event);
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ClassDB::bind_method(D_METHOD("set_success_event", "p_event_name"), &BTState::set_success_event);
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ClassDB::bind_method(D_METHOD("get_success_event"), &BTState::get_success_event);
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ClassDB::bind_method(D_METHOD("get_success_event"), &BTState::get_success_event);
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@ -39,6 +39,8 @@ public:
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void set_behavior_tree(const Ref<BehaviorTree> &p_value);
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void set_behavior_tree(const Ref<BehaviorTree> &p_value);
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Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; }
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Ref<BehaviorTree> get_behavior_tree() const { return behavior_tree; }
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Ref<BTTask> get_tree_instance() const { return tree_instance; }
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void set_success_event(String p_success_event) { success_event = p_success_event; }
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void set_success_event(String p_success_event) { success_event = p_success_event; }
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String get_success_event() const { return success_event; }
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String get_success_event() const { return success_event; }
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@ -17,54 +17,14 @@
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//**** BehaviorTreeData
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//**** BehaviorTreeData
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void BehaviorTreeData::serialize(Array &p_arr) {
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Array BehaviorTreeData::serialize(const Ref<BTTask> &p_tree_instance, const NodePath &p_player_path, const String &p_bt_resource_path) {
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p_arr.push_back(bt_player_path);
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Array arr;
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p_arr.push_back(bt_resource_path);
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arr.push_back(p_player_path);
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for (const TaskData &td : tasks) {
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arr.push_back(p_bt_resource_path);
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p_arr.push_back(td.id);
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p_arr.push_back(td.name);
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p_arr.push_back(td.is_custom_name);
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p_arr.push_back(td.num_children);
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p_arr.push_back(td.status);
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p_arr.push_back(td.elapsed_time);
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p_arr.push_back(td.type_name);
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p_arr.push_back(td.script_path);
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}
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}
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void BehaviorTreeData::deserialize(const Array &p_arr) {
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ERR_FAIL_COND(tasks.size() != 0);
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ERR_FAIL_COND(p_arr.size() < 2);
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ERR_FAIL_COND(p_arr[0].get_type() != Variant::NODE_PATH);
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bt_player_path = p_arr[0];
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ERR_FAIL_COND(p_arr[1].get_type() != Variant::STRING);
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bt_resource_path = p_arr[1];
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int idx = 2;
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while (p_arr.size() > idx + 1) {
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ERR_FAIL_COND(p_arr.size() < idx + 7);
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ERR_FAIL_COND(p_arr[idx].get_type() != Variant::INT);
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ERR_FAIL_COND(p_arr[idx + 1].get_type() != Variant::STRING);
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ERR_FAIL_COND(p_arr[idx + 2].get_type() != Variant::BOOL);
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ERR_FAIL_COND(p_arr[idx + 3].get_type() != Variant::INT);
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ERR_FAIL_COND(p_arr[idx + 4].get_type() != Variant::INT);
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ERR_FAIL_COND(p_arr[idx + 5].get_type() != Variant::FLOAT);
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ERR_FAIL_COND(p_arr[idx + 6].get_type() != Variant::STRING);
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ERR_FAIL_COND(p_arr[idx + 7].get_type() != Variant::STRING);
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tasks.push_back(TaskData(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3], p_arr[idx + 4], p_arr[idx + 5], p_arr[idx + 6], p_arr[idx + 7]));
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idx += 8;
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}
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}
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BehaviorTreeData::BehaviorTreeData(const Ref<BTTask> &p_instance, const NodePath &p_player_path, const String &p_bt_resource) {
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bt_player_path = p_player_path;
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bt_resource_path = p_bt_resource;
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// Flatten tree into list depth first
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// Flatten tree into list depth first
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List<Ref<BTTask>> stack;
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List<Ref<BTTask>> stack;
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stack.push_back(p_instance);
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stack.push_back(p_tree_instance);
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int id = 0;
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int id = 0;
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while (stack.size()) {
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while (stack.size()) {
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Ref<BTTask> task = stack[0];
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Ref<BTTask> task = stack[0];
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@ -77,11 +37,75 @@ BehaviorTreeData::BehaviorTreeData(const Ref<BTTask> &p_instance, const NodePath
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String script_path;
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String script_path;
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if (task->get_script()) {
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if (task->get_script()) {
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Ref<Resource> script = task->get_script();
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Ref<Resource> s = task->get_script();
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script_path = script->get_path();
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script_path = s->get_path();
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}
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}
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tasks.push_back(TaskData(
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arr.push_back(id);
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arr.push_back(task->get_task_name());
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arr.push_back(!task->get_custom_name().is_empty());
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arr.push_back(num_children);
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arr.push_back(task->get_status());
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arr.push_back(task->get_elapsed_time());
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arr.push_back(task->get_class());
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arr.push_back(script_path);
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id += 1;
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}
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return arr;
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}
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Ref<BehaviorTreeData> BehaviorTreeData::deserialize(const Array &p_array) {
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ERR_FAIL_COND_V(p_array.size() < 2, nullptr);
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ERR_FAIL_COND_V(p_array[0].get_type() != Variant::NODE_PATH, nullptr);
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ERR_FAIL_COND_V(p_array[1].get_type() != Variant::STRING, nullptr);
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Ref<BehaviorTreeData> data = memnew(BehaviorTreeData);
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data->bt_player_path = p_array[0];
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data->bt_resource_path = p_array[1];
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int idx = 2;
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while (p_array.size() > idx + 1) {
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ERR_FAIL_COND_V(p_array.size() < idx + 7, nullptr);
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ERR_FAIL_COND_V(p_array[idx].get_type() != Variant::INT, nullptr);
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ERR_FAIL_COND_V(p_array[idx + 1].get_type() != Variant::STRING, nullptr);
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ERR_FAIL_COND_V(p_array[idx + 2].get_type() != Variant::BOOL, nullptr);
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ERR_FAIL_COND_V(p_array[idx + 3].get_type() != Variant::INT, nullptr);
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ERR_FAIL_COND_V(p_array[idx + 4].get_type() != Variant::INT, nullptr);
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ERR_FAIL_COND_V(p_array[idx + 5].get_type() != Variant::FLOAT, nullptr);
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ERR_FAIL_COND_V(p_array[idx + 6].get_type() != Variant::STRING, nullptr);
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ERR_FAIL_COND_V(p_array[idx + 7].get_type() != Variant::STRING, nullptr);
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data->tasks.push_back(TaskData(p_array[idx], p_array[idx + 1], p_array[idx + 2], p_array[idx + 3], p_array[idx + 4], p_array[idx + 5], p_array[idx + 6], p_array[idx + 7]));
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idx += 8;
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}
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return data;
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}
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Ref<BehaviorTreeData> BehaviorTreeData::create_from_tree_instance(const Ref<BTTask> &p_tree_instance) {
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Ref<BehaviorTreeData> data = memnew(BehaviorTreeData);
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// Flatten tree into list depth first
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List<Ref<BTTask>> stack;
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stack.push_back(p_tree_instance);
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int id = 0;
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while (stack.size()) {
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Ref<BTTask> task = stack[0];
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stack.pop_front();
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int num_children = task->get_child_count();
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for (int i = 0; i < num_children; i++) {
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stack.push_front(task->get_child(num_children - 1 - i));
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}
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String script_path;
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if (task->get_script()) {
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Ref<Resource> s = task->get_script();
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script_path = s->get_path();
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}
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data->tasks.push_back(TaskData(
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id,
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id,
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task->get_task_name(),
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task->get_task_name(),
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!task->get_custom_name().is_empty(),
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!task->get_custom_name().is_empty(),
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@ -92,4 +116,14 @@ BehaviorTreeData::BehaviorTreeData(const Ref<BTTask> &p_instance, const NodePath
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script_path));
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script_path));
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id += 1;
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id += 1;
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}
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}
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return data;
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}
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void BehaviorTreeData::_bind_methods() {
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ClassDB::bind_static_method("BehaviorTreeData", D_METHOD("serialize", "p_tree_instance", "p_player_path", "p_bt_resource_path"), &BehaviorTreeData::serialize);
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ClassDB::bind_static_method("BehaviorTreeData", D_METHOD("deserialize", "p_array"), &BehaviorTreeData::deserialize);
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ClassDB::bind_static_method("BehaviorTreeData", D_METHOD("create_from_tree_instance", "p_tree_instance"), &BehaviorTreeData::create_from_tree_instance);
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}
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BehaviorTreeData::BehaviorTreeData() {
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}
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}
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@ -14,7 +14,12 @@
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#include "../../bt/tasks/bt_task.h"
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#include "../../bt/tasks/bt_task.h"
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class BehaviorTreeData {
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class BehaviorTreeData : public RefCounted {
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GDCLASS(BehaviorTreeData, RefCounted);
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protected:
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static void _bind_methods();
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public:
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public:
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struct TaskData {
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struct TaskData {
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int id = 0;
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int id = 0;
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@ -44,11 +49,12 @@ public:
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NodePath bt_player_path;
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NodePath bt_player_path;
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String bt_resource_path;
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String bt_resource_path;
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void serialize(Array &p_arr);
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public:
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void deserialize(const Array &p_arr);
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static Array serialize(const Ref<BTTask> &p_tree_instance, const NodePath &p_player_path, const String &p_bt_resource_path);
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static Ref<BehaviorTreeData> deserialize(const Array &p_array);
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static Ref<BehaviorTreeData> create_from_tree_instance(const Ref<BTTask> &p_tree_instance);
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BehaviorTreeData(const Ref<BTTask> &p_instance, const NodePath &p_player_path, const String &p_bt_resource);
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BehaviorTreeData();
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BehaviorTreeData() {}
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};
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};
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#endif // BEHAVIOR_TREE_DATA_H
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#endif // BEHAVIOR_TREE_DATA_H
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@ -61,7 +61,15 @@ void BehaviorTreeView::_item_collapsed(Object *p_obj) {
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}
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}
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}
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}
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void BehaviorTreeView::update_tree(const BehaviorTreeData &p_data) {
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double BehaviorTreeView::_get_editor_scale() const {
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if (Engine::get_singleton()->is_editor_hint()) {
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return EDSCALE;
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} else {
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return 0.0;
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}
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}
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void BehaviorTreeView::update_tree(const Ref<BehaviorTreeData> &p_data) {
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// Remember selected.
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// Remember selected.
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int selected_id = -1;
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int selected_id = -1;
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if (tree->get_selected()) {
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if (tree->get_selected()) {
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@ -71,7 +79,7 @@ void BehaviorTreeView::update_tree(const BehaviorTreeData &p_data) {
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tree->clear();
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tree->clear();
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TreeItem *parent = nullptr;
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TreeItem *parent = nullptr;
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List<Pair<TreeItem *, int>> parents;
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List<Pair<TreeItem *, int>> parents;
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for (const BehaviorTreeData::TaskData &task_data : p_data.tasks) {
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for (const BehaviorTreeData::TaskData &task_data : p_data->tasks) {
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// Figure out parent.
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// Figure out parent.
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parent = nullptr;
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parent = nullptr;
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if (parents.size()) {
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if (parents.size()) {
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@ -99,7 +107,7 @@ void BehaviorTreeView::update_tree(const BehaviorTreeData &p_data) {
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String cors = (task_data.script_path.is_empty()) ? task_data.type_name : task_data.script_path;
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String cors = (task_data.script_path.is_empty()) ? task_data.type_name : task_data.script_path;
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item->set_icon(0, LimboUtility::get_singleton()->get_task_icon(cors));
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item->set_icon(0, LimboUtility::get_singleton()->get_task_icon(cors));
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item->set_icon_max_width(0, 16 * EDSCALE); // Force user icon size.
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item->set_icon_max_width(0, 16 * _get_editor_scale()); // Force user icon size.
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if (task_data.status == BTTask::SUCCESS) {
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if (task_data.status == BTTask::SUCCESS) {
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item->set_custom_draw(0, this, LW_NAME(_draw_success_status));
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item->set_custom_draw(0, this, LW_NAME(_draw_success_status));
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theme_cache.sbf_failure->set_border_width(SIDE_LEFT, 4.0);
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theme_cache.sbf_failure->set_border_width(SIDE_LEFT, 4.0);
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theme_cache.sbf_failure->set_border_width(SIDE_RIGHT, 4.0);
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theme_cache.sbf_failure->set_border_width(SIDE_RIGHT, 4.0);
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double extra_spacing = EDITOR_GET("interface/theme/additional_spacing");
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double extra_spacing = 0.0;
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extra_spacing *= 2.0;
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if (Engine::get_singleton()->is_editor_hint()) {
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tree->set_column_custom_minimum_width(1, 18.0 * EDSCALE);
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extra_spacing = EDITOR_GET("interface/theme/additional_spacing");
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tree->set_column_custom_minimum_width(2, (50.0 + extra_spacing) * EDSCALE);
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extra_spacing *= 2.0;
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}
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tree->set_column_custom_minimum_width(1, 18 * _get_editor_scale());
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tree->set_column_custom_minimum_width(2, (50 + extra_spacing) * _get_editor_scale());
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}
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}
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void BehaviorTreeView::_notification(int p_what) {
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void BehaviorTreeView::_notification(int p_what) {
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@ -189,6 +200,7 @@ void BehaviorTreeView::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_draw_success_status"), &BehaviorTreeView::_draw_success_status);
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ClassDB::bind_method(D_METHOD("_draw_success_status"), &BehaviorTreeView::_draw_success_status);
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ClassDB::bind_method(D_METHOD("_draw_failure_status"), &BehaviorTreeView::_draw_failure_status);
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ClassDB::bind_method(D_METHOD("_draw_failure_status"), &BehaviorTreeView::_draw_failure_status);
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ClassDB::bind_method(D_METHOD("_item_collapsed"), &BehaviorTreeView::_item_collapsed);
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ClassDB::bind_method(D_METHOD("_item_collapsed"), &BehaviorTreeView::_item_collapsed);
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ClassDB::bind_method(D_METHOD("update_tree", "p_behavior_tree_data"), &BehaviorTreeView::update_tree);
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}
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}
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BehaviorTreeView::BehaviorTreeView() {
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BehaviorTreeView::BehaviorTreeView() {
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@ -54,6 +54,7 @@ private:
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void _draw_running_status(Object *p_obj, Rect2 p_rect);
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void _draw_running_status(Object *p_obj, Rect2 p_rect);
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void _draw_failure_status(Object *p_obj, Rect2 p_rect);
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void _draw_failure_status(Object *p_obj, Rect2 p_rect);
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void _item_collapsed(Object *p_obj);
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void _item_collapsed(Object *p_obj);
|
||||||
|
double _get_editor_scale() const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void _do_update_theme_item_cache();
|
void _do_update_theme_item_cache();
|
||||||
|
@ -63,7 +64,7 @@ protected:
|
||||||
static void _bind_methods();
|
static void _bind_methods();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void update_tree(const BehaviorTreeData &p_data);
|
void update_tree(const Ref<BehaviorTreeData> &p_data);
|
||||||
void clear();
|
void clear();
|
||||||
|
|
||||||
BehaviorTreeView();
|
BehaviorTreeView();
|
||||||
|
|
|
@ -184,8 +184,7 @@ void LimboDebugger::_on_bt_updated(int _status, NodePath p_path) {
|
||||||
if (p_path != tracked_player) {
|
if (p_path != tracked_player) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Array arr;
|
Array arr = BehaviorTreeData::serialize(active_trees.get(tracked_player), tracked_player, bt_resource_path);
|
||||||
BehaviorTreeData(active_trees.get(tracked_player), tracked_player, bt_resource_path).serialize(arr);
|
|
||||||
EngineDebugger::get_singleton()->send_message("limboai:bt_update", arr);
|
EngineDebugger::get_singleton()->send_message("limboai:bt_update", arr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -193,8 +192,7 @@ void LimboDebugger::_on_state_updated(float _delta, NodePath p_path) {
|
||||||
if (p_path != tracked_player) {
|
if (p_path != tracked_player) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Array arr;
|
Array arr = BehaviorTreeData::serialize(active_trees.get(tracked_player), tracked_player, bt_resource_path);
|
||||||
BehaviorTreeData(active_trees.get(tracked_player), tracked_player, bt_resource_path).serialize(arr);
|
|
||||||
EngineDebugger::get_singleton()->send_message("limboai:bt_update", arr);
|
EngineDebugger::get_singleton()->send_message("limboai:bt_update", arr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -90,8 +90,8 @@ String LimboDebuggerTab::get_selected_bt_player() {
|
||||||
return bt_player_list->get_item_text(bt_player_list->get_selected_items()[0]);
|
return bt_player_list->get_item_text(bt_player_list->get_selected_items()[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LimboDebuggerTab::update_behavior_tree(const BehaviorTreeData &p_data) {
|
void LimboDebuggerTab::update_behavior_tree(const Ref<BehaviorTreeData> &p_data) {
|
||||||
resource_header->set_text(p_data.bt_resource_path);
|
resource_header->set_text(p_data->bt_resource_path);
|
||||||
resource_header->set_disabled(false);
|
resource_header->set_disabled(false);
|
||||||
bt_view->update_tree(p_data);
|
bt_view->update_tree(p_data);
|
||||||
info_message->hide();
|
info_message->hide();
|
||||||
|
@ -315,9 +315,8 @@ bool LimboDebuggerPlugin::_capture(const String &p_message, const Array &p_data,
|
||||||
if (p_message == "limboai:active_bt_players") {
|
if (p_message == "limboai:active_bt_players") {
|
||||||
tab->update_active_bt_players(p_data);
|
tab->update_active_bt_players(p_data);
|
||||||
} else if (p_message == "limboai:bt_update") {
|
} else if (p_message == "limboai:bt_update") {
|
||||||
BehaviorTreeData data = BehaviorTreeData();
|
Ref<BehaviorTreeData> data = BehaviorTreeData::deserialize(p_data);
|
||||||
data.deserialize(p_data);
|
if (data->bt_player_path == NodePath(tab->get_selected_bt_player())) {
|
||||||
if (data.bt_player_path == NodePath(tab->get_selected_bt_player())) {
|
|
||||||
tab->update_behavior_tree(data);
|
tab->update_behavior_tree(data);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -84,7 +84,7 @@ public:
|
||||||
void update_active_bt_players(const Array &p_node_paths);
|
void update_active_bt_players(const Array &p_node_paths);
|
||||||
BehaviorTreeView *get_behavior_tree_view() const { return bt_view; }
|
BehaviorTreeView *get_behavior_tree_view() const { return bt_view; }
|
||||||
String get_selected_bt_player();
|
String get_selected_bt_player();
|
||||||
void update_behavior_tree(const BehaviorTreeData &p_data);
|
void update_behavior_tree(const Ref<BehaviorTreeData> &p_data);
|
||||||
|
|
||||||
void setup(Ref<EditorDebuggerSession> p_session, CompatWindowWrapper *p_wrapper);
|
void setup(Ref<EditorDebuggerSession> p_session, CompatWindowWrapper *p_wrapper);
|
||||||
LimboDebuggerTab();
|
LimboDebuggerTab();
|
||||||
|
|
|
@ -128,6 +128,8 @@ static LimboUtility *_limbo_utility = nullptr;
|
||||||
|
|
||||||
void initialize_limboai_module(ModuleInitializationLevel p_level) {
|
void initialize_limboai_module(ModuleInitializationLevel p_level) {
|
||||||
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
|
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||||
|
GDREGISTER_CLASS(BehaviorTreeData);
|
||||||
|
GDREGISTER_CLASS(BehaviorTreeView);
|
||||||
#ifdef LIMBOAI_GDEXTENSION
|
#ifdef LIMBOAI_GDEXTENSION
|
||||||
GDREGISTER_CLASS(LimboDebugger);
|
GDREGISTER_CLASS(LimboDebugger);
|
||||||
#endif
|
#endif
|
||||||
|
@ -251,7 +253,6 @@ void initialize_limboai_module(ModuleInitializationLevel p_level) {
|
||||||
GDREGISTER_CLASS(CompatShortcutBin);
|
GDREGISTER_CLASS(CompatShortcutBin);
|
||||||
GDREGISTER_CLASS(CompatScreenSelect);
|
GDREGISTER_CLASS(CompatScreenSelect);
|
||||||
GDREGISTER_CLASS(CompatWindowWrapper);
|
GDREGISTER_CLASS(CompatWindowWrapper);
|
||||||
GDREGISTER_CLASS(BehaviorTreeView);
|
|
||||||
GDREGISTER_CLASS(LimboDebuggerTab);
|
GDREGISTER_CLASS(LimboDebuggerTab);
|
||||||
GDREGISTER_CLASS(LimboDebuggerPlugin);
|
GDREGISTER_CLASS(LimboDebuggerPlugin);
|
||||||
GDREGISTER_CLASS(BlackboardPlanEditor);
|
GDREGISTER_CLASS(BlackboardPlanEditor);
|
||||||
|
|
|
@ -15,6 +15,7 @@
|
||||||
#include "../util/limbo_compat.h"
|
#include "../util/limbo_compat.h"
|
||||||
|
|
||||||
#ifdef LIMBOAI_MODULE
|
#ifdef LIMBOAI_MODULE
|
||||||
|
#include "core/config/project_settings.h"
|
||||||
#include "core/error/error_macros.h"
|
#include "core/error/error_macros.h"
|
||||||
#include "core/object/script_language.h"
|
#include "core/object/script_language.h"
|
||||||
#include "core/os/os.h"
|
#include "core/os/os.h"
|
||||||
|
@ -71,48 +72,53 @@ String LimboUtility::get_status_name(int p_status) const {
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref<Texture2D> LimboUtility::get_task_icon(String p_class_or_script_path) const {
|
Ref<Texture2D> LimboUtility::get_task_icon(String p_class_or_script_path) const {
|
||||||
#if defined(TOOLS_ENABLED) && defined(LIMBOAI_MODULE)
|
|
||||||
ERR_FAIL_COND_V_MSG(p_class_or_script_path.is_empty(), Variant(), "BTTask: script path or class cannot be empty.");
|
ERR_FAIL_COND_V_MSG(p_class_or_script_path.is_empty(), Variant(), "BTTask: script path or class cannot be empty.");
|
||||||
|
|
||||||
Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
|
// * Using editor theme
|
||||||
ERR_FAIL_COND_V(theme.is_null(), nullptr);
|
#if defined(TOOLS_ENABLED) && defined(LIMBOAI_MODULE)
|
||||||
|
if (Engine::get_singleton()->is_editor_hint()) {
|
||||||
|
Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
|
||||||
|
ERR_FAIL_COND_V(theme.is_null(), nullptr);
|
||||||
|
|
||||||
if (p_class_or_script_path.begins_with("res:")) {
|
if (p_class_or_script_path.begins_with("res:")) {
|
||||||
Ref<Script> s = ResourceLoader::load(p_class_or_script_path, "Script");
|
Ref<Script> s = ResourceLoader::load(p_class_or_script_path, "Script");
|
||||||
if (s.is_null()) {
|
if (s.is_null()) {
|
||||||
return theme->get_icon(SNAME("FileBroken"), SNAME("EditorIcons"));
|
return theme->get_icon(SNAME("FileBroken"), SNAME("EditorIcons"));
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorData &ed = EditorNode::get_editor_data();
|
||||||
|
Ref<Texture2D> script_icon = ed.get_script_icon(s);
|
||||||
|
if (script_icon.is_valid()) {
|
||||||
|
return script_icon;
|
||||||
|
}
|
||||||
|
|
||||||
|
StringName base_type = s->get_instance_base_type();
|
||||||
|
if (theme->has_icon(base_type, SNAME("EditorIcons"))) {
|
||||||
|
return theme->get_icon(base_type, SNAME("EditorIcons"));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
EditorData &ed = EditorNode::get_editor_data();
|
if (theme->has_icon(p_class_or_script_path, SNAME("EditorIcons"))) {
|
||||||
Ref<Texture2D> script_icon = ed.get_script_icon(s);
|
return theme->get_icon(p_class_or_script_path, SNAME("EditorIcons"));
|
||||||
if (script_icon.is_valid()) {
|
|
||||||
return script_icon;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
StringName base_type = s->get_instance_base_type();
|
// Use an icon of one of the base classes: look up max 3 parents.
|
||||||
if (theme->has_icon(base_type, SNAME("EditorIcons"))) {
|
StringName class_name = p_class_or_script_path;
|
||||||
return theme->get_icon(base_type, SNAME("EditorIcons"));
|
for (int i = 0; i < 3; i++) {
|
||||||
|
class_name = ClassDB::get_parent_class(class_name);
|
||||||
|
if (theme->has_icon(class_name, SNAME("EditorIcons"))) {
|
||||||
|
return theme->get_icon(class_name, SNAME("EditorIcons"));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Return generic resource icon as a fallback.
|
||||||
|
return theme->get_icon(SNAME("Resource"), SNAME("EditorIcons"));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (theme->has_icon(p_class_or_script_path, SNAME("EditorIcons"))) {
|
|
||||||
return theme->get_icon(p_class_or_script_path, SNAME("EditorIcons"));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Use an icon of one of the base classes: look up max 3 parents.
|
|
||||||
StringName class_name = p_class_or_script_path;
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
class_name = ClassDB::get_parent_class(class_name);
|
|
||||||
if (theme->has_icon(class_name, SNAME("EditorIcons"))) {
|
|
||||||
return theme->get_icon(class_name, SNAME("EditorIcons"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Return generic resource icon as a fallback.
|
|
||||||
return theme->get_icon(SNAME("Resource"), SNAME("EditorIcons"));
|
|
||||||
#endif // ! TOOLS_ENABLED && LIMBOAI_MODULE
|
#endif // ! TOOLS_ENABLED && LIMBOAI_MODULE
|
||||||
|
|
||||||
#ifdef LIMBOAI_GDEXTENSION
|
|
||||||
String path;
|
String path;
|
||||||
|
|
||||||
|
#ifdef LIMBOAI_GDEXTENSION
|
||||||
if (p_class_or_script_path.begins_with("res://")) {
|
if (p_class_or_script_path.begins_with("res://")) {
|
||||||
TypedArray<Dictionary> classes = ProjectSettings::get_singleton()->get_global_class_list();
|
TypedArray<Dictionary> classes = ProjectSettings::get_singleton()->get_global_class_list();
|
||||||
for (int i = 0; i < classes.size(); i++) {
|
for (int i = 0; i < classes.size(); i++) {
|
||||||
|
@ -127,16 +133,18 @@ Ref<Texture2D> LimboUtility::get_task_icon(String p_class_or_script_path) const
|
||||||
path = "res://addons/limboai/icons/" + sc->get_instance_base_type() + ".svg";
|
path = "res://addons/limboai/icons/" + sc->get_instance_base_type() + ".svg";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
}
|
||||||
// Assuming global class.
|
#endif // LIMBOAI_GDEXTENSION
|
||||||
|
|
||||||
|
if (path.is_empty() && !p_class_or_script_path.begins_with("res://")) {
|
||||||
|
// Trying addons/limboai/icons/
|
||||||
path = "res://addons/limboai/icons/" + p_class_or_script_path + ".svg";
|
path = "res://addons/limboai/icons/" + p_class_or_script_path + ".svg";
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref<Texture2D> icon = RESOURCE_LOAD(path, "Texture2D");
|
if (RESOURCE_EXISTS(path, "Texture2D")) {
|
||||||
return icon;
|
Ref<Texture2D> icon = RESOURCE_LOAD(path, "Texture2D");
|
||||||
#endif // LIMBOAI_GDEXTENSION
|
return icon;
|
||||||
|
}
|
||||||
// TODO: GDExtension needs the icons too.
|
|
||||||
|
|
||||||
// * Class icons are not available at runtime as they are part of the editor theme.
|
// * Class icons are not available at runtime as they are part of the editor theme.
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
Loading…
Reference in New Issue